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z
LIVING IN THE
IT ERA
z
LEARNING OUTCOMES:
 At the end of this lesson, the students should be able to:
-Gain familiarity of the different discoveries during the different
periods.
-Learn different inventions and discoveries during electro-
mechanical age that lead to the inventions of today’s technology.
-Identify different technologies and their improvements during the
different generations.
z
HISTORY OF COMPUTER: BASIC
COMPUTING PERIOD
 The history of computers spans over 200 years,
starting with primitive designs in the 19th century and
evolving into more complex machines in the 20th
century. Today, computers are almost unrecognizable
from 19th-century designs like Charles Babbage’s
Analytical Engine or 20th-century giants like the
Electronic Numerical Integrator and Calculator.
z
DEFINITION OF COMPUTER
 Computer is a programmable machine.
 Computer is an electronic device that manipulates information,
or data. It has theability tostore, retrieve, and process data.
 Computer is a machine that manipulates data according to a
list of instructions(program).
 Computer is any device which aids humans in performing
various kinds ofcomputations orcalculations.
z
THREE (3) PRINCIPAL
CHARACTERISTICS OF COMPUTER:
 It responds to a specific set of instructions in a
well-defined manner.
 It can execute a pre-recorded list of instructions.
 It can quickly store and retrieve large amounts of
data.
z Applications of ICT
(Computers) in Our Daily
Lives
1. BUSINESS
Computers are essential for
businesses to manage accounts,
personnel records, projects, inventory,
and create presentations. They
facilitate communication, promote
business, and interact with customers.
z
2. EDUCATION
Computers enable learners to
access audio-visual packages,
interactive exercises, remote learning,
tutoring, access educational
information, monitor performance,
create projects, and assignments.
z
3. HEALTHCARE
Computers revolutionize healthcare by
digitizing medical information, enabling
easier patient data storage and analysis,
controlling lab equipment, and enabling
doctors to access latest drug information
and share disease information with other
medical specialists.
z
4. RETAIL AND TRADE
Computers enable online shopping,
selling, and direct trading through
platforms like eBay, Craigslist, and social
media, allowing sellers to reach a wider
market with low overheads.
z
5. GOVERNMENT
Computers are utilized by
government departments like city
planning, law enforcement, traffic, and
tourism for information storage,
promotion, communication, and
administrative purposes.
z
6. MARKETING
Computers enhance marketing
campaigns by analyzing and manipulating
data, creating websites, promotional
materials, and generating social media
campaigns, while also facilitating direct
customer communication through email
and online chat.
z
7. SCIENCE
Scientists pioneered the use of
computers in science, utilizing them
for research, data collection, and
advanced technology operations,
including spacecraft launch and
control.
z
8. PUBLISHING
Computers are utilized in designing
various publications, including newsletters,
marketing materials, fashion magazines,
novels, newspapers, hard-copy and e-
books, and marketing publications to track
sales.
z
9. ARTS AND
ENTERTAINMENT
Computers are utilized in various arts
and entertainment industries for various
tasks such as creating drawings, editing
photographs, writing, making music,
watching videos, and playing games,
among others.
10. COMMUNICATION
Computers enable real-time internet
communication through software and
videoconferencing services like Skype,
enabling remote meetings, family
connections, and news interviews. Modern
computers have built-in microphones and
webcams, while older technologies remain
widely used.
To be continue by the next discussant…..
Thank You!

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Living in Information Technology (IT) ERA REPORT.pptx

  • 2. z LEARNING OUTCOMES:  At the end of this lesson, the students should be able to: -Gain familiarity of the different discoveries during the different periods. -Learn different inventions and discoveries during electro- mechanical age that lead to the inventions of today’s technology. -Identify different technologies and their improvements during the different generations.
  • 3. z HISTORY OF COMPUTER: BASIC COMPUTING PERIOD  The history of computers spans over 200 years, starting with primitive designs in the 19th century and evolving into more complex machines in the 20th century. Today, computers are almost unrecognizable from 19th-century designs like Charles Babbage’s Analytical Engine or 20th-century giants like the Electronic Numerical Integrator and Calculator.
  • 4. z DEFINITION OF COMPUTER  Computer is a programmable machine.  Computer is an electronic device that manipulates information, or data. It has theability tostore, retrieve, and process data.  Computer is a machine that manipulates data according to a list of instructions(program).  Computer is any device which aids humans in performing various kinds ofcomputations orcalculations.
  • 5. z THREE (3) PRINCIPAL CHARACTERISTICS OF COMPUTER:  It responds to a specific set of instructions in a well-defined manner.  It can execute a pre-recorded list of instructions.  It can quickly store and retrieve large amounts of data.
  • 6. z Applications of ICT (Computers) in Our Daily Lives 1. BUSINESS Computers are essential for businesses to manage accounts, personnel records, projects, inventory, and create presentations. They facilitate communication, promote business, and interact with customers.
  • 7. z 2. EDUCATION Computers enable learners to access audio-visual packages, interactive exercises, remote learning, tutoring, access educational information, monitor performance, create projects, and assignments.
  • 8. z 3. HEALTHCARE Computers revolutionize healthcare by digitizing medical information, enabling easier patient data storage and analysis, controlling lab equipment, and enabling doctors to access latest drug information and share disease information with other medical specialists.
  • 9. z 4. RETAIL AND TRADE Computers enable online shopping, selling, and direct trading through platforms like eBay, Craigslist, and social media, allowing sellers to reach a wider market with low overheads.
  • 10. z 5. GOVERNMENT Computers are utilized by government departments like city planning, law enforcement, traffic, and tourism for information storage, promotion, communication, and administrative purposes.
  • 11. z 6. MARKETING Computers enhance marketing campaigns by analyzing and manipulating data, creating websites, promotional materials, and generating social media campaigns, while also facilitating direct customer communication through email and online chat.
  • 12. z 7. SCIENCE Scientists pioneered the use of computers in science, utilizing them for research, data collection, and advanced technology operations, including spacecraft launch and control.
  • 13. z 8. PUBLISHING Computers are utilized in designing various publications, including newsletters, marketing materials, fashion magazines, novels, newspapers, hard-copy and e- books, and marketing publications to track sales.
  • 14. z 9. ARTS AND ENTERTAINMENT Computers are utilized in various arts and entertainment industries for various tasks such as creating drawings, editing photographs, writing, making music, watching videos, and playing games, among others.
  • 15. 10. COMMUNICATION Computers enable real-time internet communication through software and videoconferencing services like Skype, enabling remote meetings, family connections, and news interviews. Modern computers have built-in microphones and webcams, while older technologies remain widely used.
  • 16. To be continue by the next discussant….. Thank You!