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Building Customer Support and
Loyalty
Jeremy Ehrhardt
@JeremyEhrhardt
Lead Tools Engineer,
📨 jeremy@kixeye.com
● Real gameplay for social platforms
● Deep, engaging games
● Rapid iteration with big changes
● Long relationship with players
● No hard paywalls
● Regular game events
● Strong social competition
● “We monetize revenge.” — Will Harbin, CEO
● 20x higher ARPDAU ($0.80) than other
popular social games ($0.04)
● 30 min+ gameplay sessions, 90+ per day
● KIXEYE has been profitable for 4 years
Our games
Battle Pirates
Battle Pirates
Battle Pirates
Battle Pirates
● MMORTS with tower defense elements
● KIXEYE.com, Facebook
● 3 years since launch
● Real-time PvP, PvE combat
● Immense world map
● Extensively customizable bases and fleets
War Commander
War Commander
War Commander
War Commander
● MMORTS
● KIXEYE.com, Facebook
● Nearly 3 years since launch
● Real-time PvP, PvE combat
● Tactical control of dozens of units
● Strategic gameplay on the world map
Vega Conflict
Vega Conflict
Vega Conflict
Vega Conflict
Vega Conflict
● MMORTS
● KIXEYE.com, Facebook
● 1 year since launch
● Real-time PvP, PvE combat
● Strategic view of entire planetary systems
● Server-side logic
Backyard Monsters: Unleashed
Backyard Monsters: Unleashed
Backyard Monsters: Unleashed
● MMO tower defense strategy
● KIXEYE’s first mobile game
● iOS (iPad, iPhone, iPod Touch)
● Launched Q4 2013
● 4th year of the Backyard Monsters series
Support and retention
● Easier to keep good players than get new ones
● Customer support (CS): last line of defense
● About 60 CS agents at KIXEYE
● Players who write tickets care
Support and retention
“Please look at my payment history and see that I am a
serious player. … I do not want to quit this game. I
love it and the friends I have made. Please fix the
problems.”
“I tried all of your suggestions and am still not able to
play my most favorite game, any other help you can
give please send it.”
Support and retention
● Ticket volume for 2013:
● 1,093,347 total
● 337,763 from whales
● Ticket volume so far, 2014 Q1:
● 238,397 total
● 66,336 from whales
Monocle
● One-stop tool for changing game data
● Provides services on top of games
● Player-centric interface
● Loosely linked to CS ticketing system
● Completely separate from game code
Monocle
● Holy Trinity of CS functions:
● Search for a player
● Grant hard currency
● Ban a player
Monocle
● Holy Trinity of CS functions:
● Search for a player
● Grant hard currency
● Ban a player
Monocle: player search
Monocle: player search
Monocle: player details
Monocle: player details
Monocle: player details
Monocle: player details
Monocle: player details
Monocle
● Holy Trinity of CS functions:
● Search for a player
● Grant hard currency
● Ban a player
Monocle: gold
Monocle: gold
Monocle
● Holy Trinity of CS functions:
● Search for a player
● Grant hard currency
● Ban a player
Monocle: bans
Monocle: admin log
Supported
browsers
Monocle backend servers
Monocle frontend
Internal HTTPS API
Users
😇 in-house CS
😀 external CS
😎 developers
Public HTTPS API
Users
👮 Fair Play
😃 analysts
Automated tools
from other KIXEYE
departments
👮 Fair Play
😏 designers
😬 producers
😆 QA
😎 developers
😱 automated QA
Monocle architecture
Supported
browsers
Monocle backend servers
Monocle frontend
Internal HTTPS API
Users
😇 in-house CS
😀 external CS
😎 developers
Public HTTPS API
Users
👮 Fair Play
😃 analysts
Automated tools
from other KIXEYE
departments
👮 Fair Play
😏 designers
😬 producers
😆 QA
😎 developers
😱 automated QA
Monocle architecture
Supported
browsers
Monocle backend servers
Monocle frontend
Internal HTTPS API
Users
😇 in-house CS
😀 external CS
😎 developers
Public HTTPS API
Users
👮 Fair Play
😃 analysts
Automated tools
from other KIXEYE
departments
👮 Fair Play
😏 designers
😬 producers
😆 QA
😎 developers
😱 automated QA
Monocle architecture
Supported
browsers
Monocle backend servers
Monocle frontend
Internal HTTPS API
Users
😇 in-house CS
😀 external CS
😎 developers
Public HTTPS API
Users
👮 Fair Play
😃 analysts
Automated tools
from other KIXEYE
departments
👮 Fair Play
😏 designers
😬 producers
😆 QA
😎 developers
😱 automated QA
Monocle architecture
Monocle frontend
● Open source tech
● AngularJS
● Bootstrap
● Lo-Dash
Bootstrap
Monocle frontend
● Open source tech
● AngularJS
● Bootstrap
● Lo-Dash
Bootstrap
Lessons Learned
● Why go with a webapp?
