SlideShare a Scribd company logo
1 of 94
Playful Learning What can we learn from games? Ollie Bray @olliebray 25th June 2011
1. why games?
Learning Credit: http://bit.ly/cqGXk8
Learning good pedagogy Credit: http://bit.ly/cqGXk8
Learning interesting /  engaging good pedagogy Credit: http://bit.ly/cqGXk8
Why?
Learning through play… Time
Playful learning…
Playful learning… Challenge Progression Reward
Playful learning… Challenge Progression Reward Personalized Real-time
competitive…
competitive… …but, non-threatening
Relationships
Relationships
Cultural relevance
Common Language
Noatak, Alaska - 2010
Noatak, Alaska - 2010
2. contextual hubs
Contextual Hubs the star trek principle?
Planning
futurelab.org.uk/projects/console-games
3. Learning  from games
“The majority of them really liked it so I said I would install it on their machines.  A few replied I didn’t need to do that, ‘because I’m going to download it myself at home tonight’.  High praise indeed”. Alan Hamilton Stirling High School
4. Creating content
3 Games Design 18
Using appropriate software, I can work collaboratively to design an interesting and entertaining game which incorporates a form of control technology or interactive multimedia.  TCH 2-09a Using appropriate software, I can work individually or collaboratively to design and implement a game, animation or other application.  TCH 3-09a  I can create, capture and manipulate sounds, text and images to communicate experiences, ideas and information in creative and engaging ways.  TCH 1-04b / TCH 2-04b I enhance my learning by applying my ICT skills in different learning contexts across the curriculum. TCH 3-04a  By learning the basic principles of a programming language or control technology, I can design a solution to a scenario, implement it and evaluate its success.  TCH 4-09a
immersive
Instant feedback
complex tasks
literacy
collaborative
rules and building blocks
change variables - science
youtube.com/consolarium
5. Teaching about games
boundaries
boundaries blurred
Credit: http://bit.ly/bDPhyX  barriers
culture
Children will misuse the  technology
platform limitations
training
motivation Gulucan village in West China
motivation Gulucan village in West China
motivation Gulucan village in West China
“It is only by watering ideas do we find out if it is a weed or a flower” Siobhan Reddy, Executive Producer - Little Big Planet.
Ollie Bray Learning & Teaching Scotland o.bray@ltscotland.org.uk @olliebray www.olliebray.com @consolarium ltscotland.org.uk/consolarium Youtube.com/consolarium

More Related Content

Viewers also liked

Tabata exercises - Advanced
Tabata exercises  - AdvancedTabata exercises  - Advanced
Tabata exercises - Advancedptbyjason
 
Don Roberto Angeli e i campi di sterminio
Don Roberto Angeli e i campi di sterminioDon Roberto Angeli e i campi di sterminio
Don Roberto Angeli e i campi di sterminiopaoluc
 
Mupple2011 pata
Mupple2011 pataMupple2011 pata
Mupple2011 pataKai Pata
 
Mitteformaalne õppimine tööpaigas
Mitteformaalne õppimine tööpaigasMitteformaalne õppimine tööpaigas
Mitteformaalne õppimine tööpaigasKai Pata
 
Innovaailiste õpistsenaariumite töötuba
Innovaailiste õpistsenaariumite töötubaInnovaailiste õpistsenaariumite töötuba
Innovaailiste õpistsenaariumite töötubaKai Pata
 
Google voimalused
Google voimalusedGoogle voimalused
Google voimalusedaluojalaine
 
Ifi7056 5loeng
Ifi7056 5loengIfi7056 5loeng
Ifi7056 5loengKai Pata
 
Õppekava loomine ja pädevushaldus
Õppekava loomine ja pädevushaldusÕppekava loomine ja pädevushaldus
Õppekava loomine ja pädevushaldusKai Pata
 
Hãy dành thời gian
Hãy dành thời gianHãy dành thời gian
Hãy dành thời gianhaihuong2005
 
