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UX People

Lost in Translation
Version 1.0

01-11-2013

Text

Produced by ustwo™
Mayu@ustwo.co.uk
Alana@ustwo.co.uk

Wednesday, November 6, 13
We are from...

a digital product & service design studio
with a 150+ strong studio family of
designers, developers & strategists with
studios in New York / London / Malmö
the studio of dreams - ustwo.us [+]

ustwo™ studios 2013 / UX People

Wednesday, November 6, 13

2
What is “Lost in Translation workshop”?

• Learn how to avoid losing the user research
• Use Journey Map to understand users
• Use Task Analysis to go into details
• Output: Ready to prototype sketches
ustwo™ studios 2013 / UX People

Wednesday, November 6, 13

3
Workshop agenda
Introduction / 5 mins
Brief and Persona / 5 mins
Translating Research to Concepts
Journey Mapping / 20 mins
Task Analysis / 15 mins
Sketch / 10 mins
Wrapping Up
Sharing / 10 mins (between 2teams)
Closing Thoughts / 5 mins

ustwo™ studios 2011 / PUX People

Wednesday, November 6, 13

4
Set up
• 4 Teams working on a brief
• Very tight schedule! :

Please stop when the time is up

• The purpose is NOT to develop a concept :
Please focus on the process itself

• Questions:
During the session, or grab us afterwards!

ustwo™ studios 2011 / PUX People

Wednesday, November 6, 13

5
Let’s go!

ustwo™ studios 2011 / Project name — 6

Wednesday, November 6, 13
Brief and Persona: 5 mins
Goal: Pick up key information
This is the pre-step of the translation. Start noting down
the key information which will be useful for the next step.
Personas help us look at how the product/service will
be used by our target audience.

• Read through the brief and persona
• Highlight key information:
• Actions
• Emotions
• Device
• Locations

ustwo™ studios 2011 / Project name — 7

Wednesday, November 6, 13
Brief and Persona: 5 mins
Goal: Pick up key information
This is the pre-step of the translation. Start noting down
the key information which will be useful for the next step.

Location!

Action!

Personas help us look at how the product/service will
be used by our target audience.

• Read through the brief and persona
• Highlight key information:
• Actions
• Emotions
• Device
• Locations

Action!
Device!

Location!
Emotion!
Action!
Action!

Emotion!

ustwo™ studios 2011 / Project name — 7

Wednesday, November 6, 13

Emotion!

Device!
Action!
Journey Mapping: 20 mins
Goal: Translate the research into
the journey map

e.g.

Wake up

Location!

Check
weather

Location!

Leave home

Location!

This is the first step of the translation. Translate the
research into a map which shows user’s everyday
life. This feeds into the next activity.
Also use the emotions map to help you understand
user’s pain points / joy points.

• Map the key information
• Understand user’s emotion
• Find the opportunities
• Solve pain points?
• Boost joy points?

Action!
Action!

Emotion!

Device!

ustwo™ studios 2011 / Project name — 8

Wednesday, November 6, 13

Action!

Emotion!
Emotion!

Device!
Journey Mapping: 20 mins
Goal: Translate the research into
the journey map

Location!

Location!

Location!

This is the first step of the translation. Translate the
research into a map which shows user’s everyday
life. This feeds into the next activity.
Also use the emotions map to help you understand
user’s pain points / joy points.

• Map the key information
• Understand user’s emotion
• Find the opportunities
• Solve pain points?
• Boost joy points?

Action!
Action!

Emotion!

Device!

ustwo™ studios 2011 / Project name — 8

Wednesday, November 6, 13

Action!

Emotion!
Emotion!

Device!
Journey Mapping: 20 mins
Goal: Translate the research into
the journey map

Location!

This is the first step of the translation. Translate the
research into a map which shows user’s everyday
life. This feeds into the next activity.

Action!
Action!

Emotion!

Wednesday, November 6, 13

Action!

Genius
idea

Emotion!

Emotion!

The best
idea ever

Device!

ustwo™ studios 2011 / Project name — 8

Location!

