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Engaging Audience
Techniques
Recall
Any workshop that you ever attended that was
boring and uninvolving?
What was wrong?
Any workshop that you ever attended that was
extremely interesting and productive?
What did the trainer do to involve you?
Consider
How actively have
YOU INVOLVED IN YOUR LEARNING
at this Refresher till now?
 Asked/answered questions
 Sought clarifications/contributed new ideas
 Shared success/an experience
 Contributed to brainstorms
 Actively engaged in discussion
 ……….
Engaging Techniques
1. Brainstorming
2. Role Playing
3. Games / Activities
4. Energisers
5. Projects & Case Studies
6. Open-ended Qs
7. Story Narration
8. Audio-Visual Clips
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Engaging Audience - Techniques.pptx

  • 2. Recall Any workshop that you ever attended that was boring and uninvolving? What was wrong? Any workshop that you ever attended that was extremely interesting and productive? What did the trainer do to involve you?
  • 3. Consider How actively have YOU INVOLVED IN YOUR LEARNING at this Refresher till now?  Asked/answered questions  Sought clarifications/contributed new ideas  Shared success/an experience  Contributed to brainstorms  Actively engaged in discussion  ……….
  • 4. Engaging Techniques 1. Brainstorming 2. Role Playing 3. Games / Activities 4. Energisers 5. Projects & Case Studies 6. Open-ended Qs 7. Story Narration 8. Audio-Visual Clips https://wheelofnames.com/ey3-xup

Editor's Notes

  1. Activities That Make Training Interactive Brainstorming – Freewheeling technique to generate ideas. Phase 1 allows creative, spontaneous flow of suggestions without judgment or evaluation. Phase 2 analyzes the ideas and evaluates their usefulness. Buzz Group – A large group is subdivided into smaller groups for quick discussion. All groups meet simultaneously to react to a topic, generate ideas or questions, etc. They bring their results back to the larger group. Case Study – A written or oral account of a situation is given to participants. Either individually or in small groups, they are asked to analyze the case and present recommendations. Debate – Two participants or teams of participants (or two instructors as a role play-see role play below.) defend opposite sides of an issue for purpose of exploring all aspects. Dialogue – Individuals (subject matter expert or participants) hold a conversation while participants observe. Present opposing views or simply discuss the issue. Discussion – An exchange of ideas on a topic. It can be leaderless or moderated. It can be totally unstructured and spontaneous or it can be highly structured. Drill – A session of repetitive practice designed to increase efficiency, improve quality of performance, or aid retention. Field Trip – Participants are taken to the environment where they are asked to perform. The trip is carefully planned. Game – An exercise in which competition or cooperation (or both) is used to practice principles learned previously. This is usually intended to be fun. Participant Manual: Interactive Learning Lions Clubs International Page | 9 In-Basket – Prepared items are given to the participant as if arriving in their in-basket. Participant must prioritize, make decisions, handle any difficulties and respond to time deadlines and pressure, etc. in order to get the assignments completed. Instruments – questionnaires, checklists, etc. that participants are asked to fill out to explore a topic. Interview – Participants are given the opportunity to interview and question an subject matter expert. Sometimes someone else conducts the interview while the participants observe. Job Aids – Tools that contain processes or procedures to help participants perform their job. These can include worksheets, checklists, samples, flowcharts, glossaries, diagrams, step-by-step guidance, etc. Lecture – A prepared oral presentation by a qualified speaker (Ugh!) Lecturette – A brief oral presentation, used to overcome some of the weaknesses of formal lectures. These are usually interspersed throughout a course of training. Mini-Case Study – A modification of the case study in which a brief situation is described by the participants who discuss how the case should be handled. This is characterized by only key facts being presented with brevity of discussion. This is often used to give examples of situations and procedures. Neighbor Discussion – A quick method used to create participation and activity among participants. They are asked to speak to the person beside them/across from them for a few minutes to discuss an issue, answer a question, or generate questions to ask. Panel – A discussion among subject matter experts takes place while participants ask questions after giving panel members time to speak. Often requires a moderator. Peer-Assisted Learning – Participants help each other learn under guidance of a leader. They may also do exercises and give each other feedback. This is also used to give advanced participants an opportunity to help their less advanced peers. Practice Exercise – Participants are given an assignment to practice performing a task. Quiz – A method of assessing learning or giving practice by filling out a questionnaire or test. This is best done with hardcopy versus verbal. Participant Manual: Interactive Learning Lions Clubs International Page | 10 Question and Answer – Leader covers course content by asking a series of questions. Also reversed in which participants are asked to generate and ask questions in order to learn content. Leader could also plant questions within the group of participants. Reading – Participants are assigned materials to read in order to cover course content or prepare for group activities. Reflection – Participants are given time alone to review and think about what has been learned, assess its applicability, or think how to make it work in their setting. Role Play – Participants enact a situation in order to try out new skills. Variations include: • Consultation – participant tries to help a client solve a problem • Confrontation – participant is confronted by another person and must answer questions, handle problems, provide satisfaction, solve something, etc. • Court Techniques – a situation or participant is “tried” as participants work out consequences of a mishandled or misdirected task. Simulation – The training environment is one where the participant is allowed to practice a task under job-like conditions. A blanket term for any realistic, job like exercise. Skit – A short dramatic presentation that is carefully prepared and rehearsed to illustrate principles or provide materials for analysis and discussion. Slip Writing – A quick method of generating questions from participants by asking everyone to write their main questions on paper (or in the question block of live meeting) and pass them to the leader. Can be used for anonymous question asking. Self-Teaching Action Group – A small group, usually 3 or 4 members, that takes responsibility for its own learning. Often used among teams. Storytelling – Stories instruct, inform, and entertain. Stories provide a frame of reference, act as directives for behaviors, and teach specific lessons. Anecdotes are a form of storytelling. Workshop – A highly participative session that puts greater emphasis on participant application than presentations by the leader. Participants work to produce a product or solve a problem with guidance from the trainers(s
  2. Describe a scene or a character. Tell a story. Share a personal experience. Relate to a recent event. Piggyback on a previous speaker’s remark or theme. Point out something important about the audience or the current setting. Show a compelling visual image. Ask a provocative question. State a fact that is troubling, amusing, or remarkable. Spell out what's at stake for your listeners. Offer a humorous observation or anecdote. Explain your own interest in the topic. Tell listeners what the topic has to do with them. Employ easy-to-use props Play a puzzle Invite participants to the stage Get off the stage Get participants moving Invite expert(s) Gifts, giveaways and rewards