1. E L E M E N T S O F U S E R E X P E R I E N C E
F O R M O B I L E C O N S U M E R S
P E K P O N G PA E T
G A LVA N I Z E F O R T C O L L I N S
O C T O B E R 2 7 , 2 0 1 6
8. A B O U T I M P E K A B L E
I M P E K A B L E B E L I E V E S G R E AT P R O D U C T S A D A P T A N D
C H A N G E W I T H T H E I R U S E R S .
W E B A L A N C E H U M A N - C E N T R I C D E S I G N VA L U E S W I T H
D Y N A M I C P R O D U C T D E V E L O P M E N T.
Ideation Design Development
38. flow: a mental state characterized by
a distorted sense of time, a lack of
self-consciousness, and complete
engagement in the task at hand
I M P E K A B L E
40. A N G R Y B I R D S S T A T S
D E S I G N I N G F O R F L O W
2 billion downloads
12 million copies sold
highest downloaded freemium game
I M P E K A B L E
41. # 1 : S E T C L E A R G O A L S
D E S I G N I N G F O R F L O W
I M P E K A B L E
42. # 2 : P R O V I D E I M M E D I A T E F E E D B A C K
D E S I G N I N G F O R F L O W
I M P E K A B L E
43. # 3 : M A X I M I Z E
E F F I C I E N C Y
D E S I G N I N G F O R F L O W
I M P E K A B L E
44. # 4 : A L L O W F O R D I S C O V E R Y
D E S I G N I N G F O R F L O W
I M P E K A B L E
46. vi·ral·i·ty: vīˈralətē/ the tendency of a
product, image, video, or piece of
information to be circulated rapidly and
widely from one Internet user to another; the
quality or fact of being viral
47. C A N D Y C R U S H
V I R A L I T Y
I M P E K A B L E
48. C A N D Y C R U S H
V I R A L I T Y
I M P E K A B L E
61. G E T I N T O U C H
D O N ’ T B E A S T R A N G E R
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