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PPT on the world chase tag sports and championship tournament
1.
2. TABLE OF CONTENTS
■ HISTORY
■ ABOUT THE WORLD CHASE TAG
■ RULES
■ terminology
■ WORLDWIDE GROWTH
■ POPULAR TEAMS AND ATHLETES
3. HISTORY
■ It was formed in 2011 by brothers Christian and Damien Devaux, after
a game of Tag between Christian and his son, Orlando, in their back
garden.
■ It was formed in 2011 by brothers Christian and Damien Devaux, after
a game of Tag between Christian and his son, Orlando, in their back
garden.
■ The Devaux Brothers staged extensive test sessions to experiment
with the effect of changing small elements of each Quad design to
measure how it impacted an athlete’s ability to evade a tag.
■ In doing so they were able to develop an ‘EQ’ EVASION QUALITY
calculation (a term coined by Jason Matten) which, by adding or
removing certain elements of any Quad design, could tweak the level
of difficulty.
■ This has enabled them to create multiple Quad designs at a variety of
sizes which can be adapted easily to switch between a professional
competition standard, or to accommodate lesser abilities of amateurs
& children while still delivering an evenly balanced chase.
4. ABOUT THE WORLD CHASE TAG
■ WORLD CHASE TAG IS THE FIRST AND ONLY GLOBAL LEAGUE FOR
COMPETITIVE TAG.
■ The organisation was responsible for creating a standardized
competitive playing arena & set of rules formats which has allowed
athletes from around the world to train & compete in international
competitions. The most recent of these competitions was WCT
USA October 2020, and previous to that, WCT held WCT4 (the World
Championships) in August 2019 in London featuring teams from
Japan, Spain, France, USA and the UK.
■ The slogan for the sport is, 'Keep Chasing and Don't Get Caught'.
5. ABOUT THE WORLD CHASE TAG
■ The competitions have gained enormous interest from around the
globe via social media platforms and WORLD CHASE TAG has
supported the evolution being developed via parkour gyms & clubs in
each region to grow the game.
■ Since 2017, WCT has been working with international partners to
licence the staging of official WCT competitions in countries & regions
around the globe. The goal over the next 12 months is for these
regional events to act as qualifiers which earn the winning teams
automatic entry into the WCT International events.
■ Currently, both male and female athletes compete together in a single
unified league.
6. RULES
■ CHASE TAG: Our terminology to denote the one-on-one format
of competitive tag involving one Chaser and one Evader in a
chase that typically lasts for 20-seconds.
■ CHASE TAG - CHASE-OFF rules:
This is the most popular format and is used at our main events (e.g.
WCT2, WCT3 etc.)
It is a team format that is played by two teams and each team has a
maximum of five athletes.
Each match consists of a pre-determined number of chases (usually 16
chases).
7. RULES
Each chase is twenty seconds long and has one athlete from each team -
one is the Chaser and one is the Evader.
The winning athlete in each chase stays on as the evader and the losing
athlete comes off and is replaced by a teammate who becomes the Chaser
in the next Chase.
A team is awarded one point when their athlete successfully evades their
opponent for the entire duration of the chase (i.e. 20 seconds).
The team with the most points after of the pre-determined number of chases
wins the match.
Tags must be made with the hand (i.e. NOT your foot).
If an athlete steps out of bounds, they lose that chase.
8. Rules
DANGEROUS PLAY IS PROHIBITED.
■ CHASE TAG - TEAM MATCHPLAY rules:
1. There are two athletes in each match. The winner is the first athlete to
accumulate 10 points and he / she must be two points clear of his / her
opponent.
2. The match is played in rounds. Each round consists of two periods where
each athlete takes it in turn to be the tag.
3. Each period lasts for 20-seconds or until the Tag touches the Evader.
4. One point is scored for a successful tag and an additional point is scored
by the athlete who wins the round (i.e. the athlete who scored a successful
tag in the lowest time). Tags must be made with the hand (i.e. NOT your
foot). Tag-Backs and dangerous play are prohibited.
