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alternate  realities  jane mcgonigal   @  SXSW 2008
a game designer’s perspective  on the  future of happiness
 
 
 
[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
[object Object]
[object Object],[object Object]
A future forecast ( 2013 ):
[object Object]
[object Object]
[object Object]
[object Object]
[object Object]
[object Object],[object Object]
 
1. satisfying work to do 2. the experience of being good at something 3. time spent with people we like 4. the chance to be a part of something bigger
[object Object]
[object Object]
 
 
[object Object]
[object Object]
[object Object]
[object Object]
[object Object],[object Object]
[object Object]
[object Object]
 
Multiplayer gaming, c. 2008
Multiplayer gaming, c. 2008 ,[object Object]
 
 
 
 
 
 
[object Object],[object Object]
[object Object]
 
GAMES KILL  BOREDOM ,[object Object],[object Object]
GAMES KILL  ALIENATION ,[object Object],[object Object]
GAMES KILL  ANXIETY ,[object Object],[object Object]
GAMES KILL  DEPRESSION ,[object Object],[object Object]
[object Object]
The concept “alternate reality” comes from  science fiction .
“ An alternate reality is another way of experiencing existence.” G. S. ELRICK, 1978
World Without Oil,  2007 * *
World Without Oil,  2007 * *
 
 
 
A collaborative multi-platform authoring envirorment ( the Web 2.0 ) invites players  to create  and  to test  an alternate reality
 
 
How alternate reality games amplify human happiness mobbability  influency ping quotient multi-capitalism cooperation radar open authorship emergensight longbroading protovation  signal/noise  management
mobbability
cooperation radar
ping quotient
influency
multi-capitalism
protovation
open authorship
signal/noise management
longbroading
emergensight
Amplifying human happiness mobbability  influency ping quotient multi-capitalism cooperation radar open authorship emergensight longbroading protovation  signal/noise  management
1. Satisfying work to do 2. The experience of being good at something 3. Time spent with people we like 4. The chance to be a part of something bigger
[object Object],Alternate realities,  circa 2008  -  2013
 
 
 
 
 
 
 
 
www.thelostring.com
1. Satisfying work to do 2. The experience of being good at something 3. Time spent with people we like 4. The chance to be a part of something bigger
the important stuff ,[object Object]
the important stuff ,[object Object]
the important stuff ,[object Object]
[email_address]

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Alternate Realities - Jane McGonigal Keynote SXSW 2008

Editor's Notes

  1. Instead of demanding games that are more and more “ realistic ”, the gaming community will demand that ordinary reality start working more and more like their favorite games