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Chapter 3
The infrastructure of information
technology in e-commerce
Instructor: Nguyen Thi Thuy Hanh, PhD
Faculty of Information Systems
Copyright © 2020 Pearson Education Ltd. All Rights Reserved
Learning Objectives
3.1 Discuss the origins of, and the key technology concepts behind,
the Internet.
3.2 Explain the current structure of the Internet.
3.3 Understand how the Web works.
3.4 Describe how Internet and web features and services support e-
commerce.
3.5 Understand the impact of mobile applications.
Copyright © 2020 Pearson Education Ltd. All Rights Reserved
The Internet: Technology
Background
• Internet
– Interconnected network of thousands of networks and
millions of computers
– Links businesses, educational institutions, government
agencies, and individuals
• World Wide Web (Web)
– One of the Internet’s most popular services
– Provides access to billions, possibly trillions, of web pages
Copyright © 2020 Pearson Education Ltd. All Rights Reserved
The Evolution of the Internet 1961–
Present
• Innovation Phase, 1961–1974
– Creation of fundamental building blocks
• Institutionalization Phase, 1975–1995
– Large institutions provide funding and legitimization
• Commercialization Phase, 1995–present
– Private corporations take over, expand Internet backbone
and local service
Copyright © 2020 Pearson Education Ltd. All Rights Reserved
In the Innovation stage, basic ideas and technologies were developed;
in the Institutionalization stage, these ideas were brought to life;
in the Commercialization stage, once the ideas and technologies had been proven, private companies
brought the Internet to millions of people worldwide.
Copyright © 2020 Pearson Education Ltd. All Rights Reserved
The Internet: Key Technology
Concepts
• Internet defined as network that:
– Uses IP addressing
– Supports TCP/IP
– Provides services to users, in manner similar to telephone
system
• Three important concepts:
– Packet switching
– TCP/IP communications protocol
– Client/server computing
Copyright © 2020 Pearson Education Ltd. All Rights Reserved
Packet Switching
• Slices digital messages into packets
• Sends packets along different communication paths as they
become available
• Reassembles packets once they arrive at destination
• Uses routers
• Less expensive, wasteful than circuit-switching
Copyright © 2020 Pearson Education Ltd. All Rights Reserved
Figure 2.3 Packet Switching
Copyright © 2020 Pearson Education Ltd. All Rights Reserved
TCP/IP
• Transmission Control Protocol (TCP)
– Establishes connections among sending and receiving
Web computers
– Handles assembly of packets at point of transmission,
and reassembly at receiving end
• Internet Protocol (IP)
• Four TCP/IP layers
– Network interface layer
– Internet layer
– Transport layer
– Application layer
Copyright © 2020 Pearson Education Ltd. All Rights Reserved
Figure 2.4 The TCP/IP Architecture
and Protocol Suite
Copyright © 2020 Pearson Education Ltd. All Rights Reserved
Internet (IP) Addresses
• IPv4
– 32-bit number
– Four sets of numbers marked off by periods:
201.61.186.227
▪ Class C address: Network identified by first three sets,
computer identified by last set
• IPv6
– 128-bit addresses, able to handle up to 1 quadrillion
addresses (IPv4 can handle only 4 billion)
Copyright © 2020 Pearson Education Ltd. All Rights Reserved
