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Video Game Business Models and    Presented at:

Emerging Trends Among Consumers
Commissioned by:




©2013 Visa and Magid Associates
Methodology
     Frank N. Magid Associates conducted an online survey in December
      2012 that focused on the attitudes and behavior among a broad range of
      gamers.
     Using a highly qualified sample provider, Research Now, Magid
      surveyed a representative sample by gender, age (13-54 years old) and
      ethnic background. A screening question (Which platform do you own
      and use regularly for gaming?) was used to identify current gamers.
      Those who did not select at least one of the platforms screened out.
     The overall incidence (the chance of finding a gamer) of this study was
      81%, up from 75% in the previous research. The incidence of gamers is
      highest among 13-54 men (96%) and lowest among 45-54 women
      (67%)
     Therefore, within the United States population (13 -54 years old)
      144,000,000 are playing games on some type of platform.
     Among gamers, 52% are men and 48% are women.
    Notes: Unless otherwise stated all data showed was sourced from this survey. Any references to specific game titles are used
    solely for representing the consumer provided information and does not imply product endorsement
1                                                                                                    ©2013 Visa and Magid Associates
Are You Prepared For This?


     The current gaming model strongly favors Free-To-Play and the
      momentum also favors Free-To-Play. Two-thirds of all gamers now prefer
      the Free-To-Play model with only one in ten preferring Pay-To-Play.
         Where is the momentum in your games? Are you using today or considering
          moving towards a free to play game model or possibly a hybrid model
          combining free to play with a subscription package premium option?

     Pay-To-Play has the image of a “better experience” but is at parity on all
      other game images. In fact Free-To-Pay games are as likely named over
      Pay-To-Pay when it comes to:
       Having a wide variety of games
       Games that allow you and your friends to play
       Games that are more fun




2                                                                ©2013 Visa and Magid Associates
Are You Prepared For This?
    (continued)


     Free-To-Play gamers named “money - value” as the top reason for
      playing.
          How can you make the gaming experience easier when it comes to
           Free-To-Play transactions?

     Quality is a unique trait for Pay-To-Play.
          How can you maintain quality over increased competition from
           Free-To-Play? Are your pay-to-play games competing by claiming better
           graphics and quality? These are no longer differentiators - Storyline and
           gameplay experience matter most – they always have.




3                                                                      ©2013 Visa and Magid Associates
Are You Prepared For This?
    (continued)



     The time is rapidly approaching when gamers will spend more money on
      Free-To-Play. This will happen when:
                 More consumers become gamers;
                 The number of Free-To-Play gamers increase;
                 These players increase in the number of micro-transactions;
                 An easy to purchase model in place that increases the average spend.
                 Based on the current assumptions, when the average spent on Free-
                  To-Play moves slightly from $10 to $17, then Free-To-Play “wins” on
                  the dollars spent per year.


         What model are you exploring to make Free-To-Play an easy model to
          connect to those not spending money?




4                                                                      ©2013 Visa and Magid Associates
The Gaming Market Continues Its Rapid Expansion – More
    Than 8 in 10 Consumers Are Now Gamers. This Growth Can
    Be Attributed To Growth In Smartphones As A Popular Gaming
    Platform.
                                                            U.S.     Total           Non-
                                              Demos      Population Contacts Gamers Gamers
                                                                    (N=743)     (N=601)    (N=115)
                                                            %         %           %          %

                                               13-17        6         6           7          1
                                               18-24        9         8           9          6




                                    Males
                                               25-34        12        12          14         3
                                               35-44        11        11          12         11
                                               45-54        12        12          10         22
                                               13-17        6         6           6          3

                                    Females
                                               18-24        8         8           8          7
                                               25-34        12        12          12         9
    Gamers exist in all                        35-44        11        11          11         15
    demographic groups, but are                45-54        13        14          11         24
    slightly more likely to be                 White        64        64          62         77
    young, 13-34 years old males.             Hispanic      16        17          18         10
                                    Race




                                               Black        12        11          12         4
                                               Asian        5         5           5          3
                                               Other        3         3           3          5

