World Usability Day 2012 at ui42: Martin Krupa speaks about stages of usability adoption in companies according to Jacob Nielsen. Martin presents his overview about state of usability in Slovakia since 2005.
3. Stage 1: Hostility Toward Usability
• „Nás nezaujímajú používatelia.“
• „Zabila by som tých používateľov.“
• Developers don't want to hear about users or their
needs; their only goal is to build features and make them
work
• ...hostility toward usability predominated in most IT shops
until the 1980s
• Forget about promoting usability
• People have to want to change before there's any chance of
helping them do so.
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4. Stage 2: Developer-Centered Usability
• “Teraz nemáme čas. Aj keby sme spravili usability
testovanie, developeri nič z toho nespravia.“
• Design team relies on its own intuition.
• Works well for one class of design problem:
developing tools, such as Web servers, for developers
or other geeks (Perl, Linux, Apache, ...)
• For non-geek audiences, it's disastrous to rely on the
design team's understanding of what's easy: Anyone
working on a project knows much too much about
it to represent outside users.
• People care about usability!
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5. Stage 3: Skunkworks Usability
• “Som stratil všetky ilúzie o používateľoch.“
• „We shouldn't rely on the design team's personal judgment.“
• No budget allocated
• Ad hoc usability activities driven by user advocates who want a
bit more data to improve the quality of the one thing they're
working on at the moment.
• Manager hires an external usability expert for the company's first-
ever independent assessment of user-experience quality.
• When designs get a small usability injection, they get better
• Downside: great usability seems so obvious that management
might not recognize how much work was required to simplify the
design.
• Save the initial design ideas, make case studies
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6. Stage 4: Dedicated Usability Budget
• Nemáme žiadne citáty
• Budget allocated (10%) - usability is planned & a few people
have usability in job description
• Usability as a magic potion that's sprinkled sparsely over a
user interface to shine it up.
• Main usability method is user testing, which is invariably
conducted late in the development process after the user
interface has been at least partially implemented.
• You need more than a couple of success stories.
• ROI is needed (higher conversion rates, fewer calls to the
helpdesk, better intranet productivity, …)
• Collect results across your usability projects
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7. Stage 5: Managed Usability
• Official usability group, led by usability manager
Stage 6: Systematic Usability Process
• Process for tracking user experience quality
• Usability is part of job of all managers and team members
Stage 7: Integrated User-Centered Design
• Each project has defined usability goals
Stage 8: User-Driven Corporation
• Usability determines what types of projects the company should fund
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8. Stage 1: decades
Stage 2-4: 2-3 years each stage
Stage 5-7: 6-7 years each stage
Stage 8: 20 years
Start-ups are lucky and can begin the maturity process at stage 3 or
stage 4, depending on the founder's previous usability experience.
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9. How to
• Fast Track methodology (design & prototyping)
• “Agile Usability Engineering”
• “Extreme Design”
• “Intensive Usability”
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10. Contact
Martin Krupa
krupa@ui42.sk
www.ui42.sk/usability
www.ui42.sk/blog
Twitter: @martinkrupa
+421 905 403 728
ui42 spol. s r.o.
Haydnova 20/B
811 02 Bratislava