● Cross-platform
● Easy to publish
● Easy to update
● Stick to Chrome and Firefox
● Others lag in features, standards, tools
Monocle backend
● Gateway between frontend and games
● Storage for logs about players
● Arbiter of user permissions
Monocle backend
● Open source tech
● Linux (Ubuntu LTS)
● Apache
● MySQL
● Python with Flask
Monocle backend
● Open source tech
● Linux (Ubuntu LTS)
● Apache
● MySQL
● Python with Flask
Monocle architecture
Monocle backend servers
LDAP
WC Bases
…
WC Primary
BP Bases
…
BP Primary
Direct MySQL DB access
for first-gen games
VC BYM:U
Monorail HTTP APIs for
second-gen games
User permissions
Admin logs
Ban queue
Internal MySQL DB
Lessons Learned
● Direct DB access is bad
● Violates information hiding principle
● Game teams need to iterate quickly
● Multiple tech stacks at KIXEYE
Monorail
Monorail
● Specified APIs are good
● Contract between Monocle and game
● Purpose-built for non-game use
● Testable from both sides
Monorail
● Specified APIs are good
● Contract between Monocle and game
● Purpose-built for non-game use
● Testable from both sides
Monorail
● RESTful HTTP API
● JSON wire format
● Mandatory TLS encryption
● HTTP error codes
● HTTP basic auth
Monorail
● Standard data model across games
● Players
● Gold
● Bans
● Bases
● Resources
● …
Monocle: resource editor
Monocle: resource editor
Lessons Learned
● Use strings from games
● “Siege Mortar D75-B” instead of “1299000”
● “Battle Barge 1” instead of “hull 50”
● Use art assets too!
Lessons Learned
● Use strings from games
● “Siege Mortar D75-B” instead of “1299000”
● “Battle Barge 1” instead of “hull 50”
● Use art assets too!
Battle Pirates inventory: in-game
Battle Pirates inventory: then
Battle Pirates inventory: now
Battle Pirates inventory: now
Battle Pirates inventory: now
Battle Pirates inventory: now
Lessons Learned
● Explore player connections
● Battles
● Alliances
● Friends
● IP addresses
● Gifts
Player connections: battles
Player connections: battles
Player connections: battles
Player connections: battles
Player connections: IPs
Player connections: IPs
Player connections: IPs
Player connections: IPs
Lessons Learned
● Get support hooks (Monorail) into games
as early as possible
Backyard Monsters: Unleashed
Backyard Monsters: Unleashed
Backyard Monsters: Unleashed
Support and retention (reprise)
“The problem was fixed the next day.”
“you helped getting my evalks working again”
“can you get more people like Cassi to work for ya she
helped me out nice with my issue i had with a shockwave
retrofit”
“keep up the good work for your games!”
Support and retention (reprise)
“Hey I just want to tell you Thank You for the 50 gold,
little things like that mean a lot to the people who play
the game and we do notice the effort you have all been
doing to improve the game, also I would like to
compliment you on your quick responses and fairness
when issues do occur. You have always treated me fairly
and I appreciate it.”
Support and retention (reprise)
“I have been playing this game for a long time now and a
couple of things have happened recently that I had to
submit tickets for.
I will put my hands up, in the past I have been critical of
and frustrated with Kixeye support. However, on these
two occasions Kixeye dealt with both matters quickly and
resolved both issues to my satisfaction.
So instead of the usual threads of whingeing, complaints
and moaning, I would like to say thank you Kixeye - on
both occasions job well done”

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GDC 2014 - Jeremy Ehrhardt, KIXEYE - Building Customer Support and Loyalty