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UX in ZOOM

                     Vaclav Slovacek
      vaclav.slovacek@zoomint.com
ZOOM
•   call recording, agent evaluation, speech analysis
•   Google Web Toolkit
•   about 500 customers in 50 countries
•   about 10 developers
•   your voice is heard
•   flexible and evolving
UX in ZOOM
UX Designer
•   at ZOOM for 8 months
•   in product management
•   writing specifications
•   long term design decisions
•   planning and prioritization
•   day-to-day consulting
My Story



  no!ing more
Preparation

seeing ZOOM's product
           studying stuff about user research



                  user research cost calculator



     playing with prototyping tools
First Days
designing Excel report template
                                  checking implementation




   designing a new player



            discussing what went wrong
10 differences game


    It is totally different
   from the prototype.
10 differences game



         What is the difference?



explain why features are important
Unusable Specification




   usability of specifications matters
Quick Fixes
            developers coming to ask




fixing a customer's issue


     redesigning toolbars
Request Origins
Easier Development

                                  /browse/SC-2150!    and we had a lot
   an had s  olved http://jira:81                    EC” specification.
Ju
            problems with foll   owing “As in CallR
of logical
 !                                  t it`s not necessar y to implement
 But now Va     clav found out, tha
              ff and made this is sue much simpler.
  all the stu



                    ask why a feature is requested
Triangle
                  simple




easy to develop            flexible
Triangle
                  simple




easy to develop            flexible
Projects Boom       tuning specifications
  2011 vision presentation
                             talk with users vision for developers
            UX Guidelines and checklist
long term projects specifications
Specification




media are stronger than text
Project
Project 1   Project 2
temporary features




Project 1            Project 2
critical stuff fixed now
       vision of the future




Project 1            Project 2
Inspiration


Man, I feel excited about every new feature we
        design now. I feel totally inspired.



                do not design alone
one week planning of 4 sprints next sprint
                                             Agile
     daily meetings review retrospective
Agile
one week planning of 4 sprints   15 enhancements having 200 tasks
                                       more accurate estimates

         daily meetings


review

 retrospective


            next sprint
Agile
one week planning of 4 sprints


         daily meetings                 know what is happening
                                 enforce relationship with developers

review

 retrospective


            next sprint
Agile
one week planning of 4 sprints


         daily meetings

                    different kind of feedback
review                        notes for next sprint

 retrospective


            next sprint
Agile
one week planning of 4 sprints


         daily meetings


review

                                improving communication
 retrospective
                             know what you do wrong

            next sprint
UX Checklist use during testing                       Future
User Research 2011                         keep stuff in sync


                                           3v
                                             er t
                                                 ical
                           4u                         s
                             ser
                                  gro
                                                 20
            half a y




                                                      ca
                                     up
                          3 re




                                                        ll c
                                       s

                                                            en
                                                                 te
                           sear
                    ear




                                                                    r   s
                             che
                                rs
UX is fund
UX is fundamental
        for your company
recommendations
explore
explore
seek inspiration
we are looking
for developers
Q&A
vaclav.slovacek@zoomint.com
Thank you
 for your attention

