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Learning Reinvented
February 2014
Our Mission

“

BankersLab® is leading the way in
delivering innovative, strategic learning
across the banking industry to improve
financial and customer outcomes.
Our Background
Date Founded: January 2012
Global Headquarters: Denver, CO U.S.A.
Asian Headquarters: Singapore
Founders:

Michelle Katics, CEO
Gail Galuppo, COO
Kurt Gingher, CTO

Global Team Size: 50
Off-the-Shelf Learning: CreditLab®,
CollectionLab®, ScoringLab®, Banc-it Mobile
Games
Our Global Network

Canada
UK
Austria
Global
Headquarters
Denver, CO

Chicago, IL

Seoul

LATAM Sales
Office
Miami, FL

Mexico City

West Africa
Sales Office
Morocco
São Paulo

India

China

Dubai
Bangkok, Thailand

Kenya
Asian HQ
Singapore

South Africa

Sydney
BankersLab® believes that
human capital is a currency
that counts.
How does the Basel
requirements affect the
bank’s profitability?

How do we leverage our
originations to mitigate
losses?

What is the correct
pricing strategy or fee
strategy for my new
customer?

Are you confident that your
members are adequately
trained and ready for the
challenges they face?
Driving Forces
• Human knowledge is key to
managing portfolios &
processes
• Innovation in human capital
lags behind technological
advancements
• Market changes outpace
banking management skills
Introduction
• Traditional training falls short in
delivering learning maximum ROI.
• Learning retention reduces sharply
after the course is completed. Ability
to put skills to practical use
diminishes.
• Directive, classroom learning does
not create engagement with
materials.
• Continuous reinforcement is needed
to maintain a level of knowledge
and expertise.

BankersLab®
aims to
reinvent the
way we train
and learn.
Our Belief

“

Most real workplace learning takes place
within people’s work, on the job. It
happens through informal sharing,
observation and coaching from peers. It’s
learning by actually performing.
– David Kelly, ASTD, National Advisor for Chapters
Can we combine
practitioner knowledge with
technology to support real
workplace learning?
Yes We Can!

“

Blended learning involves integration of
different modes of delivery, modes of
teaching, and styles of learning through
strategic and systematic use of
technology, combined with the best
features of face-to-face interaction.
– Griffith University
Our Solution
BankersLab® is the first company to deliver gamified training
products that integrate numerical simulations, scenario games,
the gamified classroom and mobile learning to the retail banking
industry.
BankersLab® products are designed to enhance a professional’s
ability to develop and test strategies in a range of real-world
market conditions in a virtual setting.
BankersLab® products are designed to effectively leverage the
natural cognitive learning process – how humans remember,
understand, apply, analyze, evaluate and create.

BankersLab® develops a comprehensive suite of SaaS-based
training products suitable for all professional levels in a retail
bank…from teller to the C–suite.
Why Gamification?
•

Gamification is about taking the
essential ingredients of a game and
applying them to real-world, non-game
situations

•

Gamification is not about trivializing
learning – it’s about introducing game
mechanics such as rules, challenges
and rewards for achievements

•

Not only increased fun factor – but most
importantly learners are motivated and
engaged

•

By engaging learners in a challenging
competition – learning becomes ‘sticky’
Ebbinghaus Curve
How Soon We Forget

Knowledge Retention

20 minutes = 58.2%

1 hour = 44.2%
1 day = 33.7%

6 days = 25.4%

31 days = 21.1%
Time
Source: Purdue University Graph
Learning by Doing
Knowledge Retention

Scenario simulation
games boost overall
retention by 9% and
self-efficacy by 20%

Day 1

Day 3

Source: University of Waterloo

Day 7

Day 30
Knowledge retention is
boosted by repetition and
the immediate practical
application of concepts.
Effective Learning
People remember:
•

•

50% if they watch someone do
something while explaining it

•

30% if they see visuals related to
what they hear (traditional PPT
training)

•

90%

90% if they do the job themselves,
even if only as a simulation.

