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© 2011 The McGraw-Hill Companies, Inc. All rights reserved
Chapter 2: Text
© 2011 The McGraw-Hill Companies, Inc. All rights reserved
Overview
• Importance of text in a multimedia
presentation
• Understanding fonts and typefaces
• Using text elements in a multimedia
presentation
• Computers and text
• Font editing and design tools
• Multimedia and hypertext
© 2011 The McGraw-Hill Companies, Inc. All rights reserved
Importance of Text
in a Multimedia Presentation
• Words and symbols in any form, spoken or
written, are the most common means of
communication.
• Text is a vital element of multimedia menus,
navigation systems, and content.
© 2011 The McGraw-Hill Companies, Inc. All rights reserved
Importance of Text
in a Multimedia Presentation (continued)
• The power of meaning
– Multimedia developers
must use words carefully
and accurately.
© 2011 The McGraw-Hill Companies, Inc. All rights reserved
• Factors affecting legibility of text:
– Size
– Background and foreground colors
– Style
– Leading
Importance of Text
in a Multimedia Presentation (continued)
© 2011 The McGraw-Hill Companies, Inc. All rights reserved
Understanding Fonts and Typefaces
• A typeface is a family of graphic characters,
often with many type sizes and styles.
• A font is a collection of characters of a
single size and style belonging to a
particular typeface family.
© 2011 The McGraw-Hill Companies, Inc. All rights reserved
Understanding Fonts and Typefaces
(continued)
• The study of fonts and typefaces includes
the following:
– Font styles
– Font sizes
– Cases
– Serif versus sans serif
© 2011 The McGraw-Hill Companies, Inc. All rights reserved
• Font styles include:
– Boldface
– Italic
– Underlining
– Outlining
Understanding Fonts and Typefaces
(continued)
© 2011 The McGraw-Hill Companies, Inc. All rights reserved
• Font sizes
– Font size is measured in points.
– Character metrics are the general measurements
applied to individual characters.
– Kerning is the spacing between character pairs.
– Leading is the space between lines.
Understanding Fonts and Typefaces
(continued)
© 2011 The McGraw-Hill Companies, Inc. All rights reserved
• Cases
– A capitalized letter is referred to as uppercase,
while a small letter is referred to as lowercase.
– Placing an uppercase letter in the middle of a
word is referred to as an intercap.
Understanding Fonts and Typefaces
(continued)
© 2011 The McGraw-Hill Companies, Inc. All rights reserved
• Serif versus sans serif
– A serif is the little decoration at the end of a
letter stroke.
– Serif fonts are used for body text.
– Sans serif fonts do not have a serif at the end
of a letter stroke.
– These fonts are used for headlines and bold
statements.
Understanding Fonts and Typefaces
(continued)
© 2011 The McGraw-Hill Companies, Inc. All rights reserved
Using Text Elements
in a Multimedia Presentation
• The text elements used in multimedia are:
– Menus for navigation
– Interactive buttons
– Fields for reading
– HTML documents
– Symbols and icons
© 2011 The McGraw-Hill Companies, Inc. All rights reserved
• Choosing text fonts
– Consider legibility and readability.
– Avoid too many faces.
– Use color purposefully.
Using Text Elements
in a Multimedia Presentation (continued)
© 2011 The McGraw-Hill Companies, Inc. All rights reserved
• Choosing text fonts
– Use anti-aliased text.
– Use drop caps and initial
caps for accent.
– Minimize centered text.
– Use white space.
– Use animated text to
grab attention.
Using Text Elements
in a Multimedia Presentation (continued)
© 2011 The McGraw-Hill Companies, Inc. All rights reserved
• Symbols and icons
– Symbols are concentrated text in the form
of stand-alone graphic constructs.
– They are used to convey meaningful messages.
Using Text Elements
in a Multimedia Presentation (continued)
© 2011 The McGraw-Hill Companies, Inc. All rights reserved
• Symbols and icons
– Symbols used to convey human emotions
are called emoticons.
– Icons are symbolic representations
of objects and processes.
Using Text Elements
in a Multimedia Presentation (continued)
© 2011 The McGraw-Hill Companies, Inc. All rights reserved
• Menus for navigation
– A user navigates through content using
a menu.
– A simple menu consists of a text list of topics.