Learning, design and technology developmental evaluation and the experience api
Learning, design and technology developmental evaluation and the experience api Learning, design and technology developmental evaluation and the experience api
Learning, design and technology developmental evaluation and the experience api Charles Darwin University
 
Computer Games Based Learning in Schools: BETT 2010
Computer Games Based Learning in Schools: BETT 2010Computer Games Based Learning in Schools: BETT 2010
Computer Games Based Learning in Schools: BETT 2010Ollie Bray
 
Subset Selection v5
Subset Selection v5Subset Selection v5
Subset Selection v5Martin Bush
 
Presentatie voor noiv jaarcongres v24 maart 2011
Presentatie voor noiv jaarcongres v24 maart 2011Presentatie voor noiv jaarcongres v24 maart 2011
Presentatie voor noiv jaarcongres v24 maart 2011University of Amsterdam
 
Curiosite: what curators do
Curiosite: what curators doCuriosite: what curators do
Curiosite: what curators dolodaya
 
Tiigrimatemaatika
TiigrimatemaatikaTiigrimatemaatika
Tiigrimatemaatikaaluojalaine
 
2008 web-managers-hwilfert-final
2008 web-managers-hwilfert-final2008 web-managers-hwilfert-final
2008 web-managers-hwilfert-finalHallie Wilfert
 

Viewers also liked (20)

Tabata exercises - Advanced
Tabata exercises  - AdvancedTabata exercises  - Advanced
Tabata exercises - Advanced
 
Don Roberto Angeli e i campi di sterminio
Don Roberto Angeli e i campi di sterminioDon Roberto Angeli e i campi di sterminio
Don Roberto Angeli e i campi di sterminio
 
Mupple2011 pata
Mupple2011 pataMupple2011 pata
Mupple2011 pata
 
Mitteformaalne õppimine tööpaigas
Mitteformaalne õppimine tööpaigasMitteformaalne õppimine tööpaigas
Mitteformaalne õppimine tööpaigas
 
Fiber from the Home
Fiber from the HomeFiber from the Home
Fiber from the Home
 
Innovaailiste õpistsenaariumite töötuba
Innovaailiste õpistsenaariumite töötubaInnovaailiste õpistsenaariumite töötuba
Innovaailiste õpistsenaariumite töötuba
 
Google voimalused
Google voimalusedGoogle voimalused
Google voimalused
 
Ifi7056 5loeng
Ifi7056 5loengIfi7056 5loeng
Ifi7056 5loeng
 
Õppekava loomine ja pädevushaldus
Õppekava loomine ja pädevushaldusÕppekava loomine ja pädevushaldus
Õppekava loomine ja pädevushaldus
 
Hãy dành thời gian
Hãy dành thời gianHãy dành thời gian
Hãy dành thời gian
 
Ui05 Brief
Ui05 BriefUi05 Brief
Ui05 Brief
 
Learning, design and technology developmental evaluation and the experience api
Learning, design and technology developmental evaluation and the experience api Learning, design and technology developmental evaluation and the experience api
Learning, design and technology developmental evaluation and the experience api
 
Computer Games Based Learning in Schools: BETT 2010
Computer Games Based Learning in Schools: BETT 2010Computer Games Based Learning in Schools: BETT 2010
Computer Games Based Learning in Schools: BETT 2010
 
Subset Selection v5
Subset Selection v5Subset Selection v5
Subset Selection v5
 
You Must Be Present To Win
You Must Be Present To WinYou Must Be Present To Win
You Must Be Present To Win
 
Presentatie voor noiv jaarcongres v24 maart 2011
Presentatie voor noiv jaarcongres v24 maart 2011Presentatie voor noiv jaarcongres v24 maart 2011
Presentatie voor noiv jaarcongres v24 maart 2011
 
Horizon 2011 adoption
Horizon 2011   adoptionHorizon 2011   adoption
Horizon 2011 adoption
 
Curiosite: what curators do
Curiosite: what curators doCuriosite: what curators do
Curiosite: what curators do
 
