This chapter covers pointers, classes, virtual functions, and abstract classes in C++. It discusses pointer variables and how to declare and manipulate them. It covers using pointers with classes and structs, as well as dynamic variables created with new and delete. The chapter also explores pointers with inheritance and polymorphism through virtual functions and abstract classes. It addresses issues like shallow vs deep copying when using pointers with classes.
This document discusses overloading and templates in C++. It covers operator overloading, including restrictions and syntax for overloading operators as member and nonmember functions. It also discusses function templates and class templates, explaining that templates allow writing generic code for related functions and classes. Function templates simplify function overloading, while class templates create parameterized types. The document provides examples of overloading operators and creating function and class templates.
In this session you will learn:
Java notes for C++ programmers
Expressions and Statements
Java Keywords
Data types in Java
Primitive Data Types
Declaring Variables
Initializing Variables
Typecasting
Arithmetic Operators
Compound Assignment Operators
Increment and Decrement Operators
Input from console
Relational operators
Logical Operators
Precedence and Associativity
This document discusses different types of repetition control structures in C++, including while, for, and do-while loops. It provides examples of using counters, sentinels, flags, and end-of-file conditions to control loop execution. Specific loop types like counter-controlled, sentinel-controlled, and flag-controlled while loops are explained. The document also presents a sample problem to calculate Fibonacci numbers using a for loop to illustrate loop usage.
Chapter 4 - Completing the Problem-Solving Processmshellman
This document summarizes Chapter 4 of the textbook "An Introduction to Programming with C++, Eighth Edition". It discusses the steps for completing the problem-solving process, including coding the algorithm into a program, desk-checking the program, and evaluating and modifying the program. It covers topics such as getting input from the keyboard, displaying output, writing arithmetic expressions, type conversions, assignment statements, and debugging programs. The overall goal is to take an algorithm and implement it into a working C++ program.
The document discusses various topics related to embedded C programming including differences between operating systems and embedded systems, advantages of using C for embedded programming, differences between conventional C and embedded C, and tools used for embedded C development. Key points include: Embedded systems are closely tied to hardware and have limited memory and registers compared to operating systems. C is commonly used for embedded programming due to its familiarity, reliability, and portability. Embedded C requires a cross compiler to generate object code for the target microcontroller.
Guidelines and Best Practices for Sencha ProjectsAmitaSuri
This document outlines various guidelines and best practices for Sencha projects, including:
- Performance guidelines such as avoiding unnecessary layout calls and over nesting of components.
- General guidelines around object merging, avoiding hardcoding, and supporting localization.
- Documentation guidelines requiring code to be documented using JSDuck annotations.
- Guidelines for view models and data binding preferring declarative syntax over procedural calls.
- Lifecycle guidelines for views and controllers regarding initialization order and DOM updates.
- Logging and tracing guidelines recommending Ext.log over console.log and use of debug hooks.
- Form validation guidelines preferring use of models for validation over explicit logic.
- Scope guidelines around
This presentation covers technical training topics including C programming, C++, Linux, embedded systems, and a major project. It discusses C programming fundamentals such as data types, variables, keywords, conditional statements, loops, functions, pointers and libraries. It also covers Linux installation, commands, native and cross compilers. The presentation concludes with an overview of an AI-based android application called "Being human" that was developed as a major project.
This chapter covers pointers, classes, virtual functions, and abstract classes in C++. It discusses pointer variables and how to declare and manipulate them. It covers using pointers with classes and structs, as well as dynamic variables created with new and delete. The chapter also explores pointers with inheritance and polymorphism through virtual functions and abstract classes. It addresses issues like shallow vs deep copying when using pointers with classes.
This document discusses overloading and templates in C++. It covers operator overloading, including restrictions and syntax for overloading operators as member and nonmember functions. It also discusses function templates and class templates, explaining that templates allow writing generic code for related functions and classes. Function templates simplify function overloading, while class templates create parameterized types. The document provides examples of overloading operators and creating function and class templates.
In this session you will learn:
Java notes for C++ programmers
Expressions and Statements
Java Keywords
Data types in Java
Primitive Data Types
Declaring Variables
Initializing Variables
Typecasting
Arithmetic Operators
Compound Assignment Operators
Increment and Decrement Operators
Input from console
Relational operators
Logical Operators
Precedence and Associativity
This document discusses different types of repetition control structures in C++, including while, for, and do-while loops. It provides examples of using counters, sentinels, flags, and end-of-file conditions to control loop execution. Specific loop types like counter-controlled, sentinel-controlled, and flag-controlled while loops are explained. The document also presents a sample problem to calculate Fibonacci numbers using a for loop to illustrate loop usage.