Using Text Elements
in a Multimedia Presentation (continued)
© 2011 The McGraw-Hill Companies, Inc. All rights reserved
• Interactive buttons
– A button is a clickable object that executes a
command when activated.
– Users can create their own buttons from bitmaps
and graphics.
– The design and labeling of the buttons should be
treated as an industrial art project.
Using Text Elements
in a Multimedia Presentation (continued)
© 2011 The McGraw-Hill Companies, Inc. All rights reserved
• Fields for reading
– Reading a hard copy is easier and faster than
reading from the computer screen.
– A document can be printed in one of two
orientations: portrait or landscape.
Using Text Elements
in a Multimedia Presentation (continued)
© 2011 The McGraw-Hill Companies, Inc. All rights reserved
• Fields for reading (continued)
– The taller-than-wide orientation used for printing
documents is called portrait.
– The wider-than-tall orientation that is normal to
monitors is called landscape.
Using Text Elements
in a Multimedia Presentation (continued)
© 2011 The McGraw-Hill Companies, Inc. All rights reserved
• HTML documents
– HTML stands for Hypertext Markup Language.
– HTML documents are marked using tags.
Using Text Elements
in a Multimedia Presentation (continued)
© 2011 The McGraw-Hill Companies, Inc. All rights reserved
• HTML documents (continued)
– An advanced form of HTML is DHTML.
– DHTML stands for Dynamic Hypertext Markup
Language.
– DHTML uses Cascading Style Sheets (CSS).
Using Text Elements
in a Multimedia Presentation (continued)
© 2011 The McGraw-Hill Companies, Inc. All rights reserved
• Some of the commonly used tags are:
– The <B> tag for making text boldfaced
– The <OL> tag for creating an ordered list
– The <IMG> tag for inserting images
Using Text Elements
in a Multimedia Presentation (continued)
© 2011 The McGraw-Hill Companies, Inc. All rights reserved
Computers and Text
• The font wars
• Character sets
© 2011 The McGraw-Hill Companies, Inc. All rights reserved
Computers and Text (continued)
• The font wars
– PostScript
– TrueType
– OpenType
PostScript, TrueType, and OpenType outline
fonts allow text to be drawn at any size
without jaggies. Anti-aliasing text and
graphics creates “smooth” boundaries
between colors.
© 2011 The McGraw-Hill Companies, Inc. All rights reserved
• PostScript
– PostScript is a method of describing an image
in terms of mathematical constructs.
– PostScript characters are scalable and can be
drawn much faster.
– The two types of PostScript fonts are Type 3
and Type 1.
Computers and Text (continued)
© 2011 The McGraw-Hill Companies, Inc. All rights reserved
• TrueType
– Apple and Microsoft developed the TrueType
methodology.
– TrueType is a system of scalable outline fonts
and can draw characters at low resolution.
Computers and Text (continued)
© 2011 The McGraw-Hill Companies, Inc. All rights reserved
• OpenType
– Adobe and Microsoft developed OpenType, now the
international standard.
– It incorporates the best features of PostScript and
TrueType.
Computers and Text (continued)
© 2011 The McGraw-Hill Companies, Inc. All rights reserved
• Character sets
– The American Standard Code for Information
Interchange (ASCII) is a 7-bit coding system.
– The extended character set is commonly filled
with ANSI standard characters.
– The ISO-Latin-1 character set is used while
programming the text of HTML pages.
Computers and Text (continued)
© 2011 The McGraw-Hill Companies, Inc. All rights reserved
• Character sets (continued)
– Unicode is a 16-bit architecture for multilingual text
and character encoding.
– The shared symbols of each character set are
unified into collections of symbols called scripts.
Computers and Text (continued)
© 2011 The McGraw-Hill Companies, Inc. All rights reserved
• Mapping across platforms
– Fonts and characters are not cross-platform
compatible.
– They must be mapped to the other machine using
font substitution.
Computers and Text (continued)
© 2011 The McGraw-Hill Companies, Inc. All rights reserved
Font Editing and Design Tools
• FontLab, Ltd.
• Creating attractive texts
© 2011 The McGraw-Hill Companies, Inc. All rights reserved
Font Editing and Design Tools
(continued)
• Fontographer
– Fontographer is a specialized graphics editor.
– It is compatible with both Macintosh and Windows
platforms.
– It can be used to develop PostScript, TrueType, and
OpenType fonts.
– It can also modify existing typefaces and
incorporate PostScript artwork.