Tiigrimatemaatika
TiigrimatemaatikaTiigrimatemaatika
Tiigrimatemaatika
 
2008 web-managers-hwilfert-final
2008 web-managers-hwilfert-final2008 web-managers-hwilfert-final
2008 web-managers-hwilfert-final
 

Similar to Game Based Learning - Sunday Times Education Show

Using Computer Games To Unlock Learning
Using Computer Games To Unlock LearningUsing Computer Games To Unlock Learning
Using Computer Games To Unlock LearningOllie Bray
 
British Council Teachers Conference - Gamification
British Council Teachers Conference - GamificationBritish Council Teachers Conference - Gamification
British Council Teachers Conference - GamificationGraham Stanley
 
Digital Games in Education
Digital Games in EducationDigital Games in Education
Digital Games in EducationGraham Stanley
 
Gamify your classroom!
Gamify your classroom!Gamify your classroom!
Gamify your classroom!Graham Stanley
 
Virtual Round Table - Gamify Your Classroom
Virtual Round Table - Gamify Your Classroom Virtual Round Table - Gamify Your Classroom
Virtual Round Table - Gamify Your Classroom Graham Stanley
 
Math & Science Computer Games
Math & Science Computer GamesMath & Science Computer Games
Math & Science Computer GamesChristyBusch
 
ISAS Learning is an Epic Win February 2012
ISAS Learning is an Epic Win February 2012ISAS Learning is an Epic Win February 2012
ISAS Learning is an Epic Win February 2012Jane McGonigal
 
Gamify your classroom!
Gamify your classroom!Gamify your classroom!
Gamify your classroom!Graham Stanley
 
Video Games for the Social Studies
Video Games for the Social StudiesVideo Games for the Social Studies
Video Games for the Social StudiesGlenn Wiebe
 
10 practical ways to bring gamer superpowers to the classroom
10 practical ways to bring gamer superpowers to the classroom10 practical ways to bring gamer superpowers to the classroom
10 practical ways to bring gamer superpowers to the classroomJane McGonigal
 
5405 7 digital-games-&-learning
5405 7 digital-games-&-learning5405 7 digital-games-&-learning
5405 7 digital-games-&-learningCarolyn Guertin
 
Gamification - Defining, Designing and Using it
Gamification - Defining, Designing and Using itGamification - Defining, Designing and Using it
Gamification - Defining, Designing and Using itZac Fitz-Walter
 
STEAM @ Your Library
STEAM @ Your LibrarySTEAM @ Your Library
STEAM @ Your LibraryChad Mairn
 
Using games in the classroom with Minecraft Examples : dragnoz
Using games in the classroom with Minecraft Examples : dragnozUsing games in the classroom with Minecraft Examples : dragnoz
Using games in the classroom with Minecraft Examples : dragnozDragnoz -
 
Video Games For Social Studies 2008
Video Games For Social Studies 2008Video Games For Social Studies 2008
Video Games For Social Studies 2008Glenn Wiebe
 
Motivating Students With Math Games
Motivating Students With Math GamesMotivating Students With Math Games
Motivating Students With Math GamesDoug Adams
 

Similar to Game Based Learning - Sunday Times Education Show (20)

Games & learning
Games & learningGames & learning
Games & learning
 
Using Computer Games To Unlock Learning
Using Computer Games To Unlock LearningUsing Computer Games To Unlock Learning
Using Computer Games To Unlock Learning
 
British Council Teachers Conference - Gamification
British Council Teachers Conference - GamificationBritish Council Teachers Conference - Gamification
British Council Teachers Conference - Gamification
 
Digital Games in Education
Digital Games in EducationDigital Games in Education
Digital Games in Education
 
Gamification in ELT
Gamification in ELT Gamification in ELT
Gamification in ELT
 
Gamify your classroom!
Gamify your classroom!Gamify your classroom!
Gamify your classroom!
 