Figure 2.5 Routing Internet Messages:
TCP/IP and Packet Switching
Copyright © 2020 Pearson Education Ltd. All Rights Reserved
Domain Names, DNS, and URLs
• Domain name
– IP address expressed in natural language
• Domain name system (DNS)
– Allows numeric IP addresses to be expressed in
natural language
• Uniform resource locator (URL)
– Address used by Web browser to identify location of
content on the Web
– For example: http://www.azimuth-interactive.com/
Copyright © 2020 Pearson Education Ltd. All Rights Reserved
Client/Server Computing
• Powerful personal computers (clients) connected in network
with one or more servers
• Servers perform common functions for the clients
– Storing files
– Software applications
– Access to printers, and so on
Copyright © 2020 Pearson Education Ltd. All Rights Reserved
The Mobile Platform
• Primary Internet access is now through tablets and
smartphones
• Tablets supplement PCs for mobile situations
– Over 160 million people in U.S. use Internet with tablets
• Smartphones are a disruptive technology
– New processors and operating systems
– Around 3.5 billion people worldwide use a mobile phone to
access the Internet at least some of the time
Copyright © 2020 Pearson Education Ltd. All Rights Reserved
The Internet “Cloud Computing” Model (1
of 2)
• Firms and individuals obtain computing power and software
over Internet
• Three types of services
– Infrastructure as a service (IaaS)
– Software as a service (SaaS)
– Platform as a service (PaaS)
• Public, private, and hybrid clouds
Copyright © 2020 Pearson Education Ltd. All Rights Reserved
The Internet “Cloud Computing” Model (2
of 2)
• Drawbacks
– Security risks
– Shifts responsibility for storage and control to providers
• Radically reduces costs of:
– Building and operating websites
– Infrastructure, IT support
– Hardware, software
Copyright © 2020 Pearson Education Ltd. All Rights Reserved
Other Internet Protocols and Utility
Programs
• Internet protocols
– HTTP
– E-mail: SMTP, POP3, IMAP
– FTP, Telnet, SSL/TLS
• Utility programs
– Ping
– Tracert
Copyright © 2020 Pearson Education Ltd. All Rights Reserved
Internet Infrastructure
• Internet growth has boomed without disruption because of:
– Client/server computing model
– Hourglass, layered architecture
▪ Network Technology Substrate
▪ Transport Services and Representation Standards
▪ Middleware Services
▪ Applications
Copyright © 2020 Pearson Education Ltd. All Rights Reserved
Figure 2.10 The Hourglass Model of
the Internet
Copyright © 2020 Pearson Education Ltd. All Rights Reserved
Figure 2.11 Internet Network
Architecture
Copyright © 2020 Pearson Education Ltd. All Rights Reserved
The Internet Backbone
• Comprised of fiber-optic cable: hundreds of glass strands
that use light to transmit data
– Faster speeds and greater bandwidth
– Thinner, lighter cables
– Less interference
– Better data security
• Tier 1 Internet Service Providers (Tier 1 ISPs) or transit ISPs
• Numerous private networks physically connected to each
other
• Undersea fiber optics, satellite links
Copyright © 2020 Pearson Education Ltd. All Rights Reserved
Internet Exchange Points (IXPs)
• Regional hubs where Tier 1 ISPs physically connect with one
another and with regional Tier 2 ISPs.
• Tier 2 ISPs provide Tier 3 ISPs with Internet access.
• Originally called Network Access Points (NAPs) or Metropolitan
Area Exchanges (MAEs).