10% of what they read

50%

30%
10%

Source: Federation of American Scientists
Boosted by Repetition
Memorization

First Reminder

Second Reminder

Third Reminder

Knowledge Retention

[ 90% ]

Projected Forgetting Curve

Day 10

Day 30

Day 60
Boosted by Repetition

Knowledge Retention

Digital learning is continuous

Day 1

Day 3

Source: University of Waterloo

Day 7

Day 30
Our Game Types
“Games help you learn ‘effortlessly’ by
engaging the whole brain”- - - Pixelearning
• Numerical Simulation

• Scenario Games
• The Gamified Classroom
• Mobile Learning
Gamification Characteristics
• Conflict, Goals & Rules
• Short Feedback Cycles
• Immersion & Engagement
• Challenge
• Adaptability

• Replayability
• Reward Systems
• Competition

• Collaboration

© 2013 by BankersLab, Inc. All rights reserved.
® Products
BankersLab
Technician

Executive

Numerical
Simulation:
Serious Games

Hourly

Entry Level

3D
Scenario
Learning
Games

Professional

The
Gamified
Classroom

Mobile Games Learning Platform

Manager
Each Lab product is based on a
complex numerical simulation.
Learning modules require the
players to interact with data,
interpret
trends,
understand
changing market conditions, and
build strategies – with the aim of
operating the most profitable
virtual bank.
TM

The QuestTM products engage entrylevel and hourly associates in the
learning of banking functions,
customer segments and servicing
environments. Players of these multilevel scenario games battle work
delays, cross-sell goals, and deal
with demanding customers in order
to excel to the next level.
TM

The ChallengeTM products gamify
traditional learning content. Trainers
“game storm” a classroom on
pressing banking topics, integrating
digital case studies, research and
news videos. The three-day session
culminates
in
participants
competing for a C-level position
within a multi-level scenario game.
Bancit™ products are available to
buy and play directly on iOS and
Andoid devices. These m-Learning
apps provide puzzles, scenario
games, and job aids to help
learners hone their skills – delivering
on-demand course preparation
and follow-up for BankersLab
products.
Bloom’s Taxonomy of Learning
Numerical Simulation

Create

Gamified Classroom
TM

Create. Evaluate. Analyze.

Evaluate

Evaluate. Analyze. Apply.

Analyze

Scenario Games

Apply

Mobile Learning

TM

Apply. Understand.
Remember.

Understand
Remember

Understand. Remember.
Simulation Game Benefits
•

Enhances student problem solving skills

•

Creates a test and learn environment,
where learners can safely apply their
knowledge before heading back to the
workplace

•

Increases learning comprehension and
knowledge retention

•

Enhances enjoyment of the educational
experience

•

Allows learners to isolate cause and
effect of their actions
Scenario Game Benefits
• Enhances associates motivation for learning
• Learn by doing
• Trial and error in a “safe environment”
• Immediate feedback on performance
• Improves problem solving skills
• Allows learners to isolate cause and effect
of their actions

• Challenging experiences provide intrinsic satisfaction
• Player in control of his/her own learning experience
• Increases learning comprehension and knowledge retention

© 2013 by BankersLab, Inc. All rights reserved.
m-Learning Benefits
•

On-demand, providing continuous
learning touch-points and knowledge
reinforcement

•

‘Bite sized’ material suits modern
lifestyles and learning patterns

•

Consistent high quality materials that
can range in level of difficulty

•

Personalized learning that provides high
knowledge retention

•

Allows learners to refer back to materials
and theory, so they can focus on
practical skill enhancement
® Products
BankersLab

Release Cycle

Numerical simulation training that
improves a bank’s ability to
manage credit risk.

General
Availability

Numerical simulation training that
improves a bank’s ability to
optimize delinquent collections.

General
Availability

Numerical simulation training that
improves a bank’s ability to use
credit scores when managing
lending portfolios.

General
Availability

Mobile or tablet game that allows
front-line Collectors to experience
real life scenarios in learning
collections
and
customer
experience strategies.
Mobile applications built with game
mechanics, learning tools, job aids
and glossary of retail banking terms.