© 2011 The McGraw-Hill Companies, Inc. All rights reserved
Multimedia and Hypertext
• Multimedia
• Hypertext systems
• Using hypertext systems
• Searching for words
• Hypermedia structures
• Hypertext tools
© 2011 The McGraw-Hill Companies, Inc. All rights reserved
Multimedia and Hypertext
(continued)
• Multimedia
– Multimedia is defined as the combination of text,
graphics, and audio elements into a single
presentation.
– When the user assumes control over the
presentation, it is called interactive multimedia.
– Interactive multimedia becomes hypermedia when
a structure of linked elements is provided to the
user for navigation and interaction.
© 2011 The McGraw-Hill Companies, Inc. All rights reserved
• Hypertext systems
– Hypertext is defined as the organized cross-linking
of words, images, and other Web elements.
– A system in which words are keyed or indexed to
other words is referred to as a hypertext system.
– A hypertext system enables the user to navigate
through text in a non-linear way.
Multimedia and Hypertext
(continued)
© 2011 The McGraw-Hill Companies, Inc. All rights reserved
• Using hypertext systems
– Information management and hypertext programs
present electronic text, images, and other elements
in a database fashion.
– Software robots visit web pages and index entire
web sites.
Multimedia and Hypertext
(continued)
© 2011 The McGraw-Hill Companies, Inc. All rights reserved
• Using hypertext systems (continued)
– Hypertext databases make use of proprietary
indexing systems.
– Server-based hypertext and database engines are
widely available.
Multimedia and Hypertext
(continued)
© 2011 The McGraw-Hill Companies, Inc. All rights reserved
• Typical methods for word searching in
hypermedia systems are:
– Categorical search
– Word relationship
– Adjacency
– Alternates
– Association
Multimedia and Hypertext
(continued)
© 2011 The McGraw-Hill Companies, Inc. All rights reserved
• Typical methods for word searching in
hypermedia systems are (continued):
– Negation
– Truncation
– Intermediate words
– Frequency
Multimedia and Hypertext
(continued)
© 2011 The McGraw-Hill Companies, Inc. All rights reserved
• Hypermedia structures
– Links
– Nodes
– Anchors
– Navigating hypermedia structures
Multimedia and Hypertext
(continued)
© 2011 The McGraw-Hill Companies, Inc. All rights reserved
• Links
– Links are connections between conceptual
elements.
– Links are the navigation pathways and menus.
Multimedia and Hypertext
(continued)
© 2011 The McGraw-Hill Companies, Inc. All rights reserved
• Nodes
– Nodes are accessible topics, documents, messages,
and content elements.
– Nodes and links form the backbone of a knowledge
access system.
Multimedia and Hypertext
(continued)
© 2011 The McGraw-Hill Companies, Inc. All rights reserved
• Anchors
– An anchor is defined as the reference from one
document to another document, image, sound,
or file on the Web.
– The source node linked to the anchor is referred
to as a link anchor.
– The destination node linked to the anchor
is referred to as a link end.
Multimedia and Hypertext
(continued)
© 2011 The McGraw-Hill Companies, Inc. All rights reserved
• Navigating hypermedia structures
– The simplest way to navigate hypermedia
structures is via buttons.
– Location markers must be provided to make
navigation user-friendly.
Multimedia and Hypertext
(continued)
© 2011 The McGraw-Hill Companies, Inc. All rights reserved
• Two functions common to most hypermedia
text management systems are building
(authoring) and reading.
Multimedia and Hypertext
(continued)
© 2011 The McGraw-Hill Companies, Inc. All rights reserved
• The functions of a builder are:
– Creating links
– Identifying nodes
– Generating an index of words
Multimedia and Hypertext
(continued)
© 2011 The McGraw-Hill Companies, Inc. All rights reserved
• Hypertext systems are used for:
– Electronic publishing and reference works
– Technical documentation
– Educational courseware
– Interactive kiosks
– Electronic catalogs
Multimedia and Hypertext
(continued)
© 2011 The McGraw-Hill Companies, Inc. All rights reserved
Summary
• Text is one of the most important
elements of multimedia.
• The standard document format used
for web pages is called HTML.
• Dynamic HTML uses Cascading Style Sheets
(CSS) for greater control over design.
© 2011 The McGraw-Hill Companies, Inc. All rights reserved
Summary (continued)
• Multimedia is the combination of text
graphics, and audio elements into
a single presentation.
