EDUCON16 "Tools and Approaches for Simplifying Serious Games Development in Educational Settings" Antonio Calvo Morata. Universidad Complutense de Madrid. 11/04/16.
EDUCON16 "Tools and Approaches for Simplifying Serious Games Development in Educational Settings" Antonio Calvo Morata. Universidad Complutense de Madrid. 11/04/16.
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Computer Science MOOCs: a Methodology for the Recording of Videos Manuel Castro
Presentation of tips, good practice and methodology to prepare video information in Computer Science MOOCS - inside the Educon 2016 in Abu Dhabi (http://www.educon-conference.org/educon2016/), and as part of the IN-CLOUD project (http://www.learn-in-cloud.eu/)
#ISTE2016 Teach any subjects by making appsMartine Paquet
ID: 100359614
Title: WH002 Computational Thinking for Every Subject
Category: Explore and create: Workshop
Here is the presentation that I gave at #ISTE2016 on Saturday 25th. Go to ISTE website to find more resources.
This document provides an overview of resources for learning to program ARM microcontrollers using embedded C. It lists 15 free video tutorials that teach programming ARM chips with C in an easy-to-understand way for beginners. The tutorials present overall procedures for programming ARM microcontrollers with C independently of expensive software. It also provides a link to an online course on embedded C programming with ARM Cortex-M and identifies objectives of learning to program ARM microcontrollers, improving C skills, and familiarizing with software environments.
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This document discusses student support resources for ePortfolios at LaGuardia Community College, including ePortfolio Consultants, the Student Technology Mentor (STM) Program, and Studio Hour sessions. EPortfolio Consultants and STMs provide training and one-on-one assistance to students and faculty on developing ePortfolios. They conduct workshops and staff open computer labs. The STM Program trains students in instructional technologies and multimedia skills over two semesters, with the goal of them becoming Instructional Design Assistants or EPortfolio Consultants.
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Game Learning Analytics (GLA) provides insights into student learning through analysis of interaction data in serious games. GLA allows games to be improved and to offer new business models as a service. The RAGE and BEACONING projects are developing open frameworks to simplify GLA implementation and make analytics feasible for small game studios. Standards like xAPI help systematize data collection and analysis across different games.
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Siva Rama Krishna .Gorantla has over 9 years of experience in software testing and quality assurance. He currently works as a Senior Test Engineer at Scientific Games in Pune, India. Previously, he has worked on testing projects for clients like AT&T, Princeton Financial Services, and Syntel. He has expertise in manual and automation testing using tools like Selenium, Quality Center, and Rally. He is proficient in testing web, mobile, and gaming applications.
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How to Reliably Measure and Optimize Graphics Performance of Your Android GamesBitbar
Watch a live presentation at http://offer.bitbar.com/measure-and-optimize-graphics-performance-of-android-games
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Learning with computer games for vocational sectorMaja Pivec
Short webinar presenting two EC projects using and developing computer games for learning and upskilling.
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In-House teams of certified Developers, PMs, QA, UX\UI Designers ensure the top-noch quality of provided services.
We also offer Intergation services with SAP or Salesforce platforms.
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#فهم_ماكو_درخ
3- دقة الكتابة والصور عالية جداً جداً جداً
4- هُنالك بعض المعلومات تم توضيحها بشكل تفصيلي جداً (تُعتبر لدى الطالب أو الطالبة بإنها معلومات مُبهمة ومع ذلك تم توضيح هذهِ المعلومات المُبهمة بشكل تفصيلي جداً
5- الملزمة تشرح نفسها ب نفسها بس تكلك تعال اقراني
6- تحتوي الملزمة في اول سلايد على خارطة تتضمن جميع تفرُعات معلومات الجهاز الهيكلي المذكورة في هذهِ الملزمة
واخيراً هذهِ الملزمة حلالٌ عليكم وإتمنى منكم إن تدعولي بالخير والصحة والعافية فقط
كل التوفيق زملائي وزميلاتي ، زميلكم محمد الذهبي 💊💊
🔥🔥🔥🔥🔥🔥🔥🔥🔥
Dreamin in Color '24 - (Workshop) Design an API Specification with MuleSoft's...Alexandra N. Martinez
This workshop was presented in New Orleans for the Dreamin' in Color conference on June 21, 2024.
Presented by Alex Martinez, MuleSoft developer advocate at Salesforce.
Dreamin in Color '24 - (Workshop) Design an API Specification with MuleSoft's...
EDUCON16 "Tools and Approaches for Simplifying Serious Games Development in Educational Settings" Antonio Calvo Morata. Universidad Complutense de Madrid. 11/04/16.
1. Tools and Approaches for
Simplifying Serious Games
Development in Educational
Settings
Antonio Calvo Morata
3. Real Example: Cytopathology Challenge
GOALS
● Educational application for an Introduction to Cytopathology course
● Train cytologists in resource-poor countries
CONSTRAINTS
● Work in Low-cost Android tablets
● No Wifi-Connection to play on tablets
● Work in Web browsers
● Very limited budget
5. COTS Games (Commercial Off-the-Shelf)
Use commercial games designed for entertainment
with educational purposes.
6. COTS Games (Commercial Off-the-Shelf)
PROS
● Can illustrate more topics than teachers
might expect
● External maintenance and updates
CONS
● How to extract this unintended
pedagogical value?
● How use the game in the classroom?
● No learning focus
● No control and monitoring tools
7. GAAS (Games As A Service)
Hire the services of specialized companies (game and infrastructure).
Learning games as services
to train students and
employees
8. GAAS (Games As A Service)
PROS
● Easy integration with the learning
process
● Control and monitoring tools
● External maintenance and updates
CONS
● The collected data is stored on the servers
of the company supporting the game
● Provider server dependency
● Internet connection
9. Serious Games
There are thousands of games focused on
teach thousands different fields of knowledge
10. Serious Games
PROS
● Focused on learning
● Easy integration with the learning
process.
CONS
● Usually designed only for a few learning
scenarios
● No control and monitoring tools
12. Variables to consider in the differents tools
Platforms
Prices
Documentation
Features
Performance
Community
13. AAA Tools
Teams with the highest development budgets.
Focused on the development
of AAA games.
UI is intended for experts,
focused on implementation
and advanced features.
18. Cytopathology Challenge
● Powered by LibGDX (Framework - Java).
● Works in Android and Web.
● No necessary internet to play it on mobile devices.
● Run in low-cost mobiles dispositives.
● ~60h of development
20. Realising an Applied Gaming Eco-system
● Develop applied games assets for game developers
○ Including analytics and many others that
depend on it!
● Assets in online repository
● Build a self-sustainable ecosystem around a
repository, connecting stakeholders
○ Game-developers
○ Education providers
○ Learners
○ Asset contributors
21. Learning Analytics Asset
Analyze the learner behavior and check the game effectiveness.
Tracker
Tracker
A2
Analytics
Asset
Learning
Record Store
Users
23. Relating Cytopathology Challenge and Analytics Asset
Increase the value of a serious game adding learning analytics
2.Send traces
1.Play
Cytopathology
Challenge
3.Analyze
data
4.Recover results
5.Show analysis
to evaluate the
students