Chapter 4 - Completing the Problem-Solving Processmshellman
This document summarizes Chapter 4 of the textbook "An Introduction to Programming with C++, Eighth Edition". It discusses the steps for completing the problem-solving process, including coding the algorithm into a program, desk-checking the program, and evaluating and modifying the program. It covers topics such as getting input from the keyboard, displaying output, writing arithmetic expressions, type conversions, assignment statements, and debugging programs. The overall goal is to take an algorithm and implement it into a working C++ program.
The document discusses various topics related to embedded C programming including differences between operating systems and embedded systems, advantages of using C for embedded programming, differences between conventional C and embedded C, and tools used for embedded C development. Key points include: Embedded systems are closely tied to hardware and have limited memory and registers compared to operating systems. C is commonly used for embedded programming due to its familiarity, reliability, and portability. Embedded C requires a cross compiler to generate object code for the target microcontroller.
Guidelines and Best Practices for Sencha ProjectsAmitaSuri
This document outlines various guidelines and best practices for Sencha projects, including:
- Performance guidelines such as avoiding unnecessary layout calls and over nesting of components.
- General guidelines around object merging, avoiding hardcoding, and supporting localization.
- Documentation guidelines requiring code to be documented using JSDuck annotations.
- Guidelines for view models and data binding preferring declarative syntax over procedural calls.
- Lifecycle guidelines for views and controllers regarding initialization order and DOM updates.
- Logging and tracing guidelines recommending Ext.log over console.log and use of debug hooks.
- Form validation guidelines preferring use of models for validation over explicit logic.
- Scope guidelines around
This presentation covers technical training topics including C programming, C++, Linux, embedded systems, and a major project. It discusses C programming fundamentals such as data types, variables, keywords, conditional statements, loops, functions, pointers and libraries. It also covers Linux installation, commands, native and cross compilers. The presentation concludes with an overview of an AI-based android application called "Being human" that was developed as a major project.
This document provides an overview of the C programming language. It discusses that C was developed in 1972 by Dennis Ritchie at Bell Labs to write the UNIX operating system. Some key features of C mentioned include it being a procedural language, having a rich library, supporting pointers and recursion. The document also covers C program structure, data types, variables, constants, operators and escape sequences.
This document discusses introducing a new data type called "optional" in IBM Streams to support variables that can have a null value. It describes the new optional type, how to declare optional variables, the new null literal, operators for accessing optional values (??, !, ?:) and checking for nullness (??). It also discusses changes needed to existing IBM Streams operators and toolkits like JSON, JDBC, and ObjectStorage to support working with optional type data, as well as API changes. The goal is to allow representing missing or unknown data values in IBM Streams applications.
The document discusses expressions in JavaScript. It states that expressions are the building blocks of code and can be evaluated to a value. Expressions can be built from simpler expressions using operators. The document explores different types of operators in JavaScript like arithmetic, bitwise, assignment, and increment/decrement operators. It explains how these operators work and the expressions they enable.
The document discusses Java benchmarking and proper benchmarking techniques. It introduces the Java Microbenchmarking Harness (JMH) tool for conducting benchmarks. Some key points made include:
1) Benchmarks are needed to understand a system's performance model and identify optimization opportunities rather than just obtaining numbers.
2) Naive benchmarks can miss important factors like compiler optimizations, JVM warmup effects, and threading.
3) JMH is an open source tool that accounts for these factors and allows scientific benchmarking approaches.
4) Common optimizations like dead code elimination, inlining, and loop unrolling can significantly impact performance benchmarks. These must be considered.
The document discusses control structures and selection statements in C++ programming. It covers topics like relational operators, logical expressions, if/else statements, and nested if statements. The objectives are to learn about selection control structures like if and if/else, examine data types like int and bool, explore logical operators, and understand how to form and evaluate logical expressions. It also discusses using selection statements with different data types and compound/nested statements.
Java developer trainee implementation and importiamluqman0403
The document discusses different types of software including standalone apps, client/server apps, and web applications; it also defines key terms like program, software, and describes the different layers of web applications including the presentation, application, and data layers.
Á quick run down on some of the Language features available on C# 8.0.
The deck was prepared for the recently held .NET CONF 2019 at Bangalore, india on 19-OCT-2019.
