Using augmented reality (AR) and virtual reality (VR) products from MERGE, educators can develop 21st century learning skills through experiential learning. The MERGE EDU software platform and MERGE Cubes allow students to interact with virtual objects and explore STEM concepts in AR/VR. Teachers have used MERGE to teach subjects like science, math, art and history in engaging ways. Schools can purchase Class Packs, Lab Packs or School Packs depending on their needs to transform STEM learning across their institutions.
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● Based in San Antonio, Texas MERGE provides augmented reality (AR) and virtual reality
(VR) products that have enjoyed enthusiastic adoption by educators. Examples include
TCEA 2019 Best of Show, ISTE 2019 Best of Show, AASL Best Teaching App of 2019,
and our educator group is the most active on Facebook.
● The MERGE EDU software platform provides powerful AR/VR learning and creation
capability to develop 21st Century Learning skills and enable experiential learning.
● MERGE Cubes are soft foam mixed reality school supplies that allow students to hold
virtual objects in their hand when used with the MERGE EDU Platform.
● MERGE Headsets are soft-foam, smartphone powered AR/VR headsets designed to work
with both the MERGE EDU Platform and on a standalone basis for checkout and use in
the classroom and for students to use at home.
Company Overview
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Making the Connection:
Interest > Engagement > Achievement
According to research by the National Center for STEM Elementary
Education:
“Research shows that a negative interest in
science begins in elementary schools where
about 33% of girls and boys in fourth grade
express negative attitudes. By eighth grade,
almost 50% express negative attitudes.”
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Making the Connection:
Interest > Engagement > Achievement
Paradox: How can we build 21st
Century Learning skills if we’re not using
21st Century instruction techniques?
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What it Looks Like:
Inspiring Interest & Engagement in STEM
3rd grade class near
Tulsa, Oklahoma learning
science in augmented
reality for the first time.
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What it Looks Like:
Critical Thinking & Collaboration
See how Gabe Haydu does it
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What it Looks Like:
Teaching & Presenting in Augmented Reality
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MERGE Enables 21st Century Learning
21st Century Skill What Students Can Do with MERGE Learning Outcomes Real-life Examples
Critical-thinking
(Classroom, Lab)
● Visualize complex problems from a
new perspective (AR)
● Simulate different outcome scenarios in
AR
● Accelerate problem solving
● Develop multiple solutions to a
problem by simulating cause/effect to
obtain the best outcome
Visualizing cellular
biology
Visualizing math
Creativity
(Makerspace, Lab)
● Preview 3D print designs in AR
● Design in 3D and convert creations into
virtual objects you can hold
● Scan objects and create virtual exhibits
(Photogrammetry)
● Inspire interest in design & coding
● Visualize and create in a new
medium (AR)
● Exposure to new technology for
future-ready job skills
3D print preview
Design in AR
Photogrammetry in AR
Create virtual art exhibits
Collaboration
(Classroom, Lab)
● Experience/visualize concepts and
discuss individual perspectives
● Work in teams to observe, experience,
and solve problems
● Deepen subject understanding
● Inspire sharing of individual
perspectives
● Encourage teamwork
Visualizing math in small
groups
Visualize grammar
Communication
(Classroom, Library)
● Re-enact events or literature in AR
● Share feelings & emotions in AR
● Develop visual communications
● Enhance personal expression
● Engage students of all abilities
Create virtual story
narratives
SEL in AR
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Library:
Beyond Picture Books & Online Media
Create AR assignments to engage
students after reading:
1. Hold places and objects in literary works
on Cube and share observations
2. Present characters, settings, themes in
AR book reports or presentations
3. Create short stories or recreate literary
works in AR for discussion
4. Learn to use AR objects and VR
experiences as an inquiry/research
medium to reveal new insights
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MERGE Cube: AR Learning Tool
WHAT IT DOES
● Allows you to hold virtual objects in the palm
of your hand using a mobile device.
WHY IT’S AWESOME IN SCHOOLS
● Enables creation and learning in AR
● Easy to use in class or at home
● Works with iOS, Android, and Windows 10
● MERGE EDU software subscription provides
AR creation tools and hundreds of hours of
standards-aligned STEM content
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● Allows you to experience VR and AR learning and
discovery using your own smartphone (BYOD).
WHY IT’S AWESOME IN SCHOOLS
● Soft-foam design for comfort
● Antimicrobial + removable head straps for hygienic use
● Adjustable lenses to fit virtually any face
● Dual input buttons for better VR interaction
● Enables “hands free” use of MERGE Cube
● Hundreds of kid-safe VR experiences: MINIVERSE.io
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MERGE AR/VR HEADSET
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MERGE EDU: Explorer app
How it Works
(1) Subscribe to the MERGE EDU platform
(2) Download the Explorer app to your
smartphone, iPad or Windows 10 device
(3) Select and launch your desired learning topic
(4) Interact with AR content by clicking on it and
pointing your mobile device at the MERGE
Cube to watch it transform
(5) Interact with VR content by clicking on it,
inserting your mobile phone into the MERGE
Headset, and using the dual input buttons
Amazing Things You Can Do
1. Place virtual objects in the real-world for up-close
analysis
2. Observe scientific phenomena in AR and VR
3. Examine and compare STEM objects and
systems in virtual cross-sections
4. Perform a virtual frog dissection
What it Does
Develops 21st Century
Learning Skills by
enabling experiential
STEM learning in AR and
VR. Hundreds of
standards aligned content
experiences.
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MERGE EDU: Object Viewer app
How it Works
(1) Subscribe to the MERGE EDU platform
(2) Download the Object Viewer to your
smartphone, iPad or Windows 10 device
(3) Import 3D object files to convert to virtual
objects you can hold on the MERGE Cube
(4) Point your mobile device at the MERGE
Cube and click on your virtual object file in
Object Viewer to launch it
(5) Watch the MERGE Cube transform
Amazing Things You Can Do
1. Design with apps such as Paint 3D or SketchFab and
convert the creations into virtual objects you can hold
2. Code in Tinkercad and convert the 3D models into virtual
objects you can hold prior to 3D printing
3. Import 3D models from third party libraries such as Google
Poly and convert them into virtual objects for learning
4. Scan objects to create virtual collections or virtual
exhibits.
5. Design objects and create virtual exhibits
What it Does
Allows you to convert 3D
models into virtual objects
you can hold and place in
the real world. Create and
share object collections.
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Pick the Solution that Fits Your Needs
MERGE Solution What You Can Do Perfect For ..
Class Pack
(25 MERGE EDU student
licenses + 25 MERGE Cubes)
Transform STEM learning and enable AR creation in a
single classroom.
● K-12 school pilot
● Homeschool groups
Lab/Library Pack
(MERGE EDU software site
license restricted to 30
concurrent users + 30 MERGE
Cubes)
Transform STEM learning and enable AR creation in
libraries, labs, and Makerspaces where large numbers
of students require periodic use (eg. weekly).
● Libraries
● Labs
● Makerspace
● Traveling STEM
exhibits/camps
School Pack
(MERGE EDU software site
license + 300 MERGE Cubes)
Transform STEM learning and enable AR creation daily
at school sites where all students need simultaneous
access and use.
● Entire schools
● Public libraries