5                                                                    ©2013 Visa and Magid Associates
Smartphones Now Equal To Consoles As The Preferred
    Gaming Platform
    (Single mention – preferred gaming platform)




             35%           34%


                                          11%
                                                     6%
                                                                       3%

          Console      Smartphone       Tablet     Computer       Handheld


6                                                             ©2013 Visa and Magid Associates
While The Console Still Reigns Top Game Platform For Men,
    Women Prefer The Smartphone And Tablet As Their Gaming
    Platform By Almost Double Over Men
    (Single mention – preferred gaming platform)


                                     Men      Women




          49%
                               45%


                         25%
                18%
                                             15%
                                        7%            9%
                                                           4%         3% 4%

           Console     Smartphone        Tablet    Computer         Handheld


7                                                               ©2013 Visa and Magid Associates
The Momentum In Gaming Is Towards Free-To-Play Games,
       110 Million U.S. Gamers Are Now Playing More Free-To-Play
       Games, With Women Leading The Movement Towards This
       Model


                                                                             82%
                            77%
                                                                     72%




                           Total                                 Men       Women
    Which of the following phrases best describes you?
    • You are playing less free-to-play and more pay-to-play games
    • You are playing more free-to-play and less pay-to-play games
    • I play both types of games equally
8                                                                          ©2013 Visa and Magid Associates
The Majority Of Gamers Are Now Playing Free-To-Play Games


               21 Million
                Gamers


       13 Million
        Gamers
                                                 Free-To-Play
                                                 Pay-To-Play
                                                 Equal



                                   110 Million
                                    Gamers




9                                                    ©2013 Visa and Magid Associates
Men Spend Nearly Three Times More Than Women On
       Free-To-Play Games.

$20.00



$15.00
                                     $13.38


$10.00


                                                                      $4.84
 $5.00



 $0.00
                                       Men                            Women


10   How much money did you spend on Free-to-Play games last month?
                                                                       ©2013 Visa and Magid Associates
Young (13 – 24) Are Driving The Overall Average Money Spent
       On Free-To-Play Games.

$20.00
                                            $17.43

$15.00
                    $12.85


$10.00
                                                                      $6.91   $6.89
                                                                                                    $6.26
 $5.00



 $0.00
                    13-17                  18-24                      25-34   35-44                45-54


11   How much money did you spend on Free-to-Play games last month?
                                                                                      ©2013 Visa and Magid Associates
Young Men (13-24) Dominate Women In Average Money Spent
       On Free-To-Play Games

$35.00
                                        $30.54                Men        Women
$30.00

$25.00
                $19.94
$20.00

$15.00

$10.00                                                          $9.38            $8.60
                                                                                                    $6.66 $5.93
                          $5.03                                          $4.04           $5.16
 $5.00                                           $3.95

 $0.00
                    13-17                  18-24                      25-34       35-44                45-54


12   How much money did you spend on Free-to-Play games last month?
                                                                                          ©2013 Visa and Magid Associates
18 – 24 Year Old Men Are Spending Nearly Eight Times What
       Women Do Per Month on Free to Play Games

$35.00
                                      $30.54
$30.00

$25.00

$20.00

$15.00

$10.00

 $5.00                                                                $3.95

 $0.00
                                        Men                           Women


13   How much money did you spend on Free-to-Play games last month?
                                                                       ©2013 Visa and Magid Associates
However, The Average Money Spent On Pay-To-Play Pay-To-
       Play Games Is Three Times Greater Than Free-To-Play
       (Based on those play each type of game)

$40.00
                Free-To-Play is skewed lower
$35.00          by the 46% who currently are
$30.00          spending zero.                        $28.86

$25.00

$20.00

$15.00

$10.00                               $9.15

 $5.00

 $0.00
                          Free-to-Play games     Pay-To-Play Games


14   How much money did you spend on ________?
                                                        ©2013 Visa and Magid Associates
Men Are Driving The Total Dollars Spent On Pay-To-Play
       Games

$50.00
$45.00
$40.00
                                     $34.53
$35.00
$30.00
$25.00                                                               $22.59
$20.00
$15.00
$10.00
 $5.00
 $0.00
                                       Men                           Women