Copyright © 2020 Pearson Education Ltd. All Rights Reserved
Tier 3 Internet Service Providers
• Retail providers
– Lease Internet access to home owners, small
businesses
– Large providers: Comcast, Charter Spectrum, AT&T,
Verizon, Altice (Optimum)
– Smaller local providers
• Services
– Narrowband
– Broadband
– Digital subscriber line (DSL)
– Cable Internet
– Satellite Internet
Copyright © 2020 Pearson Education Ltd. All Rights Reserved
Campus/Corporate Area Networks
• Local area networks operating within single organization, such
as NYU or Microsoft Corporation
• Lease Internet access directly from regional and national
carriers
Copyright © 2020 Pearson Education Ltd. All Rights Reserved
Mobile Internet Access
• Two basic types of wireless Internet access:
– Telephone-based (mobile phones, smartphones)
– Computer network-based (wireless local area network-
based)
• Telephone-based wireless Internet access
– Currently based on 3G and 4G technologies
– 5G will provide higher bandwidth with speeds reaching 10
Gbps or more
Copyright © 2020 Pearson Education Ltd. All Rights Reserved
Wireless Local Area Network (WLA
N) -Based Internet Access
• Wi-Fi (various 802.11 standards)
– High-speed, fixed broadband wireless LAN (WLAN)
– Wireless access point (“hot spots”)
– Limited range but inexpensive
• WiMax
• Bluetooth
Copyright © 2020 Pearson Education Ltd. All Rights Reserved
Figure 2.13 Wi-Fi Networks
Copyright © 2020 Pearson Education Ltd. All Rights Reserved
Other Innovative Internet Access
Technologies: Drones, Balloons, and White
Space
• Google: Project Loon
• Facebook: Facebook Connectivity Lab/Acquila drone
• Microsoft: Airband Initiative (white spaces)
Copyright © 2020 Pearson Education Ltd. All Rights Reserved
The Internet of Things (IOT)
• Objects connected via sensors/RFID to the Internet
• “Smart things”
• Interoperability issues and standards
• Security and privacy concerns
Copyright © 2020 Pearson Education Ltd. All Rights Reserved
Insight on Business: The Apple Watch:
Bringing the Internet of Things to Your
Wrist
• Class Discussion
– Are you or anyone you know using the Apple Watch? If not, why
not? If so, what apps do you use most?
– What are the potential benefits of wearable technology? Are
there any disadvantages?
– What effects will features like the Apple Pay button and Taptic
Engine have?
– Are there any privacy issues raised by wearable technology?
Copyright © 2020 Pearson Education Ltd. All Rights Reserved
Who Governs the Internet?
• Organizations that influence the Internet and monitor its
operations include:
– Internet Corporation for Assigned Names and Numbers (IC
ANN)
– Internet Engineering Task Force (IETF)
– Internet Research Task Force (IRTF)
– Internet Engineering Steering Group (IESG)
– Internet Architecture Board (IAB)
– Internet Society (ISOC)
– Internet Governance Forum (IGF)
– World Wide Web Consortium (W3C)
– Internet Network Operators Groups (NOGs)
Copyright © 2020 Pearson Education Ltd. All Rights Reserved
Insight on Society: Government
Regulation and Surveillance of the
Internet
• Class discussion:
– How is it possible for any government to “control” or censor
the Web?
– Does the Chinese government, or the U.S. government,
have the right to censor online content?
– How should U.S. companies deal with governments that
want to censor content?
– What would happen to e-commerce if the existing Web split
into a different Web for each country?
Copyright © 2020 Pearson Education Ltd. All Rights Reserved
The Web
• 1989–1991: Web invented
– Tim Berners-Lee at CERN
– HTML, HTTP, web server, web browser
• 1993: Mosaic web browser w/GUI
– Andreessen and others at NCSA
– Runs on Windows, Macintosh, or Unix
• 1994: Netscape Navigator, first commercial web browser
• 1995: Microsoft Internet Explorer
Copyright © 2020 Pearson Education Ltd. All Rights Reserved
Hypertext
• Text formatted with embedded links
– Links connect documents to one another, and to other
objects such as sound, video, or animation files
• Uses Hypertext Transfer Protocol (HTTP) and URLs to
locate resources on the Web
– Example URL:
http://megacorp.com/content/features/082602.html
Copyright © 2020 Pearson Education Ltd. All Rights Reserved
Markup Languages
