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Games:EDU:08 South: Ernest W. Adams

From pixellab, 3 months ago Add as contact

Ernest unfortunately had to compress this down to a mere 15 minutes, but as a result it was an exceptionally snappy talk and the audience enjoyed it greatly.

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  1. Slide 1: Ten Commandments for Game Development Education Ernest W. Adams ewadams@designersnotebook.comw ww.designersnotebook.com I’m a member of +44-7780-660753
  2. Slide 2:10. Thou shalt not give tests in game development courses, nor be dogmatic in thy doctrine, for even thou knowest not all.
  3. Slide 3:9. Thou shalt reward precision and punish hand-waving, for the Lord loveth it not.
  4. Slide 4: 8. Except ye teach a master’s-level course in experimental interaction design, thou shalt not emphasize aesthetics or story at the expense of interaction, i.e. gameplay.
  5. Slide 5:7. Thou shalt teach not only game development, but also the history of games, the analysis of games, and the sociology of gaming.
  6. Slide 6:6. With industry shalt thou build relationships; yet also shalt thou remember th