SlideShare a Scribd company logo
1 of 24
Story Development
Computer Games
Analysis//Theory//Production//ScriptWriting
Character
Development
in Video Games
Story Development
Computer Games
Analysis//Theory//Production//ScriptWriting
Outline
•Goals of character design
•Relationship between player
and avatar
•Art-driven character design
•Story-driven character
design
•Putting theory into practice
•Summary
Story Development
Computer Games
Analysis//Theory//Production//ScriptWriting
Goals of Character
Design
•Enhance story
•Emotional response
•Characters to identify with
and care about
•“Competently” constructed
•Credible within the game
style
Story Development
Computer Games
Analysis//Theory//Production//ScriptWriting
Goals of Character
Design
•Create characters that
people
•Find intriguing (even if a
villain)
•Can believe in
•Can identify with
•Distinctive enough to be
memorable
Story Development
Computer Games
Analysis//Theory//Production//ScriptWriting
Avatars
•Player-
designed
•Specific &
nonspecific
avatars
•Control
mechanisms
•Designing an
avatar
character
Story Development
Computer Games
Analysis//Theory//Production//ScriptWriting
Avatar
•Flexibility differs by genre
–Role-playing games
usually greatest
–Race, sex, hair, physical
attributes, etc.
•Typically no personality but
what is created
•Goal is tools for players to
create
themselves
Story Development
Computer Games
Analysis//Theory//Production//ScriptWriting
Non Specific Avatar
•Designer doesn’t specify
anything
•Text-based adventure
games
•Allows very tight connection
between player and avatar
• Dead Space’s Isaac
Clarke
•Limiting for designer
Story Development
Computer Games
Analysis//Theory//Production//ScriptWriting
Specific Avatar
•Goals
•Personality of their own
•Belong in the game
•Begins with visual depiction
•Player’s relationship more
complex
•Identify with, not become
•In extreme, avatar can reject
player’s guidance
•The Longest
Journey’s April Ryan
Story Development
Computer Games
Analysis//Theory//Production//ScriptWriting
Semi Specific Avatar
•Only partially characterized
•Better to make cartoonish
•Common with action game avatars
•Mario
•Lara Croft
•“Beyond the bare facts of her
biography, her perfect vacuity
means we can make Lara
Croft into whoever we want
her to be.” – Steven Pool,
“Lara’s Story”
Story Development
Computer Games
Analysis//Theory//Production//ScriptWriting
Control Mechanisms
Indirect (“point and click”)
Doesn’t steer avatar, points to
where to go. Player as
disembodied guide friend
More likely specific avatar
Direct
Player steers avatar through
game world, doing a variety of
actions as necessary
More likely nonspecific or semi-
specific
Story Development
Computer Games
Analysis//Theory//Production//ScriptWriting
Designing the Avatar
•Nonspecific, semi-specific or specific
•Visual, psychological, social
•Direct or indirect control
•Goal: character the player can identify with
qualities they can appreciate
Story Development
Computer Games
Analysis//Theory//Production//ScriptWriting
Visual Design
•Realism doesn’t matter, self-consistency
does
•Pac-Man
•Lara Croft
•Purely artistic characters tend to be more
superficial and one-dimensional
•Lets the player impose his own
personality
Story Development
Computer Games
Analysis//Theory//Production//ScriptWriting
Character Physical Types
•Humanoids
•Non-humanoids
•Hybrids
Story Development
Computer Games
Analysis//Theory//Production//ScriptWriting
Defining Attributes
•Clothing, weapons, symbolic objects,
name
•Color palette reflects character’s
attitudes or emotional temperament
•Superman, upholder of “truth,
justice, and the American way”:
bright/cheery, American flag
•Batman, Dark Knight of Gotham
City (grittier, more run-down than
Metropolis): somber
Story Development
Computer Games
Analysis//Theory//Production//ScriptWriting
Side Kicks
•Most prominent common element in
game design
•Combine qualities (e.g. tough with cute)
to provide variety and comic relief
•Benefits
•Give player additional moves and
actions
•Extend emotional range of game
•Can give player information they
couldn’t get otherwise
Story Development
Computer Games
Analysis//Theory//Production//ScriptWriting
Story Driven Character Design
• Starting with the story behind the
character and developing his traits
and personality before considering
his appearance
• Character dimensionality
• Language & accent
• Developing believable characters
• Character growth
• Character archetypes
Story Development
Computer Games
Analysis//Theory//Production//ScriptWriting
Character Dimensionality
• Zero-dimensional
•May display only discrete emotional
states
• One-dimensional
•Have only a single variable to
characterize a changing feeling or
attitude
• Two-dimensional
•Have multiple non-conflicting
variables that express their impulses
• Three-dimensional
•Have multiple emotional states that
can produce conflicting impulses
Story Development
Computer Games
Analysis//Theory//Production//ScriptWriting
Language & Accent
• Key cue to character’s personality
›Vocabulary – age, social class, education
›Grammar and sentence construction –
education and class
›Accent – place of origin and social class
›Delivery (speed and tone) – excitement,
boredom, anxiety, suspicion, attitude or
emotional state
›Vocal quirks – distinguishing
• Sound effects also tell about personality
›Confirm player’s command
›Signal injury, damage, death
›Pitch describes
Story Development
Computer Games
Analysis//Theory//Production//ScriptWriting
Believable Characters
• Major characters need rich personalities
•Answer many questions about them
•Where was he/she born?
•What is his/her education?
•What are his/her favorite activities?
•What were his/her biggest triumphs in life?
•What are his/her interesting or important
possessions?
•Etc.
•Show through appearance, language, and
behavior
Story Development
Computer Games
Analysis//Theory//Production//ScriptWriting
Believable Characters
•Attributes – location, health,
relationships, etc.
•Can change as the player
plays the game
•Status attributes: change
frequently and by large
amounts
•Characterization
attributes: change
infrequently and only by
small amounts or not at all
Story Development
Computer Games
Analysis//Theory//Production//ScriptWriting
Believable Characters
•Three golden guidelines to developing effective,
believable characters
•Needs to intrigue the player
•Needs to get the player to like him
•Needs to change and grow according to
experience
Story Development
Computer Games
Analysis//Theory//Production//ScriptWriting
Character Growth
•Must include growth to have a meaningful story
•Growth varies by genre
•Must decide:
–Which characters will grow
–How they will grow
–Implementation in game
–Affect on gameplay
–Representation to player
Story Development
Computer Games
Analysis//Theory//Production//ScriptWriting
Character Growth
Story Development
Computer Games
Analysis//Theory//Production//ScriptWriting
Character Archetypes
• Hero
•Outer problem is aim of game
•Inner problem is flaw or dark
secret
• Mentor
•Guide character
• Higher self
•Hero as he aspires to be
• Ally
•Meant to aid the hero
• Shape shifter
• Form changer
• Threshold guardian
• Progress delayer
• Trickster
• Mischief maker
• Shadow
• Ultimate evil
• Herald
• Used to facilitate change in the
story

