Chloe Doyeon Kim (MAXST): The Current and Future State of MAXST PlatformAugmentedWorldExpo
A talk from the Enterprise Track at AWE USA 2019 - the World's #1 XR Conference & Expo in Santa Clara, California May 29-31, 2019.
Chloe Doyeon Kim (MAXST): The Current and Future State of MAXST Platform
MAXST, a persistent challenger, is proudly specialized in Augmented Reality working with prominent Korean enterprises, such as Hyundai, Samsung Display, Samsung Electronics, and KT. MAXST’s cloud-based AR platform pursues innovation in terms of AR development tools, AR production costs, and profitability. We also believe Visual SLAM is critical basis for Future AR. We will reveal our stories and insight to the immersive world of today and tomorrow.
https://awexr.com
SPEEDA INSIGHTS_A brief glance at japan’s VR/AR industry through market trendsKyna Tsai
This document discusses virtual reality (VR) and augmented reality (AR) technologies. It provides definitions and comparisons of VR, AR, and augmented virtuality. The summary is:
VR immerses users in a completely digital environment, while AR overlays digital elements on the real world. The document outlines the history and growth of VR hardware from 2012 to 2017. It also discusses the potential applications of VR/AR in various industries like gaming, retail, and healthcare. Major Japanese tech companies involved in VR/AR components are analyzed, including their revenues and products in areas like displays, sensors and motors.
Richard Lim: "Mobile Apps: The Next $100+ Billion Market?""sprie-stanford
The mobile app industry has become a $100 billion industry due to several factors:
1) Mobile app revenue has skyrocketed from $0.25 billion in 2008 to an estimated $25 billion in 2012 as smartphone adoption increased.
2) Smartphone sales have risen dramatically while PC sales have dropped, with over 700 million smartphones shipped globally in 2012.
3) China has emerged as the largest mobile internet user base and smartphone market, with 245 million smartphones used in 2012.
4) Apps now command 80% of consumers' time spent on mobile devices, driven by social, games, and entertainment apps.
This document discusses the past, present and future of augmented reality (AR) and virtual reality (VR). It summarizes how VR content development went off course by focusing too much on 360-degree video rather than stereoscopic 3D. It argues that AR needs to incorporate stereoscopic 3D smartphone cameras to enable user-generated VR content and camera-through AR capabilities. The document reviews notable companies and technologies in areas like volumetric capture, waveguide displays, and optical see-through displays. It envisions smartglasses that combine eye tracking, depth sensors, computer vision and electroencephalography to create a general purpose AR interface controlled by thought instead of voice.
Apple has been secretly working on augmented reality (AR) technology for years. It has acquired several AR companies, hired executives from companies like Microsoft, Magic Leap, and Oculus, and received patents related to AR devices. The document speculates that Apple will soon release AR smart glasses based on hints from Tim Cook and the hiring of designer Marc Newson, who helped design the Apple Watch. The document asserts that AR glasses from Apple are inevitable but the timing is uncertain.
Augmented reality is truly a disruptive tool to provide great brand engagement to customers. But at the same there are great challenges to make it work in countries like India. With deep understanding of user behavior and technology, we at TELibrahma offer "intARact" - the augmented reality customized for Indian market.
Chloe Doyeon Kim (MAXST): The Current and Future State of MAXST PlatformAugmentedWorldExpo
A talk from the Enterprise Track at AWE USA 2019 - the World's #1 XR Conference & Expo in Santa Clara, California May 29-31, 2019.
Chloe Doyeon Kim (MAXST): The Current and Future State of MAXST Platform
MAXST, a persistent challenger, is proudly specialized in Augmented Reality working with prominent Korean enterprises, such as Hyundai, Samsung Display, Samsung Electronics, and KT. MAXST’s cloud-based AR platform pursues innovation in terms of AR development tools, AR production costs, and profitability. We also believe Visual SLAM is critical basis for Future AR. We will reveal our stories and insight to the immersive world of today and tomorrow.
https://awexr.com
SPEEDA INSIGHTS_A brief glance at japan’s VR/AR industry through market trendsKyna Tsai
This document discusses virtual reality (VR) and augmented reality (AR) technologies. It provides definitions and comparisons of VR, AR, and augmented virtuality. The summary is:
VR immerses users in a completely digital environment, while AR overlays digital elements on the real world. The document outlines the history and growth of VR hardware from 2012 to 2017. It also discusses the potential applications of VR/AR in various industries like gaming, retail, and healthcare. Major Japanese tech companies involved in VR/AR components are analyzed, including their revenues and products in areas like displays, sensors and motors.
Richard Lim: "Mobile Apps: The Next $100+ Billion Market?""sprie-stanford
The mobile app industry has become a $100 billion industry due to several factors:
1) Mobile app revenue has skyrocketed from $0.25 billion in 2008 to an estimated $25 billion in 2012 as smartphone adoption increased.
2) Smartphone sales have risen dramatically while PC sales have dropped, with over 700 million smartphones shipped globally in 2012.
3) China has emerged as the largest mobile internet user base and smartphone market, with 245 million smartphones used in 2012.