The Link Issue 1
The Link Issue 1The Link Issue 1
The Link Issue 1
 
Virtual Round Table - Gamify Your Classroom
Virtual Round Table - Gamify Your Classroom Virtual Round Table - Gamify Your Classroom
Virtual Round Table - Gamify Your Classroom
 
Math & Science Computer Games
Math & Science Computer GamesMath & Science Computer Games
Math & Science Computer Games
 
ISAS Learning is an Epic Win February 2012
ISAS Learning is an Epic Win February 2012ISAS Learning is an Epic Win February 2012
ISAS Learning is an Epic Win February 2012
 
Gamify your classroom!
Gamify your classroom!Gamify your classroom!
Gamify your classroom!
 
Video Games for the Social Studies
Video Games for the Social StudiesVideo Games for the Social Studies
Video Games for the Social Studies
 
10 practical ways to bring gamer superpowers to the classroom
10 practical ways to bring gamer superpowers to the classroom10 practical ways to bring gamer superpowers to the classroom
10 practical ways to bring gamer superpowers to the classroom
 
5405 7 digital-games-&-learning
5405 7 digital-games-&-learning5405 7 digital-games-&-learning
5405 7 digital-games-&-learning
 
Gamification - Defining, Designing and Using it
Gamification - Defining, Designing and Using itGamification - Defining, Designing and Using it
Gamification - Defining, Designing and Using it
 
STEAM @ Your Library
STEAM @ Your LibrarySTEAM @ Your Library
STEAM @ Your Library
 
STEAM @ Your Library
STEAM @ Your LibrarySTEAM @ Your Library
STEAM @ Your Library
 
Using games in the classroom with Minecraft Examples : dragnoz
Using games in the classroom with Minecraft Examples : dragnozUsing games in the classroom with Minecraft Examples : dragnoz
Using games in the classroom with Minecraft Examples : dragnoz
 
Video Games For Social Studies 2008
Video Games For Social Studies 2008Video Games For Social Studies 2008
Video Games For Social Studies 2008
 
Motivating Students With Math Games
Motivating Students With Math GamesMotivating Students With Math Games
Motivating Students With Math Games
 

More from Ollie Bray

Digital Technology and Higher Order Skills
Digital Technology and Higher Order SkillsDigital Technology and Higher Order Skills
Digital Technology and Higher Order SkillsOllie Bray
 
Taking Risks in Education Leadership Learning and Teaching
Taking Risks in Education Leadership Learning and TeachingTaking Risks in Education Leadership Learning and Teaching
Taking Risks in Education Leadership Learning and TeachingOllie Bray
 
The Future of Technology in our Schools
The Future of Technology in our SchoolsThe Future of Technology in our Schools
The Future of Technology in our SchoolsOllie Bray
 
CfE Broad General Education Conference - What digital skills do learners need...
CfE Broad General Education Conference - What digital skills do learners need...CfE Broad General Education Conference - What digital skills do learners need...
CfE Broad General Education Conference - What digital skills do learners need...Ollie Bray
 
Wikimedia UK Keynote Presentation
Wikimedia UK Keynote Presentation Wikimedia UK Keynote Presentation
Wikimedia UK Keynote Presentation Ollie Bray
 
Creative Scotland Media Literacy Conference
Creative Scotland Media Literacy Conference Creative Scotland Media Literacy Conference
Creative Scotland Media Literacy Conference Ollie Bray
 
Technologies for Learning in Scotland
Technologies for Learning in ScotlandTechnologies for Learning in Scotland
Technologies for Learning in ScotlandOllie Bray
 
Personal / Professional Learning Networks for Education
Personal / Professional Learning Networks for EducationPersonal / Professional Learning Networks for Education
Personal / Professional Learning Networks for EducationOllie Bray
 
Computer Games in Education - Unlocking Learning
Computer Games in Education - Unlocking LearningComputer Games in Education - Unlocking Learning
Computer Games in Education - Unlocking LearningOllie Bray
 
Strategies for Teaching Internet Safety and Responsible Use
Strategies for Teaching Internet Safety and Responsible Use Strategies for Teaching Internet Safety and Responsible Use
Strategies for Teaching Internet Safety and Responsible Use Ollie Bray
 