15   How much money did you spend on pay-to-play games last month?
                                                                       ©2013 Visa and Magid Associates
Pay-To-Play Games Monthly Average Remains Steady Among
       25 To 54 Year Old Gamers

$50.00
                                           $46.69
$45.00
$40.00
                    $34.29
$35.00
$30.00
                                                                     $22.81   $23.79              $24.39
$25.00
$20.00
$15.00
$10.00
 $5.00
 $0.00
                     13-17                  18-24                    25-34    35-44                45-54


16   How much money did you spend on pay-to-play games last month?
                                                                                      ©2013 Visa and Magid Associates
18-24 Year Old Women Outspend Men On Average Money
       Spent On Pay-To-Play Games

$60.00                                         $58.26
                                                                Men      Women
$55.00
$50.00          $48.60
$45.00
$40.00                                $37.52
                                                               $36.74
$35.00
$30.00                                                                         $27.29
$25.00                                                                                          $23.61 $25.18
                                                                                    $20.29
$20.00
$15.00                    $13.24
$10.00                                                                 $8.27
 $5.00
 $0.00
                     13-17                  18-24                    25-34       35-44                45-54


17   How much money did you spend on pay-to-play games last month?
                                                                                         ©2013 Visa and Magid Associates
Little Differences In Imagery Exist Between The Types Of
       Games Other Than “Better Quality” Is Owned By Pay-To-Play.
       Parity Exists Between The Game Format On The Image Of
       “More Fun To Play”

                     Free-to-play                 MMO/Pay-to-play                       Both equal                  Neither

                  Has a wider variety of games                            22             25                    40               13
 Has the games your friends are talking
                                                                         21           18                  41                  19
                about
Has the games that are more fun to play                                  20           19                    49                  12

        Allows you to play with your friends                             19         17                     52                   13

                         Has better quality games                      13             35                       40               13
        Has the games that get better critic
                                                                       13          26                     41                  20
                    reviews
     Regardless of which gaming model you typically play (free-to-play and pay-to-play games,) we would like you to
     compare each on the following elements. Please check the box that you feel the model the statement best
     describes. You can also check both or neither. Which gaming models is best described by the following
18   statements?
                                                                                                              ©2013 Visa and Magid Associates
Over Half Of Free-To-Play Gamers Feel Their Games Are As
       Good As Pay-To-Play Games

                Strongly agree               Agree          Neutral          Disagree           Strongly disagree

Money is more of a concern to you now                                            41                       35                17      43


You can control your spending better on
                                                                               35                        42                  20       2
                                                                                                                                      1
         free-to-play games
           The free-to-play games are more
           available now on all your gaming                              16                39                       37             53
                       systems
 The free-to-play games are as good as
                                                                         16               35                     35              11 2
         pay-to-play games now




     Using the scale of 1 to 5, where “5” is “strongly agree” and “1” is “strongly disagree,” how much do you agree with each
19   of the following in your decision to play more free-to-play and less pay-to-play games?
                                                                                                                 ©2013 Visa and Magid Associates
The Image Of “A Better Experience” Is Drawing Gamers To
       Pay-To-Play Games

        Strongly agree                  Agree             Neutral             Disagree               Strongly disagree

 The gaming experience is better on pay-
                                                                              24                 35                    33           45
            to-play games


 The best games are always pay-to-play                                      18              31                     40               7 4


        You need pay-to-play games on the
                                                                          13          25                     44                 9     9
                devices you own


 You have more money now to spend on
                                                                          9        22                  40                 16        13
               games

     Using the scale of 1 to 5, where “5” is “strongly agree” and “1” is “strongly disagree,” how much do you agree with each
20   of the following in your decision to play less free-to-play and more pay-to-play games?
                                                                                                                 ©2013 Visa and Magid Associates
Key Factors In The Purchasing Decision When Buying Games

                           Major consideration                                              A consideration
                           Neutral                                                          Not a consideration
                           Not at all a consideration

                                                     The price                       39                         36                    17 2 5

                             The genre of the game                                31                       39                    20        46

                       Friends’ recommendations                                23                       47                       20        46