4) Apps now command 80% of consumers' time spent on mobile devices, driven by social, games, and entertainment apps.
This document discusses the past, present and future of augmented reality (AR) and virtual reality (VR). It summarizes how VR content development went off course by focusing too much on 360-degree video rather than stereoscopic 3D. It argues that AR needs to incorporate stereoscopic 3D smartphone cameras to enable user-generated VR content and camera-through AR capabilities. The document reviews notable companies and technologies in areas like volumetric capture, waveguide displays, and optical see-through displays. It envisions smartglasses that combine eye tracking, depth sensors, computer vision and electroencephalography to create a general purpose AR interface controlled by thought instead of voice.
Apple has been secretly working on augmented reality (AR) technology for years. It has acquired several AR companies, hired executives from companies like Microsoft, Magic Leap, and Oculus, and received patents related to AR devices. The document speculates that Apple will soon release AR smart glasses based on hints from Tim Cook and the hiring of designer Marc Newson, who helped design the Apple Watch. The document asserts that AR glasses from Apple are inevitable but the timing is uncertain.
Augmented reality is truly a disruptive tool to provide great brand engagement to customers. But at the same there are great challenges to make it work in countries like India. With deep understanding of user behavior and technology, we at TELibrahma offer "intARact" - the augmented reality customized for Indian market.
9 Powerful Real-World Applications Of Augmented Reality (AR) TodayBernard Marr
Augmented reality (AR) is experiencing tremendous growth, and many real-world applications are enhancing today’s products and services. With the release of ARKit from Apple and ARCore from Google, developers are creating augmented reality apps by using these powerful tools that make the technology available to the masses.
- Mixed reality (MR), which blends virtual and physical worlds, is poised to be the next major computing paradigm after smartphones, enabling applications like seeing menus by looking at restaurants or translating languages in real-time.
- MR hardware sales could reach $500 billion by 2030 with 1 billion devices sold, similar to smartphone growth, though mainstream adoption may not occur for 10 years until technology improves.
- Companies like Microsoft, Magic Leap, Google, Apple, and Facebook are leading the development of MR headsets, but competition is fierce with hundreds of startups. Adoption depends on addressing challenges like battery life, input methods, and preventing motion sickness.
Augmented reality (AR) enhances the real world with digital elements. The global AR market is expected to grow significantly in coming years. AR provides interactive experiences that improve understanding and aid decision making. It eliminates dependence on static images by integrating digital information live in the real world. The metaverse is an evolution that combines physical and virtual worlds through technologies like AR and VR, allowing users to interact as avatars. Major tech companies are investing heavily in developing metaverse and AR technologies.
The Moverio BT-200 is a binocular see-through smart glasses device that allows for augmented reality applications. It has a high resolution display, runs Android 4.0, and includes sensors, connectivity, and a camera. The device is positioned as a platform for augmented reality and hands-free computing applications. Developers can create apps for the Moverio using standard Android SDK tools and target an emerging market for augmented reality experiences.
Current portfolio of current examples of B2B, Higher Education, and other marketing materials for Internal corporations including Intel, Verizon, Exxon Mobil, Kaplan University and Mastercard. Examples include: Digital work from web designs, emails, digital banners and traditional marketing.
Workshop taught by Mark Billinghurst at the ICIDM 2013 conference about using the Junaio platform for designing mobile AR applications. Presented on December 2nd 2013. Provides material about using Metaio Creator, and Junaio coding for developing marker based and GPS based mobile AR applications.
FROM AR, VR & MIXED REALITY TO IMMERSIVE WORLDSIsidro Navarro
This document discusses the growth of immersive technologies like augmented reality (AR), virtual reality (VR), and mixed reality from their origins to current applications and companies working in this space. Major investments in VR companies like Magic Leap and Oculus and the release of products like Microsoft HoloLens showed growth in the mid-2010s. The document outlines applications of AR/VR in areas like video monitoring, navigation, training simulators, and more. It also introduces Labs4Glass, a Barcelona-based startup working on AR, VR, wearables, mobile location services, and interaction interfaces for brands, sports, museums and more.
The document discusses trends in augmented reality (AR) technologies based on a report from Detecon Trend Radar. It provides examples of AR applications in healthcare, education and training, navigation and mobility, shopping, gaming, and holograms. Specifically, it highlights the potential of visual search using AR to instantly access information about objects by recognizing them through a device camera. It also profiles Blippar, a startup pioneering visual search technologies through computer vision and machine learning algorithms.
Augmented reality is an interactive experience of a real-world environment where the objects that reside in the real world are enhanced by computer-generated perceptual information.
Ahmad Reza Khawar - Mid-term DI-academic posterReza Khawar
Augmented reality (AR) allows users to view their environment with additional virtual objects overlaid onto the real world. The document discusses the history and development of AR from 1968 to present day, including early prototypes and increasing applications in fields like education, business, and healthcare. It also notes potential privacy and surveillance issues with AR technologies like Google Glass that could allow unconsented collection of personal information. The conclusion recommends that while AR has benefits, its development must address public concerns about privacy and data protection to gain widespread acceptance.