• A hypertext system enables the user to
navigate through text in a non-linear way.

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Multimedia system and designs ch2-text.pdf

  • 1. © 2011 The McGraw-Hill Companies, Inc. All rights reserved Chapter 2: Text
  • 2. © 2011 The McGraw-Hill Companies, Inc. All rights reserved Overview • Importance of text in a multimedia presentation • Understanding fonts and typefaces • Using text elements in a multimedia presentation • Computers and text • Font editing and design tools • Multimedia and hypertext
  • 3. © 2011 The McGraw-Hill Companies, Inc. All rights reserved Importance of Text in a Multimedia Presentation • Words and symbols in any form, spoken or written, are the most common means of communication. • Text is a vital element of multimedia menus, navigation systems, and content.
  • 4. © 2011 The McGraw-Hill Companies, Inc. All rights reserved Importance of Text in a Multimedia Presentation (continued) • The power of meaning – Multimedia developers must use words carefully and accurately.
  • 5. © 2011 The McGraw-Hill Companies, Inc. All rights reserved • Factors affecting legibility of text: – Size – Background and foreground colors – Style – Leading Importance of Text in a Multimedia Presentation (continued)
  • 6. © 2011 The McGraw-Hill Companies, Inc. All rights reserved Understanding Fonts and Typefaces • A typeface is a family of graphic characters, often with many type sizes and styles. • A font is a collection of characters of a single size and style belonging to a particular typeface family.
  • 7. © 2011 The McGraw-Hill Companies, Inc. All rights reserved Understanding Fonts and Typefaces (continued) • The study of fonts and typefaces includes the following: – Font styles – Font sizes – Cases – Serif versus sans serif
  • 8. © 2011 The McGraw-Hill Companies, Inc. All rights reserved • Font styles include: – Boldface – Italic – Underlining – Outlining Understanding Fonts and Typefaces (continued)
  • 9. © 2011 The McGraw-Hill Companies, Inc. All rights reserved • Font sizes – Font size is measured in points. – Character metrics are the general measurements applied to individual characters. – Kerning is the spacing between character pairs. – Leading is the space between lines. Understanding Fonts and Typefaces (continued)
  • 10. © 2011 The McGraw-Hill Companies, Inc. All rights reserved • Cases – A capitalized letter is referred to as uppercase, while a small letter is referred to as lowercase. – Placing an uppercase letter in the middle of a word is referred to as an intercap. Understanding Fonts and Typefaces (continued)
  • 11. © 2011 The McGraw-Hill Companies, Inc. All rights reserved • Serif versus sans serif – A serif is the little decoration at the end of a letter stroke. – Serif fonts are used for body text. – Sans serif fonts do not have a serif at the end of a letter stroke. – These fonts are used for headlines and bold statements. Understanding Fonts and Typefaces (continued)
  • 12. © 2011 The McGraw-Hill Companies, Inc. All rights reserved Using Text Elements in a Multimedia Presentation • The text elements used in multimedia are: – Menus for navigation – Interactive buttons – Fields for reading – HTML documents – Symbols and icons
  • 13. © 2011 The McGraw-Hill Companies, Inc. All rights reserved • Choosing text fonts – Consider legibility and readability. – Avoid too many faces. – Use color purposefully. Using Text Elements in a Multimedia Presentation (continued)
  • 14. © 2011 The McGraw-Hill Companies, Inc. All rights reserved • Choosing text fonts – Use anti-aliased text. – Use drop caps and initial caps for accent. – Minimize centered text. – Use white space. – Use animated text to grab attention. Using Text Elements in a Multimedia Presentation (continued)
  • 15. © 2011 The McGraw-Hill Companies, Inc. All rights reserved • Symbols and icons – Symbols are concentrated text in the form of stand-alone graphic constructs. – They are used to convey meaningful messages. Using Text Elements in a Multimedia Presentation (continued)
  • 16. © 2011 The McGraw-Hill Companies, Inc. All rights reserved • Symbols and icons – Symbols used to convey human emotions are called emoticons. – Icons are symbolic representations of objects and processes. Using Text Elements in a Multimedia Presentation (continued)
  • 17. © 2011 The McGraw-Hill Companies, Inc. All rights reserved • Menus for navigation – A user navigates through content using a menu. – A simple menu consists of a text list of topics. Using Text Elements in a Multimedia Presentation (continued)
