The document provides an overview of Vue, a virtual campus for the University of Edinburgh within Second Life. It discusses various spaces created within Vue for educational purposes, including learning spaces, research spaces, social spaces, and more. Student perspectives shared in the document highlight how virtual worlds can support learning through interactive and experiential activities as well as social aspects of learning.
Before teaching in Second Life be a studentRuth Martínez
Only if you have been there like a student you will consider some aspects not only to improve user engagement if not to enrich the experience and to design the learning activity and, one of the most important things, to research new ways for learning.
As student you will realize the importance of a previous support to obtain an idea about the activity (aims, details and methodology) that you are required to make into Second Life. You will consider some values and needs to be explain before using, for example, communicative tools from Second Life. Should you explain what is a notecard before using it in your class? Should you give a roadmap about what kind or Slurls or land could be useful to visit for the learning activity? So, would you explain how to use the map and the search before? And maybe you wonder how would you determine the level of knowledge about Second Life of your students and, if doing that how to design the learning activity because Second Life has to be a tool for teaching not the subject of your learning activity.
Why Second Life Scott Merrick For VU CSOScott Merrick
This is the revised version, retooled for Slideshare (the original has some multiple image slides that covered text, sheesh), toward revising it here for a Slidecast. I have most of the audio from the presentation and I recorded about 4 minutes upfront to make a more or less complete slidecast:)
The gaming industry continues to drive new technologies. Some have education and commercial uses. Second Life® by Linden Lab provided a space in 2003 where users build whatever environment they want. Since then, many similar platforms have come and gone. Join us as we explore which ones we should use, and why.
What shape is your classroom? Why? Join AgileBill Krebs and John "Pathfinder" Lester as we explore the criteria used to build your next teaching venue.
Before teaching in Second Life be a studentRuth Martínez
Only if you have been there like a student you will consider some aspects not only to improve user engagement if not to enrich the experience and to design the learning activity and, one of the most important things, to research new ways for learning.
As student you will realize the importance of a previous support to obtain an idea about the activity (aims, details and methodology) that you are required to make into Second Life. You will consider some values and needs to be explain before using, for example, communicative tools from Second Life. Should you explain what is a notecard before using it in your class? Should you give a roadmap about what kind or Slurls or land could be useful to visit for the learning activity? So, would you explain how to use the map and the search before? And maybe you wonder how would you determine the level of knowledge about Second Life of your students and, if doing that how to design the learning activity because Second Life has to be a tool for teaching not the subject of your learning activity.
Why Second Life Scott Merrick For VU CSOScott Merrick
This is the revised version, retooled for Slideshare (the original has some multiple image slides that covered text, sheesh), toward revising it here for a Slidecast. I have most of the audio from the presentation and I recorded about 4 minutes upfront to make a more or less complete slidecast:)
The gaming industry continues to drive new technologies. Some have education and commercial uses. Second Life® by Linden Lab provided a space in 2003 where users build whatever environment they want. Since then, many similar platforms have come and gone. Join us as we explore which ones we should use, and why.
What shape is your classroom? Why? Join AgileBill Krebs and John "Pathfinder" Lester as we explore the criteria used to build your next teaching venue.
GameTech presentation for March 9-11, 2009 in Orlando, Florida. Includes new content and information on the role of identity and presence as well as examples of game and roleplay simulations.
This is the first of two presentations conducted back-to-back at the Institute for Learning Innovation at the University of Leicester on 5th April 2013. The second part is at https://www.slideshare.net/Mark_Childs/space-embodiment-identity/ There is a video of me talking using these slides at https://vimeo.com/68847832
The #Playcamp online 2015 conference discusses how we use games in training, and coaching. Such games have been explored both in the fields of education as well as professional consulting. (Excuse me a minute, someone left some carved boxes here.... or are they yours?)