                  The ease of buying the game                               15                  39                       28            8    9

                                              User reviews                 13                   42                      25             9 10

      Whether I can play it with my friends                                12             30                    29               12        16
 The ranking of a game you see or read
                                                                          10              34                      30              12       13
                  about
     Using a scale of 1 to 5 where “5” is “a major consideration” when you buy a game and “1” is “not at all a consideration,”
     how much do each of the following effect your purchase decision?
21                                                                                                               ©2013 Visa and Magid Associates
Top Genres Played
                              Strategy                                            43%
                      Arcade Games                                              38%
Games on a smartphone or tablet                                            33%
    First or Third Person Shooter                                          31%
                  Adventure games                                         29%
                      Racing Games                                       27%
                                  RPG                                    27%
            Action/Fighting Games                                        26%
                      Sports Games                                  24%
   Free web based casual games                                   21%
Games on social networking sites                                20%
                 Simulation Games                            17%
           Music / Rhythm Games                             16%


 22   Which of the following video game genres do you play on _______?
                                                                                        ©2013 Visa and Magid Associates
Men Play Shooters Three Times More Than Women And Over
       Twice As Much Play Time On RPG, Action And Sports Genres
       Than Women



                                                          Men            Women


  47%
                         35%                    37%                       33%           35%                33%
                                 23%                                            21%
                                                         15%                                  15%                  13%
         13%

 First Or Third          Adventure                  RPG                 Racing Games Action/Fighting Sports Games
Person Shooter            games                                                          Games




23   Which of the following video game genres do you play on _______?
                                                                                              ©2013 Visa and Magid Associates
Women Are More Than Three Times More Likely To Play
       Games On Social Networking Sites Compared To Men



                                                        Men         Women



                46%                                 43%
      32%                                                                       27%                        31%
                                        25%
                                                                         16%
                                                                                                 9%

 Arcade Games                       Games on a                          Free web based     Games on social
                                 smartphone or tablet                    casual games      networking sites




24   Which of the following video game genres do you play on _______?
                                                                                         ©2013 Visa and Magid Associates
Robert M. Crawford, Ph.D.   Robb Lewis
 Vice President, Research    Director of Marketing and
 One Research Center         Consumer Products
 Marion, IA 52302            PlaySpan
 bcrawford@magid.com         robblew@visa.com @robblewis




      Download Report -
      playspan.com/gdc2013
25                                        ©2013 Visa and Magid Associates
Extra Slides




26                  ©2013 Visa and Magid Associates
Are You Prepared For This?

      Gamers are becoming more mainstream each day. Currently more than
       eight in ten consumers can be classified as a gamer. Gamers exist
       within all demographics groups – this is not a 13-34 year old male
       experience.
          Does your game account for the changing demographics of the gamer?

      The mobile platform is beating the more traditional platforms (computer
       and consoles) for a gamer’s primary play. Women have fueled this
       growth.
          Are you in the business of selling games or selling the platform and the
           game?
      Gamers who prefer the smartphone platform, have almost completely
       left MMO as a gaming model.

          Can you survive by focusing on the young male demographic driven by
           console and computer platforms? Are you evaluating developing games with
           business models that reach mobile free to play?


27                                                                      ©2013 Visa and Magid Associates
13 – 24 Year Old Men Are Spending More Than Six Times What
       Women Do Per Month On Free-To-Play Games

$35.00

$30.00
                                      $26.11
$25.00

$20.00

$15.00

$10.00

 $5.00                                                                $4.39

 $0.00
                                        Men                           Women


28   How much money did you spend on Free-to-Play games last month?
                                                                       ©2013 Visa and Magid Associates
Hours Spent On Platforms Playing Games
       (Based on those who use platform most often)

                               20+        16-20      10-15      5-9    Less than 5

 Basic Computer                               41                9      13             20              16


          Computer                     25            10         15               25                  18


       Smartphone                 15            14        14          23                        33


             Console           10          14         19              23                        33


                Tablet         10          14              27               21                   26


           Handheld            10               24              24                         43

     How many hours a week do you spend on ______?
29                                                                                    ©2013 Visa and Magid Associates
A Surprising Four In Ten Gamers Admit To Not Playing Pay-
       To-Play Games



