This document provides an introduction to Open Shading Language (OSL), including: - OSL was developed at Sony Imageworks to describe shaders for use in rendering pipelines for movies. It uses the LLVM infrastructure. - OSL allows accurately replicating measured surface properties like BRDFs to flexibly represent surface properties in rendered scenes. - In OSL, shaders define functions that return surface, displacement, volume properties or new shaders, rather than directly calculating pixel colors. Reflectance and transmittance are modeled as functions called "closures". - OSL closures compute an explicit symbolic description of how surfaces or volumes scatter light, which can be evaluated, sampled