El documento describe los pasos para realizar una investigación, incluyendo la formación de equipos de trabajo, la identificación de palabras clave, la generación de preguntas de investigación, la selección de una pregunta principal, el diseño del método de investigación, y la estructura del proyecto de investigación final con secciones como la portada, objetivos, marco teórico e instrumentos de investigación.
Jack Brophy is a senior project/program manager with over 30 years of experience managing SAP implementations. He has extensive experience implementing all SAP modules including PP, MM, FI, CO, and SD. Some of Brophy's responsibilities as a project manager include planning, monitoring, controlling projects, resolving issues, ensuring deliverables are completed on time and on budget, and ensuring customer satisfaction. Brophy has managed projects across multiple industries for customers in Africa, Europe, North America, and Australia.
Dario Laverde discusses developing for room scale VR using Unity3d. Room scale VR adds to immersion by allowing free movement within a defined physical space tracked by Valve's Lighthouse system. Getting started with Unity3d involves adding the SteamVR plugin and configuring the camera rig. Best practices include rethinking FPS game design for room scale and using portals or fades for transitions beyond physical boundaries. Testing is important, especially techniques like teleportation. Examples demonstrate room scale concepts and the AltSpaceVR social VR app is highlighted.
Interactive Mixed Reality for Enhanced Learning, Skills and EngagementBond University
The future of the Australian Job Skills and Market Outlook focusing on higher education and the relevance of mixed reality simulation and visualisation.
Social Presence: What Is It And Why Does It Matter?Patrick Lowenthal
The document discusses social presence in online learning. It defines social presence as the degree to which communication participants feel socially and emotionally connected. Early research viewed computer-mediated communication as impersonal, but later studies found social presence improves student satisfaction, community, and perceived learning. The document outlines strategies to build social presence, such as using introductions, group work, and sharing personal stories. It concludes by discussing the researcher's current studies on social presence indicators and differences across online courses.
"Potencialidades educativas de la Realidad Virtual (VR) inmersiva". CITIE 2016aCanelma
Este documento resume el potencial educativo de la realidad virtual inmersiva. Explica qué es la RV, sus antecedentes y tipos de visores. Describe cómo se pueden consumir y crear contenidos de RV para educación, incluyendo gráficos 3D, fotos 360° y videos. Finalmente, concluye que la RV puede motivar a estudiantes y hacer el aprendizaje memorable, además de permitir experiencias prácticas y desarrollo de habilidades mediante la creación de contenidos.
Realidad Virtual al alcance de todos. Taller de Google Cardboard para la jornada Aumentame EDU America 2016, en Cartagena de Indias, Colombia, 2 de septiembre de 2016.
Describes the steps required to build a Sales and Marketing Machine that is predictable, scalable, automated, well instrumented, and cost efficient.
This was a presentation that I gave at the Lean Startup Circle in Boston on March 24th, 2011.
Developers, productividad, herramientas y cosas que deberíamos hacerDaniel Alvarez
Existe una gran cantidad de consejos que se le puede dar a un desarrollador de software, desde como optimizar su tiempo, la mejor selección de herramientas de trabajo y de la actitud que debe de tomar para desenvolverse en esta área. Aquí resumimos las más importantes y destacables que todo desarrollador debería practicar.
This document discusses key metrics and economics for a SaaS business model. It provides details on sales compensation, bookings targets, churn rates, margins. It examines how revenue is generated from a single salesperson over time. Graphics show how monthly recurring revenue grows as new salespeople are hired each month. Lowering churn rates can significantly impact long-term profits. Collecting payment upfront eliminates cash flow troughs. Sales complexity impacts customer acquisition costs, requiring higher prices and more approval steps. Regular product improvements provide feedback on customer happiness.
9 Powerful Real-World Applications Of Augmented Reality (AR) TodayBernard Marr
Augmented reality (AR) is experiencing tremendous growth, and many real-world applications are enhancing today’s products and services. With the release of ARKit from Apple and ARCore from Google, developers are creating augmented reality apps by using these powerful tools that make the technology available to the masses.
- Mixed reality (MR), which blends virtual and physical worlds, is poised to be the next major computing paradigm after smartphones, enabling applications like seeing menus by looking at restaurants or translating languages in real-time.
- MR hardware sales could reach $500 billion by 2030 with 1 billion devices sold, similar to smartphone growth, though mainstream adoption may not occur for 10 years until technology improves.
- Companies like Microsoft, Magic Leap, Google, Apple, and Facebook are leading the development of MR headsets, but competition is fierce with hundreds of startups. Adoption depends on addressing challenges like battery life, input methods, and preventing motion sickness.
Augmented reality (AR) enhances the real world with digital elements. The global AR market is expected to grow significantly in coming years. AR provides interactive experiences that improve understanding and aid decision making. It eliminates dependence on static images by integrating digital information live in the real world. The metaverse is an evolution that combines physical and virtual worlds through technologies like AR and VR, allowing users to interact as avatars. Major tech companies are investing heavily in developing metaverse and AR technologies.
