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gettingtouchy
ANINTRODUCTIONTOTOUCHANDPOINTEREVENTS
Patrick H. Lauke / TPAC 2016 / 19 September 2016
about me...
•   senior accessibility consultant at The Paciello Group
•   previously developer relations at Opera
•   co-editor Touch Events Level 2
•   WG chair and co-editor Pointer Events Level 2
github.com/patrickhlauke/getting-touchy-presentation
"evergreen" expanded version of this presentation
(and branches for specific conferences)
“how can I make my website
work on touch devices?”
you don't need touch events
browsers emulate regular
mouse events
patrickhlauke.github.io/touch/tests/event-listener_mouse-only.html
patrickhlauke.github.io/touch/tests/event-listener_mouse-only.html
compatibility mouse events
(mouseenter) > mouseover > mousemove* > mousedown >
(focus) > mouseup > click
* only a single “sacrificial” mousemove event fired
emulation works,
but is limiting/problematic
patrickhlauke.github.io/touch/particle/2
“we need to go deeper...”
touch events
introduced by Apple, adopted
in Chrome/Firefox/Opera
(and belatedly IE/Edge – more on that later)
www.w3.org/TR/touch-events
caniuse.com: Can I use touch events?
touchstart
touchmove
touchend
touchcancel
doubling up handling of
mousemove and touchmove
var posX, posY;
...
function positionHandler(e) {
posX = e.clientX ;
posY = e.clientY ;
}
...
canvas.addEventListener(' mousemove ', positionHandler, false);
var posX, posY;
...
function positionHandler(e) {
posX = e.clientX ;
posY = e.clientY ;
}
...
canvas.addEventListener(' mousemove ', positionHandler, false);
canvas.addEventListener(' touchmove ', positionHandler, false);
/* but this won't work for touch... */
interface MouseEvent : UIEvent {
readonly attribute long screenX ;
readonly attribute long screenY ;
readonly attribute long clientX ;
readonly attribute long clientY ;
readonly attribute boolean ctrlKey;
readonly attribute boolean shiftKey;
readonly attribute boolean altKey;
readonly attribute boolean metaKey;
readonly attribute unsigned short button;
readonly attribute EventTarget relatedTarget;
// [DOM4] UI Events
readonly attribute unsigned short buttons;
};
www.w3.org/TR/DOM-Level-2-Events/events.html#Events-MouseEvent
www.w3.org/TR/uievents/#events-mouseevents
partial interface MouseEvent {
readonly attribute double screenX;
readonly attribute double screenY;
readonly attribute double pageX ;
readonly attribute double pageY ;
readonly attribute double clientX;
readonly attribute double clientY;
readonly attribute double x ;
readonly attribute double y ;
readonly attribute double offsetX ;
readonly attribute double offsetY ;
};
www.w3.org/TR/cssom-view/#extensions-to-the-mouseevent-
interface
interface TouchEvent : UIEvent {
readonly attribute TouchList touches ;
readonly attribute TouchList targetTouches ;
readonly attribute TouchList changedTouches ;
readonly attribute boolean altKey;
readonly attribute boolean metaKey;
readonly attribute boolean ctrlKey;
readonly attribute boolean shiftKey;
};
www.w3.org/TR/touch-events/#touchevent-interface
interface Touch {
readonly attribute long identifier;
readonly attribute EventTarget target;
readonly attribute long screenX ;
readonly attribute long screenY ;
readonly attribute long clientX ;
readonly attribute long clientY ;
readonly attribute long pageX ;
readonly attribute long pageY ;
};
www.w3.org/TR/touch-events/#touch-interface
TouchList differences
touches
all touch points on screen
targetTouches
all touch points that started on the element
changedTouches
touch points that caused the event to fire
var posX, posY;
...
function positionHandler(e) {
if ((e.clientX)&&(e.clientY)) {
posX = e.clientX; posY = e.clientY;
} else if (e.targetTouches) {
posX = e.targetTouches[0].clientX;
posY = e.targetTouches[0].clientY;
e.preventDefault() ;
}
}
...