More Related Content

What's hot

Presentation week 4
Presentation week 4Presentation week 4
Presentation week 4Chua Hao
 
Game Development Project Management/Concept
Game Development Project Management/ConceptGame Development Project Management/Concept
Game Development Project Management/ConceptKevin Duggan
 
First step of researching game development
First step of researching game developmentFirst step of researching game development
First step of researching game developmentVincent Clyde
 
2. initial plans
2. initial plans2. initial plans
2. initial plansWillYoung35
 
Game AI For the Masses
Game AI For the MassesGame AI For the Masses
Game AI For the MassesLuke Dicken
 
Game development pipeline
Game development pipelineGame development pipeline
Game development pipelineGAME Studios
 
Character profile
Character profileCharacter profile
Character profileeduriez
 
Video games
Video gamesVideo games
Video gamesJoevanna
 
Animation & video game production process
Animation & video game production processAnimation & video game production process
Animation & video game production processEric T. Elder
 

What's hot (19)

Presentation week 4
Presentation week 4Presentation week 4
Presentation week 4
 
Game Development Project Management/Concept
Game Development Project Management/ConceptGame Development Project Management/Concept
Game Development Project Management/Concept
 
Level design
Level designLevel design
Level design
 
Video game plan
Video game planVideo game plan
Video game plan
 
First step of researching game development
First step of researching game developmentFirst step of researching game development
First step of researching game development
 
Initial Plans
Initial PlansInitial Plans
Initial Plans
 
2. initial plans
2. initial plans2. initial plans
2. initial plans
 
Game AI For the Masses
Game AI For the MassesGame AI For the Masses
Game AI For the Masses
 
