Using Grammatical Signals Suitable to Patterns of Idea Development
Augmented Class!
1.
2. Augmented Class! consists of a collaborative SaaS cloud platform and a
mobile App oriented to democratize the potential and value of the
augmented reality in education, giving to teachers and students the
capacity of develop by themselves augmented reality projects that can
be visualized through the mobile app (even offline), doing it without
any technical knowledge. This project has been presented in
WebSummit 2014 Dublin and Collision Las Vegas 2015. The platform is
already introduced in several educational centres around the world as
the University of La Rioja, University of the Basque Country, UOC or
National Museum of Ireland. This project is powered by creativitic.com
www.augmentedclass.com
3. Specific apps or programs not adaptable by users
Lack of specificity
• Based on black and white markers
• Not really adapted for education
Lack of interaction
EDUCATIONAL
Increasing amount of digital resources
Little contents & tools
Custom made
4. Allows users to create augmented reality educational projects without
any technician knowledge in a very easy and friendly way.
Users access the App and create their AR projects.1
USERS
Educators, Students,
Parents, Yourself, etc.
User - Password
PROJECTS
Puzzle-like pieces to link markers
and contents & create interactions.
marker1
marker2- marker3
(they interact)
content1
(picture, video…)
Web platform
7. Only need to launch the mobile application and enjoy the
augmented experience.2
User - Password
Screenshots
from a
smartphone
(view from
the camera)
Interaction
between
markers
Interaction
with the
camera
Interaction
between
markers
14. EDTECH
COMPANIES
More than $1.3
trillion in products
& services
STUDENTS
740 million in the
world are using
edtech products
and services
TEACHERS
30 million in the
world purchasing
edtech products
and services
K12
STEM
TEXTBOOKS
LMS
SPECIAL EDUCATION
PROFESSIONAL TRAININGMARKETPLACES
#EDTECH TOYS
MUSEUMS
AFTER CLASSROOMS
PARENTSEDITORIALS
AR/VR could hit $150 billion revenue by 2020, with AR taking
the lion’s share around $120 billion and VR at $30 billion
15. EDUCATIONAL TOYS
EDITORIAL & TEXTBOOKS
MUSEUMS
INTERPRETATION CENTERS
(Primary school
TO
University)
SCHOOLS
CENTRES
GOVERMENTS
PARENTS
AFTER SCHOOL
CLASSROOMS
ELEARNING
16. AUGMENTED CLASS! is already introduced in several educational centres in Spain and
counts with beta users in more than 10 countries around the world.
Marketing-oriented
Only online
Education-oriented
Can work offline
Anatomy 4D: Fixed app
Doesn’t allow changes
Adaptable projects
Interaction between markers
& with camera
Lacks interactivity
Only 3D
Allows interaction
Images, gifs, audio, videos & 3D
26. We have known each other for several years now, sharing (and suffering) experiences in the world of
entrepreneurship.
Nearly four years ago, along with other colleagues, we founded the company CreativiTIC Innova, a
technology-based R&D SME, with achievements such as an European FP7 project in the call of
«Technology Enhanced Learning» where CreativiTIC is the Work Package Leader in the development of
an AR Interface for Computer Engineering Labs (www.e2lp.org).
The personal motivation of further exploring this combination of disruptive technologies and education
resulted a year ago into a project under the name of Augmented Class!, which has evolved until it has
become an spin-off company aimed at improving the future of education .
After the success of the pilots in classrooms and with the launching of the Beta platform we are more
than ever motivated to carry this project off and become a reference in our field.
We strongly believe education is the base
for a wiser and more advanced society and a better future