9. RULES
■ CHASE TAG - SINGLES MATCHPLAY rules:
There are two athletes in each match.
The winner is the first athlete to accumulate 10 points and he / she must be
two points clear of his / her opponent.
The match is played in rounds. Each round consists of two periods where
each athlete takes it in turn to be the tag. Each period lasts for 20-seconds or
until the Tag touches the Evader.
One point is scored for a successful tag and an additional point is scored by
the athlete who wins the round (i.e. the athlete who scored a successful tag
in the lowest time).
Tags must be made with the hand (i.e. NOT your foot). Tag-Backs and
dangerous play are prohibited.
10. RULES
■ CHASE TAG - SINGLES SUDDEN DEATH CHASE OFF rules:
There are two athletes in each match.
Matches are divided into Rounds. Each Round has 2x 20 second
Chases where the athletes alternate as Chaser & Evader.
The athlete that Evades for the longest amount of time in the
Round wins the match.
If a Round ends in a draw / tie, a second Round is played until
there is an outright winner. The winner proceeds to the next
round, the loser is eliminated from the competition.
Tags must be made with the hand (i.e. NOT your foot) and
dangerous play are prohibited.
11. RULES
■ CHASE TAG - FLIGHT CLUB - SINGLES WINNER-STAYS-ON rules:
Can be played by any number of athletes from 2 upwards.
The match lasts for a pre-determined period of time or number of
rounds. Each round has one chaser and one evader and lasts for
20-seconds long, or until the Tag touches the Evader.
The winning athlete in each chase stays on as the evader. Athletes
are awarded 0 points for a tag and 1 point for a successful
evasion. The Athlete with the most points after a given period of
time, or number of rounds, wins.
Tags must be made with the hand (i.e. NOT your foot).
Tag-Backs and dangerous play are prohibited.
12. RULES
■ ULTIMATE TAG - MULTIPLAYER rules:
There are four athletes in each match.
Matches consist of 4x 40-second rounds. Each round begins with
a different athlete on Tag.
The athlete with the lowest Accumulated Tag-Time wins. If an
athlete steps out of bounds, they are considered 'Tagged’.
Tags must be made with the hand (i.e. NOT your foot). Tag-Backs
and dangerous play are prohibited.
NOTE: Both male and female athletes currently compete together in
a single unified league.
13. terminology
■ ACCUMULATED TAG-TIME: Our terminology to describe the total
amount of time that an individual athlete spends on Tag during a
game in the Ultimate Tag format.
■ CHASER: Our terminology to describe the athlete that is currently
on Tag.
■ CHASER PLATE: Our terminology to describe the area within which
the Chaser must stand as the game commences.
■ CHASE TAG: Our terminology to denote the one-on-one format of
competitive tag involving one Chaser and one Evader in a chase
that typically lasts for 20-seconds.
■ CHASE TAG TIMING SYSTEM: Our terminology to describe the
apparatus used for timing a game of Chase Tag.
14. terminology
■ CLEAN GAME: Our terminology to describe when a player is not
Tagged for the full duration of a game in the Ultimate Tag format
(i.e. his Accumulated Tag-time remains on zero).
■ CURRENT TAG-TIME: Our terminology to describe the amount of
time that the currently Tagged athlete has been on Tag in the
Ultimate Tag format.
■ EQ (EVASION QUALITY): A phrase coined by Jason Matten that
gives a hypothetical value to a quad or an individual obstacle
within the quad that indicates the amount of protection it provides
to the Evader.
■ EVADER: Our terminology to describe any athlete that is not
currently on Tag.
15. terminology
■ EVADER PLATE: Our terminology to describe the area within which
the Evader(s) must stand as the game commences.
■ FANDICTION: Our fan prediction app that is currently under
development.
■ INSTAGATOR: Our terminology to describe the athlete that starts a
game on Tag, usually in Ultimate Tag (multiplayer).
■ JACKING: Bending over (either forward or backwards) in order to
avoid being tagged.
■ JUKING: Otherwise known as 'Faking' or 'Dummying' - a small
movement created by a player in order to make his / her opponent
move in the opposite direction.
