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Gamers In The Stacks

From rapidcitylibrary, 2 months ago

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Slide 1:GAMERS IN THE STACKS REBECCA STEFFEN JULY 16TH, 2008

Slide 2:WHY GAMING PROGRAMS  Improving the relationship between the library and teens  Meeting the communities content needs “We’ve also learned that content is not just about text, and that media doesn’t have to be socially redeeming, or even any good, for our patrons to want to consume it…. …If we were supposed to restrict ourselves to offering materials with purely redeeming social qualities and educational value, we’d have to throw out half the collection.” Jenny Levine jlevine@ala.org February 4, 2008 -- Eli Neiburger, “Gamers…in the Library?”

Slide 3:HOW BIG IS GAMING?  2007 sales in the United States reached 18.8 billion  The top ten selling games of 2007 totaled over 27 million  There are approximately 111million consoles being used in the United States.  69% of U.S. Designated as heads of households now play some