Get more from www.programmingcampus.com
Operators in c programming
-definition of operator
-types of operators
1.Arithmetic operators.
2. Relational operators.
3. Logical operators.
4. Assignment operators.
5. Increment & decrement operators.
a. pre and post increment operator
b. pre and post increment operator
6. Conditional operators.
7. Bitwise operators.
8. Special operators
The document provides an introduction to the C programming language. It discusses the basic components of a C program including documentation, header files, definitions, global declarations, the main function, and subprograms. It also covers various C programming concepts such as data types, variables, constants, operators, and sample programs. The document is intended to teach students and professionals the fundamentals of C programming.
This document discusses user-defined functions in C++. It covers topics such as value-returning functions, void functions, parameters, and function prototypes. Specifically, it explains how to define and call user-defined functions, the differences between value and reference parameters, and how memory is allocated for parameters. It provides examples of common function types like those that return values, take parameters, or have void return types. The goal is to teach readers how to construct, use, and understand different kinds of user-defined functions in C++.
This document is a chapter from a textbook on C++ programming titled "Introduction to Programming in C++". The chapter covers selection structures, including if/else statements, comparison operators, logical operators, and examples of programs that incorporate selection structures like calculating gross pay and displaying the area or circumference of a circle based on user input. The objectives are to code selection structures using if statements, include comparison/logical operators in conditions, and temporarily convert characters between uppercase and lowercase using functions.
This document discusses shared-memory parallel programming using OpenMP. It begins with an overview of OpenMP and the shared-memory programming model. It then covers key OpenMP constructs for parallelizing loops, including the parallel for pragma and clauses for declaring private variables. It also discusses managing shared data with critical sections and reductions. The document provides several techniques for improving performance, such as loop inversions, if clauses, and dynamic scheduling.
The first lecture of the ACM Aleppo CPC training. The local contest of ICPC. This lecture will help you get started in programming contests word with the lower bound techniques. The lectures focus on the C++ programming language and the STL library to solve programming problems.
Software Development, Data Types, and Expressionspullaravikumar
Waterfall model describes software development process in terms of several phases
Literals are data values that can appear in program
The string data type is used to represent text for input and output
Escape characters begin with backslash and represent special characters such as delete key
A doc string is string enclosed by triple quotation marks and provides program documentation
Comments are pieces of code not evaluated by the interpreter but can be read by programmers to obtain information about a program
Variables are names that refer to values
Some data types: int and float
Arithmetic operators are used to form arithmetic expressions
Operators are ranked in precedence
Mixed-mode operations involve operands of different numeric data types
Type conversion functions can be used to convert a value of one type to a value of another type after input
A function call consists of a function’s name and its arguments or parameters
May return a result value to the caller
Python is a strongly typed language
A module is a set of resources
Can be imported
A semantic error occurs when the computer cannot perform the requested operation
A logic error produces incorrect results
This document discusses various data types in C programming language. It begins by defining what a data type is and then provides examples of common data types like char, int, float, and double. It explains that each data type requires a different amount of memory and has an associated range for storing values. The document then provides a table listing the typical ranges and memory requirements for each data type on a 32-bit compiler. It also includes an example C program demonstrating the usage of different data types.
This document provides an overview of the C programming language. It discusses features of C like reliability, portability, and flexibility. It also covers basic data types in C like int, float, double, and char. The document describes functions, structures, and provides a simple example C program. It concludes by advertising an online course for learning programming from Baabtra.
The document discusses Clean Architecture, an architectural pattern for software design. It aims to facilitate maintainability, technical agility, and independent development. Clean Architecture prescribes separating an application into distinct layers - entities, use cases, interfaces, and entry points. This separation aims to make codebases independent of frameworks and easily testable. The document outlines principles like SOLID and DRY, and patterns like layered architecture and MVC that influence Clean Architecture. It provides tips for migrating existing applications to this architecture.
EJB 3.2/JPA 2.1 Best Practices with Real-Life Examples - CON7535Ahmad Gohar
Session ID: CON7535
Session Title: EJB 3.2/JPA 2.1 Best Practice with life examples
Session Type: Conference Session
Session Abstract:
This session’s speaker, an architect, discusses lessons learned from using JPA and EJB to support a high-volume, high-performance applications. These best practices don't only involve JPA/EJB but also its integration with other Java EE 7 technologies. They also include coding best practices, testing and production practices. The presentation focuses primarily on some Key concepts such as persistence context, lazy loading, caching, flushing, dirty checking, transaction and connection demarcation. This is a fast-paced presentation with many code samples. Categories covered include configuration, JPA, concurrency, performance tuning, exception handling and many more.