canvas.addEventListener('mousemove', positionHandler, false );
canvas.addEventListener('touchmove', positionHandler, false );
patrickhlauke.github.io/touch/particle/3
patrickhlauke.github.io/touch/paranoid_0.5
www.splintered.co.uk/experiments/archives/paranoid_0.5
why stop at a single point?
multitouch support
interface TouchEvent : UIEvent {
readonly attribute TouchList touches ;
readonly attribute TouchList targetTouches ;
readonly attribute TouchList changedTouches ;
readonly attribute boolean altKey;
readonly attribute boolean metaKey;
readonly attribute boolean ctrlKey;
readonly attribute boolean shiftKey;
};
www.w3.org/TR/touch-events/#touchevent-interface
/* iterate over touch array */
for (i=0; i< e.targetTouches .length; i++) {
...
posX = e.targetTouches[i].clientX ;
posY = e.targetTouches[i].clientY ;
...
}
patrickhlauke.github.io/touch/picture-organiser
Touch Events extensions...
W3C Touch Events Extensions WG Note
/* Touch Events – contact geometry */
partial interface Touch {
readonly attribute float radiusX ;
readonly attribute float radiusY ;
readonly attribute float rotationAngle ;
readonly attribute float force;
};
patrickhlauke.github.io/touch/tracker/tracker-radius-rotationangle.html
YouTube: Touch Events: radiusX, radiusY and rotationAngle
/* Touch Events – force */
partial interface Touch {
readonly attribute float radiusX;
readonly attribute float radiusY;
readonly attribute float rotationAngle;
readonly attribute float force ;
};
force : value in range 0 – 1 . if no hardware support 0
(some devices, e.g. Nexus 10, "fake" force based on radiusX / radiusY )
patrickhlauke.github.io/touch/tracker/tracker-force-pressure.html
iPhone 6s with 3D Touch supports force ...
(Safari and WKWebView, e.g. Chrome/iOS, but not UIWebView, e.g. Firefox/iOS)
W3C Touch Events Community Group
hybrid devices
touch + mouse + keyboard
in IE10 Microsoft introduced
Pointer Events
unifies mouse, touch and pen input into a single event model
submitted by Microsoft as W3C Candidate REC 09 May 2013
Pointer Events - W3C REC 24 February 2015
work now continues to enhance/expand Pointer Events...
W3C Pointer Events - Level 2 (Editor's Draft)
caniuse.com: Can I use pointer events?
...what about Apple?
Bug 105463 - Implement pointer events RESOLVED WONTFIX
Apple Pencil currently
indistinguishable from touch
in browser / JavaScript
(no tilt information, fires touch events)
the anatomy of Pointer Events
(sequence, event object, ...)
events fired on tap (Edge)
mousemove* >
pointerover > mouseover >
pointerenter > mouseenter >
pointerdown > mousedown >
focus
gotpointercapture >
pointermove > mousemove >
pointerup > mouseup >
lostpointercapture >
click >
pointerout > mouseout >
pointerleave > mouseleave
/* Pointer Events extend Mouse Events
vs Touch Events and their completely new objects/arrays */
interface PointerEvent : MouseEvent {
readonly attribute long pointerId;
readonly attribute long width;
readonly attribute long height;
readonly attribute float pressure;
readonly attribute long tiltX;
readonly attribute long tiltY;
readonly attribute DOMString pointerType;
readonly attribute boolean isPrimary;
}
/* plus all the classic MouseEvent attributes
like clientX , clientY , etc */
handling mouse input is
exactly the same as traditional
mouse event
(only change pointer* instead of mouse* event names)
are pointer events better?
no need for separate mouse or
touch event listeners
/* touch events: separate handling */
foo.addEventListener('touchmove', ... , false);
foo.addEventListener('mousemove', ... , false);
/* pointer events: single listener for mouse, stylus, touch */
foo.addEventListener(' pointermove ', ... , false);
no need for separate mouse or
touch code to get x / y coords
/* Pointer Events extend Mouse Events */
foo.addEventListener(' pointermove ', function(e) {
...
posX = e.clientX ;
posY = e.clientY ;
...