■ TAG-BACK: Our terminology to describe the situation when the
Chaser tags the same Evader that last Tagged him / her.
16. terminology
■ THE QUAD: Our terminology to describe the area within which a
game of Chase Tag or Ultimate Tag takes place.
■ ULTIMATE TAG: Our terminology to denote the multiplayer format
of tag where the “tag” status is transferred between players.
■ WCT: Acronym of World Chase Tag.
17. WORLDWIDE GROWTH
■ WCT have hosted events and meet-ups around the world and
footage of their competitions has received more than 375 million
views online. They have featured on numerous TV networks
including ESPN, BBC, NBC, Fuji TV, NHK and Fox Sports; and their
competitions have been contested by the biggest names in
Parkour, Free running and Ninja Warrior.
18. Popular TEAMS AND ATHLETES
■ STORROR, AND ITS ATHLETES ARE:
BENJ CAVE
TOBY SEGAR
CALLUM POWEL
SACHA POWEL
■ MARRERO GANG, and some of its athletes are:
GREG BALL
JAMES KIRSOP MAINE
DANIEL ILABACA
CHRIS ZARKADOULAS
19. Popular TEAMS AND ATHLETES
■ THE UNTOUCHABLES, AND SOME OF THEIR ATHLETES ARE:
JOSEPH HENDERSON
THIBAULT BAIN
ORLANDO DEVAUX
ALEX STEKLIANNYKOV
■ BLACKLIST, AND SOME OF THEIR ATHLETES ARE:
VALENTINE DUBOIS
AUGUSTIN CIAVALDINI
LEO URBAN
MAHDI HADIM
SEBASTIAN FOUCAN
20. Popular TEAMS AND ATHLETES
■ UGEN, AND SOME OF ITS ATHLETES ARE:
ANDY TOMIN
HAROON HANAFI
RICHARD THOMPSON
DAYNE NEMBHARD
TIM CHAMPION
■ UNITED, AND SOME OF ITS ATHLETES ARE:
LOIC GIORGI
CHARLES POUJADE
CLEMENT DUMAIS
CARYL CORDT-MOLLER
BANYAMINE EL OUAFI
21. Popular TEAMS AND ATHLETES
■ APEX, AND SOME OF ITS ATHLETES ARE:
JASON BERGERON
MICHAEL SLIGER
ROB SCHIHL
OLOF WOOD
■ OLLO, AND SOME OF ITS ATHLETES ARE:
FERNANDO ARCE
EMIC KITSEN
LUKE ANDERSON
BAILEY HARTER
LUKE MIZEL
22. Popular TEAMS AND ATHLETES
■ GNF, AND SOME OF ITS ATHLETES ARE:
DAVIS VASCONCELLOS
SETH RUJIRAVIRIYAPINYO
JAKE MIGLIORATO
SETH WANG
SID MOHOROVICH
■ APK BLUE, AND SOME OF ITS ATHLETES ARE:
TRAVIS GRAVES
AIRIC WOLFF
JOHNNY BROWN
MATTHEW ḄROTHER WACHTMAN
JESSE HARRISON
23. Popular TEAMS AND ATHLETES
■ APK GREY, AND SOME OF ITS ATHLETES ARE:
WENXIN YANG
ASHLEE JOHNSON
ETHAN GUZMAN
MARK BOWLES
FRANK MEJIA
■ TRY HARD COLLECTIVE, AND SOME OF ITS ATHLETES ARE:
CASEY WILSON
CIAN O’MAITIU
ELIJAH MULLER
ROSS ALLEN
DANTE GRAZIOLI
24. Popular TEAMS AND ATHLETES
■ TEAM EMPIRE, AND SOME OF ITS ATHLETES ARE:
JOSE JIMENEZ
STEVEN MOFFATT
KAREEM
JONATHAN GORDON
JOSHUA CISNEROS
■ NO CAP, AND SOME OF ITS ATHLETES ARE:
JOEY ADRIAN
D'ONDRAI JONES
WES PRESTON
MICKAEL FRANKO
JARROD LUTY