This document discusses object oriented design principles. It begins with an introduction and agenda. It then covers several object oriented design principles including the open-closed principle, single responsibility principle, interface segregation principle, Liskov substitution principle, and dependency inversion principle. Examples are provided for each. It also discusses bad designs, anti-patterns, and some "evil stuff" to avoid like singletons. The document concludes with a review of key principles like encapsulation, composition over inheritance, programming to interfaces, and loose coupling.
Interview Methods - Marital and Family Therapy and Counselling - Psychology S...PsychoTech Services
A proprietary approach developed by bringing together the best of learning theories from Psychology, design principles from the world of visualization, and pedagogical methods from over a decade of training experience, that enables you to: Learn better, faster!
This document provides an overview of the C programming language. It discusses that C was developed in 1972 by Dennis Ritchie at Bell Labs to write the UNIX operating system. Some key features of C mentioned include it being a procedural language, having a rich library, supporting pointers and recursion. The document also covers C program structure, data types, variables, constants, operators and escape sequences.
This document discusses introducing a new data type called "optional" in IBM Streams to support variables that can have a null value. It describes the new optional type, how to declare optional variables, the new null literal, operators for accessing optional values (??, !, ?:) and checking for nullness (??). It also discusses changes needed to existing IBM Streams operators and toolkits like JSON, JDBC, and ObjectStorage to support working with optional type data, as well as API changes. The goal is to allow representing missing or unknown data values in IBM Streams applications.
The document discusses expressions in JavaScript. It states that expressions are the building blocks of code and can be evaluated to a value. Expressions can be built from simpler expressions using operators. The document explores different types of operators in JavaScript like arithmetic, bitwise, assignment, and increment/decrement operators. It explains how these operators work and the expressions they enable.
The document discusses Java benchmarking and proper benchmarking techniques. It introduces the Java Microbenchmarking Harness (JMH) tool for conducting benchmarks. Some key points made include:
1) Benchmarks are needed to understand a system's performance model and identify optimization opportunities rather than just obtaining numbers.
2) Naive benchmarks can miss important factors like compiler optimizations, JVM warmup effects, and threading.
3) JMH is an open source tool that accounts for these factors and allows scientific benchmarking approaches.
4) Common optimizations like dead code elimination, inlining, and loop unrolling can significantly impact performance benchmarks. These must be considered.
The document discusses control structures and selection statements in C++ programming. It covers topics like relational operators, logical expressions, if/else statements, and nested if statements. The objectives are to learn about selection control structures like if and if/else, examine data types like int and bool, explore logical operators, and understand how to form and evaluate logical expressions. It also discusses using selection statements with different data types and compound/nested statements.
Java developer trainee implementation and importiamluqman0403
The document discusses different types of software including standalone apps, client/server apps, and web applications; it also defines key terms like program, software, and describes the different layers of web applications including the presentation, application, and data layers.
Á quick run down on some of the Language features available on C# 8.0.
The deck was prepared for the recently held .NET CONF 2019 at Bangalore, india on 19-OCT-2019.
Get more from www.programmingcampus.com
Operators in c programming
-definition of operator
-types of operators
1.Arithmetic operators.
2. Relational operators.
3. Logical operators.
4. Assignment operators.
5. Increment & decrement operators.
a. pre and post increment operator
b. pre and post increment operator
6. Conditional operators.
7. Bitwise operators.
8. Special operators
The document provides an introduction to the C programming language. It discusses the basic components of a C program including documentation, header files, definitions, global declarations, the main function, and subprograms. It also covers various C programming concepts such as data types, variables, constants, operators, and sample programs. The document is intended to teach students and professionals the fundamentals of C programming.
This document discusses user-defined functions in C++. It covers topics such as value-returning functions, void functions, parameters, and function prototypes. Specifically, it explains how to define and call user-defined functions, the differences between value and reference parameters, and how memory is allocated for parameters. It provides examples of common function types like those that return values, take parameters, or have void return types. The goal is to teach readers how to construct, use, and understand different kinds of user-defined functions in C++.