7. evaluation
7. evaluation7. evaluation
7. evaluation
 
Game development pipeline
Game development pipelineGame development pipeline
Game development pipeline
 
Video game plan
Video game planVideo game plan
Video game plan
 
Initial Plans
Initial PlansInitial Plans
Initial Plans
 
Various Topics on Game Design
Various Topics on Game DesignVarious Topics on Game Design
Various Topics on Game Design
 
Character profile
Character profileCharacter profile
Character profile
 
Video games
Video gamesVideo games
Video games
 
Ten page document
Ten page documentTen page document
Ten page document
 
Animation & video game production process
Animation & video game production processAnimation & video game production process
Animation & video game production process
 
Gameplay
GameplayGameplay
Gameplay
 
Character Design Dmc1
Character Design   Dmc1Character Design   Dmc1
Character Design Dmc1
 

Viewers also liked

The Art of Game Development
The Art of Game DevelopmentThe Art of Game Development
The Art of Game DevelopmentAmir H. Fassihi
 
Art Pipline
Art PiplineArt Pipline
Art Piplinegkseval
 
Purpose of concept art
Purpose of concept artPurpose of concept art
Purpose of concept artdavidhall1415
 
Claymation Character Design Tips
Claymation Character Design TipsClaymation Character Design Tips
Claymation Character Design TipsArtfulArtsyAmy
 
01 Fauvism Henri Matisse
01 Fauvism Henri Matisse01 Fauvism Henri Matisse
01 Fauvism Henri MatisseMelanie Powell
 
Character Design in the Digital Age
Character Design in the Digital AgeCharacter Design in the Digital Age
Character Design in the Digital AgeMarcus Brown
 
Small town character_a_design_show
Small town character_a_design_showSmall town character_a_design_show
Small town character_a_design_showUsefulCommunityDev
 
Professional Persona Project- Creating Zeitgeist: Character Design
Professional Persona Project- Creating Zeitgeist: Character DesignProfessional Persona Project- Creating Zeitgeist: Character Design
Professional Persona Project- Creating Zeitgeist: Character DesignTim Bates
 
#6 character design
#6 character design#6 character design
#6 character designkkirschbaum
 
Character Design Co-creation Toolkit for Children
Character Design Co-creation Toolkit for ChildrenCharacter Design Co-creation Toolkit for Children
Character Design Co-creation Toolkit for Childrendhanha
 
Philippine Literature - Compilation of Short Stories Written by Filipino Authors
Philippine Literature - Compilation of Short Stories Written by Filipino AuthorsPhilippine Literature - Compilation of Short Stories Written by Filipino Authors
Philippine Literature - Compilation of Short Stories Written by Filipino AuthorsAndrea May Malonzo
 
Philippine Folk Dances with Asian Influence - MAPEH 8 (P.E. 4th Quarter)
Philippine Folk Dances with Asian Influence - MAPEH 8 (P.E. 4th Quarter)Philippine Folk Dances with Asian Influence - MAPEH 8 (P.E. 4th Quarter)
Philippine Folk Dances with Asian Influence - MAPEH 8 (P.E. 4th Quarter)Carlo Luna
 
Philippine Indigenous Arts
Philippine Indigenous Arts Philippine Indigenous Arts
Philippine Indigenous Arts Edmundo Dantes
 

Viewers also liked (20)

Character Design: Faces
Character Design: FacesCharacter Design: Faces
Character Design: Faces
 
Dances of the Philippine Islands
Dances of the Philippine IslandsDances of the Philippine Islands
Dances of the Philippine Islands
 
The Art of Game Development
The Art of Game DevelopmentThe Art of Game Development
The Art of Game Development
 
Art Pipline
Art PiplineArt Pipline
Art Pipline
 
Purpose of concept art
Purpose of concept artPurpose of concept art
Purpose of concept art
 
Claymation Character Design Tips
Claymation Character Design TipsClaymation Character Design Tips
Claymation Character Design Tips
 
01 Fauvism Henri Matisse
01 Fauvism Henri Matisse01 Fauvism Henri Matisse
01 Fauvism Henri Matisse
 
Concept art work
Concept art workConcept art work
Concept art work
 
Character Design in the Digital Age
Character Design in the Digital AgeCharacter Design in the Digital Age
Character Design in the Digital Age
 
