This document discusses the use of mHealth apps to improve health and medicine. It notes that smart mobile devices, cloud computing, social networking, and big data analytics will transform global healthcare. Many fitness trackers and mHealth apps have been developed, and the mHealth app market is projected to reach $26 billion by 2017. Examples of exergames, location-based apps, and gamified wellness programs are provided. Several startups in the health and wellness sector that have received funding are also listed. The document concludes that mHealth apps have potential to motivate lifestyle changes through enjoyable and socially supportive experiences.
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Mhealth Apps Improve Health Medicine
1. Mhealth
Apps
for
Improved
Health
in
Medicine
Stephen
P.
Yang,
Ph.D.
Maged
N.
Kamel
Boulos,
Ph.D
2.
3.
4.
5.
6.
7. Solu%on
• “Smart
mobile
devices
and
applica3ons,
working
in
concert
with
cloud
compu3ng,
social
networking
and
big
data
analy3cs,
will
be
at
the
core
of
global
health
care
transforma3on.”
– Pat
Hyek
Global
Technology
Industry
Leader,
Ernst
&
Young
16. Mobile Exergames
• Exer(tion + video) games played on a mobile phone,
smartphone, handheld computer or game console.
• Games requiring player exertion (Oh & Yang, 2010)
played on smartphones, tablets (iOS, Droid), portable
gaming devices, Nintendo DS, PSP/Vita, activity trackers,
or GPS enabled devices.
74. Take
Away
1. Take
advantage
of
mo%va%on
2. Enjoyable,
rewarding,
socially
suppor%ve
3. Poten%al
for
Gateway
Effect
to
healthier
lifestyles
74
75. Discussions
• How
to
Systema%cally
Assess
Serious
Games
Applied
to
Health
Care
-‐
JMIR
Serious
Games
2014
(Nov
11);
2(2):e11
HTML:
hpp://games.jmir.org/2014/2/e11/
– Framework
provides
game
manufacturers
with
standards
for
the
development
of
new,
valid
serious
games.