Cool idea

Also use the emotions map to help you understand
user’s pain points / joy points.

• Map the key information
• Understand user’s emotion
• Find the opportunities
• Solve pain points?
• Boost joy points?

Location!

Device!
Task Analysis: 15 mins
Goal: Create a Task Analysis
and think of the concept

Take a bus

This is the second step of the translation. Translate the
map into more detailed tasks, however, also consider your
concept. What would be the tasks which users go through?
Lost in Translation! We tend to forget about user’s
behaviour once we start looking at the concept. Keep the
map and persona in mind, try thinking from user’s
perspective.

• Pick 1 (or 2) favourite ideas
• Break down stages into detailed tasks
• Use verb + noun
• Don’t think too much about functions

ustwo™ studios 2011 / Project name — 9

Wednesday, November 6, 13

Get
notification
about
disruption

Check
Google
Map

Walk
to
the stop

View an
alternative
route

Open
the app

Get on
a bus

Change
the
route
Sketch: 10 mins
Goal: List design principles and
create 3 key mobile screens
This is the final step of the translation.
Translate the tasks into mobile app UI. Sketch
key screens by focusing on the principles.
Lost in Translation! We tend to forget user’s
perspective while sketching UI. Using all of
the previous tools, list what the most
important design principles are for each
screen.

• Write tasks for each screen
• Write a principle for each screen
• Sketch screens following
the principle

ustwo™ studios 2011 / Project name — 10

Wednesday, November 6, 13

Detailed information

Secured feeling

Clear feedback
Pencils down!

ustwo™ studios 2011 / Project name — 11

Wednesday, November 6, 13
Sharing

ustwo™ studios 2011 / Project name — 12

Wednesday, November 6, 13
Wrap up
• So, in the reality?
• They are tools! :

Useful through the entire design process

• Next step...Prototyping!
Prototyping tool example:

ustwo™ studios 2011 / PUX People

Wednesday, November 6, 13

13
Wrap up
Further Questions or Feedback:
mayu@ustwo.co.uk
alana@ustwo.co.uk

......