Small town character_a_design_show
Small town character_a_design_showSmall town character_a_design_show
Small town character_a_design_show
 
Professional Persona Project- Creating Zeitgeist: Character Design
Professional Persona Project- Creating Zeitgeist: Character DesignProfessional Persona Project- Creating Zeitgeist: Character Design
Professional Persona Project- Creating Zeitgeist: Character Design
 
Tutorial
TutorialTutorial
Tutorial
 
#6 character design
#6 character design#6 character design
#6 character design
 
Storyboarding a Serious Comic
Storyboarding a Serious ComicStoryboarding a Serious Comic
Storyboarding a Serious Comic
 
Character Design Co-creation Toolkit for Children
Character Design Co-creation Toolkit for ChildrenCharacter Design Co-creation Toolkit for Children
Character Design Co-creation Toolkit for Children
 
Philippine Literature - Compilation of Short Stories Written by Filipino Authors
Philippine Literature - Compilation of Short Stories Written by Filipino AuthorsPhilippine Literature - Compilation of Short Stories Written by Filipino Authors
Philippine Literature - Compilation of Short Stories Written by Filipino Authors
 
Art nouveau
Art nouveauArt nouveau
Art nouveau
 
Philippine Folk Dances with Asian Influence - MAPEH 8 (P.E. 4th Quarter)
Philippine Folk Dances with Asian Influence - MAPEH 8 (P.E. 4th Quarter)Philippine Folk Dances with Asian Influence - MAPEH 8 (P.E. 4th Quarter)
Philippine Folk Dances with Asian Influence - MAPEH 8 (P.E. 4th Quarter)
 
Philippine Indigenous Arts
Philippine Indigenous Arts Philippine Indigenous Arts
Philippine Indigenous Arts
 
Fauvism
FauvismFauvism
Fauvism
 

Similar to Computer Games - Character Design - Fundamentals

98 374 Lesson 01-slides
98 374 Lesson 01-slides98 374 Lesson 01-slides
98 374 Lesson 01-slidesTracie King
 
User-centered Approach in Creating a Metadata Schema for Video Games and Inte...
User-centered Approach in Creating a Metadata Schema for Video Games and Inte...User-centered Approach in Creating a Metadata Schema for Video Games and Inte...
User-centered Approach in Creating a Metadata Schema for Video Games and Inte...Jin Ha Lee
 
mindful xp Video Postmortem
mindful xp Video Postmortemmindful xp Video Postmortem
mindful xp Video Postmortemmindful xp
 
Character design
Character designCharacter design
Character designSayed Ahmed
 
Game Writing & Narrative Design
Game Writing & Narrative DesignGame Writing & Narrative Design
Game Writing & Narrative DesignCraig Carey
 
Unlock your creative potential: 7 steps to becoming a game designer
Unlock your creative potential: 7 steps to becoming a game designerUnlock your creative potential: 7 steps to becoming a game designer
Unlock your creative potential: 7 steps to becoming a game designerEthan Levy
 
Creating an AI Chat Bot PERSONA
Creating an AI Chat Bot PERSONACreating an AI Chat Bot PERSONA
Creating an AI Chat Bot PERSONAAmyLivingston4
 
Character design
Character designCharacter design
Character designSayed Ahmed
 
Rules of Play: Design Elements of Addictive Online Learning Games
Rules of Play: Design Elements of Addictive Online Learning GamesRules of Play: Design Elements of Addictive Online Learning Games
Rules of Play: Design Elements of Addictive Online Learning GamesDave Schaller
 
HOW TO CREATE A GAME DESIGN?
HOW TO CREATE A GAME DESIGN?HOW TO CREATE A GAME DESIGN?
HOW TO CREATE A GAME DESIGN?Eva Handriyantini
 
The Damned App Store | Teut Weidemann
The Damned App Store | Teut WeidemannThe Damned App Store | Teut Weidemann
The Damned App Store | Teut WeidemannJessica Tams
 
Introduzione alla realizzazione di videogiochi - Meccaniche
Introduzione alla realizzazione di videogiochi - MeccanicheIntroduzione alla realizzazione di videogiochi - Meccaniche
Introduzione alla realizzazione di videogiochi - MeccanichePier Luca Lanzi
 
Game design
Game designGame design
Game designa ab
 
Gaming Software & the Process of Character Development
Gaming Software & the Process of Character DevelopmentGaming Software & the Process of Character Development
Gaming Software & the Process of Character DevelopmentMaria C. R. Harrington, Ph.D.
 
