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5 MISTAKES WITH
    VIRTUAL ECONOMIES
                   Yaniv Nizan, Dec 2012
Mistake 0 – No Virtual Economy


90% of Revenue is in Selling Coins




Users spend over 50% of the time in the store
Mistake 1 – Focusing on Selling
Focus on
  Earning



      Game                 Soft
      Play                 Store


• Increased User Engagement
• Users will buy if they have coins
Mistake 2 – Balance = 0


• Give users some coins
• Show them the Store before the game
Mistake 3 – Goods lasts forever


• Rentable or consumable are Better
• Opportunities for tweaking
• Sell Everlasting items only for hard
  currency
Mistake 4 – Single Currency


• Having 2 or 3 currencies gives more
  opportunity for tweaking
• Allows some of the goods to be
  purchasable only with real money
Mistake 5 – Boring


• Users should be exposed to new goods as
  they progress in the game
MORE INFO AT –
 BLOG.SOOM.LA
 PROJECT@SOOM.LA   Yaniv Nizan, Dec 2012

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5 Mistakes with Virtual Economies in Mobile Games

  • 1. 5 MISTAKES WITH VIRTUAL ECONOMIES Yaniv Nizan, Dec 2012
  • 2. Mistake 0 – No Virtual Economy 90% of Revenue is in Selling Coins Users spend over 50% of the time in the store
  • 3. Mistake 1 – Focusing on Selling Focus on Earning Game Soft Play Store • Increased User Engagement • Users will buy if they have coins
  • 4. Mistake 2 – Balance = 0 • Give users some coins • Show them the Store before the game
  • 5. Mistake 3 – Goods lasts forever • Rentable or consumable are Better • Opportunities for tweaking • Sell Everlasting items only for hard currency
  • 6. Mistake 4 – Single Currency • Having 2 or 3 currencies gives more opportunity for tweaking • Allows some of the goods to be purchasable only with real money
  • 7. Mistake 5 – Boring • Users should be exposed to new goods as they progress in the game
  • 8. MORE INFO AT – BLOG.SOOM.LA PROJECT@SOOM.LA Yaniv Nizan, Dec 2012