4. Storyline
1 It is a sketch out of action (layout)
2
It defines the motion sequences as a set of
basic events that are to take place
3
Depending on the type of animation to be produced
the storyline would consist of a set of rough sketches,
or it could be a set of basic idea of motions
5. Object Definition
1 It’s a participant in an action that can have some
properties and bear relation with other objects
2 It is given to each participant in the action defined
with basic shapes like polygons circles arc and spheres
with some movements of each object in the story
6. Keyframes
A key frame in an animation is a drawing that defines the starting and ending
points of any smooth transition. A sequence of key frames defines which
movement will be seen, whereas the position of the frames in the animation
defines the timing of the movement.
7. Tweening
In Tweening, a short form for "in-betweening,"
is a process of generating intermediate frames
between two images
It gives an appearance that the first image
evolves smoothly into the second image.
The "in-betweens" are the drawings between
the key frames that help create the illusion of motion.
8. Motion Control Methods
• Based on geometric and
kinematics information:
The motion is locally controlled and
defined in angles, coordinates,
velocities and accelerations.
• Based on behavioral information
It is a type of control system that uses an
object’s behavior or the behavior of its
surroundings to determine its movements
• Based on physical
information
Animators provide physical data, and
the motion is obtained by solving
dynamic equations.