This document is a chapter from a textbook on C++ programming titled "Introduction to Programming in C++". The chapter covers selection structures, including if/else statements, comparison operators, logical operators, and examples of programs that incorporate selection structures like calculating gross pay and displaying the area or circumference of a circle based on user input. The objectives are to code selection structures using if statements, include comparison/logical operators in conditions, and temporarily convert characters between uppercase and lowercase using functions.
This document discusses shared-memory parallel programming using OpenMP. It begins with an overview of OpenMP and the shared-memory programming model. It then covers key OpenMP constructs for parallelizing loops, including the parallel for pragma and clauses for declaring private variables. It also discusses managing shared data with critical sections and reductions. The document provides several techniques for improving performance, such as loop inversions, if clauses, and dynamic scheduling.
The first lecture of the ACM Aleppo CPC training. The local contest of ICPC. This lecture will help you get started in programming contests word with the lower bound techniques. The lectures focus on the C++ programming language and the STL library to solve programming problems.
Software Development, Data Types, and Expressionspullaravikumar
Waterfall model describes software development process in terms of several phases
Literals are data values that can appear in program
The string data type is used to represent text for input and output
Escape characters begin with backslash and represent special characters such as delete key
A doc string is string enclosed by triple quotation marks and provides program documentation
Comments are pieces of code not evaluated by the interpreter but can be read by programmers to obtain information about a program
Variables are names that refer to values
Some data types: int and float
Arithmetic operators are used to form arithmetic expressions
Operators are ranked in precedence
Mixed-mode operations involve operands of different numeric data types
Type conversion functions can be used to convert a value of one type to a value of another type after input
A function call consists of a function’s name and its arguments or parameters
May return a result value to the caller
Python is a strongly typed language
A module is a set of resources
Can be imported
A semantic error occurs when the computer cannot perform the requested operation
A logic error produces incorrect results
This document discusses various data types in C programming language. It begins by defining what a data type is and then provides examples of common data types like char, int, float, and double. It explains that each data type requires a different amount of memory and has an associated range for storing values. The document then provides a table listing the typical ranges and memory requirements for each data type on a 32-bit compiler. It also includes an example C program demonstrating the usage of different data types.
This document provides an overview of the C programming language. It discusses features of C like reliability, portability, and flexibility. It also covers basic data types in C like int, float, double, and char. The document describes functions, structures, and provides a simple example C program. It concludes by advertising an online course for learning programming from Baabtra.
The document discusses Clean Architecture, an architectural pattern for software design. It aims to facilitate maintainability, technical agility, and independent development. Clean Architecture prescribes separating an application into distinct layers - entities, use cases, interfaces, and entry points. This separation aims to make codebases independent of frameworks and easily testable. The document outlines principles like SOLID and DRY, and patterns like layered architecture and MVC that influence Clean Architecture. It provides tips for migrating existing applications to this architecture.
EJB 3.2/JPA 2.1 Best Practices with Real-Life Examples - CON7535Ahmad Gohar
Session ID: CON7535
Session Title: EJB 3.2/JPA 2.1 Best Practice with life examples
Session Type: Conference Session
Session Abstract:
This session’s speaker, an architect, discusses lessons learned from using JPA and EJB to support a high-volume, high-performance applications. These best practices don't only involve JPA/EJB but also its integration with other Java EE 7 technologies. They also include coding best practices, testing and production practices. The presentation focuses primarily on some Key concepts such as persistence context, lazy loading, caching, flushing, dirty checking, transaction and connection demarcation. This is a fast-paced presentation with many code samples. Categories covered include configuration, JPA, concurrency, performance tuning, exception handling and many more.
This document discusses object oriented design principles. It begins with an introduction and agenda. It then covers several object oriented design principles including the open-closed principle, single responsibility principle, interface segregation principle, Liskov substitution principle, and dependency inversion principle. Examples are provided for each. It also discusses bad designs, anti-patterns, and some "evil stuff" to avoid like singletons. The document concludes with a review of key principles like encapsulation, composition over inheritance, programming to interfaces, and loose coupling.
Similar to C+for+beginners (2).pdf hsudiksbdjdidkdnjd (20)
Interview Methods - Marital and Family Therapy and Counselling - Psychology S...PsychoTech Services
A proprietary approach developed by bringing together the best of learning theories from Psychology, design principles from the world of visualization, and pedagogical methods from over a decade of training experience, that enables you to: Learn better, faster!
