Slideshow transcript
Slide 1: Thinking About Usability Tamlyn Rhodes GeekUp Sheffield 7th May 2008
Slide 2: What is usability? Making sure stuff is easy to use and useful for the people who will be using it
Slide 3: If it needs instructions, it's badly designed
Slide 4: Recognition vs Recall
Slide 5: Constraints Affordances Metaphors
Slide 6: Constraints Affordances Metaphors
Slide 7: Constraints Affordances Metaphors
Slide 8: Doors & Taps
Slide 11: Photo: http://www.aameslock.com/custom_work.htm
Slide 13: Office taps
Slide 15: For every foolproof invention there is a new improved fool
Slide 16: “The designer shouldn't think of a simple dichotomy between errors and correct behaviour; rather, the entire interaction should be treated as a cooperative endeavour between person and machine, one in which misconceptions can arise on either side.” - Donald Norman, The Design of Everyday Things
Slide 17: PEBCAC
Slide 18: Why is usability important? Decrease support costs Increase customer loyalty Decrease development costs
Slide 19: Top Tips Use conventions Don't rely on instructions Errors are normal Simplify, simplify, simplify
Slide 20: Where to next? Don't Make Me Think! The Design of Everyday Things Steve Krug Don Norman http://tamlyn.org



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