This is the presentation suppporting the excellent session Peggy Sheehy (Maggie Marat in SL) gave at the Second Life Education Community Conference in Tampa, FL, September 2008
GameTech presentation for March 9-11, 2009 in Orlando, Florida. Includes new content and information on the role of identity and presence as well as examples of game and roleplay simulations.
This is the first of two presentations conducted back-to-back at the Institute for Learning Innovation at the University of Leicester on 5th April 2013. The second part is at https://www.slideshare.net/Mark_Childs/space-embodiment-identity/ There is a video of me talking using these slides at https://vimeo.com/68847832
The #Playcamp online 2015 conference discusses how we use games in training, and coaching. Such games have been explored both in the fields of education as well as professional consulting. (Excuse me a minute, someone left some carved boxes here.... or are they yours?)
This is the presentation suppporting the excellent session Peggy Sheehy (Maggie Marat in SL) gave at the Second Life Education Community Conference in Tampa, FL, September 2008
Slides of my presentation given at an EATAW conference in Tallinn in June 2015. The presentation reports on Mystory - Digital English project which suggests a creativity and visuality based approach to developing academic skills, in particular related to writing processes. Presentation abstract plus notes are available at: https://goo.gl/NdcLHf.
Any comments and questions are appreciated.
Keynote delivered at LSU Center for Computation and Technology's Virtual Worlds: New Realms for Culture, Creativity, Commerce, Computation, and Communication Conference.
This presentation attempts to place virtual worlds and immersive games within the larger metaverse, provide a look at the planning and pedagogy behind their use and then provides examples of pedagogy in action in virtual worlds. Let me know if you think it succeeded. If you plan to embed or use this at a presentation, please let me know in the comments.
Using Virtual Environments For Online and Campus ClassesCynthia Calongne
Workshop held at UMBC on January 21, 2010 on teaching and learning using virtual environments, part 1 of 2 by Colorado Technical University professor Cynthia Calongne, known as Lyr Lobo in Second Life.
Open Practice and Praxis in the context of the digital university Sheila MacNeill
Slides from presentation at #oer18 conference, 19th April 2018.
https://oer18.oerconf.org/sessions/open-practice-and-praxis-in-the-context-of-the-digital-university-1912/
Instructions for Submissions thorugh G- Classroom.pptxJheel Barad
This presentation provides a briefing on how to upload submissions and documents in Google Classroom. It was prepared as part of an orientation for new Sainik School in-service teacher trainees. As a training officer, my goal is to ensure that you are comfortable and proficient with this essential tool for managing assignments and fostering student engagement.
Model Attribute Check Company Auto PropertyCeline George
In Odoo, the multi-company feature allows you to manage multiple companies within a single Odoo database instance. Each company can have its own configurations while still sharing common resources such as products, customers, and suppliers.
Synthetic Fiber Construction in lab .pptxPavel ( NSTU)
Synthetic fiber production is a fascinating and complex field that blends chemistry, engineering, and environmental science. By understanding these aspects, students can gain a comprehensive view of synthetic fiber production, its impact on society and the environment, and the potential for future innovations. Synthetic fibers play a crucial role in modern society, impacting various aspects of daily life, industry, and the environment. ynthetic fibers are integral to modern life, offering a range of benefits from cost-effectiveness and versatility to innovative applications and performance characteristics. While they pose environmental challenges, ongoing research and development aim to create more sustainable and eco-friendly alternatives. Understanding the importance of synthetic fibers helps in appreciating their role in the economy, industry, and daily life, while also emphasizing the need for sustainable practices and innovation.
Read| The latest issue of The Challenger is here! We are thrilled to announce that our school paper has qualified for the NATIONAL SCHOOLS PRESS CONFERENCE (NSPC) 2024. Thank you for your unwavering support and trust. Dive into the stories that made us stand out!
Operation “Blue Star” is the only event in the history of Independent India where the state went into war with its own people. Even after about 40 years it is not clear if it was culmination of states anger over people of the region, a political game of power or start of dictatorial chapter in the democratic setup.
