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Dear all,
I would like to inform you about the progress of DInSAd project.
As you know, the project aims to strengthen the ability of adults to efficiently use digital tools as
a precondition for improving their personal and professional life, significantly reducing the trend
towards the intergenerational digital divide
In particular, the project will provide non-formal learning tools for low-skilled adults in order to
support them in achieving specific digital skills, in line with the European document DigComp
2.1 for basic and intermediate levels.
In June 2020 we reached the project's
output 1, the mapping of digital skills. With
some delay due to the global health
situation, we are now close to the
conclusion of Output 2, which consists of:
1. An interactive board game that will
enable low-skilled adults to acquire basic
digital knowledge, skills and competences.
2. A game methodology and four specific
tools, a board game, guidelines developed
for mentors / study circle leaders, 20 low-
skilled adults engaged in testing the board game, four mentors / study circle leaders engaged in
game testing four national validation reports and one European validation report.
All partners are engaged in printing the game, ready for its validation. The game will be tested
with the help of 5 players and a mentor / facilitator, who will help us with their feedback to reach
a national report for each partner and a final report.
Soon we will organize an online event for the presentation of the project and the results
achieved.
Our slogan is: Six steps to become digital!
Are you ready to play?
For any information, do not hesitate to contact Anastasiia Tsaruk!
anastasiia.tsaruk@folkuniversitetet.se
Thanks for the attention!

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2nd newsletter DinSAd

  • 1. Dear all, I would like to inform you about the progress of DInSAd project. As you know, the project aims to strengthen the ability of adults to efficiently use digital tools as a precondition for improving their personal and professional life, significantly reducing the trend towards the intergenerational digital divide In particular, the project will provide non-formal learning tools for low-skilled adults in order to support them in achieving specific digital skills, in line with the European document DigComp 2.1 for basic and intermediate levels. In June 2020 we reached the project's output 1, the mapping of digital skills. With some delay due to the global health situation, we are now close to the conclusion of Output 2, which consists of: 1. An interactive board game that will enable low-skilled adults to acquire basic digital knowledge, skills and competences. 2. A game methodology and four specific tools, a board game, guidelines developed for mentors / study circle leaders, 20 low- skilled adults engaged in testing the board game, four mentors / study circle leaders engaged in game testing four national validation reports and one European validation report. All partners are engaged in printing the game, ready for its validation. The game will be tested with the help of 5 players and a mentor / facilitator, who will help us with their feedback to reach a national report for each partner and a final report. Soon we will organize an online event for the presentation of the project and the results achieved. Our slogan is: Six steps to become digital! Are you ready to play? For any information, do not hesitate to contact Anastasiia Tsaruk! anastasiia.tsaruk@folkuniversitetet.se Thanks for the attention!