• Hypertext Markup Language (HTML)
– Fixed set of pre-defined markup “tags” used to format text
– Controls look and feel of web pages
– Used in conjunction with Cascading Style Sheets (CSS)
– HTML5 the newest version
• eXtensible Markup Language (XML)
– Designed to describe data and information
– Tags used are defined by user
Copyright © 2020 Pearson Education Ltd. All Rights Reserved
Web Servers and Web Clients
• Web server software
– Enables a computer to deliver web pages to clients on a
network that request this service by sending an HTTP
request
– Basic capabilities: Security services, FTP, search engine,
data capture
• Web server
– May refer to either web server software or physical server
– Specialized servers: Database servers, ad servers, and so
on
• Web client
– Any computing device attached to the Internet that is
capable of making HTTP requests and displaying HTML
pages
Copyright © 2020 Pearson Education Ltd. All Rights Reserved
Web Browsers
• Primary purpose is to display web page, but may include added
features
– Google’s Chrome: more than 60% of both the desktop and
mobile market
▪ Open source
– Internet Explorer: 12% of desktop, >1% mobile
– Mozilla Firefox: 11% desktop, >1% mobile
▪ Open source
– Apple’s Safari: 4% desktop, 27% mobile
Copyright © 2020 Pearson Education Ltd. All Rights Reserved
The Internet and Web: Features
• Features on which the foundations of e-commerce are built:
– Communication tools
– Search engines
– Downloadable and streaming media
– Web 2.0 applications and services
– Virtual reality and augmented reality
– Intelligent digital assistants
Copyright © 2020 Pearson Education Ltd. All Rights Reserved
Communication Tools
• E-mail
– Most used application of the Internet
• Messaging Applications
– Instant messaging
• Online message boards
• Internet telephony
– VOIP
• Video conferencing, video chatting, telepresence
Copyright © 2020 Pearson Education Ltd. All Rights Reserved
Search Engines
• Identify web pages that match queries based on one or more
techniques
– Keyword indexes
– Page ranking
• Also serve as:
– Shopping tools
– Advertising vehicles (search engine marketing)
– Tool within e-commerce sites
• Top three providers: Google, Bing, Yahoo (Oath)
Copyright © 2020 Pearson Education Ltd. All Rights Reserved
Figure 2.17 How Google Works
Copyright © 2020 Pearson Education Ltd. All Rights Reserved
Downloadable and Streaming
Media
• Downloads:
– Growth in broadband connections enables large media file
downloads
• Streaming technologies
– Enables music, video, and other large files to be sent to
users in chunks so that the file can play uninterrupted
• Podcasting
• Explosion in online video viewing
Copyright © 2020 Pearson Education Ltd. All Rights Reserved
Web 2.0 Features and Services
• Online Social Networks
– Services that support communication among networks
of friends, peers
• Blogs
– Personal web page of chronological entries
– Enables web page publishing with no knowledge of H
TML
• Wikis
– Enables documents to be written collectively and
collaboratively
– E.g. Wikipedia
Copyright © 2020 Pearson Education Ltd. All Rights Reserved
Virtual Reality and Augmented
Reality
• Virtual reality (VR)
– Immersing users within virtual world
– Typically uses head-mounted display (HMD)
– Oculus Rift, Vive, PlayStation VR
• Augmented reality (AR)
– Overlaying virtual objects over the real world, via mobile
devices or HMDs
– Pokémon GO
Copyright © 2020 Pearson Education Ltd. All Rights Reserved
Insight on Technology: Leaping into
the Future with AR and VR
• Class Discussion
– What are some of the challenges to the widespread
adoption of AR and VR?
– Why are major players such as Facebook, Google, Apple,
Amazon, and telecommunications companies so interested
in AR and VR applications?
– Have you used any e-commerce-related AR or VR
applications? If you have, did you find them to be useful?
What did you like about them? What didn’t you like?
Copyright © 2020 Pearson Education Ltd. All Rights Reserved
Intelligent Digital Assistants
• Computer search engine using:
– Natural language
– Conversational interface, verbal commands
– Situational awareness
• Can handle requests for appointments, flights, routes, event
scheduling, and more.
