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An innovative mixed pipeline for
videogames development
Ivan Orvieto | TESTALUNA
“In CR-PLAY we propose an innovative mixed
pipeline for videogames development which will
drastically reduce both time and expenses
involved in the creation of assets, and make high
quality realistic contents accessible even to small
game developers”
Main goal
CR-PLAY in a nutshell
4. DEPLOY
1. CAPTURE
3. EDIT AND PLAY
2. RECONSTRUCT
…
runs on… portable to…
Capture
Reconstruct
PLAY
Capture
Reconstruct
PLAY
Capture
Capture
Capture
Capture
Reconstruct
PLAY
CR-PLAY @IED MILANO – 3 Dicembre 2015
Reconstruction tool integrated in Unity
Reconstruct
3D Reconstructed Objects
CAPTURED
PICTURES
RECONSTRUCTED
OBJECT
Capture
Reconstruct
PLAY : IBR
Capture
Reconstruct
PLAY : VBR
VBR
The high-fidelity prototype
Depth occlusion
Game genres
FIGHTING GAMES
2D (2,5D) PLATFORMERS
ANGRY BIRDS LIKE
FIRST PERSON SHOOTERS
RAILWAY SHOOTERS
POINT&CLICK ADVENTURES
MULTIDIRECTIONAL SHOOTERS
URBAN SPORTS
Thanks
Any questions?

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CR-PLAY Workshop in Patras