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Key marketing stats for 2016
Virtual Reality (VR) and Augmented
Reality (AR) are revolutionising the
marketing game. We’ve pulled together
the most impressive stats around
these immersive technologies to
help give you the full picture.
of 16-24 year olds are interested
in using VR headsets
of consumers aged 16 to 24
are interested in experiencing VR
Source: 	Mintel, Europe 16 Consumer Trends 2016 & Marketing Week
of UK consumers agree that VR devices have
the potential to change our lives for the better
66%
Source: 	Virtual Reality Brand Power Index
of the Forbes World’s Most Valuable Brands have used VR or AR in an activation
with customers or employees, or are invested in developing the technology
75%
Source: 	Virtual Reality Brand Power Index
of UK shoppers are interested in using virtual reality technology
to experience products or services
Source: 	Westfield
of UK shoppers want virtual assistance
to see how products will look in the home
41%
Source: 	Westfield
The virtual reality market could be worth
by 2020
$30 billion
Source: 	Fool.com
VR headsets could be sold by 2025
500 million
Source: 	Fool.com
171million
people could be using VR hardware
and software worldwide by 2018
Source: 	Fool.com
Google’s Cardboard app has been downloaded over
Source: 	Fool.com
people have used Samsung’s Gear VR
for the past month
1 million
Source: 	Fool.com
people could be paying for VR hardware
and content by 2018
28 million
Source: 	Fool.com
people subscribe to the YouTube 360 channel
Nearly 1.3 million
Source: 	Fool.com
55% of men express a strong interest in experiencing VR,
compared to 40% of women
Source: 	Marketing Week
68%
of consumers would like to try an in-store
VR experience before making a purchase
Source: 	Marketing Week
59% of men say they have a good understanding
of what VR is, compared to 46% of women
Source: 	Marketing Week
37% want to be at a sporting event
52% want to experience music events
41% want to experience theatre
56% want to travel somewhere
35% want to watch news / documentaries
45% want fantasy experiences
41% want to be ‘inside’ a movie
41% want to watch a movie
Experiences people
want when using VR
Source: 	Marketing Week
Want to learn more about the power
of immersive technologies?
Download our live tech cheat sheet now
or
Register for a free immersive technology lunch and learn session.
BEcause is an experiential
marketing agency, dedicated
to building brand love.
e: info@becausexm.com
UK: +44 (0)20 3371 3337
AUS: +61 2 8202 7504
22 Upper Ground
London, SE1 9PD
Suite 501
104 Commonwealth
Street
Surry Hills, Sydney
NSW, 2010
becausexm.com

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Virtual Reality (VR) & Augmented Reality (AR) - Key experiential marketing stats for 2016

  • 2. Virtual Reality (VR) and Augmented Reality (AR) are revolutionising the marketing game. We’ve pulled together the most impressive stats around these immersive technologies to help give you the full picture.
  • 3. of 16-24 year olds are interested in using VR headsets of consumers aged 16 to 24 are interested in experiencing VR Source: Mintel, Europe 16 Consumer Trends 2016 & Marketing Week
  • 4. of UK consumers agree that VR devices have the potential to change our lives for the better 66% Source: Virtual Reality Brand Power Index
  • 5. of the Forbes World’s Most Valuable Brands have used VR or AR in an activation with customers or employees, or are invested in developing the technology 75% Source: Virtual Reality Brand Power Index
  • 6. of UK shoppers are interested in using virtual reality technology to experience products or services Source: Westfield
  • 7. of UK shoppers want virtual assistance to see how products will look in the home 41% Source: Westfield
  • 8. The virtual reality market could be worth by 2020 $30 billion Source: Fool.com
  • 9. VR headsets could be sold by 2025 500 million Source: Fool.com
  • 10. 171million people could be using VR hardware and software worldwide by 2018 Source: Fool.com
  • 11. Google’s Cardboard app has been downloaded over Source: Fool.com
  • 12. people have used Samsung’s Gear VR for the past month 1 million Source: Fool.com
  • 13. people could be paying for VR hardware and content by 2018 28 million Source: Fool.com
  • 14. people subscribe to the YouTube 360 channel Nearly 1.3 million Source: Fool.com
  • 15. 55% of men express a strong interest in experiencing VR, compared to 40% of women Source: Marketing Week
  • 16. 68% of consumers would like to try an in-store VR experience before making a purchase Source: Marketing Week
  • 17. 59% of men say they have a good understanding of what VR is, compared to 46% of women Source: Marketing Week
  • 18. 37% want to be at a sporting event 52% want to experience music events 41% want to experience theatre 56% want to travel somewhere 35% want to watch news / documentaries 45% want fantasy experiences 41% want to be ‘inside’ a movie 41% want to watch a movie Experiences people want when using VR Source: Marketing Week
  • 19. Want to learn more about the power of immersive technologies? Download our live tech cheat sheet now or Register for a free immersive technology lunch and learn session.
  • 20. BEcause is an experiential marketing agency, dedicated to building brand love. e: info@becausexm.com UK: +44 (0)20 3371 3337 AUS: +61 2 8202 7504 22 Upper Ground London, SE1 9PD Suite 501 104 Commonwealth Street Surry Hills, Sydney NSW, 2010 becausexm.com