SlideShare a Scribd company logo
1 of 36
www.MERGEVR.com
Using MERGE in Your School
Developing 21st Century Learning Skills
2
● Based in San Antonio, Texas MERGE provides augmented reality (AR) and virtual reality
(VR) products that have enjoyed enthusiastic adoption by educators. Examples include
TCEA 2019 Best of Show, ISTE 2019 Best of Show, AASL Best Teaching App of 2019,
and our educator group is the most active on Facebook.
● The MERGE EDU software platform provides powerful AR/VR learning and creation
capability to develop 21st Century Learning skills and enable experiential learning.
● MERGE Cubes are soft foam mixed reality school supplies that allow students to hold
virtual objects in their hand when used with the MERGE EDU Platform.
● MERGE Headsets are soft-foam, smartphone powered AR/VR headsets designed to work
with both the MERGE EDU Platform and on a standalone basis for checkout and use in
the classroom and for students to use at home.
Company Overview
Interest > Engagement > Achievement
3
4
Making the Connection:
Interest > Engagement > Achievement
According to research by the National Center for STEM Elementary
Education:
“Research shows that a negative interest in
science begins in elementary schools where
about 33% of girls and boys in fourth grade
express negative attitudes. By eighth grade,
almost 50% express negative attitudes.”
5
Making the Connection:
Interest > Engagement > Achievement
Paradox: How can we build 21st
Century Learning skills if we’re not using
21st Century instruction techniques?
21st Century Instruction
6
7
What it Looks Like:
Inspiring Interest & Engagement in STEM
3rd grade class near
Tulsa, Oklahoma learning
science in augmented
reality for the first time.
8
What it Looks Like:
Critical Thinking & Collaboration
See how Gabe Haydu does it
9
What it Looks Like:
Teaching & Presenting in Augmented Reality
Teaching with MERGE
10
See Hundreds of Teachers Ideas in Twitter Moments
11
MERGE Enables 21st Century Learning
21st Century Skill What Students Can Do with MERGE Learning Outcomes Real-life Examples
Critical-thinking
(Classroom, Lab)
● Visualize complex problems from a
new perspective (AR)
● Simulate different outcome scenarios in
AR
● Accelerate problem solving
● Develop multiple solutions to a
problem by simulating cause/effect to
obtain the best outcome
Visualizing cellular
biology
Visualizing math
Creativity
(Makerspace, Lab)
● Preview 3D print designs in AR
● Design in 3D and convert creations into
virtual objects you can hold
● Scan objects and create virtual exhibits
(Photogrammetry)
● Inspire interest in design & coding
● Visualize and create in a new
medium (AR)
● Exposure to new technology for
future-ready job skills
3D print preview
Design in AR
Photogrammetry in AR
Create virtual art exhibits
Collaboration
(Classroom, Lab)
● Experience/visualize concepts and
discuss individual perspectives
● Work in teams to observe, experience,
and solve problems
● Deepen subject understanding
● Inspire sharing of individual
perspectives
● Encourage teamwork
Visualizing math in small
groups
Visualize grammar
Communication
(Classroom, Library)
● Re-enact events or literature in AR
● Share feelings & emotions in AR
● Develop visual communications
● Enhance personal expression
● Engage students of all abilities
Create virtual story
narratives
SEL in AR
12
Experiential Learning:
Bring Lesson Plans to Life
MERGE EDU Explorer app
13
Experiential Learning:
Critical Thinking & Inquiry
MERGE EDU Explorer app and MERGE Cube
14
Experiential Learning:
Collaboration & Communication
MERGE EDU Explorer app and MERGE Cube
15
Life Science:
Virtual Dissection & Animal Studies
MERGE EDU Explorer app and MERGE Cube
16
Chemistry & Biology:
Visualizing Molecular Models
Learn how from Washington College
17
Math:
Calculations & Spatial Reasoning
Learn How with Gabe Haydu
18
Library:
Book Reports in Augmented Reality
See how Kathleen does it See how Mike & Nate do it
19
Library:
Beyond Picture Books & Online Media
Create AR assignments to engage
students after reading:
1. Hold places and objects in literary works
on Cube and share observations
2. Present characters, settings, themes in
AR book reports or presentations
3. Create short stories or recreate literary
works in AR for discussion
4. Learn to use AR objects and VR
experiences as an inquiry/research
medium to reveal new insights
20
ELA & Library:
Create AR Stories
Learn how with Shannon McClintock-Miller
21
ELA & Library:
Visualize Grammar & Analyze Literature
See how Omnia Elsayed does it See how Omnia Elsayed does it
22
Art & Design:
3D Design & Virtual Sculpture Exhibit
Learn how from Washington College
23
Humanities:
Photogrammetry & Virtual Collections
Learn how with John Zingale
24
Humanities:
Exploring Ancient Egyptian History
Watch it here.