On-Line Privacy: coping with the challengeof children useing emerging technology
On-Line Privacy: coping with the challengeof children useing emerging technologyOn-Line Privacy: coping with the challengeof children useing emerging technology
On-Line Privacy: coping with the challengeof children useing emerging technologyOllie Bray
 
Outdoor Learning and New Technology
Outdoor Learning and New TechnologyOutdoor Learning and New Technology
Outdoor Learning and New TechnologyOllie Bray
 
Education Leadership for Innovation and Creativity
Education Leadership for Innovation and CreativityEducation Leadership for Innovation and Creativity
Education Leadership for Innovation and CreativityOllie Bray
 
Digital Technology Children and Young People
Digital Technology Children and Young PeopleDigital Technology Children and Young People
Digital Technology Children and Young PeopleOllie Bray
 
Leaning Through Games - Games based Learning Conference 2010 (#GBL10)
Leaning Through Games - Games based Learning Conference 2010 (#GBL10)Leaning Through Games - Games based Learning Conference 2010 (#GBL10)
Leaning Through Games - Games based Learning Conference 2010 (#GBL10)Ollie Bray
 
What are we educating for? - digital education tools for 2010s
What are we educating for? - digital education tools for 2010sWhat are we educating for? - digital education tools for 2010s
What are we educating for? - digital education tools for 2010sOllie Bray
 
What are we educating for? - digital education tools for 2010s
What are we educating for? - digital education tools for 2010sWhat are we educating for? - digital education tools for 2010s
What are we educating for? - digital education tools for 2010sOllie Bray
 
What are we educating for? - digital education tools for 2010s
What are we educating for? - digital education tools for 2010sWhat are we educating for? - digital education tools for 2010s
What are we educating for? - digital education tools for 2010sOllie Bray
 
What are we educating for? - digital education tools for 2010s
What are we educating for? - digital education tools for 2010sWhat are we educating for? - digital education tools for 2010s
What are we educating for? - digital education tools for 2010sOllie Bray
 
Emerging Technologies for Learning
Emerging Technologies for LearningEmerging Technologies for Learning
Emerging Technologies for LearningOllie Bray
 

More from Ollie Bray (20)

Digital Technology and Higher Order Skills
Digital Technology and Higher Order SkillsDigital Technology and Higher Order Skills
Digital Technology and Higher Order Skills
 
Taking Risks in Education Leadership Learning and Teaching
Taking Risks in Education Leadership Learning and TeachingTaking Risks in Education Leadership Learning and Teaching
Taking Risks in Education Leadership Learning and Teaching
 
The Future of Technology in our Schools
The Future of Technology in our SchoolsThe Future of Technology in our Schools
The Future of Technology in our Schools
 
CfE Broad General Education Conference - What digital skills do learners need...
CfE Broad General Education Conference - What digital skills do learners need...CfE Broad General Education Conference - What digital skills do learners need...
CfE Broad General Education Conference - What digital skills do learners need...
 
Wikimedia UK Keynote Presentation
Wikimedia UK Keynote Presentation Wikimedia UK Keynote Presentation
Wikimedia UK Keynote Presentation
 
Creative Scotland Media Literacy Conference
Creative Scotland Media Literacy Conference Creative Scotland Media Literacy Conference
Creative Scotland Media Literacy Conference
 
Technologies for Learning in Scotland
Technologies for Learning in ScotlandTechnologies for Learning in Scotland
Technologies for Learning in Scotland
 
Personal / Professional Learning Networks for Education
Personal / Professional Learning Networks for EducationPersonal / Professional Learning Networks for Education
Personal / Professional Learning Networks for Education
 
Computer Games in Education - Unlocking Learning
Computer Games in Education - Unlocking LearningComputer Games in Education - Unlocking Learning
Computer Games in Education - Unlocking Learning
 
Strategies for Teaching Internet Safety and Responsible Use
Strategies for Teaching Internet Safety and Responsible Use Strategies for Teaching Internet Safety and Responsible Use
Strategies for Teaching Internet Safety and Responsible Use
 