The Moverio BT-200 is a binocular see-through smart glasses device that allows for augmented reality applications. It has a high resolution display, runs Android 4.0, and includes sensors, connectivity, and a camera. The device is positioned as a platform for augmented reality and hands-free computing applications. Developers can create apps for the Moverio using standard Android SDK tools and target an emerging market for augmented reality experiences.
Current portfolio of current examples of B2B, Higher Education, and other marketing materials for Internal corporations including Intel, Verizon, Exxon Mobil, Kaplan University and Mastercard. Examples include: Digital work from web designs, emails, digital banners and traditional marketing.
Workshop taught by Mark Billinghurst at the ICIDM 2013 conference about using the Junaio platform for designing mobile AR applications. Presented on December 2nd 2013. Provides material about using Metaio Creator, and Junaio coding for developing marker based and GPS based mobile AR applications.
FROM AR, VR & MIXED REALITY TO IMMERSIVE WORLDSIsidro Navarro
This document discusses the growth of immersive technologies like augmented reality (AR), virtual reality (VR), and mixed reality from their origins to current applications and companies working in this space. Major investments in VR companies like Magic Leap and Oculus and the release of products like Microsoft HoloLens showed growth in the mid-2010s. The document outlines applications of AR/VR in areas like video monitoring, navigation, training simulators, and more. It also introduces Labs4Glass, a Barcelona-based startup working on AR, VR, wearables, mobile location services, and interaction interfaces for brands, sports, museums and more.
The document discusses trends in augmented reality (AR) technologies based on a report from Detecon Trend Radar. It provides examples of AR applications in healthcare, education and training, navigation and mobility, shopping, gaming, and holograms. Specifically, it highlights the potential of visual search using AR to instantly access information about objects by recognizing them through a device camera. It also profiles Blippar, a startup pioneering visual search technologies through computer vision and machine learning algorithms.
Augmented reality is an interactive experience of a real-world environment where the objects that reside in the real world are enhanced by computer-generated perceptual information.
Ahmad Reza Khawar - Mid-term DI-academic posterReza Khawar
Augmented reality (AR) allows users to view their environment with additional virtual objects overlaid onto the real world. The document discusses the history and development of AR from 1968 to present day, including early prototypes and increasing applications in fields like education, business, and healthcare. It also notes potential privacy and surveillance issues with AR technologies like Google Glass that could allow unconsented collection of personal information. The conclusion recommends that while AR has benefits, its development must address public concerns about privacy and data protection to gain widespread acceptance.
El documento describe los pasos para realizar una investigación, incluyendo la formación de equipos de trabajo, la identificación de palabras clave, la generación de preguntas de investigación, la selección de una pregunta principal, el diseño del método de investigación, y la estructura del proyecto de investigación final con secciones como la portada, objetivos, marco teórico e instrumentos de investigación.
Jack Brophy is a senior project/program manager with over 30 years of experience managing SAP implementations. He has extensive experience implementing all SAP modules including PP, MM, FI, CO, and SD. Some of Brophy's responsibilities as a project manager include planning, monitoring, controlling projects, resolving issues, ensuring deliverables are completed on time and on budget, and ensuring customer satisfaction. Brophy has managed projects across multiple industries for customers in Africa, Europe, North America, and Australia.
Dario Laverde discusses developing for room scale VR using Unity3d. Room scale VR adds to immersion by allowing free movement within a defined physical space tracked by Valve's Lighthouse system. Getting started with Unity3d involves adding the SteamVR plugin and configuring the camera rig. Best practices include rethinking FPS game design for room scale and using portals or fades for transitions beyond physical boundaries. Testing is important, especially techniques like teleportation. Examples demonstrate room scale concepts and the AltSpaceVR social VR app is highlighted.
Interactive Mixed Reality for Enhanced Learning, Skills and EngagementBond University
The future of the Australian Job Skills and Market Outlook focusing on higher education and the relevance of mixed reality simulation and visualisation.
Social Presence: What Is It And Why Does It Matter?Patrick Lowenthal
The document discusses social presence in online learning. It defines social presence as the degree to which communication participants feel socially and emotionally connected. Early research viewed computer-mediated communication as impersonal, but later studies found social presence improves student satisfaction, community, and perceived learning. The document outlines strategies to build social presence, such as using introductions, group work, and sharing personal stories. It concludes by discussing the researcher's current studies on social presence indicators and differences across online courses.
"Potencialidades educativas de la Realidad Virtual (VR) inmersiva". CITIE 2016aCanelma
Este documento resume el potencial educativo de la realidad virtual inmersiva. Explica qué es la RV, sus antecedentes y tipos de visores. Describe cómo se pueden consumir y crear contenidos de RV para educación, incluyendo gráficos 3D, fotos 360° y videos. Finalmente, concluye que la RV puede motivar a estudiantes y hacer el aprendizaje memorable, además de permitir experiencias prácticas y desarrollo de habilidades mediante la creación de contenidos.
Realidad Virtual al alcance de todos. Taller de Google Cardboard para la jornada Aumentame EDU America 2016, en Cartagena de Indias, Colombia, 2 de septiembre de 2016.
Describes the steps required to build a Sales and Marketing Machine that is predictable, scalable, automated, well instrumented, and cost efficient.