25
Humanities:
View Virtual Artifacts
26
3D Printing:
Print Preview in Augmented Reality
27
3D Printing:
Print Preview in Augmented Reality
Learn how with Michael Fricano Learn How with Gabe Haydu
28
Coding:
Creating for Augmented Reality
CoSpaces Edu Professional License with MERGE Cube add-on
29
Special Needs & SEL:
Communication & Language Development
Learn How Morgan’s Wonderland Does It
What You’ll Need
30
31
MERGE Cube: AR Learning Tool
WHAT IT DOES
● Allows you to hold virtual objects in the palm
of your hand using a mobile device.
WHY IT’S AWESOME IN SCHOOLS
● Enables creation and learning in AR
● Easy to use in class or at home
● Works with iOS, Android, and Windows 10
● MERGE EDU software subscription provides
AR creation tools and hundreds of hours of
standards-aligned STEM content
WHAT IT DOES
● Allows you to experience VR and AR learning and
discovery using your own smartphone (BYOD).
WHY IT’S AWESOME IN SCHOOLS
● Soft-foam design for comfort
● Antimicrobial + removable head straps for hygienic use
● Adjustable lenses to fit virtually any face
● Dual input buttons for better VR interaction
● Enables “hands free” use of MERGE Cube
● Hundreds of kid-safe VR experiences: MINIVERSE.io
32
MERGE AR/VR HEADSET
33
MERGE EDU: Explorer app
How it Works
(1) Subscribe to the MERGE EDU platform
(2) Download the Explorer app to your
smartphone, iPad or Windows 10 device
(3) Select and launch your desired learning topic
(4) Interact with AR content by clicking on it and
pointing your mobile device at the MERGE
Cube to watch it transform
(5) Interact with VR content by clicking on it,
inserting your mobile phone into the MERGE
Headset, and using the dual input buttons
Amazing Things You Can Do
1. Place virtual objects in the real-world for up-close
analysis
2. Observe scientific phenomena in AR and VR
3. Examine and compare STEM objects and
systems in virtual cross-sections
4. Perform a virtual frog dissection
What it Does
Develops 21st Century
Learning Skills by
enabling experiential
STEM learning in AR and
VR. Hundreds of
standards aligned content
experiences.
34
MERGE EDU: Object Viewer app
How it Works
(1) Subscribe to the MERGE EDU platform
(2) Download the Object Viewer to your
smartphone, iPad or Windows 10 device
(3) Import 3D object files to convert to virtual
objects you can hold on the MERGE Cube
(4) Point your mobile device at the MERGE
Cube and click on your virtual object file in
Object Viewer to launch it
(5) Watch the MERGE Cube transform
Amazing Things You Can Do
1. Design with apps such as Paint 3D or SketchFab and
convert the creations into virtual objects you can hold
2. Code in Tinkercad and convert the 3D models into virtual
objects you can hold prior to 3D printing
3. Import 3D models from third party libraries such as Google
Poly and convert them into virtual objects for learning
4. Scan objects to create virtual collections or virtual
exhibits.
5. Design objects and create virtual exhibits
What it Does
Allows you to convert 3D
models into virtual objects
you can hold and place in
the real world. Create and
share object collections.
35
Pick the Solution that Fits Your Needs
MERGE Solution What You Can Do Perfect For ..
Class Pack
(25 MERGE EDU student
licenses + 25 MERGE Cubes)
Transform STEM learning and enable AR creation in a
single classroom.
● K-12 school pilot
● Homeschool groups
Lab/Library Pack
(MERGE EDU software site
license restricted to 30
concurrent users + 30 MERGE
Cubes)
Transform STEM learning and enable AR creation in
libraries, labs, and Makerspaces where large numbers
of students require periodic use (eg. weekly).
● Libraries
● Labs
● Makerspace
● Traveling STEM
exhibits/camps
School Pack
(MERGE EDU software site
license + 300 MERGE Cubes)
Transform STEM learning and enable AR creation daily
at school sites where all students need simultaneous
access and use.