                                    Free-to-Play games              Pay-To-Play




                                                                   49%
                                                                      36%      39%

                                                           22%
                                             10%             8%                                 9%
               3% 1%          5% 2%             4%                            5%           5%

                 20+           16-20          10-15         5-9   Less than   None         DK/NS
                                                                      5

30   How many hours a week do you spend playing _______?
                                                                                   ©2013 Visa and Magid Associates
No Free-To-Play Game Stands Out As One They Would Really
       Miss




                   6%             6%            6%             5%            3%         2%   2%       1%




     If you could keep one free-to-play game, which one of the following would it be?
31                                                                                            ©2013 Visa and Magid Associates
Call Of Duty and Halo 4 Are Most Likely The Pay-To-Play
       Games That Would Be Missed




                   21%
                                    10%
                                                       4%               4%               2%               2%               1%

                  Call of          Halo 4 Minecraft World of Diablo III StarCraft Guild
                   Duty                             Warcraft                II    Wars II

     If you could keep one paid title, either a full game price or subscription MMO, which one of the following would it be?
32                                                                                                               ©2013 Visa and Magid Associates

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Gdc2013 magid-play span-game-biz-models

  • 1. Video Game Business Models and Presented at: Emerging Trends Among Consumers Commissioned by: ©2013 Visa and Magid Associates
  • 2. Methodology  Frank N. Magid Associates conducted an online survey in December 2012 that focused on the attitudes and behavior among a broad range of gamers.  Using a highly qualified sample provider, Research Now, Magid surveyed a representative sample by gender, age (13-54 years old) and ethnic background. A screening question (Which platform do you own and use regularly for gaming?) was used to identify current gamers. Those who did not select at least one of the platforms screened out.  The overall incidence (the chance of finding a gamer) of this study was 81%, up from 75% in the previous research. The incidence of gamers is highest among 13-54 men (96%) and lowest among 45-54 women (67%)  Therefore, within the United States population (13 -54 years old) 144,000,000 are playing games on some type of platform.  Among gamers, 52% are men and 48% are women. Notes: Unless otherwise stated all data showed was sourced from this survey. Any references to specific game titles are used solely for representing the consumer provided information and does not imply product endorsement 1 ©2013 Visa and Magid Associates
  • 3. Are You Prepared For This?  The current gaming model strongly favors Free-To-Play and the momentum also favors Free-To-Play. Two-thirds of all gamers now prefer the Free-To-Play model with only one in ten preferring Pay-To-Play.  Where is the momentum in your games? Are you using today or considering moving towards a free to play game model or possibly a hybrid model combining free to play with a subscription package premium option?  Pay-To-Play has the image of a “better experience” but is at parity on all other game images. In fact Free-To-Pay games are as likely named over Pay-To-Pay when it comes to:  Having a wide variety of games  Games that allow you and your friends to play  Games that are more fun 2 ©2013 Visa and Magid Associates