This was a presentation that I gave at the Lean Startup Circle in Boston on March 24th, 2011.
Developers, productividad, herramientas y cosas que deberíamos hacerDaniel Alvarez
Existe una gran cantidad de consejos que se le puede dar a un desarrollador de software, desde como optimizar su tiempo, la mejor selección de herramientas de trabajo y de la actitud que debe de tomar para desenvolverse en esta área. Aquí resumimos las más importantes y destacables que todo desarrollador debería practicar.
This document discusses key metrics and economics for a SaaS business model. It provides details on sales compensation, bookings targets, churn rates, margins. It examines how revenue is generated from a single salesperson over time. Graphics show how monthly recurring revenue grows as new salespeople are hired each month. Lowering churn rates can significantly impact long-term profits. Collecting payment upfront eliminates cash flow troughs. Sales complexity impacts customer acquisition costs, requiring higher prices and more approval steps. Regular product improvements provide feedback on customer happiness.
Este documento describe los elementos básicos de la composición y estructura del campo visual como la selección, colocación y orden de elementos visuales para expresar ideas. Describe puntos, líneas, planos, color y textura como elementos morfológicos de la imagen y diferentes esquemas compositivos como simétrico, triangular y libre. También analiza la forma, profundidad y traslapo de objetos.
The Current State of Immersive Tech (July, 2017)Ziv Reichert
The document provides an overview of the current state of immersive technologies including virtual reality (VR), augmented reality (AR) and mixed reality. It summarizes recent developments, key statistics and insights on the growth of the industry. The VR and AR landscapes are getting more crowded with many startups and increased investment. Mobile VR is dominated by Android devices while Apple is positioning iOS devices to make AR mainstream. The document also outlines some of the biggest players and investors in the space as well as the growth of AR and VR applications in retail, gaming and other industries.
Spotlight on Media & Entertainment: Virtual RealityL.E.K. Consulting
As new technologies are developed and price points drop, virtual reality (VR) is poised to take off for some applications. In this Executive Insights’ "Spotlight on Media and Entertainment" series, L.E.K. takes a look at the three different types of VR including Super VR, Medium VR, and Casual Mobile VR.
A high-level shout out to the latest trends emerging in technology across hardware, software, mobile and platform.
Predictions on how these trends will evolve in 2016.
Further reading:
Virtual Reality: http://www.roadtovr.com/
Google Cardboard education initiative: https://www.google.com/edu/expeditions/
Microsoft Hololens: https://www.microsoft.com/microsoft-hololens/en-us
Google ATAP (Projects Tango, Jacquard and Soli): https://plus.google.com/+GoogleATAP/videos
Fitbit: http://www.fitbit.com/au
Pebble: https://getpebble.com/
Apple Watch: http://www.apple.com/au/watch/
Facebook’s DeepFace: https://research.facebook.com/publications/480567225376225/deepface-closing-the-gap-to-human-level-performance-in-face-verification/
Google’s image recognition research: http://googleresearch.blogspot.com.au/2015/06/inceptionism-going-deeper-into-neural.html
Microsoft’s How Old experiment: https://how-old.net/themagic
Skype Translator Preview: http://www.skype.com/en/translator-preview/
Android Auto: https://www.android.com/auto/
Gogoro: https://www.gogoro.com/smartscooter/customize
Tesla: http://www.teslamotors.com/en_AU/
Slack: https://slack.com/
Trello: https://trello.com/
Mobile statistics: http://www.kpcb.com/internet-trends
WITI Summit 2013 Mobile Technology Trends & StrategyAmanda McConnell
The complete presentation from the Mobile Technology & Strategy Workshop at the 2013 Women in Technology Summit. Includes slides from Bess Ho and Amanda McConnell.
Augmented Reality AR is set to become an indispensable part of people’s livesLeeSam111
Recent research and the current scenario as well as future market potential of "Augmented Reality (AR): Market Shares, Strategies, And Forecasts, Worldwide, 2016 To 2022" globally.
India Gadget Expo: Emotion Trumps GadgetsLevi Shapiro
Emotions are more important than gadgets in driving technology adoption. While devices continue to proliferate, people are spending more time engaging with each other through apps and digital content than browsing online. Companies are recognizing the need to build ecosystems that facilitate engagement and commerce across multiple screens in a seamless manner. The future of technology will be about using hardware as a way to deliver digital experiences that resonate with people on an emotional level.
A simple overview I gathered for My company's dive into the business and thought that can be useful for those who want to know about the future of a small mobile game company in this amazingly growing industry.
Top 5 Emerging Technologies - Future Horizons 2019Mike Parsons
So what's next in emerging technology for 2019? Discover the leading technologies and how they work. Virtual Reality, Blockchain, Voice as an Interface, Augmented Reality, Autonomous Vehicles, Face Recognition, IOT, Artificial Intelligence, Sensors, Smart Cities, Edge Computing, Quantum Computing, Mixed Reality, Ethics and Privacy.
1. Every brand needs a mobile strategy as mobile devices become central to people's behaviors and transactions.
2. Loyalty programs and mobile payments will be important as technologies like near field communication (NFC) allow simplified transactions between devices.