Natural Game Design: How to Birth Games Without Cloning
Natural Game Design: How to Birth Games Without CloningNatural Game Design: How to Birth Games Without Cloning
Natural Game Design: How to Birth Games Without CloningGreg Costikyan
 

Similar to Computer Games - Character Design - Fundamentals (20)

98 374 Lesson 01-slides
98 374 Lesson 01-slides98 374 Lesson 01-slides
98 374 Lesson 01-slides
 
User-centered Approach in Creating a Metadata Schema for Video Games and Inte...
User-centered Approach in Creating a Metadata Schema for Video Games and Inte...User-centered Approach in Creating a Metadata Schema for Video Games and Inte...
User-centered Approach in Creating a Metadata Schema for Video Games and Inte...
 
3. research
3. research3. research
3. research
 
Characters
CharactersCharacters
Characters
 
mindful xp Video Postmortem
mindful xp Video Postmortemmindful xp Video Postmortem
mindful xp Video Postmortem
 
Character design
Character designCharacter design
Character design
 
Game Writing & Narrative Design
Game Writing & Narrative DesignGame Writing & Narrative Design
Game Writing & Narrative Design
 
Nature of Games.pptx
Nature of Games.pptxNature of Games.pptx
Nature of Games.pptx
 
Unlock your creative potential: 7 steps to becoming a game designer
Unlock your creative potential: 7 steps to becoming a game designerUnlock your creative potential: 7 steps to becoming a game designer
Unlock your creative potential: 7 steps to becoming a game designer
 
Creating an AI Chat Bot PERSONA
Creating an AI Chat Bot PERSONACreating an AI Chat Bot PERSONA
Creating an AI Chat Bot PERSONA
 
Character design
Character designCharacter design
Character design
 
Rules of Play: Design Elements of Addictive Online Learning Games
Rules of Play: Design Elements of Addictive Online Learning GamesRules of Play: Design Elements of Addictive Online Learning Games
Rules of Play: Design Elements of Addictive Online Learning Games
 
TJD_2023_Lab_06.pptx
TJD_2023_Lab_06.pptxTJD_2023_Lab_06.pptx
TJD_2023_Lab_06.pptx
 
HOW TO CREATE A GAME DESIGN?
HOW TO CREATE A GAME DESIGN?HOW TO CREATE A GAME DESIGN?
HOW TO CREATE A GAME DESIGN?
 
Game Designer's Journey
Game Designer's JourneyGame Designer's Journey
Game Designer's Journey
 
The Damned App Store | Teut Weidemann
The Damned App Store | Teut WeidemannThe Damned App Store | Teut Weidemann
The Damned App Store | Teut Weidemann
 
Introduzione alla realizzazione di videogiochi - Meccaniche
Introduzione alla realizzazione di videogiochi - MeccanicheIntroduzione alla realizzazione di videogiochi - Meccaniche
Introduzione alla realizzazione di videogiochi - Meccaniche
 
Game design
Game designGame design
Game design
 
Gaming Software & the Process of Character Development
Gaming Software & the Process of Character DevelopmentGaming Software & the Process of Character Development
Gaming Software & the Process of Character Development
 
Natural Game Design: How to Birth Games Without Cloning
Natural Game Design: How to Birth Games Without CloningNatural Game Design: How to Birth Games Without Cloning
Natural Game Design: How to Birth Games Without Cloning
 

Recently uploaded

Measures of Central Tendency: Mean, Median and Mode
Measures of Central Tendency: Mean, Median and ModeMeasures of Central Tendency: Mean, Median and Mode
Measures of Central Tendency: Mean, Median and ModeThiyagu K
 
Software Engineering Methodologies (overview)
Software Engineering Methodologies (overview)Software Engineering Methodologies (overview)
Software Engineering Methodologies (overview)eniolaolutunde
 
Paris 2024 Olympic Geographies - an activity
Paris 2024 Olympic Geographies - an activityParis 2024 Olympic Geographies - an activity
Paris 2024 Olympic Geographies - an activityGeoBlogs
 