  • 4. Are You Prepared For This? (continued)  Free-To-Play gamers named “money - value” as the top reason for playing.  How can you make the gaming experience easier when it comes to Free-To-Play transactions?  Quality is a unique trait for Pay-To-Play.  How can you maintain quality over increased competition from Free-To-Play? Are your pay-to-play games competing by claiming better graphics and quality? These are no longer differentiators - Storyline and gameplay experience matter most – they always have. 3 ©2013 Visa and Magid Associates
  • 5. Are You Prepared For This? (continued)  The time is rapidly approaching when gamers will spend more money on Free-To-Play. This will happen when:  More consumers become gamers;  The number of Free-To-Play gamers increase;  These players increase in the number of micro-transactions;  An easy to purchase model in place that increases the average spend.  Based on the current assumptions, when the average spent on Free- To-Play moves slightly from $10 to $17, then Free-To-Play “wins” on the dollars spent per year.  What model are you exploring to make Free-To-Play an easy model to connect to those not spending money? 4 ©2013 Visa and Magid Associates
  • 6. The Gaming Market Continues Its Rapid Expansion – More Than 8 in 10 Consumers Are Now Gamers. This Growth Can Be Attributed To Growth In Smartphones As A Popular Gaming Platform. U.S. Total Non- Demos Population Contacts Gamers Gamers (N=743) (N=601) (N=115) % % % % 13-17 6 6 7 1 18-24 9 8 9 6 Males 25-34 12 12 14 3 35-44 11 11 12 11 45-54 12 12 10 22 13-17 6 6 6 3 Females 18-24 8 8 8 7 25-34 12 12 12 9 Gamers exist in all 35-44 11 11 11 15 demographic groups, but are 45-54 13 14 11 24 slightly more likely to be White 64 64 62 77 young, 13-34 years old males. Hispanic 16 17 18 10 Race Black 12 11 12 4 Asian 5 5 5 3 Other 3 3 3 5 5 ©2013 Visa and Magid Associates
  • 7. Smartphones Now Equal To Consoles As The Preferred Gaming Platform (Single mention – preferred gaming platform) 35% 34% 11% 6% 3% Console Smartphone Tablet Computer Handheld 6 ©2013 Visa and Magid Associates
  • 8. While The Console Still Reigns Top Game Platform For Men, Women Prefer The Smartphone And Tablet As Their Gaming Platform By Almost Double Over Men (Single mention – preferred gaming platform) Men Women 49% 45% 25% 18% 15% 7% 9% 4% 3% 4% Console Smartphone Tablet Computer Handheld 7 ©2013 Visa and Magid Associates
  • 9. The Momentum In Gaming Is Towards Free-To-Play Games, 110 Million U.S. Gamers Are Now Playing More Free-To-Play Games, With Women Leading The Movement Towards This Model 82% 77% 72% Total Men Women Which of the following phrases best describes you? • You are playing less free-to-play and more pay-to-play games • You are playing more free-to-play and less pay-to-play games • I play both types of games equally 8 ©2013 Visa and Magid Associates
  • 10. The Majority Of Gamers Are Now Playing Free-To-Play Games 21 Million Gamers 13 Million Gamers Free-To-Play Pay-To-Play Equal 110 Million Gamers 9 ©2013 Visa and Magid Associates
  • 11. Men Spend Nearly Three Times More Than Women On Free-To-Play Games. $20.00 $15.00 $13.38 $10.00 $4.84 $5.00 $0.00 Men Women 10 How much money did you spend on Free-to-Play games last month? ©2013 Visa and Magid Associates
  • 12. Young (13 – 24) Are Driving The Overall Average Money Spent On Free-To-Play Games. $20.00 $17.43 $15.00 $12.85 $10.00 $6.91 $6.89 $6.26 $5.00 $0.00 13-17 18-24 25-34 35-44 45-54 11 How much money did you spend on Free-to-Play games last month? ©2013 Visa and Magid Associates
  • 13. Young Men (13-24) Dominate Women In Average Money Spent On Free-To-Play Games $35.00 $30.54 Men Women $30.00 $25.00 $19.94 $20.00 $15.00 $10.00 $9.38 $8.60 $6.66 $5.93 $5.03 $4.04 $5.16 $5.00 $3.95 $0.00 13-17 18-24 25-34 35-44 45-54 12 How much money did you spend on Free-to-Play games last month? ©2013 Visa and Magid Associates
  • 14. 18 – 24 Year Old Men Are Spending Nearly Eight Times What Women Do Per Month on Free to Play Games $35.00 $30.54 $30.00 $25.00 $20.00 $15.00 $10.00 $5.00 $3.95 $0.00 Men Women 13 How much money did you spend on Free-to-Play games last month? ©2013 Visa and Magid Associates
