Global trends like the mobile internet, open resources, and social media are impacting education by enabling learning anywhere and anytime through various devices. Learners are both consumers and producers of knowledge through online participation. Educators take on roles as curators and facilitators of learning processes rather than only providers of content. New models are emerging where learners have more control through open courses and resources. Educators also continue learning through personal networks to effectively integrate technology based on pedagogical and content needs in different contexts.
Managing Cloud Business Solutions Worksheets v2 Nov 13
DLDA Global Meta-trends Impacting Education & Training -130213
1. Designing Learning in the
Digital Age
Global meta-trends impacting
education and training
Allison Miller and Michael Coghlan
#DLDA
designinglearning.com.au
2. Allison Miller Michael Coghlan
Vanguard Visions Consulting E-learning Consultant
designinglearning.com.au
3. Share what you … know or find
• Go to tinyurl.com/9e4a5nk
• Add info, links, slides etc
• Review what others have contributed
4. Session Overview
• What are the global meta-trends impacting
education?
• Anywhere, Anytime, Anyhow Education
• Learners as Pro-sumers
• Educators are ‘content purveyors’ and
‘learning process relayers’
• Educators as ‘lead learners’
5. Image By Ping News – Released to Public: Massive Sandstorm from the Northwest African Desert (NASA) - http://www.flickr.com/photos/pingnews/470812817/
6. What are the global
meta-trends impacting
education?
7. Global Meta-trends impacting Education
1. World of work is increasingly global and collaborative
2. Whenever, wherever learning - Multi-deviced
3. Internet becoming a global mobile network
4. Cloud-based, networked, video & rich media
5. Openness - open content, data, resources -
transparency
6. Ownership and privacy
7. Access to learning in increasing
8. Internet is challenging us to rethink learning and
education, and our notion of literacy
9. Rise in (the recognition of) informal learning
10. Educational business models are changing
Source: NMC Communiqué (January, 2012)
nmc.org/pdf/2012-Horizon-Project-Retreat-Communique.pdf
8. Key Trends influencing (Higher) Education
1. Abundance of info challenging our roles as educators
2. More validation of lifelong learning
3. Formal/informal learning needed to face competitive
workforce
4. Education entrepreneurship is booming
5. Shifting educational paradigms - online, hybrid and
collaborative learning
6. Students using their own technology for learning
7. Massively open online courses (MOOCs) are proliferating
8. Open content, educational resources, and open access
9. Social media = connected /collaborative
10. Data for personalizing learning and measurement
Source: NMC Horizon Project Short List: 2013 Higher Education Edition (December, 2012)
nmc.org/pdf/2013-horizon-higher-ed-shortlist.pdf
14. Multi-connected
Multi-deviced
Image: 'Too Connected'
http://www.flickr.com/photos/16143699@N00/4504828599
Found on flickrcc.net
15. BYOD – Bring your own device
Source: en.wikipedia.org/wiki/Bring_your_own_device
Image: : http://www.bishopoconnell.org/uploaded/Academics/smartphone-netbook-pad.jpg
16. BYOD
Chatswood Public School –
BYOD Policy
bit.ly/ChatswoodPS-BYODPolicy
What are the key drivers?
• widespread ownership of digital mobile
devices
• support active learning pedagogy
• enhance and engage students
17. Captured alive
Live
streaming
Social Cam
Eportfolios
Image: 'The most expensive webcam of all times?'
http://www.flickr.com/photos/37803129@N00/199247527
Found on flickrcc.net
18. Digital Identity and Privacy
Image: 'Balance' Image: 'Watching You Watching Me'
http://www.flickr.com/photos/51035655291@N01/223966772 http://www.flickr.com/photos/99287245@N00/2925579115
Found on flickrcc.net Found on flickrcc.net
20. Educators as ‘content
purveyors’ and ‘learning
process relayers’
Source:
Lindsay & Davis (2013). Flattening Classrooms, Engaging Minds
21. Learning Analytics
Source: en.wikipedia.org/wiki/Learning_analytics
Image: 'All of us on 1 graph'
http://www.flickr.com/photos/38869431@N00/5548276728
Image: http://www.elearnspace.org/blog/2010/08/25/what-are-learning-analytics/ Found on flickrcc.net
22. Being a digital curator
Pinterest
Addictomatic
Pinboard.in
Scoop.it
Paper.ly
RSS
Diigo/Delicious
iGoogle
Tags/Tag clouds
The Conversation
Others?
24. Digital Sovereignty
Digitally plundering other
nations’ knowledge?
If our information is in the
Cloud, what laws impact it?