On-Line Privacy: coping with the challengeof children useing emerging technology
On-Line Privacy: coping with the challengeof children useing emerging technologyOn-Line Privacy: coping with the challengeof children useing emerging technology
On-Line Privacy: coping with the challengeof children useing emerging technology
 
Outdoor Learning and New Technology
Outdoor Learning and New TechnologyOutdoor Learning and New Technology
Outdoor Learning and New Technology
 
Education Leadership for Innovation and Creativity
Education Leadership for Innovation and CreativityEducation Leadership for Innovation and Creativity
Education Leadership for Innovation and Creativity
 
Digital Technology Children and Young People
Digital Technology Children and Young PeopleDigital Technology Children and Young People
Digital Technology Children and Young People
 
Leaning Through Games - Games based Learning Conference 2010 (#GBL10)
Leaning Through Games - Games based Learning Conference 2010 (#GBL10)Leaning Through Games - Games based Learning Conference 2010 (#GBL10)
Leaning Through Games - Games based Learning Conference 2010 (#GBL10)
 
What are we educating for? - digital education tools for 2010s
What are we educating for? - digital education tools for 2010sWhat are we educating for? - digital education tools for 2010s
What are we educating for? - digital education tools for 2010s
 
What are we educating for? - digital education tools for 2010s
What are we educating for? - digital education tools for 2010sWhat are we educating for? - digital education tools for 2010s
What are we educating for? - digital education tools for 2010s
 
What are we educating for? - digital education tools for 2010s
What are we educating for? - digital education tools for 2010sWhat are we educating for? - digital education tools for 2010s
What are we educating for? - digital education tools for 2010s
 
What are we educating for? - digital education tools for 2010s
What are we educating for? - digital education tools for 2010sWhat are we educating for? - digital education tools for 2010s
What are we educating for? - digital education tools for 2010s
 
Emerging Technologies for Learning
Emerging Technologies for LearningEmerging Technologies for Learning
Emerging Technologies for Learning
 

Recently uploaded

“Oh GOSH! Reflecting on Hackteria's Collaborative Practices in a Global Do-It...
“Oh GOSH! Reflecting on Hackteria's Collaborative Practices in a Global Do-It...“Oh GOSH! Reflecting on Hackteria's Collaborative Practices in a Global Do-It...
“Oh GOSH! Reflecting on Hackteria's Collaborative Practices in a Global Do-It...Marc Dusseiller Dusjagr
 
Introduction to AI in Higher Education_draft.pptx
Introduction to AI in Higher Education_draft.pptxIntroduction to AI in Higher Education_draft.pptx
Introduction to AI in Higher Education_draft.pptxpboyjonauth
 
Interactive Powerpoint_How to Master effective communication
Interactive Powerpoint_How to Master effective communicationInteractive Powerpoint_How to Master effective communication
Interactive Powerpoint_How to Master effective communicationnomboosow
 
URLs and Routing in the Odoo 17 Website App
URLs and Routing in the Odoo 17 Website AppURLs and Routing in the Odoo 17 Website App
URLs and Routing in the Odoo 17 Website AppCeline George
 
Advanced Views - Calendar View in Odoo 17
Advanced Views - Calendar View in Odoo 17Advanced Views - Calendar View in Odoo 17
Advanced Views - Calendar View in Odoo 17Celine George
 
Student login on Anyboli platform.helpin
Student login on Anyboli platform.helpinStudent login on Anyboli platform.helpin
Student login on Anyboli platform.helpinRaunakKeshri1
 
Measures of Central Tendency: Mean, Median and Mode
Measures of Central Tendency: Mean, Median and ModeMeasures of Central Tendency: Mean, Median and Mode
Measures of Central Tendency: Mean, Median and ModeThiyagu K
 
1029 - Danh muc Sach Giao Khoa 10 . pdf
1029 -  Danh muc Sach Giao Khoa 10 . pdf1029 -  Danh muc Sach Giao Khoa 10 . pdf
1029 - Danh muc Sach Giao Khoa 10 . pdfQucHHunhnh
 