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UX in ZOOM

Editor's Notes

  1. - I do not share knowledge, do not have blog\n\n
  2. - Adobe, IMF, Porsche, Shangri-La, 144 Notruf, DHL, Raiffeisen Bank, ČSOB\n- localizations, russian, arabic, time zones, number date formating\n- open to UX, talk with Karel about progress\n
  3. - Adobe, IMF, Porsche, Shangri-La, 144 Notruf, DHL, Raiffeisen Bank, ČSOB\n- localizations, russian, arabic, time zones, number date formating\n- open to UX, talk with Karel about progress\n
  4. - Adobe, IMF, Porsche, Shangri-La, 144 Notruf, DHL, Raiffeisen Bank, ČSOB\n- localizations, russian, arabic, time zones, number date formating\n- open to UX, talk with Karel about progress\n
  5. - Adobe, IMF, Porsche, Shangri-La, 144 Notruf, DHL, Raiffeisen Bank, ČSOB\n- localizations, russian, arabic, time zones, number date formating\n- open to UX, talk with Karel about progress\n
  6. - Adobe, IMF, Porsche, Shangri-La, 144 Notruf, DHL, Raiffeisen Bank, ČSOB\n- localizations, russian, arabic, time zones, number date formating\n- open to UX, talk with Karel about progress\n
  7. - Adobe, IMF, Porsche, Shangri-La, 144 Notruf, DHL, Raiffeisen Bank, ČSOB\n- localizations, russian, arabic, time zones, number date formating\n- open to UX, talk with Karel about progress\n
  8. - Adobe, IMF, Porsche, Shangri-La, 144 Notruf, DHL, Raiffeisen Bank, ČSOB\n- localizations, russian, arabic, time zones, number date formating\n- open to UX, talk with Karel about progress\n
  9. \n
  10. - you can decide to listen or not to listen\n- past experience at CTU, EU projects\n\n
  11. - you can decide to listen or not to listen\n- past experience at CTU, EU projects\n\n
  12. - you can decide to listen or not to listen\n- past experience at CTU, EU projects\n\n
  13. - you can decide to listen or not to listen\n- past experience at CTU, EU projects\n\n
  14. - you can decide to listen or not to listen\n- past experience at CTU, EU projects\n\n
  15. - you can decide to listen or not to listen\n- past experience at CTU, EU projects\n\n
  16. - you can decide to listen or not to listen\n- past experience at CTU, EU projects\n\n
  17. - might sound boring, but it is not\n- one flagship product, another merging into it and new emerging product\n
  18. - we will skip childhood, school, university\n
  19. - we will skip childhood, school, university\n
  20. - we will skip childhood, school, university\n
  21. - we will skip childhood, school, university\n
  22. - product always looks better\n- Axure, Flash Catalyst, Illustrator, Fireworks, Balsamiq, FlairBuilder\n\n
  23. - product always looks better\n- Axure, Flash Catalyst, Illustrator, Fireworks, Balsamiq, FlairBuilder\n\n
  24. - product always looks better\n- Axure, Flash Catalyst, Illustrator, Fireworks, Balsamiq, FlairBuilder\n\n
  25. - product always looks better\n- Axure, Flash Catalyst, Illustrator, Fireworks, Balsamiq, FlairBuilder\n\n
  26. - product always looks better\n- Axure, Flash Catalyst, Illustrator, Fireworks, Balsamiq, FlairBuilder\n\n
  27. - product always looks better\n- Axure, Flash Catalyst, Illustrator, Fireworks, Balsamiq, FlairBuilder\n\n
  28. - product always looks better\n- Axure, Flash Catalyst, Illustrator, Fireworks, Balsamiq, FlairBuilder\n\n
  29. - product always looks better\n- Axure, Flash Catalyst, Illustrator, Fireworks, Balsamiq, FlairBuilder\n\n
  30. - product always looks better\n- Axure, Flash Catalyst, Illustrator, Fireworks, Balsamiq, FlairBuilder\n\n
  31. - product always looks better\n- Axure, Flash Catalyst, Illustrator, Fireworks, Balsamiq, FlairBuilder\n\n
  32. - product always looks better\n- Axure, Flash Catalyst, Illustrator, Fireworks, Balsamiq, FlairBuilder\n\n
  33. - product always looks better\n- Axure, Flash Catalyst, Illustrator, Fireworks, Balsamiq, FlairBuilder\n\n
  34. - product always looks better\n- Axure, Flash Catalyst, Illustrator, Fireworks, Balsamiq, FlairBuilder\n\n
  35. \n
  36. \n
  37. \n
  38. \n
  39. \n
  40. \n
  41. \n
  42. \n
  43. \n
  44. \n
  45. - I actually found just 9 differences\n
  46. - I actually found just 9 differences\n
  47. - I actually found just 9 differences\n
  48. - I actually found just 9 differences\n
  49. - I actually found just 9 differences\n
  50. - I actually found just 9 differences\n
  51. - I actually found just 9 differences\n
  52. - I actually found just 9 differences\n
  53. - I actually found just 9 differences\n
  54. - I actually found just 9 differences\n
  55. - lorem ipsum story\n
  56. - lorem ipsum story\n
  57. - lorem ipsum story\n
  58. - lorem ipsum story\n
  59. - not only developers\n
  60. - not only developers\n
  61. - not only developers\n
  62. - not only developers\n
  63. - not only developers\n
  64. - not only developers\n
  65. - not only developers\n
  66. - not only developers\n
  67. - not only developers\n