Image: 'First Invasion of The Americas by Christopher Columbus, after Dioscoro Teofilo de la Puebla Tolin'
http://www.flickr.com/photos/9106303@N05/4003383301
Found on flickrcc.net
25. Educators as ‘lead
learners’
Source:
Steve Hargadon – Educator 2.0 – educator20.com
26. Personal Learning Networks (PLN)
Image: Design your personal learning network by Joyce Seitzinger
http://digitalhopscotch.com/?p=113
27. TPACK – Technological Pedagogical and Content Knowledge
Technological, P
CONTEXT Pedagogical
edagogical and
Content
Content
Knowledge
Knowledge
(TPACK)
Content Pedagogical
Knowledge Knowledge
Technological Technological
Technological Knowledge
Content Pedagogical
Knowledge Knowledge
Source:
Koehler & Mishra (2008), Handbook of Technological Pedagogical Content Knowledge (TPCK) for Educators
28. Example (Context) Content Pedagogy Technology
Designing Learning in the • Global Education • Flipped teaching • Gdocs, Wikis, Virtual
Digital Age (DLDA) – Meta-trends • Peer/Collective Classroom, Twitter,
(PD for transforming change • Facilitating disruptive (Tribe/Gang) learning Eportfolio Group, Email
in education and training) and transformative
change
SA Dept of Education and • Australian Curriculum • Teaching for Effective • Interactive whiteboards,
Child Development – • ICT General Capability Learning Framework personal devices, etc
(Model for incorporating in the Australian (TfEL)
technology when delivering Curriculum
Australian National
Curriculum)
Flat Classrooms • Framework for 21st • ISTE’s National • Skype, blogs, wikis,
(Lindsay & Davis, 2012) – Century Learning Educational video
(teaching programs to • ISTE’s National Technology Standards
incorporate global Educational for Teachers (NET-T)
citizenship in schools) Technology Standards • Problem/Project-
for Students (NET-S) based learning
• Global Citizenship
Learning Technology by • Design of online- • Peer/Collective • Various
Design – courses, the design of (Tribe/Gang) learning
(for In-service Teacher educational films, or • Problem/Project-
Education Program the re-design of based learning
(Koehler, 2011)) existing web-sites
For more info see: http://bit.ly/TPCK-GDoc
29. Integrating technology is more
about challenging our current
beliefs about pedagogy than
using the technology
Bartolowits (ND)
http://edtech2.boisestate.edu/bartolowitsr/portfolio/504-synthesis-final.pdf
30. Delivery models for designing learning in the digital age
Individual Learning Plans
Action/Project based learning
Problem seeking & solving learning (Design thinking)
Work-based/Situated learning
Service learning
Peer/Collective (Tribe/Gang) learning
Professional Learning Communities /PLNs (Circles)
Informal/Just-in-Time/Social /Self-organised learning
Scenario-based learning
Others?
Miller, 2012
34. Allison Miller
Michael Coghlan
0400 732 270
michaelc@chariot.net.au
allison@vanguardvisions.com.au
michaelcoghlan.net
vanguardvisionsconsulting.com.au
Editor's Notes
Welcome to this session If you are going to be tweeting about this session please use the #DLDA hashtag
Introduce Allison & Michael
http://tinyurl.com/9e4a5nk A Google Doc where you can share information you have about these topics – based on January 2012 Meta-trends
What are the global and key trends impacting education
Key Trends in (higher) Education – though similar trends are emerging in other education & training sectors tooThe abundance of resources and relationships made easily accessible via the Internet is increasingly challenging us to revisit our roles as educators.Assessment and accreditation are changing to validate life-long learningBoth formal and informal learning experiences are becoming increasingly important as college graduates continue to face a highly competitive workforce.Education entrepreneurship is booming – students solving problems and creating new ideas/productsEducation paradigms are shifting to include online learning, hybrid learning, and collaborative models.Increasingly, students want to use their own technology for learning.Massively open online courses are proliferating.Open is a key trend in future education and publication, specifically in terms of open content, open educational resources, massively open online courses, and open access.Social media is changing the way people interact, present ideas and information, and judge the quality of content and contributions.There is an increasing interest in using data for personalizing the learning experience and for performance measures.NMC Horizon Project Short List2013 Higher Education Edition
Are there any others – please share in the text chat
Technological Pedagogical Content KnowledgeEffective teaching with technologyNo single technological solutionNeed to understand which technology supports which pedagogical approach for your disciplineEg: Online learning requires TPCK:How to present information onlineHow to connect subject matter and studentsHow to connect students to students
For more info see: http://bit.ly/TPCK-GDoc
Originally based on the ten global meta-trends identified by the New Media Consortium, 2013 “Designing Learning in the Digital” participants will help identify the trends impacting education and training in Australia and its neighbouring region.Modelling a ‘flipped classroom’ approach, participants will be required to undertake some of their professional development prior to attending the workshop through videos, readings and forums. This will allow participants to use their time together to collectively design and develop disruptive and transformative learning experiences. Three webinars following the workshop will enable participants to consolidate and extend what their face to face learning.Using creative and design thinking, participants will feel empowered to pitch and establish these new ideas within their own environments. To enable an effective workshop environment, places are limited to 50 people.