Beta
General
Availability
Get serious and learn by
playing.
+1 858 519 7202
gail@bankerslab.com
@BankersLab
BankersLab.com/rss/
BankersLab.com

Thank You

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Encourage engagement & improve human capital with blended learning - retail bank simulation training, gamification, and mobile learning.

  • 2. Our Mission “ BankersLab® is leading the way in delivering innovative, strategic learning across the banking industry to improve financial and customer outcomes.
  • 3. Our Background Date Founded: January 2012 Global Headquarters: Denver, CO U.S.A. Asian Headquarters: Singapore Founders: Michelle Katics, CEO Gail Galuppo, COO Kurt Gingher, CTO Global Team Size: 50 Off-the-Shelf Learning: CreditLab®, CollectionLab®, ScoringLab®, Banc-it Mobile Games
  • 4. Our Global Network Canada UK Austria Global Headquarters Denver, CO Chicago, IL Seoul LATAM Sales Office Miami, FL Mexico City West Africa Sales Office Morocco São Paulo India China Dubai Bangkok, Thailand Kenya Asian HQ Singapore South Africa Sydney
  • 5. BankersLab® believes that human capital is a currency that counts.
  • 6. How does the Basel requirements affect the bank’s profitability? How do we leverage our originations to mitigate losses? What is the correct pricing strategy or fee strategy for my new customer? Are you confident that your members are adequately trained and ready for the challenges they face?
  • 7. Driving Forces • Human knowledge is key to managing portfolios & processes • Innovation in human capital lags behind technological advancements • Market changes outpace banking management skills
  • 8. Introduction • Traditional training falls short in delivering learning maximum ROI. • Learning retention reduces sharply after the course is completed. Ability to put skills to practical use diminishes. • Directive, classroom learning does not create engagement with materials. • Continuous reinforcement is needed to maintain a level of knowledge and expertise. BankersLab® aims to reinvent the way we train and learn.
  • 9. Our Belief “ Most real workplace learning takes place within people’s work, on the job. It happens through informal sharing, observation and coaching from peers. It’s learning by actually performing. – David Kelly, ASTD, National Advisor for Chapters
  • 10. Can we combine practitioner knowledge with technology to support real workplace learning?
  • 11. Yes We Can! “ Blended learning involves integration of different modes of delivery, modes of teaching, and styles of learning through strategic and systematic use of technology, combined with the best features of face-to-face interaction. – Griffith University
  • 12. Our Solution BankersLab® is the first company to deliver gamified training products that integrate numerical simulations, scenario games, the gamified classroom and mobile learning to the retail banking industry. BankersLab® products are designed to enhance a professional’s ability to develop and test strategies in a range of real-world market conditions in a virtual setting. BankersLab® products are designed to effectively leverage the natural cognitive learning process – how humans remember, understand, apply, analyze, evaluate and create. BankersLab® develops a comprehensive suite of SaaS-based training products suitable for all professional levels in a retail bank…from teller to the C–suite.
  • 13. Why Gamification? • Gamification is about taking the essential ingredients of a game and applying them to real-world, non-game situations • Gamification is not about trivializing learning – it’s about introducing game mechanics such as rules, challenges and rewards for achievements • Not only increased fun factor – but most importantly learners are motivated and engaged • By engaging learners in a challenging competition – learning becomes ‘sticky’
  • 14. Ebbinghaus Curve How Soon We Forget Knowledge Retention 20 minutes = 58.2% 1 hour = 44.2% 1 day = 33.7% 6 days = 25.4% 31 days = 21.1% Time Source: Purdue University Graph
  • 15. Learning by Doing Knowledge Retention Scenario simulation games boost overall retention by 9% and self-efficacy by 20% Day 1 Day 3 Source: University of Waterloo Day 7 Day 30
  • 16. Knowledge retention is boosted by repetition and the immediate practical application of concepts.
  • 17. Effective Learning People remember: • • 50% if they watch someone do something while explaining it • 30% if they see visuals related to what they hear (traditional PPT training) • 90% 90% if they do the job themselves, even if only as a simulation. 10% of what they read 50% 30% 10% Source: Federation of American Scientists