● Entire schools
● Public libraries
36
Getting Started
Email: EDUSales@mergevr.com
Website: www.mergevr.com
Free Trial: www.trymerge.com

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Merge Cube.pptx

  • 1. www.MERGEVR.com Using MERGE in Your School Developing 21st Century Learning Skills
  • 2. 2 ● Based in San Antonio, Texas MERGE provides augmented reality (AR) and virtual reality (VR) products that have enjoyed enthusiastic adoption by educators. Examples include TCEA 2019 Best of Show, ISTE 2019 Best of Show, AASL Best Teaching App of 2019, and our educator group is the most active on Facebook. ● The MERGE EDU software platform provides powerful AR/VR learning and creation capability to develop 21st Century Learning skills and enable experiential learning. ● MERGE Cubes are soft foam mixed reality school supplies that allow students to hold virtual objects in their hand when used with the MERGE EDU Platform. ● MERGE Headsets are soft-foam, smartphone powered AR/VR headsets designed to work with both the MERGE EDU Platform and on a standalone basis for checkout and use in the classroom and for students to use at home. Company Overview
  • 3. Interest > Engagement > Achievement 3
  • 4. 4 Making the Connection: Interest > Engagement > Achievement According to research by the National Center for STEM Elementary Education: “Research shows that a negative interest in science begins in elementary schools where about 33% of girls and boys in fourth grade express negative attitudes. By eighth grade, almost 50% express negative attitudes.”
  • 5. 5 Making the Connection: Interest > Engagement > Achievement Paradox: How can we build 21st Century Learning skills if we’re not using 21st Century instruction techniques?
  • 7. 7 What it Looks Like: Inspiring Interest & Engagement in STEM 3rd grade class near Tulsa, Oklahoma learning science in augmented reality for the first time.
  • 8. 8 What it Looks Like: Critical Thinking & Collaboration See how Gabe Haydu does it
  • 9. 9 What it Looks Like: Teaching & Presenting in Augmented Reality
  • 10. Teaching with MERGE 10 See Hundreds of Teachers Ideas in Twitter Moments
  • 11. 11 MERGE Enables 21st Century Learning 21st Century Skill What Students Can Do with MERGE Learning Outcomes Real-life Examples Critical-thinking (Classroom, Lab) ● Visualize complex problems from a new perspective (AR) ● Simulate different outcome scenarios in AR ● Accelerate problem solving ● Develop multiple solutions to a problem by simulating cause/effect to obtain the best outcome Visualizing cellular biology Visualizing math Creativity (Makerspace, Lab) ● Preview 3D print designs in AR ● Design in 3D and convert creations into virtual objects you can hold ● Scan objects and create virtual exhibits (Photogrammetry) ● Inspire interest in design & coding ● Visualize and create in a new medium (AR) ● Exposure to new technology for future-ready job skills 3D print preview Design in AR Photogrammetry in AR Create virtual art exhibits Collaboration (Classroom, Lab) ● Experience/visualize concepts and discuss individual perspectives ● Work in teams to observe, experience, and solve problems ● Deepen subject understanding ● Inspire sharing of individual perspectives ● Encourage teamwork Visualizing math in small groups Visualize grammar Communication (Classroom, Library) ● Re-enact events or literature in AR ● Share feelings & emotions in AR ● Develop visual communications ● Enhance personal expression ● Engage students of all abilities Create virtual story narratives SEL in AR
  • 12. 12 Experiential Learning: Bring Lesson Plans to Life MERGE EDU Explorer app
  • 13. 13 Experiential Learning: Critical Thinking & Inquiry MERGE EDU Explorer app and MERGE Cube
  • 14. 14 Experiential Learning: Collaboration & Communication MERGE EDU Explorer app and MERGE Cube
  • 15. 15 Life Science: Virtual Dissection & Animal Studies MERGE EDU Explorer app and MERGE Cube
  • 16. 16 Chemistry & Biology: Visualizing Molecular Models Learn how from Washington College
  • 17. 17 Math: Calculations & Spatial Reasoning Learn How with Gabe Haydu
  • 18. 18 Library: Book Reports in Augmented Reality See how Kathleen does it See how Mike & Nate do it
  • 19. 19 Library: Beyond Picture Books & Online Media Create AR assignments to engage students after reading: 1. Hold places and objects in literary works on Cube and share observations 2. Present characters, settings, themes in AR book reports or presentations 3. Create short stories or recreate literary works in AR for discussion 4. Learn to use AR objects and VR experiences as an inquiry/research medium to reveal new insights