The people of Punjab felt alienated from main stream due to denial of their just demands during a long democratic struggle since independence. As it happen all over the word, it led to militant struggle with great loss of lives of military, police and civilian personnel. Killing of Indira Gandhi and massacre of innocent Sikhs in Delhi and other India cities was also associated with this movement.
2024.06.01 Introducing a competency framework for languag learning materials ...Sandy Millin
http://sandymillin.wordpress.com/iateflwebinar2024
Published classroom materials form the basis of syllabuses, drive teacher professional development, and have a potentially huge influence on learners, teachers and education systems. All teachers also create their own materials, whether a few sentences on a blackboard, a highly-structured fully-realised online course, or anything in between. Despite this, the knowledge and skills needed to create effective language learning materials are rarely part of teacher training, and are mostly learnt by trial and error.
Knowledge and skills frameworks, generally called competency frameworks, for ELT teachers, trainers and managers have existed for a few years now. However, until I created one for my MA dissertation, there wasn’t one drawing together what we need to know and do to be able to effectively produce language learning materials.
This webinar will introduce you to my framework, highlighting the key competencies I identified from my research. It will also show how anybody involved in language teaching (any language, not just English!), teacher training, managing schools or developing language learning materials can benefit from using the framework.
The Indian economy is classified into different sectors to simplify the analysis and understanding of economic activities. For Class 10, it's essential to grasp the sectors of the Indian economy, understand their characteristics, and recognize their importance. This guide will provide detailed notes on the Sectors of the Indian Economy Class 10, using specific long-tail keywords to enhance comprehension.
For more information, visit-www.vavaclasses.com
Unit 8 - Information and Communication Technology (Paper I).pdfThiyagu K
This slides describes the basic concepts of ICT, basics of Email, Emerging Technology and Digital Initiatives in Education. This presentations aligns with the UGC Paper I syllabus.
Palestine last event orientationfvgnh .pptxRaedMohamed3
An EFL lesson about the current events in Palestine. It is intended to be for intermediate students who wish to increase their listening skills through a short lesson in power point.
How to Split Bills in the Odoo 17 POS ModuleCeline George
Bills have a main role in point of sale procedure. It will help to track sales, handling payments and giving receipts to customers. Bill splitting also has an important role in POS. For example, If some friends come together for dinner and if they want to divide the bill then it is possible by POS bill splitting. This slide will show how to split bills in odoo 17 POS.
4. @130 on-programme Austria, Germany, Greece, Japan, The Philippines, Cyprus, Uganda, Sri Lanka, Malaysia, Switzerland, UK, University of Edinburgh …. Part time, fully online learning Aimed at professionals in HE, FE and training
5. The Vue group is a virtual educational and research institute bringing together all those interested in the use of virtual worlds for teaching, research and outreach related to the University of Edinburgh. Virtual Campus for the University of Edinburgh
13. Redefining Learning Spaces "Some of the [educational ] ideas, like recreating places and experiences that are impossible for students to visit made a lot of sense. The idea of role play seems like a natural fit. Other ideas seemed to contradict the whole idea of Second Life. Isn't the idea that you are not constrained by the concepts and rules of the real world? The suggestions to build a virtual classroom with chairs and show the students a Powerpoint slideshow seemed particularly disappointing. I can't see what the benefit of doing that in Second Life would be at all. If you wanted to do something non-interactive, why use a platform that is designed to be interactive " IDEL student on WebCT discussion board, November 2007