  • 15. However, The Average Money Spent On Pay-To-Play Pay-To- Play Games Is Three Times Greater Than Free-To-Play (Based on those play each type of game) $40.00 Free-To-Play is skewed lower $35.00 by the 46% who currently are $30.00 spending zero. $28.86 $25.00 $20.00 $15.00 $10.00 $9.15 $5.00 $0.00 Free-to-Play games Pay-To-Play Games 14 How much money did you spend on ________? ©2013 Visa and Magid Associates
  • 16. Men Are Driving The Total Dollars Spent On Pay-To-Play Games $50.00 $45.00 $40.00 $34.53 $35.00 $30.00 $25.00 $22.59 $20.00 $15.00 $10.00 $5.00 $0.00 Men Women 15 How much money did you spend on pay-to-play games last month? ©2013 Visa and Magid Associates
  • 17. Pay-To-Play Games Monthly Average Remains Steady Among 25 To 54 Year Old Gamers $50.00 $46.69 $45.00 $40.00 $34.29 $35.00 $30.00 $22.81 $23.79 $24.39 $25.00 $20.00 $15.00 $10.00 $5.00 $0.00 13-17 18-24 25-34 35-44 45-54 16 How much money did you spend on pay-to-play games last month? ©2013 Visa and Magid Associates
  • 18. 18-24 Year Old Women Outspend Men On Average Money Spent On Pay-To-Play Games $60.00 $58.26 Men Women $55.00 $50.00 $48.60 $45.00 $40.00 $37.52 $36.74 $35.00 $30.00 $27.29 $25.00 $23.61 $25.18 $20.29 $20.00 $15.00 $13.24 $10.00 $8.27 $5.00 $0.00 13-17 18-24 25-34 35-44 45-54 17 How much money did you spend on pay-to-play games last month? ©2013 Visa and Magid Associates
  • 19. Little Differences In Imagery Exist Between The Types Of Games Other Than “Better Quality” Is Owned By Pay-To-Play. Parity Exists Between The Game Format On The Image Of “More Fun To Play” Free-to-play MMO/Pay-to-play Both equal Neither Has a wider variety of games 22 25 40 13 Has the games your friends are talking 21 18 41 19 about Has the games that are more fun to play 20 19 49 12 Allows you to play with your friends 19 17 52 13 Has better quality games 13 35 40 13 Has the games that get better critic 13 26 41 20 reviews Regardless of which gaming model you typically play (free-to-play and pay-to-play games,) we would like you to compare each on the following elements. Please check the box that you feel the model the statement best describes. You can also check both or neither. Which gaming models is best described by the following 18 statements? ©2013 Visa and Magid Associates
  • 20. Over Half Of Free-To-Play Gamers Feel Their Games Are As Good As Pay-To-Play Games Strongly agree Agree Neutral Disagree Strongly disagree Money is more of a concern to you now 41 35 17 43 You can control your spending better on 35 42 20 2 1 free-to-play games The free-to-play games are more available now on all your gaming 16 39 37 53 systems The free-to-play games are as good as 16 35 35 11 2 pay-to-play games now Using the scale of 1 to 5, where “5” is “strongly agree” and “1” is “strongly disagree,” how much do you agree with each 19 of the following in your decision to play more free-to-play and less pay-to-play games? ©2013 Visa and Magid Associates
  • 21. The Image Of “A Better Experience” Is Drawing Gamers To Pay-To-Play Games Strongly agree Agree Neutral Disagree Strongly disagree The gaming experience is better on pay- 24 35 33 45 to-play games The best games are always pay-to-play 18 31 40 7 4 You need pay-to-play games on the 13 25 44 9 9 devices you own You have more money now to spend on 9 22 40 16 13 games Using the scale of 1 to 5, where “5” is “strongly agree” and “1” is “strongly disagree,” how much do you agree with each 20 of the following in your decision to play less free-to-play and more pay-to-play games? ©2013 Visa and Magid Associates
  • 22. Key Factors In The Purchasing Decision When Buying Games Major consideration A consideration Neutral Not a consideration Not at all a consideration The price 39 36 17 2 5 The genre of the game 31 39 20 46 Friends’ recommendations 23 47 20 46 The ease of buying the game 15 39 28 8 9 User reviews 13 42 25 9 10 Whether I can play it with my friends 12 30 29 12 16 The ranking of a game you see or read 10 34 30 12 13 about Using a scale of 1 to 5 where “5” is “a major consideration” when you buy a game and “1” is “not at all a consideration,” how much do each of the following effect your purchase decision? 21 ©2013 Visa and Magid Associates