  • 20. 20 ELA & Library: Create AR Stories Learn how with Shannon McClintock-Miller
  • 21. 21 ELA & Library: Visualize Grammar & Analyze Literature See how Omnia Elsayed does it See how Omnia Elsayed does it
  • 22. 22 Art & Design: 3D Design & Virtual Sculpture Exhibit Learn how from Washington College
  • 23. 23 Humanities: Photogrammetry & Virtual Collections Learn how with John Zingale
  • 26. 26 3D Printing: Print Preview in Augmented Reality
  • 27. 27 3D Printing: Print Preview in Augmented Reality Learn how with Michael Fricano Learn How with Gabe Haydu
  • 28. 28 Coding: Creating for Augmented Reality CoSpaces Edu Professional License with MERGE Cube add-on
  • 29. 29 Special Needs & SEL: Communication & Language Development Learn How Morgan’s Wonderland Does It
  • 31. 31 MERGE Cube: AR Learning Tool WHAT IT DOES ● Allows you to hold virtual objects in the palm of your hand using a mobile device. WHY IT’S AWESOME IN SCHOOLS ● Enables creation and learning in AR ● Easy to use in class or at home ● Works with iOS, Android, and Windows 10 ● MERGE EDU software subscription provides AR creation tools and hundreds of hours of standards-aligned STEM content
  • 32. WHAT IT DOES ● Allows you to experience VR and AR learning and discovery using your own smartphone (BYOD). WHY IT’S AWESOME IN SCHOOLS ● Soft-foam design for comfort ● Antimicrobial + removable head straps for hygienic use ● Adjustable lenses to fit virtually any face ● Dual input buttons for better VR interaction ● Enables “hands free” use of MERGE Cube ● Hundreds of kid-safe VR experiences: MINIVERSE.io 32 MERGE AR/VR HEADSET
  • 33. 33 MERGE EDU: Explorer app How it Works (1) Subscribe to the MERGE EDU platform (2) Download the Explorer app to your smartphone, iPad or Windows 10 device (3) Select and launch your desired learning topic (4) Interact with AR content by clicking on it and pointing your mobile device at the MERGE Cube to watch it transform (5) Interact with VR content by clicking on it, inserting your mobile phone into the MERGE Headset, and using the dual input buttons Amazing Things You Can Do 1. Place virtual objects in the real-world for up-close analysis 2. Observe scientific phenomena in AR and VR 3. Examine and compare STEM objects and systems in virtual cross-sections 4. Perform a virtual frog dissection What it Does Develops 21st Century Learning Skills by enabling experiential STEM learning in AR and VR. Hundreds of standards aligned content experiences.
  • 34. 34 MERGE EDU: Object Viewer app How it Works (1) Subscribe to the MERGE EDU platform (2) Download the Object Viewer to your smartphone, iPad or Windows 10 device (3) Import 3D object files to convert to virtual objects you can hold on the MERGE Cube (4) Point your mobile device at the MERGE Cube and click on your virtual object file in Object Viewer to launch it (5) Watch the MERGE Cube transform Amazing Things You Can Do 1. Design with apps such as Paint 3D or SketchFab and convert the creations into virtual objects you can hold 2. Code in Tinkercad and convert the 3D models into virtual objects you can hold prior to 3D printing 3. Import 3D models from third party libraries such as Google Poly and convert them into virtual objects for learning 4. Scan objects to create virtual collections or virtual exhibits. 5. Design objects and create virtual exhibits What it Does Allows you to convert 3D models into virtual objects you can hold and place in the real world. Create and share object collections.
  • 35. 35 Pick the Solution that Fits Your Needs MERGE Solution What You Can Do Perfect For .. Class Pack (25 MERGE EDU student licenses + 25 MERGE Cubes) Transform STEM learning and enable AR creation in a single classroom. ● K-12 school pilot ● Homeschool groups Lab/Library Pack (MERGE EDU software site license restricted to 30 concurrent users + 30 MERGE Cubes) Transform STEM learning and enable AR creation in libraries, labs, and Makerspaces where large numbers of students require periodic use (eg. weekly). ● Libraries ● Labs ● Makerspace ● Traveling STEM exhibits/camps School Pack (MERGE EDU software site license + 300 MERGE Cubes) Transform STEM learning and enable AR creation daily at school sites where all students need simultaneous access and use. ● Entire schools ● Public libraries
  • 36. 36 Getting Started Email: EDUSales@mergevr.com Website: www.mergevr.com Free Trial: www.trymerge.com