  • 18. Boosted by Repetition Memorization First Reminder Second Reminder Third Reminder Knowledge Retention [ 90% ] Projected Forgetting Curve Day 10 Day 30 Day 60
  • 19. Boosted by Repetition Knowledge Retention Digital learning is continuous Day 1 Day 3 Source: University of Waterloo Day 7 Day 30
  • 20. Our Game Types “Games help you learn ‘effortlessly’ by engaging the whole brain”- - - Pixelearning • Numerical Simulation • Scenario Games • The Gamified Classroom • Mobile Learning
  • 21. Gamification Characteristics • Conflict, Goals & Rules • Short Feedback Cycles • Immersion & Engagement • Challenge • Adaptability • Replayability • Reward Systems • Competition • Collaboration © 2013 by BankersLab, Inc. All rights reserved.
  • 22. ® Products BankersLab Technician Executive Numerical Simulation: Serious Games Hourly Entry Level 3D Scenario Learning Games Professional The Gamified Classroom Mobile Games Learning Platform Manager
  • 23. Each Lab product is based on a complex numerical simulation. Learning modules require the players to interact with data, interpret trends, understand changing market conditions, and build strategies – with the aim of operating the most profitable virtual bank.
  • 24. TM The QuestTM products engage entrylevel and hourly associates in the learning of banking functions, customer segments and servicing environments. Players of these multilevel scenario games battle work delays, cross-sell goals, and deal with demanding customers in order to excel to the next level.
  • 25. TM The ChallengeTM products gamify traditional learning content. Trainers “game storm” a classroom on pressing banking topics, integrating digital case studies, research and news videos. The three-day session culminates in participants competing for a C-level position within a multi-level scenario game.
  • 26. Bancit™ products are available to buy and play directly on iOS and Andoid devices. These m-Learning apps provide puzzles, scenario games, and job aids to help learners hone their skills – delivering on-demand course preparation and follow-up for BankersLab products.
  • 27. Bloom’s Taxonomy of Learning Numerical Simulation Create Gamified Classroom TM Create. Evaluate. Analyze. Evaluate Evaluate. Analyze. Apply. Analyze Scenario Games Apply Mobile Learning TM Apply. Understand. Remember. Understand Remember Understand. Remember.
  • 28. Simulation Game Benefits • Enhances student problem solving skills • Creates a test and learn environment, where learners can safely apply their knowledge before heading back to the workplace • Increases learning comprehension and knowledge retention • Enhances enjoyment of the educational experience • Allows learners to isolate cause and effect of their actions
  • 29. Scenario Game Benefits • Enhances associates motivation for learning • Learn by doing • Trial and error in a “safe environment” • Immediate feedback on performance • Improves problem solving skills • Allows learners to isolate cause and effect of their actions • Challenging experiences provide intrinsic satisfaction • Player in control of his/her own learning experience • Increases learning comprehension and knowledge retention © 2013 by BankersLab, Inc. All rights reserved.
  • 30. m-Learning Benefits • On-demand, providing continuous learning touch-points and knowledge reinforcement • ‘Bite sized’ material suits modern lifestyles and learning patterns • Consistent high quality materials that can range in level of difficulty • Personalized learning that provides high knowledge retention • Allows learners to refer back to materials and theory, so they can focus on practical skill enhancement
  • 31. ® Products BankersLab Release Cycle Numerical simulation training that improves a bank’s ability to manage credit risk. General Availability Numerical simulation training that improves a bank’s ability to optimize delinquent collections. General Availability Numerical simulation training that improves a bank’s ability to use credit scores when managing lending portfolios. General Availability Mobile or tablet game that allows front-line Collectors to experience real life scenarios in learning collections and customer experience strategies. Mobile applications built with game mechanics, learning tools, job aids and glossary of retail banking terms. Beta General Availability
  • 32. Get serious and learn by playing.
  • 33. +1 858 519 7202 gail@bankerslab.com @BankersLab BankersLab.com/rss/ BankersLab.com Thank You