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Playing Games with History
AASLH 2013
Wendy Jones
Director, Museum Education and Lifelong Learning
Minnesota Historical Society
Mission
The path to transformation . . .
About MHS
Target audience:
Students grades 4-6 and their
teachers
If we want to be vital educational partners tomorrow . . .
How do we
creatively engage
21st Century
Learners today?
Play the Past Video
Audience: 21st Century Engagement
Prefer graphics, sound and video before text
Like to parallel process and multi-task
Thrive on instant gratification and frequent rewards
Rodgers et al, “Teaching the
21st Century Learner,” 2006
Outcomes: 21st Century Skills
Partnership for 21st Century Skills
www.p21.org
Cross-Disciplinary Design Team
Play
the
Past
Education
Exhibits
Interpretive
Staff
IT
Teachers
Game
Designers
Graphic
Designer
Media
Play the Past Video
Design team - interal
Iterative Design Process
Iterative Design
History in Our HandsOrientation
History in Our HandsInventory
History in Our HandsPhysical
Interaction
Feedback
Good design is hard!
Integration is essential
Collaboration is when
you are willing to work
with other students
Students can be given a
collaboration badge when you
observe that :
A student asks another student to
help solve a challenge together
A student records an audio
component or takes a photograph
with another student.
You’ve just received a
Collaboration Badge!
Be clear - illustrate!
Play
the
Past
Standards
Logistics of large
numbers of students
The 4 “C”’s: Critical
thinking, collaboration
Limits of our game
design software
Connection to the
classroom
Social engagement
between students,
chaperones, and
teachers
Emotional response
Fun!
History content
Other challenges
Evaluation
Front End:
• 7 teacher focus groups
• 4 student focus groups
• 4 parent chaperone focus groups
Formative:
• Tested with over 1,200 students
• 4 partner schools
• Parent chaperone focus group
• Teacher camp
Summative:
• Audience Viewpoints
• Data collected this fall and early winter
• Final report spring of 2014
$1 million and counting
The Future
History Quest Camps
“I enjoyed
being able to
collaborate
with other
teens to
create an
awesome
game.”
“History +
Game =
Fun!”
Skills
Keep on learning!
http://www.instituteofplay.org/
www.mnhs.org/playthepast

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Play the Past mobile game app presentation at AASLH 2013 - Minnesota Historical Society

Editor's Notes

  1. GLS Team
  2. User testing with over 1,000 students