– Examples:
▪ Apple’s Siri
▪ Google Now
▪ Google Assistant
Copyright © 2020 Pearson Education Ltd. All Rights Reserved
Mobile Apps
• Use of mobile apps has exploded
– Most popular entertainment media, over TV
– Always present shopping tool
– Almost all top 100 brands have an app
• Platforms
– iPhone/iPad (iOS), Android
• App marketplaces
– Google Play, Apple’s App Store, Amazon’s Appstore
Copyright © 2020 Pearson Education Ltd. All Rights Reserved

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The infracstructure of information technology in e-commerce

  • 1. Chapter 3 The infrastructure of information technology in e-commerce Instructor: Nguyen Thi Thuy Hanh, PhD Faculty of Information Systems
  • 2. Copyright © 2020 Pearson Education Ltd. All Rights Reserved Learning Objectives 3.1 Discuss the origins of, and the key technology concepts behind, the Internet. 3.2 Explain the current structure of the Internet. 3.3 Understand how the Web works. 3.4 Describe how Internet and web features and services support e- commerce. 3.5 Understand the impact of mobile applications.
  • 3. Copyright © 2020 Pearson Education Ltd. All Rights Reserved The Internet: Technology Background • Internet – Interconnected network of thousands of networks and millions of computers – Links businesses, educational institutions, government agencies, and individuals • World Wide Web (Web) – One of the Internet’s most popular services – Provides access to billions, possibly trillions, of web pages
  • 4. Copyright © 2020 Pearson Education Ltd. All Rights Reserved The Evolution of the Internet 1961– Present • Innovation Phase, 1961–1974 – Creation of fundamental building blocks • Institutionalization Phase, 1975–1995 – Large institutions provide funding and legitimization • Commercialization Phase, 1995–present – Private corporations take over, expand Internet backbone and local service
  • 5. Copyright © 2020 Pearson Education Ltd. All Rights Reserved In the Innovation stage, basic ideas and technologies were developed; in the Institutionalization stage, these ideas were brought to life; in the Commercialization stage, once the ideas and technologies had been proven, private companies brought the Internet to millions of people worldwide.
  • 6. Copyright © 2020 Pearson Education Ltd. All Rights Reserved The Internet: Key Technology Concepts • Internet defined as network that: – Uses IP addressing – Supports TCP/IP – Provides services to users, in manner similar to telephone system • Three important concepts: – Packet switching – TCP/IP communications protocol – Client/server computing
  • 7. Copyright © 2020 Pearson Education Ltd. All Rights Reserved Packet Switching • Slices digital messages into packets • Sends packets along different communication paths as they become available • Reassembles packets once they arrive at destination • Uses routers • Less expensive, wasteful than circuit-switching
  • 8. Copyright © 2020 Pearson Education Ltd. All Rights Reserved Figure 2.3 Packet Switching
  • 9. Copyright © 2020 Pearson Education Ltd. All Rights Reserved TCP/IP • Transmission Control Protocol (TCP) – Establishes connections among sending and receiving Web computers – Handles assembly of packets at point of transmission, and reassembly at receiving end • Internet Protocol (IP) • Four TCP/IP layers – Network interface layer – Internet layer – Transport layer – Application layer
  • 10. Copyright © 2020 Pearson Education Ltd. All Rights Reserved Figure 2.4 The TCP/IP Architecture and Protocol Suite
  • 11. Copyright © 2020 Pearson Education Ltd. All Rights Reserved Internet (IP) Addresses • IPv4 – 32-bit number – Four sets of numbers marked off by periods: 201.61.186.227 ▪ Class C address: Network identified by first three sets, computer identified by last set • IPv6 – 128-bit addresses, able to handle up to 1 quadrillion addresses (IPv4 can handle only 4 billion)