  68. - not only developers\n
  69. - not only developers\n
  70. - not only developers\n
  71. - not only developers\n
  72. \n
  73. \n
  74. \n
  75. \n
  76. - somebody tells you do it, don't do it\n- request in JIRA to add button\n- developers now ask, how things are used\n
  77. - somebody tells you do it, don't do it\n- request in JIRA to add button\n- developers now ask, how things are used\n
  78. \n
  79. \n
  80. \n
  81. \n
  82. - do you know what is triangle?\n- you are moving ScoreCARD back to 2007\n- hundreds of conditions\n
  83. - do you know what is triangle?\n- you are moving ScoreCARD back to 2007\n- hundreds of conditions\n
  84. - do you know what is triangle?\n- you are moving ScoreCARD back to 2007\n- hundreds of conditions\n
  85. - do you know what is triangle?\n- you are moving ScoreCARD back to 2007\n- hundreds of conditions\n
  86. - do you know what is triangle?\n- you are moving ScoreCARD back to 2007\n- hundreds of conditions\n
  87. - do you know what is triangle?\n- you are moving ScoreCARD back to 2007\n- hundreds of conditions\n
  88. - do you know what is triangle?\n- you are moving ScoreCARD back to 2007\n- hundreds of conditions\n
  89. - do you know what is triangle?\n- you are moving ScoreCARD back to 2007\n- hundreds of conditions\n
  90. - do you know what is triangle?\n- you are moving ScoreCARD back to 2007\n- hundreds of conditions\n
  91. - do you know what is triangle?\n- you are moving ScoreCARD back to 2007\n- hundreds of conditions\n
  92. - do you know what is triangle?\n- you are moving ScoreCARD back to 2007\n- hundreds of conditions\n
  93. - do you know what is triangle?\n- you are moving ScoreCARD back to 2007\n- hundreds of conditions\n
  94. - do you know what is triangle?\n- you are moving ScoreCARD back to 2007\n- hundreds of conditions\n
  95. - do you know what is triangle?\n- you are moving ScoreCARD back to 2007\n- hundreds of conditions\n
  96. - do you know what is triangle?\n- you are moving ScoreCARD back to 2007\n- hundreds of conditions\n
  97. - do you know what is triangle?\n- you are moving ScoreCARD back to 2007\n- hundreds of conditions\n
  98. - do you know what is triangle?\n- you are moving ScoreCARD back to 2007\n- hundreds of conditions\n
  99. - 50 projects (epic - 2 or more sprints)\n
  100. - 50 projects (epic - 2 or more sprints)\n
  101. - 50 projects (epic - 2 or more sprints)\n
  102. - 50 projects (epic - 2 or more sprints)\n
  103. - 50 projects (epic - 2 or more sprints)\n
  104. - 50 projects (epic - 2 or more sprints)\n
  105. - 50 projects (epic - 2 or more sprints)\n
  106. - 50 projects (epic - 2 or more sprints)\n
  107. - 50 projects (epic - 2 or more sprints)\n
  108. - 50 projects (epic - 2 or more sprints)\n
  109. - 50 projects (epic - 2 or more sprints)\n
  110. - 50 projects (epic - 2 or more sprints)\n
  111. - 50 projects (epic - 2 or more sprints)\n
  112. - 50 projects (epic - 2 or more sprints)\n
  113. - 50 projects (epic - 2 or more sprints)\n
  114. - evolution about 100 iterations per screen, 20 per dialog, trying to get rid of dialogs\n- at least 2 concepts, mostly 3\n- moses talked about why the features are important\n- presentation to developers, tranfering the knowledge, everybody knows what is going to happen\n
  115. - evolution about 100 iterations per screen, 20 per dialog, trying to get rid of dialogs\n- at least 2 concepts, mostly 3\n- moses talked about why the features are important\n- presentation to developers, tranfering the knowledge, everybody knows what is going to happen\n
  116. - evolution about 100 iterations per screen, 20 per dialog, trying to get rid of dialogs\n- at least 2 concepts, mostly 3\n- moses talked about why the features are important\n- presentation to developers, tranfering the knowledge, everybody knows what is going to happen\n
  117. - evolution about 100 iterations per screen, 20 per dialog, trying to get rid of dialogs\n- at least 2 concepts, mostly 3\n- moses talked about why the features are important\n- presentation to developers, tranfering the knowledge, everybody knows what is going to happen\n
  118. - evolution about 100 iterations per screen, 20 per dialog, trying to get rid of dialogs\n- at least 2 concepts, mostly 3\n- moses talked about why the features are important\n- presentation to developers, tranfering the knowledge, everybody knows what is going to happen\n
  119. - evolution about 100 iterations per screen, 20 per dialog, trying to get rid of dialogs\n- at least 2 concepts, mostly 3\n- moses talked about why the features are important\n- presentation to developers, tranfering the knowledge, everybody knows what is going to happen\n
  120. - evolution about 100 iterations per screen, 20 per dialog, trying to get rid of dialogs\n- at least 2 concepts, mostly 3\n- moses talked about why the features are important\n- presentation to developers, tranfering the knowledge, everybody knows what is going to happen\n