Employee wellbeing at the workplace.pptx
Employee wellbeing at the workplace.pptxEmployee wellbeing at the workplace.pptx
Employee wellbeing at the workplace.pptxNirmalaLoungPoorunde1
 
Accessible design: Minimum effort, maximum impact
Accessible design: Minimum effort, maximum impactAccessible design: Minimum effort, maximum impact
Accessible design: Minimum effort, maximum impactdawncurless
 
Beyond the EU: DORA and NIS 2 Directive's Global Impact
Beyond the EU: DORA and NIS 2 Directive's Global ImpactBeyond the EU: DORA and NIS 2 Directive's Global Impact
Beyond the EU: DORA and NIS 2 Directive's Global ImpactPECB
 
Nutritional Needs Presentation - HLTH 104
Nutritional Needs Presentation - HLTH 104Nutritional Needs Presentation - HLTH 104
Nutritional Needs Presentation - HLTH 104misteraugie
 
Activity 01 - Artificial Culture (1).pdf
Activity 01 - Artificial Culture (1).pdfActivity 01 - Artificial Culture (1).pdf
Activity 01 - Artificial Culture (1).pdfciinovamais
 
A Critique of the Proposed National Education Policy Reform
A Critique of the Proposed National Education Policy ReformA Critique of the Proposed National Education Policy Reform
A Critique of the Proposed National Education Policy ReformChameera Dedduwage
 
Privatization and Disinvestment - Meaning, Objectives, Advantages and Disadva...
Privatization and Disinvestment - Meaning, Objectives, Advantages and Disadva...Privatization and Disinvestment - Meaning, Objectives, Advantages and Disadva...
Privatization and Disinvestment - Meaning, Objectives, Advantages and Disadva...RKavithamani
 
The basics of sentences session 2pptx copy.pptx
The basics of sentences session 2pptx copy.pptxThe basics of sentences session 2pptx copy.pptx
The basics of sentences session 2pptx copy.pptxheathfieldcps1
 
Grant Readiness 101 TechSoup and Remy Consulting
Grant Readiness 101 TechSoup and Remy ConsultingGrant Readiness 101 TechSoup and Remy Consulting
Grant Readiness 101 TechSoup and Remy ConsultingTechSoup
 
Mastering the Unannounced Regulatory Inspection
Mastering the Unannounced Regulatory InspectionMastering the Unannounced Regulatory Inspection
Mastering the Unannounced Regulatory InspectionSafetyChain Software
 
CARE OF CHILD IN INCUBATOR..........pptx
CARE OF CHILD IN INCUBATOR..........pptxCARE OF CHILD IN INCUBATOR..........pptx
CARE OF CHILD IN INCUBATOR..........pptxGaneshChakor2
 

Recently uploaded (20)

“Oh GOSH! Reflecting on Hackteria's Collaborative Practices in a Global Do-It...
“Oh GOSH! Reflecting on Hackteria's Collaborative Practices in a Global Do-It...“Oh GOSH! Reflecting on Hackteria's Collaborative Practices in a Global Do-It...
“Oh GOSH! Reflecting on Hackteria's Collaborative Practices in a Global Do-It...
 
Introduction to AI in Higher Education_draft.pptx
Introduction to AI in Higher Education_draft.pptxIntroduction to AI in Higher Education_draft.pptx
Introduction to AI in Higher Education_draft.pptx
 
Interactive Powerpoint_How to Master effective communication
Interactive Powerpoint_How to Master effective communicationInteractive Powerpoint_How to Master effective communication
Interactive Powerpoint_How to Master effective communication
 
URLs and Routing in the Odoo 17 Website App
URLs and Routing in the Odoo 17 Website AppURLs and Routing in the Odoo 17 Website App
URLs and Routing in the Odoo 17 Website App
 
TataKelola dan KamSiber Kecerdasan Buatan v022.pdf
TataKelola dan KamSiber Kecerdasan Buatan v022.pdfTataKelola dan KamSiber Kecerdasan Buatan v022.pdf
TataKelola dan KamSiber Kecerdasan Buatan v022.pdf
 