  • 18. © 2011 The McGraw-Hill Companies, Inc. All rights reserved • Interactive buttons – A button is a clickable object that executes a command when activated. – Users can create their own buttons from bitmaps and graphics. – The design and labeling of the buttons should be treated as an industrial art project. Using Text Elements in a Multimedia Presentation (continued)
  • 19. © 2011 The McGraw-Hill Companies, Inc. All rights reserved • Fields for reading – Reading a hard copy is easier and faster than reading from the computer screen. – A document can be printed in one of two orientations: portrait or landscape. Using Text Elements in a Multimedia Presentation (continued)
  • 20. © 2011 The McGraw-Hill Companies, Inc. All rights reserved • Fields for reading (continued) – The taller-than-wide orientation used for printing documents is called portrait. – The wider-than-tall orientation that is normal to monitors is called landscape. Using Text Elements in a Multimedia Presentation (continued)
  • 21. © 2011 The McGraw-Hill Companies, Inc. All rights reserved • HTML documents – HTML stands for Hypertext Markup Language. – HTML documents are marked using tags. Using Text Elements in a Multimedia Presentation (continued)
  • 22. © 2011 The McGraw-Hill Companies, Inc. All rights reserved • HTML documents (continued) – An advanced form of HTML is DHTML. – DHTML stands for Dynamic Hypertext Markup Language. – DHTML uses Cascading Style Sheets (CSS). Using Text Elements in a Multimedia Presentation (continued)
  • 23. © 2011 The McGraw-Hill Companies, Inc. All rights reserved • Some of the commonly used tags are: – The <B> tag for making text boldfaced – The <OL> tag for creating an ordered list – The <IMG> tag for inserting images Using Text Elements in a Multimedia Presentation (continued)
  • 24. © 2011 The McGraw-Hill Companies, Inc. All rights reserved Computers and Text • The font wars • Character sets
  • 25. © 2011 The McGraw-Hill Companies, Inc. All rights reserved Computers and Text (continued) • The font wars – PostScript – TrueType – OpenType PostScript, TrueType, and OpenType outline fonts allow text to be drawn at any size without jaggies. Anti-aliasing text and graphics creates “smooth” boundaries between colors.
  • 26. © 2011 The McGraw-Hill Companies, Inc. All rights reserved • PostScript – PostScript is a method of describing an image in terms of mathematical constructs. – PostScript characters are scalable and can be drawn much faster. – The two types of PostScript fonts are Type 3 and Type 1. Computers and Text (continued)
  • 27. © 2011 The McGraw-Hill Companies, Inc. All rights reserved • TrueType – Apple and Microsoft developed the TrueType methodology. – TrueType is a system of scalable outline fonts and can draw characters at low resolution. Computers and Text (continued)
  • 28. © 2011 The McGraw-Hill Companies, Inc. All rights reserved • OpenType – Adobe and Microsoft developed OpenType, now the international standard. – It incorporates the best features of PostScript and TrueType. Computers and Text (continued)
  • 29. © 2011 The McGraw-Hill Companies, Inc. All rights reserved • Character sets – The American Standard Code for Information Interchange (ASCII) is a 7-bit coding system. – The extended character set is commonly filled with ANSI standard characters. – The ISO-Latin-1 character set is used while programming the text of HTML pages. Computers and Text (continued)
  • 30. © 2011 The McGraw-Hill Companies, Inc. All rights reserved • Character sets (continued) – Unicode is a 16-bit architecture for multilingual text and character encoding. – The shared symbols of each character set are unified into collections of symbols called scripts. Computers and Text (continued)
  • 31. © 2011 The McGraw-Hill Companies, Inc. All rights reserved • Mapping across platforms – Fonts and characters are not cross-platform compatible. – They must be mapped to the other machine using font substitution. Computers and Text (continued)
  • 32. © 2011 The McGraw-Hill Companies, Inc. All rights reserved Font Editing and Design Tools • FontLab, Ltd. • Creating attractive texts
  • 33. © 2011 The McGraw-Hill Companies, Inc. All rights reserved Font Editing and Design Tools (continued) • Fontographer – Fontographer is a specialized graphics editor. – It is compatible with both Macintosh and Windows platforms. – It can be used to develop PostScript, TrueType, and OpenType fonts. – It can also modify existing typefaces and incorporate PostScript artwork.
