The document discusses the importance of design and usability in web 2.0 tools and intranets. It highlights five key aspects of usability: learnability, efficiency, memorability, errors, and satisfaction. The document advocates designing tools with a user-centered approach through methods like prototyping and getting early feedback from users to improve the design iteratively.
1. Flexible Architektur, Usability und Wikis Einfachheit, Schnelligkeit, Klarheit DesignCampCologne #dcc09 - 24./25. Januar 2009, Köln Martin Koser, frogpond _ Enterprise Collaboration Consulting
2. Intro Warum Design und Usability ... mehr als „Aufhübschen für Akzeptanz“ Ein paar Erfahrungen Diskussion und ich habe dann noch ein paar Fragen ...
6. „ Design liegt nicht mehr im Trend. Und ich bin froh darüber. Weil es, obwohl die Leute Sinn für Design bewiesen haben, so viel Design-Schrott gibt, der eigentlich in die Luft gesprengt werden sollte. Wenn Design nicht wirklich etwas zu sagen hat, darf es gar nicht existieren.“
23. prototyping, giving the product to the consumer and then improving it, and improving it some more
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27. design and creativity bring three critical attributes to Enterprise 2.0 innovation: synthesis , that is, a holistic, systems approach to problem solving and solutions creation; style , which I think of as embodying a particular model or point of view in the organization and its work; and humanity , which reminds us all that whatever is being developed - products, services, organizations, business processes - has to appeal to people - customers, as well as employees, partners and everyone else involved in the innovation ecosystem. Why design for Enterprise 2.0?
32. Usability ... five components ... http://www.flickr.com/photos/tglawe/2539105125/
33. Learnability ... How easy is it for users to accomplish basic tasks the first time they encounter the design?
34. Efficiency ... Once users have learned the design, how quickly can they perform tasks? http://flickr.com/photos/ppdigital/2054205239/sizes/o/
35. Memorability ... When users return to the design after a period of not using it, how easily can they reestablish proficiency? http://flickr.com/photos/willsisti/329069579/sizes/l/
36. Errrors ... How many errors do users make, how severe are these errors, and how easily can they recover from the errors? http://flickr.com/photos/laihiu/31603550/
37. Satisfaction ... How pleasant is it to use the design? http://flickr.com/photos/christiangendron/2491968699/