Advanced Views - Calendar View in Odoo 17
Advanced Views - Calendar View in Odoo 17Advanced Views - Calendar View in Odoo 17
Advanced Views - Calendar View in Odoo 17
 
Student login on Anyboli platform.helpin
Student login on Anyboli platform.helpinStudent login on Anyboli platform.helpin
Student login on Anyboli platform.helpin
 
Measures of Central Tendency: Mean, Median and Mode
Measures of Central Tendency: Mean, Median and ModeMeasures of Central Tendency: Mean, Median and Mode
Measures of Central Tendency: Mean, Median and Mode
 
1029 - Danh muc Sach Giao Khoa 10 . pdf
1029 -  Danh muc Sach Giao Khoa 10 . pdf1029 -  Danh muc Sach Giao Khoa 10 . pdf
1029 - Danh muc Sach Giao Khoa 10 . pdf
 
Employee wellbeing at the workplace.pptx
Employee wellbeing at the workplace.pptxEmployee wellbeing at the workplace.pptx
Employee wellbeing at the workplace.pptx
 
Accessible design: Minimum effort, maximum impact
Accessible design: Minimum effort, maximum impactAccessible design: Minimum effort, maximum impact
Accessible design: Minimum effort, maximum impact
 
Beyond the EU: DORA and NIS 2 Directive's Global Impact
Beyond the EU: DORA and NIS 2 Directive's Global ImpactBeyond the EU: DORA and NIS 2 Directive's Global Impact
Beyond the EU: DORA and NIS 2 Directive's Global Impact
 
Nutritional Needs Presentation - HLTH 104
Nutritional Needs Presentation - HLTH 104Nutritional Needs Presentation - HLTH 104
Nutritional Needs Presentation - HLTH 104
 
Activity 01 - Artificial Culture (1).pdf
Activity 01 - Artificial Culture (1).pdfActivity 01 - Artificial Culture (1).pdf
Activity 01 - Artificial Culture (1).pdf
 
A Critique of the Proposed National Education Policy Reform
A Critique of the Proposed National Education Policy ReformA Critique of the Proposed National Education Policy Reform
A Critique of the Proposed National Education Policy Reform
 
Privatization and Disinvestment - Meaning, Objectives, Advantages and Disadva...
Privatization and Disinvestment - Meaning, Objectives, Advantages and Disadva...Privatization and Disinvestment - Meaning, Objectives, Advantages and Disadva...
Privatization and Disinvestment - Meaning, Objectives, Advantages and Disadva...
 
The basics of sentences session 2pptx copy.pptx
The basics of sentences session 2pptx copy.pptxThe basics of sentences session 2pptx copy.pptx
The basics of sentences session 2pptx copy.pptx
 
Grant Readiness 101 TechSoup and Remy Consulting
Grant Readiness 101 TechSoup and Remy ConsultingGrant Readiness 101 TechSoup and Remy Consulting
Grant Readiness 101 TechSoup and Remy Consulting
 
Mastering the Unannounced Regulatory Inspection
Mastering the Unannounced Regulatory InspectionMastering the Unannounced Regulatory Inspection
Mastering the Unannounced Regulatory Inspection
 
CARE OF CHILD IN INCUBATOR..........pptx
CARE OF CHILD IN INCUBATOR..........pptxCARE OF CHILD IN INCUBATOR..........pptx
CARE OF CHILD IN INCUBATOR..........pptx
 

Game Based Learning - Sunday Times Education Show

Editor's Notes

  1. Our games design work has also really started to take off and authorities from all over Scotland have really bought into the initiative which will provide support and resources for a progressive 3 -18 which we hope will develop and equip Scotland's next generation of games makers.
  2. …or indeed games like man hunt where you suffocate people with a plastic bag (another Scottish classic!) becomes available on a new generation of consoles…
  3. … such as Project Natal (launching in Q4 2010) where you don’t need a controller as it has full body recognition creating real immersive game play allowing you to act out complex sequences and violence.
  4. Health Warning
  5. Thank you.