1. Best Practices to Form Online Multi-Users Virtual Environments for Education in Developing Countries Poonsri Vate - U - Lan, Ed.D. College of Internet Distance Education Assumption University of Thailand, [email_address] The Sixth International Conference on eLearning for Knowledge-Based Society, 17-18 December, 2009, Thailand
2. Agenda The Sixth International Conference on eLearning for Knowledge-Based Society, 17-18 December, 2009, Thailand
3.
4.
5.
6.
7.
8.
9.
10. Research Finding: before and after The Sixth International Conference on eLearning for Knowledge-Based Society, 17-18 December, 2009, Thailand
11. Barriers of SL The Sixth International Conference on eLearning for Knowledge-Based Society, 17-18 December, 2009, Thailand
12. To Form 3D Online MUVE for Education HITS Model Human Students Teachers Facilitators Instruction Media Pedagogy Courseware Technology Network Wireless Open source Social Finance Cultures Language
13.
14.
15.
16.
17.
18.
19.
Editor's Notes
Second Life (SL) is introduced to eLearning leaders as a significant online communication tools that is augmented reality on the Internet [1], [2] . It has been forecasted that by the end of 2011, eight out of ten of active Internet users will join any kind of online 3D MUVE which similar to SL [2] . The statistic report by Linden Lab, revealed that monthly unique residents with repeat logins peaked at 750,446 in September 2009, this index show that the logins grew 23 per cent compare with one year ago record, September 2008 [3] . The research published in 2007 confirmed that there were more than 250 institutes/museum active in SL and the numbers is unending increasing [1], [4] . Many research examine profiles of SL for education, it has found that majority or seven tenths of institutes in SL are physically located in North America [4] . Approximately 20 per cent of institutes in SL were universities from Northern Europe .
SL, a free client program that most institutes would like to use for vibrant education, has been created by Linden Lab and launched in 2003 [10] . There are many reasons to accelerate the numbers of residents (users in SL) and projects in SL for education, especially the feeling of reality when residents avatar or transform themselves into a three-dimensional model in virtual computer environments. The flexible and unique environment of SL for education
SL is social networking and user-generated content application.