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Tapping The Mainline
1. Tapping the Main Line
Designing for learned and evolved responses
Mike Stenhouse / Trampoline Systems / Donotremove
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8. ā To further confound the problem of
understanding motivation, Maslow points
out that motives are not always conscious.
In the average person, he believes, they are
more often unconscious than conscious ā
showing the inļ¬uence on his thinking of
Freudian psychologists who have long
been concerned with the hidden causes of
human behavior.
en.wikipedia.org/wiki/Maslow%27s_hierarchy_of_needs
9. ā
Unfortunately, we quickly ļ¬nd out that
expectations donāt drive how users
interact with our designs. They look
elsewhere, to the visual clues and a well-
designed ļ¬ow, to ensure they have the
delightful experience weāre hoping for.
icanhaz.com/greatexpectations
33. ā
Hereās the cool thing about Twitter. Itās side by
side communication. Hereās a picture of Dan & I
(Ed). Say Dan twitters āhey, Iāve found this
amazing site, go check it out.ā Do I question it?
Do I have defenses up? No. I go straight there.
icanhaz.com/twittertao
41. ā
A close and harmonious relationship in
which the people or groups concerned
understand each other's feelings or ideas
and communicate well.
āRapportā in the dictionary
42.
43.
44. ā
The more Themail conļ¬rmed
theirĀ expectationsāthat is, their mental
model of what theirĀ relationships were like
āthe more they enjoyed using theĀ tool.
alumni.media.mit.edu/~fviegas/projects/themail/study/index.htm
58. ā
Hartmann argued that gratiļ¬cation is
gained from the sheer exercise of one's
functions, as when a child is delighted by
learning to walk or to draw, and Rapaport
identiļ¬ed novelty-seeking as a self-
rewarding activity.
encyclopedia.com/doc/1O87-egopsychology.html
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60.
61. ā The ideal in gameplay, the goal every
developer aims for, is an experience that
keeps players in a āļ¬owā state ā
constantly surļ¬ng the edges of their
abilities without bogging down. [...] The
ļ¬ow comes from constantly discovering
innovative ways to solve these open-
ended problems.
wired.com/gaming/virtualworlds/magazine/15-09/ff_halo
63. ā The assistant professor of cognitive science at
Rensselaer Polytechnic Institute has demonstrated
that the shapes of letters in 100 writing systems
reļ¬ect common ones seen in nature: Take the letter
āAāāit looks like a mountain, he says. And āYā might
remind one of a tree with branches. He also showed
that across different languages most characters take
three strokes to write out. Thatās because, he says,
three is the highest quantity a personās brain can
perceive without resorting to counting.
sciam.com/article.cfm?id=understanding-how-our-bra
64. ā
There is a span of absolute judgement that can
distinguish about seven categories and that there
is a span of attention that will encompass about
six objects at a glance.
musanim.com/miller1956/
66. ā
It seems that by adding more dimensions
and requiring crude, binary, yes-no
judgements on each attribute we can
extend the span of absolute judgement
from seven to at least 150.
musanim.com/miller1956/
67. ā Dunbarās surveys of village and tribe sizes also appeared
to approximate this predicted value, including 150 as the
estimated size of a neolithic farming village; 150 as the
splitting point of Hutterite settlements; 200 as the upper
bound on the number of academics in a disciplineās sub-
specialization; 150 as the basic unit size of professional
armies in Roman antiquity and in modern times since
the 16th century; and notions of appropriate company
size.
en.wikipedia.org/wiki/Dunbar's_number
88. donotremove.co.uk
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The End
89. Inļ¬uence by Robert Cialdini
Sources of Power by Gary Klein
Permission Marketing by Seth Godin
A Theory of Fun by Raph Koster
Mind Hacks by Stafford and Webb
Blink by Malcolm Gladwell
Tricks of the Mind by Derren Brown
Yes! by Goldstein, Martin & Cialdini
Freakonomics by Levitt & Dubner
Paper