14. “ My initial impression of in-world 'talk' is that there is a significant shift in dynamics when three dimensions are involved. A 'person' can move around, approach people, fly, and visit things much like we do with our physical bodies. This is a quantum leap from a simple text discussion , like we experienced in the early weeks of this course, and adds a far more intuitive dimension to communication - like taking the 'smileys' a great leap forward. ” student weblog, October 2006
15. Use virtual to manifest the theoretical Manipulate your manifestation and directly experience whether or not it has an impact "I find particularly interesting the potential of role-play, of consciously experimenting with your avatar in ways that could prove invaluable for fields such as social sciences or just to explore issues of racism and inequality within the classroom. Changing age, sex, race can be thought provoking, revealing and can provide useful lessons” student weblog, October 2006 A Tourist Space
16. “ The appearance of an avatar may sadly be a 'put-off' for those with which it interacts. … Choice of animal heads for avatar faces may send a terribly wrong message in my culture. Such an avatar may be considered a sorcerer or witch / wizard. Who would want to interact with such a 'person'?” student weblog, October 2006 Highlighting issues of identity
18. Highlighting learning as socially grounded “ One of the advantages of avatars is the increased sense of presence I think. It's different imagining the presence of your other classmates in a chat room compared to seeing their virtual representation in Second Life environment. … .The possibility of gestures and facial expressions as opposed to emoticons also contributes to more direct communication and to the feeling of stronger physical presence and also deeper sense of team spirit and collaboration.” student weblog, October 2006 Digital co-presence
19. "And even though I'm not hugely drawn to Second Life, the visual memory of our SL fireside tutorials for IDEL [Introduction to Digital Environments for Learning] is very strong.” student email conversation, May 2008
20. Arts, Culture & Environment: Social Augmented Duality A Play Space
22. “ [The Student Learning Game] is an example of the kind of creative pedagogical engagement that is possible, and of the kinds of challenges such spaces pose to existing understandings of text, assessment, learning and learning spaces; issues we engage with in a rigorous and critical way over the course of the MSc“ Siân Bayne , MSc Programme Director, July 2007 Highlighting Active Learning Student production as well as consumption Learning by Design
23. Highlighting Active Learning Learning by experience "I think as a demo of possible means for assessment, I've achieved what I set out to do; there is academic content, there are hyperlinks, there is access to external web resources, and best of all it is immersive ..... you are not just sat at a computer reading a script. In terms of hypertext writing, the ability to create ones own pathway through the text (by wandering around the exhibits) follows hypertext theory but is a novel approach. The environment the text is presented in is also important. I am using Second Life to manifest the theoretical. “ student SL conversation , MSc IDEL, January 2009 “ I think it's no more or less [a place for learner's to learn] than any other digital space – [it is still] dependent on curriculum design, assessment flexibility, support for students” Clara O’Shea , MSc IDEL Tutor, January 2009
25. Investigating the potential of role-play within Second Life to substitute for and possibly improve face-to-face role-play in performance appraisal training. Upcoming Chapter “Challenging our People Perceptions: The Potential for Performance Appraisal Training in Second Life” in the book “Higher Education in Second Life” (2009). A Research Space
26. A Research Space EPSRC/AHRC Branded Meeting Space http://ace.caad.ed.ac.uk/NonPlace/
29. Open Vue represents the use of open source virtual worlds technologies. An OpenSim Space Holyrood Park Open Vue, 31 th October 2007 Open Vue, 6 th January 2009
32. Acknowledgements Jeff Haywood, Brian Martin and Ray Land Siân Bayne (Sian Pankhurst) Hamish Macleod (Kimberley Pascal) Jen Ross (Blake Canadeo) Marshall Dozier (Pancha Enzyme) Austin Tate (AI Austin) Rory Ewins (Algernon Twang) James Stewart (JK Jakobus) Ian Graham (Radetzsky March) Naomi Nunn (Anwen Munro) Clara O’Shea (Klara Otsuka)
33. (Answer = Sweden) [email_address] www.wiki.ed.ac.uk/display/HolyroodPark/ Vue: www.vue.ed.ac.uk Special Issue of ALT-J on virtual worlds (2008) http://www.informaworld.com/smpp/title~content=g906960349~db=all~tab=toc~order=page Questions?