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Employment of Virtual Reality Technology to Enhance Human Spaceflight Missions
1. EMPLOYMENT OF VIRTUAL REALITY
TECHNOLOGY TO ENHANCE THE TRAINING
IN HUMAN SPACEFLIGHT MISSIONS
Realtime VR software solution.
Guided by : Dr. MANO S,
Asst.professor-III,
Aerospace.
2. Purpose & Need of VR in Space missions.
● Aircraft & Spacecraft inspection training.
● Astronaut Training
● Mission Planning and Simulation
● Telepresence and Remote Operations
● Human-Machine Interface
● Psychological Well-being
● Public Engagement and Education
● Scientific Research
References - (Vi-MRO 1.0) Joke Van Vooren, Tecknotrove systems
3. Abstract KeyPoints
● Integration of Virtual Reality technology with Human space flight missions and programs.
● Enhancing immersiveness in the virtual environment.
● Real-time space flight simulation with shiftable virtual environments like Mars, Moon, and Space.
● Utilizing Unreal Engine 5 for software development and visualization.
● Data research, assets collection, and precision modeling with Blender 3.0.
● Programming interaction commands, post-processing, and deployment in Oculus Quest 2 for
testing.
● Breakthrough in training crew members for space missions, facilitating the application of
theoretical knowledge in control systems.
● Futuristic design and visualization tool for future human space flight missions.
● Utilizing open-source resources for realistic assets and attention to detail in the virtual
environment.
● Offering a realistic and immersive experience for users.
4. Project objective
1. Enable VR technology for training and inspecting spacecraft through an integrated VR and immersive 3D
environment. Focus on design visualization and modification for future human space flight missions. Enhance
mission planning, design evaluations, and training simulations for improved efficiency and accuracy in space
exploration endeavours.
2. Design a versatile 3D environment that serves as a tool for iterative learning of space environments. This
environment can be utilized to gain familiarity with desired space scenarios and facilitate dimension clearance
of systems and subsystems.
3. The developed software enables users to immerse themselves in a fully interactive and realistic 3D 360˚
virtual reality experience, showcasing the real-time environments of Mars and the Moon. Users can explore
and interact with these environments, gaining a deep understanding of the conditions and challenges of space
exploration.
4. The VR environment includes interactable components with real-time physics-based interactions, enabling
users to trigger actions and engage with objects within the virtual reality experience.
5. HoloGram Cockpit
● Introduction: Hologram VR Display Cockpit combines
hologram technology and virtual reality for immersive
experiences.
● Immersive Visualization: Projects three-dimensional
holographic objects, providing realistic depth
perception.
● Advantages: Enhanced situational awareness, real-time
critical information, and improved interaction.
Spacecraft 3D modelled Cockpit - 89P13
● Applications: Flight simulators, Aerospace engineering, and Air traffic control.
● Integration: Seamless integration with existing cockpit systems and instruments.
● Benefits: Improved spatial awareness, decision-making, and training effectiveness.
● Future Possibilities: Advancements in hologram and VR technologies, potential for space exploration and
UAVs.
● Conclusion: Hologram VR Display Cockpit transforms cockpit experiences into immersive visualization
experience.
6. VR Hand VR Box VR Button VR Door
VR cupboard VR Guns VR Guns VR Joystick
Interaction components:
11. Further Work - Cloud based VR software
● Integrating advanced simulations of aerospace blocksets conducted in MATLAB Simulink is another
important aspect. By compiling and integrating these simulations into the Unreal Engine 5
environment
● Collaboration in Virtual Space: Real-time interaction and communication among multiple users
foster teamwork and improved mission planning and execution.
● Integration of Aerospace Simulations: Incorporating advanced simulations enhances the software's
accuracy in representing spacecraft systems and dynamics, enabling comprehensive training and
design evaluation.
● Cloud-Based Immersive Software: A web-based platform enables remote access, fostering
accessibility, collaboration, and expanding the software's reach.
12. Conclusion
● Futuristic Design & Visualization Tool: The
prototype software showcases a cutting-edge tool
for future space missions, offering immersive and
realistic visual experiences.
● Enhanced Training Platform: Users benefit from an
interactive and engaging virtual environment,
facilitating effective training and mission
understanding.
● Advanced space mission prototype: The
Holographic display cockpit prototype with aid of
VR Tech is demonstrated in this Software.
13. References:
[1] Alexandr Nikitin, Nina Reshetnikova, Ivan Sitnikov and Olesya Karelova, (2020) VR Training
for Railway Wagons Maintenance: Architecture and implementation, Procedia Computer
Science, 176, 622-631.
[2] Anton Trukhanov, 2021, PaleBlue, <How VR Contributes to Space Exploration and Astronauts
Training | PaleBlue>
[3] Brian Dunbar, 2020, National Aeronautics and Space Administration, <Virtual Reality Program
Allows for Immersive SLS Experience | NASA>
[4] Brittany Edwards, 2020, Boeing, Carve Communications for Varjo, <Boeing Europe - News
Release>
[5] Ben Grossmann, 2017, Magnopus, Mission: ISS: Immersive VR Experience, <Mission: ISS: VR
Experience — Magnopus>
[6] Ørsted, 2022, 360 ̊ VR Space Safari, <Space Safari: A Virtual Reality Space Mission | Ørsted
(ørsted.com)>
[7] TecknoSIM, 2021, Tecknotrove, Virtual Reality (VR) and Augmented Reality (AR) Solutions for
the Aviation Industry, <Virtual Reality (VR) and Augmented Reality in Aviation Industry
(tecknotrove.com)>
[8]Application of virtual reality for crew mental health in extended-duration space missions,
Nick Salamon , Jonathan M. Grimm , John M. Horack , Elizabeth K. Newton