3. Data will be highly valuable, as all devices and things become connected and generate data, and addressability through data allows targeting individuals.
1) The document discusses augmented reality (AR) and whether it is currently hype or will become widely adopted.
2) It provides examples of current AR applications and outlines technological limitations still holding AR back from widespread use.
3) The document predicts that AR revenues will reach $732 million by 2014 and $1.5 billion by 2020 as mobile processing power, registration accuracy, and other factors continue improving to enable more engaging AR experiences.
The Different Between Virtual Reality and Augmented Reality, Digiday WTF VR, ...Digiday
Virtual reality immerses users in a digital environment, replacing the real-world environment. Augmented reality overlays digital content on the real world. Mixed reality combines aspects of augmented and virtual reality by overlaying digital objects that interact with the real world. The primary differences are that virtual reality completely replaces reality while augmented and mixed reality digitally enhance the real world. Both are works in progress, with virtual reality being more developed currently and augmented/mixed reality facing greater technical challenges but holding promise to transform how people experience digital content.
The Future of Marketing - What will Marketing look like in 2021?Tom De Baere
What will marketing look like in 2021?
“Human society will change more the coming 20 years… than the last 300 years”
We now live in a world of exponential technological change.
2017 is the TURNING POINT of this Exponential Change.
Change appeared to go slow, but now everything will now begin to change,
all at the same time.
Algorithms will impact 1 billion human jobs in 2020
Everything is abundantly available. Everything goes to the cloud. Money. Books. Governments. Cities. Content becomes essentially free.
With everything being abundantly available, people change from owning ‘stuff’, to experiencing ‘stuff’. People want experiences.
Image recognition by computers is becoming better than humans.
Computers recognize voices, not just speech, already today.
You can ask anything, using smart ”agents”
By 2019 websites and apps become less important. In 2019, 20% of all brands will start abandoning their mobile apps, in favor of progressive and instant apps
What is REALLY happening here?
The interface is dissapearing
WHEN is this going to happen ?
Years from now, not decades
So the big question is…. What will marketing look like in 2021?
Everything will be about technology
We’ll move from products to total experiences
From brands to platforms
Nike+ is opening their fitness data to
3rd party developers.
Gillette lets men try on virtual beards and connects them with 3rd party products & services.
General Electric opens sensor data of their products to 3rd party suppliers.
And finally, what will your marketing JOB look like in 2021?
Marketing organization haven’t changed that much in the last 40 years. That is about to change. DRASTICALLY.
Everything that can be digitized and automated, will be replaced by Artificial Intelligence.
The reverse is also true… Everything that cannot be digitized and automated, will become
EXTREMELY VALUABLE
Top 5 marketing skills needed in 2021
Such as critical thinking and creativity.
And fluid teams
Strategic thinkers become critical to success
The era of the right brain has arrived
Creativity in content, data, technology & strategy becomes crucial
How can you
PREPARE
for 2021 ?
Get in touch
www.invisiblepuppy.com
Augmented Reality - Everything you need to know by Vaibhav DwivediVaibhav Dwivedi
Hey everyone,
I made this presentation as a part of academics and I presented it to give an introductory knowledge regarding Augmented Reality (AR) and Things which everyone should atleast know about it to be aware of this fascinating technology.
Dennis Adamo from daydream.io Corporation gave a presentation on virtual reality. Daydream.io created a VR platform called daydream.VR for entertainment and communication. Their target market is novice VR users and smartphone users. By 2020, the VR market is projected to reach $150 billion in revenue. Daydream.io launched their VR app Headbangerz in 2016 and it had over 45,000 downloads.
This document summarizes a presentation on mobile development trends. It discusses how mobile usage is surpassing desktop usage, with mobile traffic expected to be mostly video by 2016. Tablets are a major driver of mobile data usage. In-app purchases are very profitable for mobile games. Native mobile apps are generally better than mobile web apps. NoSQL databases and server-side APIs are increasingly used instead of traditional databases and server-side frameworks. The presentation advocates a mobile-first approach to development.
Wide ranging talk on visually interactive things for mobile given at Over The Air 2009. The related video clips are linked from:
http://blog.geoffballinger.co.uk/2009/09/visual-interactivity-at-over-air-2009.html
10 upcoming technologies are described that may change the world: 1) Google Glass for augmented reality, 2) Form 1 personal 3D printer, 3) Oculus Rift virtual reality headset, 4) Leap Motion for controlling devices with hand gestures, 5) Eye Tribe for controlling devices with eye movements, 6) SmartThings for connecting devices in the home, 7) Firefox OS as an open source mobile operating system, 8) Project Fiona as a dedicated gaming tablet, 9) Parallella as an affordable mini supercomputer, and 10) Google's driverless car which has driven over 1000 miles without human control.
Similar to Unicorns and the Future of Virtual Reality (20)
ScyllaDB is making a major architecture shift. We’re moving from vNode replication to tablets – fragments of tables that are distributed independently, enabling dynamic data distribution and extreme elasticity. In this keynote, ScyllaDB co-founder and CTO Avi Kivity explains the reason for this shift, provides a look at the implementation and roadmap, and shares how this shift benefits ScyllaDB users.