Holdier Curriculum Vitae (April 2024).pdf
Holdier Curriculum Vitae (April 2024).pdfHoldier Curriculum Vitae (April 2024).pdf
Holdier Curriculum Vitae (April 2024).pdfagholdier
 
social pharmacy d-pharm 1st year by Pragati K. Mahajan
social pharmacy d-pharm 1st year by Pragati K. Mahajansocial pharmacy d-pharm 1st year by Pragati K. Mahajan
social pharmacy d-pharm 1st year by Pragati K. Mahajanpragatimahajan3
 
Q4-W6-Restating Informational Text Grade 3
Q4-W6-Restating Informational Text Grade 3Q4-W6-Restating Informational Text Grade 3
Q4-W6-Restating Informational Text Grade 3JemimahLaneBuaron
 
BASLIQ CURRENT LOOKBOOK LOOKBOOK(1) (1).pdf
BASLIQ CURRENT LOOKBOOK  LOOKBOOK(1) (1).pdfBASLIQ CURRENT LOOKBOOK  LOOKBOOK(1) (1).pdf
BASLIQ CURRENT LOOKBOOK LOOKBOOK(1) (1).pdfSoniaTolstoy
 
microwave assisted reaction. General introduction
microwave assisted reaction. General introductionmicrowave assisted reaction. General introduction
microwave assisted reaction. General introductionMaksud Ahmed
 
1029 - Danh muc Sach Giao Khoa 10 . pdf
1029 -  Danh muc Sach Giao Khoa 10 . pdf1029 -  Danh muc Sach Giao Khoa 10 . pdf
1029 - Danh muc Sach Giao Khoa 10 . pdfQucHHunhnh
 
The basics of sentences session 2pptx copy.pptx
The basics of sentences session 2pptx copy.pptxThe basics of sentences session 2pptx copy.pptx
The basics of sentences session 2pptx copy.pptxheathfieldcps1
 
Introduction to Nonprofit Accounting: The Basics
Introduction to Nonprofit Accounting: The BasicsIntroduction to Nonprofit Accounting: The Basics
Introduction to Nonprofit Accounting: The BasicsTechSoup
 
General AI for Medical Educators April 2024
General AI for Medical Educators April 2024General AI for Medical Educators April 2024
General AI for Medical Educators April 2024Janet Corral
 
Interactive Powerpoint_How to Master effective communication
Interactive Powerpoint_How to Master effective communicationInteractive Powerpoint_How to Master effective communication
Interactive Powerpoint_How to Master effective communicationnomboosow
 
Beyond the EU: DORA and NIS 2 Directive's Global Impact
Beyond the EU: DORA and NIS 2 Directive's Global ImpactBeyond the EU: DORA and NIS 2 Directive's Global Impact
Beyond the EU: DORA and NIS 2 Directive's Global ImpactPECB
 
Disha NEET Physics Guide for classes 11 and 12.pdf
Disha NEET Physics Guide for classes 11 and 12.pdfDisha NEET Physics Guide for classes 11 and 12.pdf
Disha NEET Physics Guide for classes 11 and 12.pdfchloefrazer622
 
fourth grading exam for kindergarten in writing
fourth grading exam for kindergarten in writingfourth grading exam for kindergarten in writing
fourth grading exam for kindergarten in writingTeacherCyreneCayanan
 
A Critique of the Proposed National Education Policy Reform
A Critique of the Proposed National Education Policy ReformA Critique of the Proposed National Education Policy Reform
A Critique of the Proposed National Education Policy ReformChameera Dedduwage
 
Web & Social Media Analytics Previous Year Question Paper.pdf
Web & Social Media Analytics Previous Year Question Paper.pdfWeb & Social Media Analytics Previous Year Question Paper.pdf
Web & Social Media Analytics Previous Year Question Paper.pdfJayanti Pande
 
APM Welcome, APM North West Network Conference, Synergies Across Sectors
APM Welcome, APM North West Network Conference, Synergies Across SectorsAPM Welcome, APM North West Network Conference, Synergies Across Sectors
APM Welcome, APM North West Network Conference, Synergies Across SectorsAssociation for Project Management
 

Recently uploaded (20)

Measures of Central Tendency: Mean, Median and Mode
Measures of Central Tendency: Mean, Median and ModeMeasures of Central Tendency: Mean, Median and Mode
Measures of Central Tendency: Mean, Median and Mode
 