  • 34. © 2011 The McGraw-Hill Companies, Inc. All rights reserved Multimedia and Hypertext • Multimedia • Hypertext systems • Using hypertext systems • Searching for words • Hypermedia structures • Hypertext tools
  • 35. © 2011 The McGraw-Hill Companies, Inc. All rights reserved Multimedia and Hypertext (continued) • Multimedia – Multimedia is defined as the combination of text, graphics, and audio elements into a single presentation. – When the user assumes control over the presentation, it is called interactive multimedia. – Interactive multimedia becomes hypermedia when a structure of linked elements is provided to the user for navigation and interaction.
  • 36. © 2011 The McGraw-Hill Companies, Inc. All rights reserved • Hypertext systems – Hypertext is defined as the organized cross-linking of words, images, and other Web elements. – A system in which words are keyed or indexed to other words is referred to as a hypertext system. – A hypertext system enables the user to navigate through text in a non-linear way. Multimedia and Hypertext (continued)
  • 37. © 2011 The McGraw-Hill Companies, Inc. All rights reserved • Using hypertext systems – Information management and hypertext programs present electronic text, images, and other elements in a database fashion. – Software robots visit web pages and index entire web sites. Multimedia and Hypertext (continued)
  • 38. © 2011 The McGraw-Hill Companies, Inc. All rights reserved • Using hypertext systems (continued) – Hypertext databases make use of proprietary indexing systems. – Server-based hypertext and database engines are widely available. Multimedia and Hypertext (continued)
  • 39. © 2011 The McGraw-Hill Companies, Inc. All rights reserved • Typical methods for word searching in hypermedia systems are: – Categorical search – Word relationship – Adjacency – Alternates – Association Multimedia and Hypertext (continued)
  • 40. © 2011 The McGraw-Hill Companies, Inc. All rights reserved • Typical methods for word searching in hypermedia systems are (continued): – Negation – Truncation – Intermediate words – Frequency Multimedia and Hypertext (continued)
  • 41. © 2011 The McGraw-Hill Companies, Inc. All rights reserved • Hypermedia structures – Links – Nodes – Anchors – Navigating hypermedia structures Multimedia and Hypertext (continued)
  • 42. © 2011 The McGraw-Hill Companies, Inc. All rights reserved • Links – Links are connections between conceptual elements. – Links are the navigation pathways and menus. Multimedia and Hypertext (continued)
  • 43. © 2011 The McGraw-Hill Companies, Inc. All rights reserved • Nodes – Nodes are accessible topics, documents, messages, and content elements. – Nodes and links form the backbone of a knowledge access system. Multimedia and Hypertext (continued)
  • 44. © 2011 The McGraw-Hill Companies, Inc. All rights reserved • Anchors – An anchor is defined as the reference from one document to another document, image, sound, or file on the Web. – The source node linked to the anchor is referred to as a link anchor. – The destination node linked to the anchor is referred to as a link end. Multimedia and Hypertext (continued)
  • 45. © 2011 The McGraw-Hill Companies, Inc. All rights reserved • Navigating hypermedia structures – The simplest way to navigate hypermedia structures is via buttons. – Location markers must be provided to make navigation user-friendly. Multimedia and Hypertext (continued)
  • 46. © 2011 The McGraw-Hill Companies, Inc. All rights reserved • Two functions common to most hypermedia text management systems are building (authoring) and reading. Multimedia and Hypertext (continued)
  • 47. © 2011 The McGraw-Hill Companies, Inc. All rights reserved • The functions of a builder are: – Creating links – Identifying nodes – Generating an index of words Multimedia and Hypertext (continued)
  • 48. © 2011 The McGraw-Hill Companies, Inc. All rights reserved • Hypertext systems are used for: – Electronic publishing and reference works – Technical documentation – Educational courseware – Interactive kiosks – Electronic catalogs Multimedia and Hypertext (continued)
  • 49. © 2011 The McGraw-Hill Companies, Inc. All rights reserved Summary • Text is one of the most important elements of multimedia. • The standard document format used for web pages is called HTML. • Dynamic HTML uses Cascading Style Sheets (CSS) for greater control over design.
  • 50. © 2011 The McGraw-Hill Companies, Inc. All rights reserved Summary (continued) • Multimedia is the combination of text graphics, and audio elements into a single presentation. • A hypertext system enables the user to navigate through text in a non-linear way.