  • 12. Copyright © 2020 Pearson Education Ltd. All Rights Reserved Figure 2.5 Routing Internet Messages: TCP/IP and Packet Switching
  • 13. Copyright © 2020 Pearson Education Ltd. All Rights Reserved Domain Names, DNS, and URLs • Domain name – IP address expressed in natural language • Domain name system (DNS) – Allows numeric IP addresses to be expressed in natural language • Uniform resource locator (URL) – Address used by Web browser to identify location of content on the Web – For example: http://www.azimuth-interactive.com/
  • 14. Copyright © 2020 Pearson Education Ltd. All Rights Reserved Client/Server Computing • Powerful personal computers (clients) connected in network with one or more servers • Servers perform common functions for the clients – Storing files – Software applications – Access to printers, and so on
  • 15. Copyright © 2020 Pearson Education Ltd. All Rights Reserved The Mobile Platform • Primary Internet access is now through tablets and smartphones • Tablets supplement PCs for mobile situations – Over 160 million people in U.S. use Internet with tablets • Smartphones are a disruptive technology – New processors and operating systems – Around 3.5 billion people worldwide use a mobile phone to access the Internet at least some of the time
  • 16. Copyright © 2020 Pearson Education Ltd. All Rights Reserved The Internet “Cloud Computing” Model (1 of 2) • Firms and individuals obtain computing power and software over Internet • Three types of services – Infrastructure as a service (IaaS) – Software as a service (SaaS) – Platform as a service (PaaS) • Public, private, and hybrid clouds
  • 17. Copyright © 2020 Pearson Education Ltd. All Rights Reserved The Internet “Cloud Computing” Model (2 of 2) • Drawbacks – Security risks – Shifts responsibility for storage and control to providers • Radically reduces costs of: – Building and operating websites – Infrastructure, IT support – Hardware, software
  • 18. Copyright © 2020 Pearson Education Ltd. All Rights Reserved Other Internet Protocols and Utility Programs • Internet protocols – HTTP – E-mail: SMTP, POP3, IMAP – FTP, Telnet, SSL/TLS • Utility programs – Ping – Tracert
  • 19. Copyright © 2020 Pearson Education Ltd. All Rights Reserved Internet Infrastructure • Internet growth has boomed without disruption because of: – Client/server computing model – Hourglass, layered architecture ▪ Network Technology Substrate ▪ Transport Services and Representation Standards ▪ Middleware Services ▪ Applications
  • 20. Copyright © 2020 Pearson Education Ltd. All Rights Reserved Figure 2.10 The Hourglass Model of the Internet
  • 21. Copyright © 2020 Pearson Education Ltd. All Rights Reserved Figure 2.11 Internet Network Architecture
  • 22. Copyright © 2020 Pearson Education Ltd. All Rights Reserved The Internet Backbone • Comprised of fiber-optic cable: hundreds of glass strands that use light to transmit data – Faster speeds and greater bandwidth – Thinner, lighter cables – Less interference – Better data security • Tier 1 Internet Service Providers (Tier 1 ISPs) or transit ISPs • Numerous private networks physically connected to each other • Undersea fiber optics, satellite links
  • 23. Copyright © 2020 Pearson Education Ltd. All Rights Reserved Internet Exchange Points (IXPs) • Regional hubs where Tier 1 ISPs physically connect with one another and with regional Tier 2 ISPs. • Tier 2 ISPs provide Tier 3 ISPs with Internet access. • Originally called Network Access Points (NAPs) or Metropolitan Area Exchanges (MAEs).