  121. - evolution about 100 iterations per screen, 20 per dialog, trying to get rid of dialogs\n- at least 2 concepts, mostly 3\n- moses talked about why the features are important\n- presentation to developers, tranfering the knowledge, everybody knows what is going to happen\n
  122. - evolution about 100 iterations per screen, 20 per dialog, trying to get rid of dialogs\n- at least 2 concepts, mostly 3\n- moses talked about why the features are important\n- presentation to developers, tranfering the knowledge, everybody knows what is going to happen\n
  123. - evolution about 100 iterations per screen, 20 per dialog, trying to get rid of dialogs\n- at least 2 concepts, mostly 3\n- moses talked about why the features are important\n- presentation to developers, tranfering the knowledge, everybody knows what is going to happen\n
  124. - evolution about 100 iterations per screen, 20 per dialog, trying to get rid of dialogs\n- at least 2 concepts, mostly 3\n- moses talked about why the features are important\n- presentation to developers, tranfering the knowledge, everybody knows what is going to happen\n
  125. - evolution about 100 iterations per screen, 20 per dialog, trying to get rid of dialogs\n- at least 2 concepts, mostly 3\n- moses talked about why the features are important\n- presentation to developers, tranfering the knowledge, everybody knows what is going to happen\n
  126. - evolution about 100 iterations per screen, 20 per dialog, trying to get rid of dialogs\n- at least 2 concepts, mostly 3\n- moses talked about why the features are important\n- presentation to developers, tranfering the knowledge, everybody knows what is going to happen\n
  127. - evolution about 100 iterations per screen, 20 per dialog, trying to get rid of dialogs\n- at least 2 concepts, mostly 3\n- moses talked about why the features are important\n- presentation to developers, tranfering the knowledge, everybody knows what is going to happen\n
  128. - evolution about 100 iterations per screen, 20 per dialog, trying to get rid of dialogs\n- at least 2 concepts, mostly 3\n- moses talked about why the features are important\n- presentation to developers, tranfering the knowledge, everybody knows what is going to happen\n
  129. - evolution about 100 iterations per screen, 20 per dialog, trying to get rid of dialogs\n- at least 2 concepts, mostly 3\n- moses talked about why the features are important\n- presentation to developers, tranfering the knowledge, everybody knows what is going to happen\n
  130. - evolution about 100 iterations per screen, 20 per dialog, trying to get rid of dialogs\n- at least 2 concepts, mostly 3\n- moses talked about why the features are important\n- presentation to developers, tranfering the knowledge, everybody knows what is going to happen\n
  131. - evolution about 100 iterations per screen, 20 per dialog, trying to get rid of dialogs\n- at least 2 concepts, mostly 3\n- moses talked about why the features are important\n- presentation to developers, tranfering the knowledge, everybody knows what is going to happen\n
  132. - evolution about 100 iterations per screen, 20 per dialog, trying to get rid of dialogs\n- at least 2 concepts, mostly 3\n- moses talked about why the features are important\n- presentation to developers, tranfering the knowledge, everybody knows what is going to happen\n
  133. - evolution about 100 iterations per screen, 20 per dialog, trying to get rid of dialogs\n- at least 2 concepts, mostly 3\n- moses talked about why the features are important\n- presentation to developers, tranfering the knowledge, everybody knows what is going to happen\n
  134. - evolution about 100 iterations per screen, 20 per dialog, trying to get rid of dialogs\n- at least 2 concepts, mostly 3\n- moses talked about why the features are important\n- presentation to developers, tranfering the knowledge, everybody knows what is going to happen\n
  135. - evolution about 100 iterations per screen, 20 per dialog, trying to get rid of dialogs\n- at least 2 concepts, mostly 3\n- moses talked about why the features are important\n- presentation to developers, tranfering the knowledge, everybody knows what is going to happen\n
  136. - evolution about 100 iterations per screen, 20 per dialog, trying to get rid of dialogs\n- at least 2 concepts, mostly 3\n- moses talked about why the features are important\n- presentation to developers, tranfering the knowledge, everybody knows what is going to happen\n
  137. - evolution about 100 iterations per screen, 20 per dialog, trying to get rid of dialogs\n- at least 2 concepts, mostly 3\n- moses talked about why the features are important\n- presentation to developers, tranfering the knowledge, everybody knows what is going to happen\n
  138. - less issues to manage\n- arrange the projects in the right order\n- verify, include\n