QR Secure: A Hybrid Approach Using Machine Learning and Security Validation F...AlexanderRichford
QR Secure: A Hybrid Approach Using Machine Learning and Security Validation Functions to Prevent Interaction with Malicious QR Codes.
Aim of the Study: The goal of this research was to develop a robust hybrid approach for identifying malicious and insecure URLs derived from QR codes, ensuring safe interactions.
This is achieved through:
Machine Learning Model: Predicts the likelihood of a URL being malicious.
Security Validation Functions: Ensures the derived URL has a valid certificate and proper URL format.
This innovative blend of technology aims to enhance cybersecurity measures and protect users from potential threats hidden within QR codes 🖥 🔒
This study was my first introduction to using ML which has shown me the immense potential of ML in creating more secure digital environments!
Introducing BoxLang : A new JVM language for productivity and modularity!Ortus Solutions, Corp
Just like life, our code must adapt to the ever changing world we live in. From one day coding for the web, to the next for our tablets or APIs or for running serverless applications. Multi-runtime development is the future of coding, the future is to be dynamic. Let us introduce you to BoxLang.
Dynamic. Modular. Productive.
BoxLang redefines development with its dynamic nature, empowering developers to craft expressive and functional code effortlessly. Its modular architecture prioritizes flexibility, allowing for seamless integration into existing ecosystems.
Interoperability at its Core
With 100% interoperability with Java, BoxLang seamlessly bridges the gap between traditional and modern development paradigms, unlocking new possibilities for innovation and collaboration.
Multi-Runtime
From the tiny 2m operating system binary to running on our pure Java web server, CommandBox, Jakarta EE, AWS Lambda, Microsoft Functions, Web Assembly, Android and more. BoxLang has been designed to enhance and adapt according to it's runnable runtime.
The Fusion of Modernity and Tradition
Experience the fusion of modern features inspired by CFML, Node, Ruby, Kotlin, Java, and Clojure, combined with the familiarity of Java bytecode compilation, making BoxLang a language of choice for forward-thinking developers.
Empowering Transition with Transpiler Support
Transitioning from CFML to BoxLang is seamless with our JIT transpiler, facilitating smooth migration and preserving existing code investments.
Unlocking Creativity with IDE Tools
Unleash your creativity with powerful IDE tools tailored for BoxLang, providing an intuitive development experience and streamlining your workflow. Join us as we embark on a journey to redefine JVM development. Welcome to the era of BoxLang.
Northern Engraving | Modern Metal Trim, Nameplates and Appliance PanelsNorthern Engraving
What began over 115 years ago as a supplier of precision gauges to the automotive industry has evolved into being an industry leader in the manufacture of product branding, automotive cockpit trim and decorative appliance trim. Value-added services include in-house Design, Engineering, Program Management, Test Lab and Tool Shops.
Automation Student Developers Session 3: Introduction to UI AutomationUiPathCommunity
👉 Check out our full 'Africa Series - Automation Student Developers (EN)' page to register for the full program: http://bit.ly/Africa_Automation_Student_Developers
After our third session, you will find it easy to use UiPath Studio to create stable and functional bots that interact with user interfaces.
📕 Detailed agenda:
About UI automation and UI Activities
The Recording Tool: basic, desktop, and web recording
About Selectors and Types of Selectors
The UI Explorer
Using Wildcard Characters
💻 Extra training through UiPath Academy:
User Interface (UI) Automation
Selectors in Studio Deep Dive
👉 Register here for our upcoming Session 4/June 24: Excel Automation and Data Manipulation: https://community.uipath.com/events/details
"$10 thousand per minute of downtime: architecture, queues, streaming and fin...Fwdays
Direct losses from downtime in 1 minute = $5-$10 thousand dollars. Reputation is priceless.
As part of the talk, we will consider the architectural strategies necessary for the development of highly loaded fintech solutions. We will focus on using queues and streaming to efficiently work and manage large amounts of data in real-time and to minimize latency.
We will focus special attention on the architectural patterns used in the design of the fintech system, microservices and event-driven architecture, which ensure scalability, fault tolerance, and consistency of the entire system.
For senior executives, successfully managing a major cyber attack relies on your ability to minimise operational downtime, revenue loss and reputational damage.
Indeed, the approach you take to recovery is the ultimate test for your Resilience, Business Continuity, Cyber Security and IT teams.
Our Cyber Recovery Wargame prepares your organisation to deliver an exceptional crisis response.
Event date: 19th June 2024, Tate Modern
QA or the Highway - Component Testing: Bridging the gap between frontend appl...zjhamm304
These are the slides for the presentation, "Component Testing: Bridging the gap between frontend applications" that was presented at QA or the Highway 2024 in Columbus, OH by Zachary Hamm.
Connector Corner: Seamlessly power UiPath Apps, GenAI with prebuilt connectorsDianaGray10
Join us to learn how UiPath Apps can directly and easily interact with prebuilt connectors via Integration Service--including Salesforce, ServiceNow, Open GenAI, and more.
