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Introduction to
Animation Sequence
Construction
Introduction to Animation
It is a series or sequence of images drawn or created on computer which gives
an illusion or movement
Flowchart of Animation sequence
Storyline
Object definition
Keyframe
Tweening
Storyline
1 It is a sketch out of action (layout)
2
It defines the motion sequences as a set of
basic events that are to take place
3
Depending on the type of animation to be produced
the storyline would consist of a set of rough sketches,
or it could be a set of basic idea of motions
Object Definition
1 It’s a participant in an action that can have some
properties and bear relation with other objects
2 It is given to each participant in the action defined
with basic shapes like polygons circles arc and spheres
with some movements of each object in the story
Keyframes
A key frame in an animation is a drawing that defines the starting and ending
points of any smooth transition. A sequence of key frames defines which
movement will be seen, whereas the position of the frames in the animation
defines the timing of the movement.
Tweening
In Tweening, a short form for "in-betweening,"
is a process of generating intermediate frames
between two images
It gives an appearance that the first image
evolves smoothly into the second image.
The "in-betweens" are the drawings between
the key frames that help create the illusion of motion.
Motion Control Methods
• Based on geometric and
kinematics information:
The motion is locally controlled and
defined in angles, coordinates,
velocities and accelerations.
• Based on behavioral information
It is a type of control system that uses an
object’s behavior or the behavior of its
surroundings to determine its movements
• Based on physical
information
Animators provide physical data, and
the motion is obtained by solving
dynamic equations.
THANK YOU
Ref : gamma.app

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Introduction to Animation Sequence .pptx

  • 2. Introduction to Animation It is a series or sequence of images drawn or created on computer which gives an illusion or movement
  • 3. Flowchart of Animation sequence Storyline Object definition Keyframe Tweening
  • 4. Storyline 1 It is a sketch out of action (layout) 2 It defines the motion sequences as a set of basic events that are to take place 3 Depending on the type of animation to be produced the storyline would consist of a set of rough sketches, or it could be a set of basic idea of motions
  • 5. Object Definition 1 It’s a participant in an action that can have some properties and bear relation with other objects 2 It is given to each participant in the action defined with basic shapes like polygons circles arc and spheres with some movements of each object in the story
  • 6. Keyframes A key frame in an animation is a drawing that defines the starting and ending points of any smooth transition. A sequence of key frames defines which movement will be seen, whereas the position of the frames in the animation defines the timing of the movement.
  • 7. Tweening In Tweening, a short form for "in-betweening," is a process of generating intermediate frames between two images It gives an appearance that the first image evolves smoothly into the second image. The "in-betweens" are the drawings between the key frames that help create the illusion of motion.
  • 8. Motion Control Methods • Based on geometric and kinematics information: The motion is locally controlled and defined in angles, coordinates, velocities and accelerations. • Based on behavioral information It is a type of control system that uses an object’s behavior or the behavior of its surroundings to determine its movements • Based on physical information Animators provide physical data, and the motion is obtained by solving dynamic equations.
  • 9. THANK YOU Ref : gamma.app