  139. - less issues to manage\n- arrange the projects in the right order\n- verify, include\n
  140. - less issues to manage\n- arrange the projects in the right order\n- verify, include\n
  141. - less issues to manage\n- arrange the projects in the right order\n- verify, include\n
  142. - less issues to manage\n- arrange the projects in the right order\n- verify, include\n
  143. - less issues to manage\n- arrange the projects in the right order\n- verify, include\n
  144. - less issues to manage\n- arrange the projects in the right order\n- verify, include\n
  145. - less issues to manage\n- arrange the projects in the right order\n- verify, include\n
  146. - less issues to manage\n- arrange the projects in the right order\n- verify, include\n
  147. - less issues to manage\n- arrange the projects in the right order\n- verify, include\n
  148. - less issues to manage\n- arrange the projects in the right order\n- verify, include\n
  149. - less issues to manage\n- arrange the projects in the right order\n- verify, include\n
  150. - less issues to manage\n- arrange the projects in the right order\n- verify, include\n
  151. - less issues to manage\n- arrange the projects in the right order\n- verify, include\n
  152. - less issues to manage\n- arrange the projects in the right order\n- verify, include\n
  153. - less issues to manage\n- arrange the projects in the right order\n- verify, include\n
  154. - less issues to manage\n- arrange the projects in the right order\n- verify, include\n
  155. - less issues to manage\n- arrange the projects in the right order\n- verify, include\n
  156. - less issues to manage\n- arrange the projects in the right order\n- verify, include\n
  157. - less issues to manage\n- arrange the projects in the right order\n- verify, include\n
  158. - less issues to manage\n- arrange the projects in the right order\n- verify, include\n
  159. - less issues to manage\n- arrange the projects in the right order\n- verify, include\n
  160. - less issues to manage\n- arrange the projects in the right order\n- verify, include\n
  161. - less issues to manage\n- arrange the projects in the right order\n- verify, include\n
  162. - less issues to manage\n- arrange the projects in the right order\n- verify, include\n
  163. - less issues to manage\n- arrange the projects in the right order\n- verify, include\n
  164. - less issues to manage\n- arrange the projects in the right order\n- verify, include\n
  165. - it helps you\n- it spreads a spirit, people are playing all the time\n- Jirka Valasek's quote\n- water of life\n
  166. - it helps you\n- it spreads a spirit, people are playing all the time\n- Jirka Valasek's quote\n- water of life\n
  167. \n
  168. \n
  169. \n
  170. \n
  171. \n
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  173. \n
  174. \n
  175. \n
  176. \n
  177. \n
  178. \n
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  180. \n
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  184. \n
  185. \n
  186. \n
  187. \n
  188. \n
  189. \n
  190. \n
  191. \n
  192. \n
  193. \n
  194. \n
  195. \n
  196. \n
  197. \n
  198. \n
  199. \n
  200. \n
  201. \n
  202. \n
  203. \n
  204. \n
  205. \n
  206. \n
  207. \n
  208. \n
  209. \n
  210. \n
  211. \n
  212. \n
  213. \n
  214. \n
  215. \n
  216. \n
  217. \n
  218. \n
  219. \n
  220. \n
  221. \n
  222. - chief developer - my design, the real one, not yours\n- that is what we do - we create software for people\n
  223. - chief developer - my design, the real one, not yours\n- that is what we do - we create software for people\n
  224. - chief developer - my design, the real one, not yours\n- that is what we do - we create software for people\n
  225. - explore and sacrifice\n- make people understand that most of your work is exploring poor solutions\n
  226. - explore and sacrifice\n- make people understand that most of your work is exploring poor solutions\n
  227. - explore and sacrifice\n- make people understand that most of your work is exploring poor solutions\n
  228. - explore and sacrifice\n- make people understand that most of your work is exploring poor solutions\n
  229. - explore and sacrifice\n- make people understand that most of your work is exploring poor solutions\n
  230. - explore and sacrifice\n- make people understand that most of your work is exploring poor solutions\n
  231. \n
  232. \n
  233. \n
  234. \n
  235. \n
  236. \n
  237. \n
  238. \n
  239. \n
  240. \n
  241. \n
  242. \n
  243. \n
  244. \n
  245. \n
  246. DECISIONS: I hate compromises, do not stay in the middle because of your time constraints, the icon for licking ankles, if you don't make them then you do not see some issues\nSACRIFICE: confusing prototypes with development, work is not visible, Confluence, 100 hundred\n