The best part is you can achieve this without building a custom workflow! Say goodbye to the hassle of using separate automations to call APIs. By seamlessly integrating within App Studio, you can now easily streamline your workflow, while gaining direct access to our Connector Catalog of popular applications.
We’ll discuss and demo the benefits of UiPath Apps and connectors including:
Creating a compelling user experience for any software, without the limitations of APIs.
Accelerating the app creation process, saving time and effort
Enjoying high-performance CRUD (create, read, update, delete) operations, for
seamless data management.
Speakers:
Russell Alfeche, Technology Leader, RPA at qBotic and UiPath MVP
Charlie Greenberg, host
[OReilly Superstream] Occupy the Space: A grassroots guide to engineering (an...Jason Yip
The typical problem in product engineering is not bad strategy, so much as “no strategy”. This leads to confusion, lack of motivation, and incoherent action. The next time you look for a strategy and find an empty space, instead of waiting for it to be filled, I will show you how to fill it in yourself. If you’re wrong, it forces a correction. If you’re right, it helps create focus. I’ll share how I’ve approached this in the past, both what works and lessons for what didn’t work so well.
The Department of Veteran Affairs (VA) invited Taylor Paschal, Knowledge & Information Management Consultant at Enterprise Knowledge, to speak at a Knowledge Management Lunch and Learn hosted on June 12, 2024. All Office of Administration staff were invited to attend and received professional development credit for participating in the voluntary event.
The objectives of the Lunch and Learn presentation were to:
- Review what KM ‘is’ and ‘isn’t’
- Understand the value of KM and the benefits of engaging
- Define and reflect on your “what’s in it for me?”
- Share actionable ways you can participate in Knowledge - - Capture & Transfer
"Frontline Battles with DDoS: Best practices and Lessons Learned", Igor IvaniukFwdays
At this talk we will discuss DDoS protection tools and best practices, discuss network architectures and what AWS has to offer. Also, we will look into one of the largest DDoS attacks on Ukrainian infrastructure that happened in February 2022. We'll see, what techniques helped to keep the web resources available for Ukrainians and how AWS improved DDoS protection for all customers based on Ukraine experience
How information systems are built or acquired puts information, which is what they should be about, in a secondary place. Our language adapted accordingly, and we no longer talk about information systems but applications. Applications evolved in a way to break data into diverse fragments, tightly coupled with applications and expensive to integrate. The result is technical debt, which is re-paid by taking even bigger "loans", resulting in an ever-increasing technical debt. Software engineering and procurement practices work in sync with market forces to maintain this trend. This talk demonstrates how natural this situation is. The question is: can something be done to reverse the trend?
ScyllaDB Real-Time Event Processing with CDCScyllaDB
ScyllaDB’s Change Data Capture (CDC) allows you to stream both the current state as well as a history of all changes made to your ScyllaDB tables. In this talk, Senior Solution Architect Guilherme Nogueira will discuss how CDC can be used to enable Real-time Event Processing Systems, and explore a wide-range of integrations and distinct operations (such as Deltas, Pre-Images and Post-Images) for you to get started with it.
LF Energy Webinar: Carbon Data Specifications: Mechanisms to Improve Data Acc...DanBrown980551
This LF Energy webinar took place June 20, 2024. It featured:
-Alex Thornton, LF Energy
-Hallie Cramer, Google
-Daniel Roesler, UtilityAPI
-Henry Richardson, WattTime
In response to the urgency and scale required to effectively address climate change, open source solutions offer significant potential for driving innovation and progress. Currently, there is a growing demand for standardization and interoperability in energy data and modeling. Open source standards and specifications within the energy sector can also alleviate challenges associated with data fragmentation, transparency, and accessibility. At the same time, it is crucial to consider privacy and security concerns throughout the development of open source platforms.
This webinar will delve into the motivations behind establishing LF Energy’s Carbon Data Specification Consortium. It will provide an overview of the draft specifications and the ongoing progress made by the respective working groups.
Three primary specifications will be discussed:
-Discovery and client registration, emphasizing transparent processes and secure and private access
-Customer data, centering around customer tariffs, bills, energy usage, and full consumption disclosure
-Power systems data, focusing on grid data, inclusive of transmission and distribution networks, generation, intergrid power flows, and market settlement data
GlobalLogic Java Community Webinar #18 “How to Improve Web Application Perfor...GlobalLogic Ukraine
Під час доповіді відповімо на питання, навіщо потрібно підвищувати продуктивність аплікації і які є найефективніші способи для цього. А також поговоримо про те, що таке кеш, які його види бувають та, основне — як знайти performance bottleneck?
Відео та деталі заходу: https://bit.ly/45tILxj
18. VR Lean Methods
Iterate fast & Pivot fearlessly
Comfort > Realism
Platform Agnostic
Study Ecosystems
Practice Empathy
Look beyond games
New Medium, New KPIs:
Comfort, Presence,
Emotion, Social, Session
19. Skills & Market Trends in VR
Mobile/Web
VideoMarketing/Social
Hardware
Games
20. Up & to the
right… Right?
$150B TAM by
2020 unlikely
21. VR Funding
Boot Strap < $100K
Angel $50K-1M VC Series A >$1M
Kickstarter $50K-$1M+
$