  • 24. Copyright © 2020 Pearson Education Ltd. All Rights Reserved Tier 3 Internet Service Providers • Retail providers – Lease Internet access to home owners, small businesses – Large providers: Comcast, Charter Spectrum, AT&T, Verizon, Altice (Optimum) – Smaller local providers • Services – Narrowband – Broadband – Digital subscriber line (DSL) – Cable Internet – Satellite Internet
  • 25. Copyright © 2020 Pearson Education Ltd. All Rights Reserved Campus/Corporate Area Networks • Local area networks operating within single organization, such as NYU or Microsoft Corporation • Lease Internet access directly from regional and national carriers
  • 26. Copyright © 2020 Pearson Education Ltd. All Rights Reserved Mobile Internet Access • Two basic types of wireless Internet access: – Telephone-based (mobile phones, smartphones) – Computer network-based (wireless local area network- based) • Telephone-based wireless Internet access – Currently based on 3G and 4G technologies – 5G will provide higher bandwidth with speeds reaching 10 Gbps or more
  • 27. Copyright © 2020 Pearson Education Ltd. All Rights Reserved Wireless Local Area Network (WLA N) -Based Internet Access • Wi-Fi (various 802.11 standards) – High-speed, fixed broadband wireless LAN (WLAN) – Wireless access point (“hot spots”) – Limited range but inexpensive • WiMax • Bluetooth
  • 28. Copyright © 2020 Pearson Education Ltd. All Rights Reserved Figure 2.13 Wi-Fi Networks
  • 29. Copyright © 2020 Pearson Education Ltd. All Rights Reserved Other Innovative Internet Access Technologies: Drones, Balloons, and White Space • Google: Project Loon • Facebook: Facebook Connectivity Lab/Acquila drone • Microsoft: Airband Initiative (white spaces)
  • 30. Copyright © 2020 Pearson Education Ltd. All Rights Reserved The Internet of Things (IOT) • Objects connected via sensors/RFID to the Internet • “Smart things” • Interoperability issues and standards • Security and privacy concerns
  • 31. Copyright © 2020 Pearson Education Ltd. All Rights Reserved Insight on Business: The Apple Watch: Bringing the Internet of Things to Your Wrist • Class Discussion – Are you or anyone you know using the Apple Watch? If not, why not? If so, what apps do you use most? – What are the potential benefits of wearable technology? Are there any disadvantages? – What effects will features like the Apple Pay button and Taptic Engine have? – Are there any privacy issues raised by wearable technology?
  • 32. Copyright © 2020 Pearson Education Ltd. All Rights Reserved Who Governs the Internet? • Organizations that influence the Internet and monitor its operations include: – Internet Corporation for Assigned Names and Numbers (IC ANN) – Internet Engineering Task Force (IETF) – Internet Research Task Force (IRTF) – Internet Engineering Steering Group (IESG) – Internet Architecture Board (IAB) – Internet Society (ISOC) – Internet Governance Forum (IGF) – World Wide Web Consortium (W3C) – Internet Network Operators Groups (NOGs)
  • 33. Copyright © 2020 Pearson Education Ltd. All Rights Reserved Insight on Society: Government Regulation and Surveillance of the Internet • Class discussion: – How is it possible for any government to “control” or censor the Web? – Does the Chinese government, or the U.S. government, have the right to censor online content? – How should U.S. companies deal with governments that want to censor content? – What would happen to e-commerce if the existing Web split into a different Web for each country?
  • 34. Copyright © 2020 Pearson Education Ltd. All Rights Reserved The Web • 1989–1991: Web invented – Tim Berners-Lee at CERN – HTML, HTTP, web server, web browser • 1993: Mosaic web browser w/GUI – Andreessen and others at NCSA – Runs on Windows, Macintosh, or Unix • 1994: Netscape Navigator, first commercial web browser • 1995: Microsoft Internet Explorer
  • 35. Copyright © 2020 Pearson Education Ltd. All Rights Reserved Hypertext • Text formatted with embedded links – Links connect documents to one another, and to other objects such as sound, video, or animation files • Uses Hypertext Transfer Protocol (HTTP) and URLs to locate resources on the Web – Example URL: http://megacorp.com/content/features/082602.html
  • 36. Copyright © 2020 Pearson Education Ltd. All Rights Reserved Markup Languages • Hypertext Markup Language (HTML) – Fixed set of pre-defined markup “tags” used to format text – Controls look and feel of web pages – Used in conjunction with Cascading Style Sheets (CSS) – HTML5 the newest version • eXtensible Markup Language (XML) – Designed to describe data and information – Tags used are defined by user