06-20-2024-AI Camp Meetup-Unstructured Data and Vector DatabasesTimothy Spann
Tech Talk: Unstructured Data and Vector Databases
Speaker: Tim Spann (Zilliz)
Abstract: In this session, I will discuss the unstructured data and the world of vector databases, we will see how they different from traditional databases. In which cases you need one and in which you probably don’t. I will also go over Similarity Search, where do you get vectors from and an example of a Vector Database Architecture. Wrapping up with an overview of Milvus.
Introduction
Unstructured data, vector databases, traditional databases, similarity search
Vectors
Where, What, How, Why Vectors? We’ll cover a Vector Database Architecture
Introducing Milvus
What drives Milvus' Emergence as the most widely adopted vector database
Hi Unstructured Data Friends!
I hope this video had all the unstructured data processing, AI and Vector Database demo you needed for now. If not, there’s a ton more linked below.
My source code is available here
https://github.com/tspannhw/
Let me know in the comments if you liked what you saw, how I can improve and what should I show next? Thanks, hope to see you soon at a Meetup in Princeton, Philadelphia, New York City or here in the Youtube Matrix.
Get Milvused!
https://milvus.io/
Read my Newsletter every week!
https://github.com/tspannhw/FLiPStackWeekly/blob/main/141-10June2024.md
For more cool Unstructured Data, AI and Vector Database videos check out the Milvus vector database videos here
https://www.youtube.com/@MilvusVectorDatabase/videos
Unstructured Data Meetups -
https://www.meetup.com/unstructured-data-meetup-new-york/
https://lu.ma/calendar/manage/cal-VNT79trvj0jS8S7
https://www.meetup.com/pro/unstructureddata/
https://zilliz.com/community/unstructured-data-meetup
https://zilliz.com/event
Twitter/X: https://x.com/milvusio https://x.com/paasdev
LinkedIn: https://www.linkedin.com/company/zilliz/ https://www.linkedin.com/in/timothyspann/
GitHub: https://github.com/milvus-io/milvus https://github.com/tspannhw
Invitation to join Discord: https://discord.com/invite/FjCMmaJng6
Blogs: https://milvusio.medium.com/ https://www.opensourcevectordb.cloud/ https://medium.com/@tspann
https://www.meetup.com/unstructured-data-meetup-new-york/events/301383476/?slug=unstructured-data-meetup-new-york&eventId=301383476
https://www.aicamp.ai/event/eventdetails/W2024062014
We are pleased to share with you the latest VCOSA statistical report on the cotton and yarn industry for the month of May 2024.
Starting from January 2024, the full weekly and monthly reports will only be available for free to VCOSA members. To access the complete weekly report with figures, charts, and detailed analysis of the cotton fiber market in the past week, interested parties are kindly requested to contact VCOSA to subscribe to the newsletter.
PyData London 2024: Mistakes were made (Dr. Rebecca Bilbro)Rebecca Bilbro
To honor ten years of PyData London, join Dr. Rebecca Bilbro as she takes us back in time to reflect on a little over ten years working as a data scientist. One of the many renegade PhDs who joined the fledgling field of data science of the 2010's, Rebecca will share lessons learned the hard way, often from watching data science projects go sideways and learning to fix broken things. Through the lens of these canon events, she'll identify some of the anti-patterns and red flags she's learned to steer around.
Discover the cutting-edge telemetry solution implemented for Alan Wake 2 by Remedy Entertainment in collaboration with AWS. This comprehensive presentation dives into our objectives, detailing how we utilized advanced analytics to drive gameplay improvements and player engagement.
Key highlights include:
Primary Goals: Implementing gameplay and technical telemetry to capture detailed player behavior and game performance data, fostering data-driven decision-making.
Tech Stack: Leveraging AWS services such as EKS for hosting, WAF for security, Karpenter for instance optimization, S3 for data storage, and OpenTelemetry Collector for data collection. EventBridge and Lambda were used for data compression, while Glue ETL and Athena facilitated data transformation and preparation.
Data Utilization: Transforming raw data into actionable insights with technologies like Glue ETL (PySpark scripts), Glue Crawler, and Athena, culminating in detailed visualizations with Tableau.
Achievements: Successfully managing 700 million to 1 billion events per month at a cost-effective rate, with significant savings compared to commercial solutions. This approach has enabled simplified scaling and substantial improvements in game design, reducing player churn through targeted adjustments.
Community Engagement: Enhanced ability to engage with player communities by leveraging precise data insights, despite having a small community management team.
This presentation is an invaluable resource for professionals in game development, data analytics, and cloud computing, offering insights into how telemetry and analytics can revolutionize player experience and game performance optimization.