  • 23. Top Genres Played Strategy 43% Arcade Games 38% Games on a smartphone or tablet 33% First or Third Person Shooter 31% Adventure games 29% Racing Games 27% RPG 27% Action/Fighting Games 26% Sports Games 24% Free web based casual games 21% Games on social networking sites 20% Simulation Games 17% Music / Rhythm Games 16% 22 Which of the following video game genres do you play on _______? ©2013 Visa and Magid Associates
  • 24. Men Play Shooters Three Times More Than Women And Over Twice As Much Play Time On RPG, Action And Sports Genres Than Women Men Women 47% 35% 37% 33% 35% 33% 23% 21% 15% 15% 13% 13% First Or Third Adventure RPG Racing Games Action/Fighting Sports Games Person Shooter games Games 23 Which of the following video game genres do you play on _______? ©2013 Visa and Magid Associates
  • 25. Women Are More Than Three Times More Likely To Play Games On Social Networking Sites Compared To Men Men Women 46% 43% 32% 27% 31% 25% 16% 9% Arcade Games Games on a Free web based Games on social smartphone or tablet casual games networking sites 24 Which of the following video game genres do you play on _______? ©2013 Visa and Magid Associates
  • 26. Robert M. Crawford, Ph.D. Robb Lewis Vice President, Research Director of Marketing and One Research Center Consumer Products Marion, IA 52302 PlaySpan bcrawford@magid.com robblew@visa.com @robblewis Download Report - playspan.com/gdc2013 25 ©2013 Visa and Magid Associates
  • 27. Extra Slides 26 ©2013 Visa and Magid Associates
  • 28. Are You Prepared For This?  Gamers are becoming more mainstream each day. Currently more than eight in ten consumers can be classified as a gamer. Gamers exist within all demographics groups – this is not a 13-34 year old male experience.  Does your game account for the changing demographics of the gamer?  The mobile platform is beating the more traditional platforms (computer and consoles) for a gamer’s primary play. Women have fueled this growth.  Are you in the business of selling games or selling the platform and the game?  Gamers who prefer the smartphone platform, have almost completely left MMO as a gaming model.  Can you survive by focusing on the young male demographic driven by console and computer platforms? Are you evaluating developing games with business models that reach mobile free to play? 27 ©2013 Visa and Magid Associates
  • 29. 13 – 24 Year Old Men Are Spending More Than Six Times What Women Do Per Month On Free-To-Play Games $35.00 $30.00 $26.11 $25.00 $20.00 $15.00 $10.00 $5.00 $4.39 $0.00 Men Women 28 How much money did you spend on Free-to-Play games last month? ©2013 Visa and Magid Associates
  • 30. Hours Spent On Platforms Playing Games (Based on those who use platform most often) 20+ 16-20 10-15 5-9 Less than 5 Basic Computer 41 9 13 20 16 Computer 25 10 15 25 18 Smartphone 15 14 14 23 33 Console 10 14 19 23 33 Tablet 10 14 27 21 26 Handheld 10 24 24 43 How many hours a week do you spend on ______? 29 ©2013 Visa and Magid Associates
  • 31. A Surprising Four In Ten Gamers Admit To Not Playing Pay- To-Play Games Free-to-Play games Pay-To-Play 49% 36% 39% 22% 10% 8% 9% 3% 1% 5% 2% 4% 5% 5% 20+ 16-20 10-15 5-9 Less than None DK/NS 5 30 How many hours a week do you spend playing _______? ©2013 Visa and Magid Associates
  • 32. No Free-To-Play Game Stands Out As One They Would Really Miss 6% 6% 6% 5% 3% 2% 2% 1% If you could keep one free-to-play game, which one of the following would it be? 31 ©2013 Visa and Magid Associates
  • 33. Call Of Duty and Halo 4 Are Most Likely The Pay-To-Play Games That Would Be Missed 21% 10% 4% 4% 2% 2% 1% Call of Halo 4 Minecraft World of Diablo III StarCraft Guild Duty Warcraft II Wars II If you could keep one paid title, either a full game price or subscription MMO, which one of the following would it be? 32 ©2013 Visa and Magid Associates