}, false);
www.w3.org/TR/pointerevents/#pointerevent-interface
but you can distinguish
mouse or touch or stylus
foo.addEventListener('pointermove', function(e) {
...
switch( e.pointerType ) {
case ' mouse ':
...
break;
case ' pen ':
...
break;
case ' touch ':
...
break;
default : /* future-proof */
}
...
} , false);
what about multitouch?
/* PointerEvents don't have the handy TouchList objects,
so we have to replicate something similar... */
var points = [];
switch (e.type) {
case ' pointerdown ':
/* add to the array */
break;
case ' pointermove ':
/* update the relevant array entry's x and y */
break;
case ' pointerup ':
case ' pointercancel ':
/* remove the relevant array entry */
break;
}
patrickhlauke.github.io/touch/tracker/multi-touch-tracker-pointer-hud.html
extended capabilities
(if supported by hardware)
/* Pointer Events - pressure */
interface PointerEvent : MouseEvent {
readonly attribute long pointerId;
readonly attribute long width;
readonly attribute long height;
readonly attribute float pressure ;
readonly attribute long tiltX;
readonly attribute long tiltY;
readonly attribute DOMString pointerType;
readonly attribute boolean isPrimary;
}
pressure : value in range 0 – 1 . if no hardware support,
0.5 in active button state, 0 otherwise
patrickhlauke.github.io/touch/tracker/...
YouTube: Touch tracker with Surface 3 pen
/* Pointer Events - contact geometry */
interface PointerEvent : MouseEvent {
readonly attribute long pointerId;
readonly attribute long width ;
readonly attribute long height ;
readonly attribute float pressure;
readonly attribute long tiltX;
readonly attribute long tiltY;
readonly attribute DOMString pointerType;
readonly attribute boolean isPrimary;
}
if hardware can't detect contact geometry, either 0 or "best guess"
(e.g. for mouse/stylus, return width / height of 1 )
patrickhlauke.github.io/touch/tracker/tracker-width-height.html
YouTube: Pointer Events width and height ...
/* Pointer Events - tilt */
interface PointerEvent : MouseEvent {
readonly attribute long pointerId;
readonly attribute long width;
readonly attribute long height;
readonly attribute float pressure;
readonly attribute long tiltX ;
readonly attribute long tiltY ;
readonly attribute DOMString pointerType;
readonly attribute boolean isPrimary;
}
tiltX / tiltY : value in degrees -90 – 90 .
returns 0 if hardware does not support tilt
patrickhlauke.github.io/touch/pen-tracker
YouTube: ...pen with tilt, pressure and hover support
pointer events as the future?
YouTube: Google Developers - HTTP 203: Pointer Events
transitional event handling
(until all browsers support pointer events)
/* cover all cases (hat-tip Stu Cox) */
if ('onpointerdown' in window) {
/* bind to Pointer Events: pointerdown, pointerup, etc */
} else {
/* bind to mouse events: mousedown, mouseup, etc */
if ('ontouchstart' in window) {
/* bind to Touch Events: touchstart, touchend, etc */
}
}
/* bind to keyboard / click */
polyfills for pointer events
(code for tomorrow, today)
GitHub - jQuery Pointer Events Polyfill (PEP)
/* adding jQuery PEP */
<script src="https://code.jquery.com/pep/0.4.1/pep.js"></script>
Alex Schmitz' PEP demo
youtube.com/watch?v=AZKpByV5764
get in touch
@patrick_h_lauke
github.com/patrickhlauke/touch
patrickhlauke.github.io/getting-touchy-presentation
slideshare.net/redux
paciellogroup.com
splintered.co.uk

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