  • 37. Copyright © 2020 Pearson Education Ltd. All Rights Reserved Web Servers and Web Clients • Web server software – Enables a computer to deliver web pages to clients on a network that request this service by sending an HTTP request – Basic capabilities: Security services, FTP, search engine, data capture • Web server – May refer to either web server software or physical server – Specialized servers: Database servers, ad servers, and so on • Web client – Any computing device attached to the Internet that is capable of making HTTP requests and displaying HTML pages
  • 38. Copyright © 2020 Pearson Education Ltd. All Rights Reserved Web Browsers • Primary purpose is to display web page, but may include added features – Google’s Chrome: more than 60% of both the desktop and mobile market ▪ Open source – Internet Explorer: 12% of desktop, >1% mobile – Mozilla Firefox: 11% desktop, >1% mobile ▪ Open source – Apple’s Safari: 4% desktop, 27% mobile
  • 39. Copyright © 2020 Pearson Education Ltd. All Rights Reserved The Internet and Web: Features • Features on which the foundations of e-commerce are built: – Communication tools – Search engines – Downloadable and streaming media – Web 2.0 applications and services – Virtual reality and augmented reality – Intelligent digital assistants
  • 40. Copyright © 2020 Pearson Education Ltd. All Rights Reserved Communication Tools • E-mail – Most used application of the Internet • Messaging Applications – Instant messaging • Online message boards • Internet telephony – VOIP • Video conferencing, video chatting, telepresence
  • 41. Copyright © 2020 Pearson Education Ltd. All Rights Reserved Search Engines • Identify web pages that match queries based on one or more techniques – Keyword indexes – Page ranking • Also serve as: – Shopping tools – Advertising vehicles (search engine marketing) – Tool within e-commerce sites • Top three providers: Google, Bing, Yahoo (Oath)
  • 42. Copyright © 2020 Pearson Education Ltd. All Rights Reserved Figure 2.17 How Google Works
  • 43. Copyright © 2020 Pearson Education Ltd. All Rights Reserved Downloadable and Streaming Media • Downloads: – Growth in broadband connections enables large media file downloads • Streaming technologies – Enables music, video, and other large files to be sent to users in chunks so that the file can play uninterrupted • Podcasting • Explosion in online video viewing
  • 44. Copyright © 2020 Pearson Education Ltd. All Rights Reserved Web 2.0 Features and Services • Online Social Networks – Services that support communication among networks of friends, peers • Blogs – Personal web page of chronological entries – Enables web page publishing with no knowledge of H TML • Wikis – Enables documents to be written collectively and collaboratively – E.g. Wikipedia
  • 45. Copyright © 2020 Pearson Education Ltd. All Rights Reserved Virtual Reality and Augmented Reality • Virtual reality (VR) – Immersing users within virtual world – Typically uses head-mounted display (HMD) – Oculus Rift, Vive, PlayStation VR • Augmented reality (AR) – Overlaying virtual objects over the real world, via mobile devices or HMDs – Pokémon GO
  • 46. Copyright © 2020 Pearson Education Ltd. All Rights Reserved Insight on Technology: Leaping into the Future with AR and VR • Class Discussion – What are some of the challenges to the widespread adoption of AR and VR? – Why are major players such as Facebook, Google, Apple, Amazon, and telecommunications companies so interested in AR and VR applications? – Have you used any e-commerce-related AR or VR applications? If you have, did you find them to be useful? What did you like about them? What didn’t you like?
  • 47. Copyright © 2020 Pearson Education Ltd. All Rights Reserved Intelligent Digital Assistants • Computer search engine using: – Natural language – Conversational interface, verbal commands – Situational awareness • Can handle requests for appointments, flights, routes, event scheduling, and more. – Examples: ▪ Apple’s Siri ▪ Google Now ▪ Google Assistant
  • 48. Copyright © 2020 Pearson Education Ltd. All Rights Reserved Mobile Apps • Use of mobile apps has exploded – Most popular entertainment media, over TV – Always present shopping tool – Almost all top 100 brands have an app • Platforms – iPhone/iPad (iOS), Android • App marketplaces – Google Play, Apple’s App Store, Amazon’s Appstore
  • 49. Copyright © 2020 Pearson Education Ltd. All Rights Reserved