What is asked of UX and Dev to create Digital Accessibility is what most people needs under different circumstances! We don't need to re-invent the wheel! We just need to consider Journey Maps for exceptional scenarios and states, such as error states, or abused states! Consider all the frictions that we each experience during our life and how they effect our performance. If we can design for such exceptions, we will deliver a product that is usable by all of users.
20. The Typical
• They are smart and can figure the tool out
• They are experts in their domain
• They had training on the application
• Experts don’t need guidance with the tool!
27. Strength
Low
• Pregnant Women
• Weak Limbs
• People with Illnesses
• People with Physical
Disabilities
• Athletic Individuals
• Industrial Workers
• Physical Trainers
• People who Exercise
High
28. Responsive Design
• Easy to carry around
• Information at fingertips
• Ability to customize
• Accessibility Settings
• Responsive
32. Knowledge
Novice
• New Hires (-2 yrs. exp.)
• New to the Domain
• People with Disabilities (PWD)
• Young travelers
• Language – Immigrants
• Employees (5+ yrs. exp.)
• Technology/Domain Buffs
• People with Disabilities
• Frequent Travelers
• Language – Natives
Expert
33. Trust
Doubtful
• Confusing presentation
• Unclear behaviors/patterns
• Lack of guidance
• Unclear labels
• Unintuitive process
• Unnecessary forced marches
• Error prone
• No helpful error handling
• Intuitive layout/presentation
• Clear instructions/guidelines
• Easy to navigate
• Easy to complete tasks
• No unwanted deviations
• Error proof
Confident
35. Time
Express
• Executives
• Business travelers
• Analysts
• People in health industry
• Educators
• Single parents
• Caregivers
• PW cognitive constraints
• Researchers/seekers
• Leisure travelers
• Future analysts
• New employees
• Technology Buffs
• People with disabilities
Explore
37. Weather
Good
• Travelers
• Analysts
• Operators
• ER Staff
• Caregivers
• People with Disabilities
• Operations Agents
• Analysts
• Travelers/Commuters
• ER Staff
• Caregivers
• People with Disabilities
Disruptive
38. Shifts / Frequency
Occasional
• Once every few months
• A couple of times a year
• Once a year
• Every day
• 1+ Day(s) a week
• Multiple days a week
Frequent
46. Impressions become Memories!
Solving the right problem? Affordable?
Easy to use? Easy to adopt?
Do the users “want” this design?
Efficacy
Desirability
Usability
50. Social Model of Disability
The social model of disability identifies systemic barriers,
negative attitudes and exclusion by society (purposely or
inadvertently) that mean society is the main contributory
factor in making people with impairments be unable to
participate fully in society. While physical, sensory,
intellectual, or psychological variations may cause individual
functional limitation or impairments, these do not necessarily
have to lead to disability unless society fails to take account of
and include people regardless of their individual differences.
51. We all experience temporary
constraints and disabilities!
Designing for Extremes
removes barriers for Everyone!
Physical – human anatomical, anthropometric, physiological and biomechanical characteristics
Cognitive – mental processes: perception, memory, reasoning and motor responses
Organizational – optimization of sociotechnical systems: organization structure, policies and processes
Familiarity is important. Don’t reinvent the wheel!