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gaming, virtual worlds & life after second life
myths | realities | virtualities




www.crayonville.com | www.gregverdino.com
busting 3 myths | in 10 short minutes
myth | second life is so 2007
        “the industry magazines aren’t
        talking about virtual worlds
        anymore, so neither am i. what’s the
        next new thing that i should rush
        into before i even understand it?”
The days of ‘sizzle then fizzle’ marketing may be over
but virtual worlds are ripe with opportunities for
customer care, 1-to-1, research and prototyping.
myth | the action is in in-game ads
        “i’ve seen those studies that say
        gamers think that ads in games
        make game-play more realistic so all
        we need to do is buy a few
        billboards in grand theft auto,
        right?”
in-game ads just replicate a broken model. Look for
deep integration opportunities that allow your brand
to add real value for the players.
myth | gamers aren’t my market
       “they’re all pimply-faced teenage
       boys who spend too much time in
       their parents’ basements, right?”
look beyond hardcore gaming. console, online and
mobile leisure gaming cuts across demographics and
provide opportunities to engage virtually any group.
let’s have a    conversation
company:       www.crayonville.com
email:         greg@crayonville.com
blog:          www.gregverdino.com
twitter:       @gregverdino
second life:   jiggy stardust

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Gaming Myths for Marketers

  • 1. gaming, virtual worlds & life after second life myths | realities | virtualities www.crayonville.com | www.gregverdino.com
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  • 4. busting 3 myths | in 10 short minutes
  • 5. myth | second life is so 2007 “the industry magazines aren’t talking about virtual worlds anymore, so neither am i. what’s the next new thing that i should rush into before i even understand it?”
  • 6. The days of ‘sizzle then fizzle’ marketing may be over but virtual worlds are ripe with opportunities for customer care, 1-to-1, research and prototyping.
  • 7. myth | the action is in in-game ads “i’ve seen those studies that say gamers think that ads in games make game-play more realistic so all we need to do is buy a few billboards in grand theft auto, right?”
  • 8. in-game ads just replicate a broken model. Look for deep integration opportunities that allow your brand to add real value for the players.
  • 9. myth | gamers aren’t my market “they’re all pimply-faced teenage boys who spend too much time in their parents’ basements, right?”
  • 10. look beyond hardcore gaming. console, online and mobile leisure gaming cuts across demographics and provide opportunities to engage virtually any group.
  • 11. let’s have a conversation company: www.crayonville.com email: greg@crayonville.com blog: www.gregverdino.com twitter: @gregverdino second life: jiggy stardust