Software Engineering Methodologies (overview)
Software Engineering Methodologies (overview)Software Engineering Methodologies (overview)
Software Engineering Methodologies (overview)
 
Paris 2024 Olympic Geographies - an activity
Paris 2024 Olympic Geographies - an activityParis 2024 Olympic Geographies - an activity
Paris 2024 Olympic Geographies - an activity
 
Holdier Curriculum Vitae (April 2024).pdf
Holdier Curriculum Vitae (April 2024).pdfHoldier Curriculum Vitae (April 2024).pdf
Holdier Curriculum Vitae (April 2024).pdf
 
social pharmacy d-pharm 1st year by Pragati K. Mahajan
social pharmacy d-pharm 1st year by Pragati K. Mahajansocial pharmacy d-pharm 1st year by Pragati K. Mahajan
social pharmacy d-pharm 1st year by Pragati K. Mahajan
 
Q4-W6-Restating Informational Text Grade 3
Q4-W6-Restating Informational Text Grade 3Q4-W6-Restating Informational Text Grade 3
Q4-W6-Restating Informational Text Grade 3
 
BASLIQ CURRENT LOOKBOOK LOOKBOOK(1) (1).pdf
BASLIQ CURRENT LOOKBOOK  LOOKBOOK(1) (1).pdfBASLIQ CURRENT LOOKBOOK  LOOKBOOK(1) (1).pdf
BASLIQ CURRENT LOOKBOOK LOOKBOOK(1) (1).pdf
 
microwave assisted reaction. General introduction
microwave assisted reaction. General introductionmicrowave assisted reaction. General introduction
microwave assisted reaction. General introduction
 
1029 - Danh muc Sach Giao Khoa 10 . pdf
1029 -  Danh muc Sach Giao Khoa 10 . pdf1029 -  Danh muc Sach Giao Khoa 10 . pdf
1029 - Danh muc Sach Giao Khoa 10 . pdf
 
The basics of sentences session 2pptx copy.pptx
The basics of sentences session 2pptx copy.pptxThe basics of sentences session 2pptx copy.pptx
The basics of sentences session 2pptx copy.pptx
 
Introduction to Nonprofit Accounting: The Basics
Introduction to Nonprofit Accounting: The BasicsIntroduction to Nonprofit Accounting: The Basics
Introduction to Nonprofit Accounting: The Basics
 
General AI for Medical Educators April 2024
General AI for Medical Educators April 2024General AI for Medical Educators April 2024
General AI for Medical Educators April 2024
 
Interactive Powerpoint_How to Master effective communication
Interactive Powerpoint_How to Master effective communicationInteractive Powerpoint_How to Master effective communication
Interactive Powerpoint_How to Master effective communication
 
Beyond the EU: DORA and NIS 2 Directive's Global Impact
Beyond the EU: DORA and NIS 2 Directive's Global ImpactBeyond the EU: DORA and NIS 2 Directive's Global Impact
Beyond the EU: DORA and NIS 2 Directive's Global Impact
 
Disha NEET Physics Guide for classes 11 and 12.pdf
Disha NEET Physics Guide for classes 11 and 12.pdfDisha NEET Physics Guide for classes 11 and 12.pdf
Disha NEET Physics Guide for classes 11 and 12.pdf
 
fourth grading exam for kindergarten in writing
fourth grading exam for kindergarten in writingfourth grading exam for kindergarten in writing
fourth grading exam for kindergarten in writing
 
A Critique of the Proposed National Education Policy Reform
A Critique of the Proposed National Education Policy ReformA Critique of the Proposed National Education Policy Reform
A Critique of the Proposed National Education Policy Reform
 
Advance Mobile Application Development class 07
Advance Mobile Application Development class 07Advance Mobile Application Development class 07
Advance Mobile Application Development class 07
 
Web & Social Media Analytics Previous Year Question Paper.pdf
Web & Social Media Analytics Previous Year Question Paper.pdfWeb & Social Media Analytics Previous Year Question Paper.pdf
Web & Social Media Analytics Previous Year Question Paper.pdf
 
APM Welcome, APM North West Network Conference, Synergies Across Sectors
APM Welcome, APM North West Network Conference, Synergies Across SectorsAPM Welcome, APM North West Network Conference, Synergies Across Sectors
APM Welcome, APM North West Network Conference, Synergies Across Sectors
 

Computer Games - Character Design - Fundamentals