The global metaverse market was valued at about USD 47 billion in 2022 and is expected to reach over USD 420 billion in 2028, with a CAGR of around 43% during the
2. A network of three-dimensional (3D) virtual surroundings concentrated on social
intercourse and communication is known as the metaverse.
The use of virtual reality and amplified reality headgear makes it possible for metaverse
platforms to be portrayed as a conceivable interpretation of the Internet and as a single,
global virtual terrain in wisdom fabrication and futuristic literature.
The global metaverse market was valued at about USD 47 billion
in 2022 and is expected to reach over USD 420 billion in 2028,
with a CAGR of around 43% during the forecast period.
3. Market Drivers
1
2
The rising utilization of virtual reality, mixed reality,
and augmented reality technology, in the global
entertainment, gaming, and media industries is
driving market growth.
The growing technological advancement in the gaming
industry is further driving the expansion of the market
during the forecast period.
4. Market Segmentation
On the basis of components, the sub-markets include hardware,
software, and service.
On the basis of technology, the sub-markets include blockchain,
virtual reality and augmented reality, mixed reality, and others.
On the basis of industry verticals, the sub-markets include BFSI,
retail media and entertainment, education, aerospace and defense,
automotive, and others
5. Segmentation
by Region
North America U.S., Canada, Mexico
Europe
U.K., Germany, France, Italy,
Rest of Europe
Asia Pacific China, Japan, South Korea, India, Australia,
Rest of Asia-Pacific
RoW Latin America, Middle East, Africa
6. Leading Market Players
Meta Platforms, Inc.
Tencent Holdings Ltd.
Nvidia Corporation
Epic Games, Inc.
Roblox Corporation
Nextech AR Solutions Corp.
Pixowl, Inc.
Decentraland
Antier Solutions Pvt. Ltd.
Others