  247. DECISIONS: I hate compromises, do not stay in the middle because of your time constraints, the icon for licking ankles, if you don't make them then you do not see some issues\nSACRIFICE: confusing prototypes with development, work is not visible, Confluence, 100 hundred\n
  248. DECISIONS: I hate compromises, do not stay in the middle because of your time constraints, the icon for licking ankles, if you don't make them then you do not see some issues\nSACRIFICE: confusing prototypes with development, work is not visible, Confluence, 100 hundred\n
  249. DECISIONS: I hate compromises, do not stay in the middle because of your time constraints, the icon for licking ankles, if you don't make them then you do not see some issues\nSACRIFICE: confusing prototypes with development, work is not visible, Confluence, 100 hundred\n
  250. DECISIONS: I hate compromises, do not stay in the middle because of your time constraints, the icon for licking ankles, if you don't make them then you do not see some issues\nSACRIFICE: confusing prototypes with development, work is not visible, Confluence, 100 hundred\n
  251. DECISIONS: I hate compromises, do not stay in the middle because of your time constraints, the icon for licking ankles, if you don't make them then you do not see some issues\nSACRIFICE: confusing prototypes with development, work is not visible, Confluence, 100 hundred\n
  252. DECISIONS: I hate compromises, do not stay in the middle because of your time constraints, the icon for licking ankles, if you don't make them then you do not see some issues\nSACRIFICE: confusing prototypes with development, work is not visible, Confluence, 100 hundred\n
  253. DECISIONS: I hate compromises, do not stay in the middle because of your time constraints, the icon for licking ankles, if you don't make them then you do not see some issues\nSACRIFICE: confusing prototypes with development, work is not visible, Confluence, 100 hundred\n
  254. DECISIONS: I hate compromises, do not stay in the middle because of your time constraints, the icon for licking ankles, if you don't make them then you do not see some issues\nSACRIFICE: confusing prototypes with development, work is not visible, Confluence, 100 hundred\n
  255. DECISIONS: I hate compromises, do not stay in the middle because of your time constraints, the icon for licking ankles, if you don't make them then you do not see some issues\nSACRIFICE: confusing prototypes with development, work is not visible, Confluence, 100 hundred\n
  256. DECISIONS: I hate compromises, do not stay in the middle because of your time constraints, the icon for licking ankles, if you don't make them then you do not see some issues\nSACRIFICE: confusing prototypes with development, work is not visible, Confluence, 100 hundred\n
  257. DECISIONS: I hate compromises, do not stay in the middle because of your time constraints, the icon for licking ankles, if you don't make them then you do not see some issues\nSACRIFICE: confusing prototypes with development, work is not visible, Confluence, 100 hundred\n
  258. DECISIONS: I hate compromises, do not stay in the middle because of your time constraints, the icon for licking ankles, if you don't make them then you do not see some issues\nSACRIFICE: confusing prototypes with development, work is not visible, Confluence, 100 hundred\n
  259. DECISIONS: I hate compromises, do not stay in the middle because of your time constraints, the icon for licking ankles, if you don't make them then you do not see some issues\nSACRIFICE: confusing prototypes with development, work is not visible, Confluence, 100 hundred\n
  260. DECISIONS: I hate compromises, do not stay in the middle because of your time constraints, the icon for licking ankles, if you don't make them then you do not see some issues\nSACRIFICE: confusing prototypes with development, work is not visible, Confluence, 100 hundred\n
  261. DECISIONS: I hate compromises, do not stay in the middle because of your time constraints, the icon for licking ankles, if you don't make them then you do not see some issues\nSACRIFICE: confusing prototypes with development, work is not visible, Confluence, 100 hundred\n
  262. - chief developer - my design, the real one, not yours\n- that is what we do - we create software for people\n
  263. - chief developer - my design, the real one, not yours\n- that is what we do - we create software for people\n
  264. - chief developer - my design, the real one, not yours\n- that is what we do - we create software for people\n
  265. - chief developer - my design, the real one, not yours\n- that is what we do - we create software for people\n
  266. - chief developer - my design, the real one, not yours\n- that is what we do - we create software for people\n
  267. - developers are also fundamental\n- http://www.zoomint.com/en/jobs/129-senior-software-engineer\n- 5 years experience, persistence frameworks, english, GWT\n
  268. \n
  269. \n