ustwo™ studios 2011 / Project name — 14

Wednesday, November 6, 13
thank you

Wednesday, November 6, 13

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Translating UX Research

  • 1. UX People Lost in Translation Version 1.0 01-11-2013 Text Produced by ustwo™ Mayu@ustwo.co.uk Alana@ustwo.co.uk Wednesday, November 6, 13
  • 2. We are from... a digital product & service design studio with a 150+ strong studio family of designers, developers & strategists with studios in New York / London / Malmö the studio of dreams - ustwo.us [+] ustwo™ studios 2013 / UX People Wednesday, November 6, 13 2
  • 3. What is “Lost in Translation workshop”? • Learn how to avoid losing the user research • Use Journey Map to understand users • Use Task Analysis to go into details • Output: Ready to prototype sketches ustwo™ studios 2013 / UX People Wednesday, November 6, 13 3
  • 4. Workshop agenda Introduction / 5 mins Brief and Persona / 5 mins Translating Research to Concepts Journey Mapping / 20 mins Task Analysis / 15 mins Sketch / 10 mins Wrapping Up Sharing / 10 mins (between 2teams) Closing Thoughts / 5 mins ustwo™ studios 2011 / PUX People Wednesday, November 6, 13 4
  • 5. Set up • 4 Teams working on a brief • Very tight schedule! : Please stop when the time is up • The purpose is NOT to develop a concept : Please focus on the process itself • Questions: During the session, or grab us afterwards! ustwo™ studios 2011 / PUX People Wednesday, November 6, 13 5
  • 6. Let’s go! ustwo™ studios 2011 / Project name — 6 Wednesday, November 6, 13
  • 7. Brief and Persona: 5 mins Goal: Pick up key information This is the pre-step of the translation. Start noting down the key information which will be useful for the next step. Personas help us look at how the product/service will be used by our target audience. • Read through the brief and persona • Highlight key information: • Actions • Emotions • Device • Locations ustwo™ studios 2011 / Project name — 7 Wednesday, November 6, 13
  • 8. Brief and Persona: 5 mins Goal: Pick up key information This is the pre-step of the translation. Start noting down the key information which will be useful for the next step. Location! Action! Personas help us look at how the product/service will be used by our target audience. • Read through the brief and persona • Highlight key information: • Actions • Emotions • Device • Locations Action! Device! Location! Emotion! Action! Action! Emotion! ustwo™ studios 2011 / Project name — 7 Wednesday, November 6, 13 Emotion! Device! Action!
  • 9. Journey Mapping: 20 mins Goal: Translate the research into the journey map e.g. Wake up Location! Check weather Location! Leave home Location! This is the first step of the translation. Translate the research into a map which shows user’s everyday life. This feeds into the next activity. Also use the emotions map to help you understand user’s pain points / joy points. • Map the key information • Understand user’s emotion • Find the opportunities • Solve pain points? • Boost joy points? Action! Action! Emotion! Device! ustwo™ studios 2011 / Project name — 8 Wednesday, November 6, 13 Action! Emotion! Emotion! Device!
  • 10. Journey Mapping: 20 mins Goal: Translate the research into the journey map Location! Location! Location! This is the first step of the translation. Translate the research into a map which shows user’s everyday life. This feeds into the next activity. Also use the emotions map to help you understand user’s pain points / joy points. • Map the key information • Understand user’s emotion • Find the opportunities • Solve pain points? • Boost joy points? Action! Action! Emotion! Device! ustwo™ studios 2011 / Project name — 8 Wednesday, November 6, 13 Action! Emotion! Emotion! Device!
  • 11. Journey Mapping: 20 mins Goal: Translate the research into the journey map Location! This is the first step of the translation. Translate the research into a map which shows user’s everyday life. This feeds into the next activity. Action! Action! Emotion! Wednesday, November 6, 13 Action! Genius idea Emotion! Emotion! The best idea ever Device! ustwo™ studios 2011 / Project name — 8 Location! Cool idea Also use the emotions map to help you understand user’s pain points / joy points. • Map the key information • Understand user’s emotion • Find the opportunities • Solve pain points? • Boost joy points? Location! Device!
  • 12. Task Analysis: 15 mins Goal: Create a Task Analysis and think of the concept Take a bus This is the second step of the translation. Translate the map into more detailed tasks, however, also consider your concept. What would be the tasks which users go through? Lost in Translation! We tend to forget about user’s behaviour once we start looking at the concept. Keep the map and persona in mind, try thinking from user’s perspective. • Pick 1 (or 2) favourite ideas • Break down stages into detailed tasks • Use verb + noun • Don’t think too much about functions ustwo™ studios 2011 / Project name — 9 Wednesday, November 6, 13 Get notification about disruption Check Google Map Walk to the stop View an alternative route Open the app Get on a bus Change the route
  • 13. Sketch: 10 mins Goal: List design principles and create 3 key mobile screens This is the final step of the translation. Translate the tasks into mobile app UI. Sketch key screens by focusing on the principles. Lost in Translation! We tend to forget user’s perspective while sketching UI. Using all of the previous tools, list what the most important design principles are for each screen. • Write tasks for each screen • Write a principle for each screen • Sketch screens following the principle ustwo™ studios 2011 / Project name — 10 Wednesday, November 6, 13 Detailed information Secured feeling Clear feedback
  • 14. Pencils down! ustwo™ studios 2011 / Project name — 11 Wednesday, November 6, 13
  • 15. Sharing ustwo™ studios 2011 / Project name — 12 Wednesday, November 6, 13
  • 16. Wrap up • So, in the reality? • They are tools! : Useful through the entire design process • Next step...Prototyping! Prototyping tool example: ustwo™ studios 2011 / PUX People Wednesday, November 6, 13 13
  • 17. Wrap up Further Questions or Feedback: mayu@ustwo.co.uk alana@ustwo.co.uk ...... ustwo™ studios 2011 / Project name — 14 Wednesday, November 6, 13