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WHAT’S ON THE HORIZON?  a summary of the Australia-New Zealand Horizon Report 2010 Michael Coghlan eLearning10 7/12/10
Key Trends As the availability and use of electronic books continue to grow, the traditional publishing (and textbook) market is undergoing a profound and lasting change. Social and open forms of peer review and scholarship are gradually gaining acceptance. The availability of educational content for mobile devices is increasing as more providers develop for these platforms. Our notions of space and what constitutes learning environments continues to evolve.
“The whole world has  become curricularised.”  (Pachler)
Organisations will need to adapt to the fact that web 2.0 citizens will enter places of work and learning highly connected to a network of peers that they rely on for entertainment, mutual learning, and collaboration. They may expect to be able to make use of these personal learning and social networks, and the technologies that make these networks possible, in their places of work or study. These web 2.0 citizens operate in a world that is open and mobile, and they are unlikely to accept authority that is automatically assigned to a position. Their world is flat and devoid of hierarchy. In a world where information about their areas of interest or expertise is increasing exponentially they will place greater store on connected networks, which may extend beyond classroom or workplace boundaries, and knowing where to get the knowledge and information they need, is more important than having that knowledge and information themselves. http://flickr.com/photos/7447470@N06/1345266896/
Technologies to Watch I Year Mobile internet devices eBooks 2-3 Years Open Content Augmented Reality 4-5 Years Gesture Based Computing Visual Data Analysis
TIME TO ADOPTION – 1 yr or less Mobile Devices Provider served content  Internet Location based applications (GPS) Communication and Connection (“You have your social network in your hand.”) Media creation
TIME TO ADOPTION – 1 yr or less Mobile Devices Examples include: Google Sky Map for Android platforms, which  	serves as a mobile planetarium  History: Maps of the World, containing full-colour, historical maps iSeismometer - capable of measuring vibrations and tremors Reference works such as the Australian Oxford Dictionary and the Aussie Slang Dictionary, featuring more than 700 common Australian phrases.
TIME TO ADOPTION – 1 yr or less Mobile Internet Devices 	The knfbReader Mobile is designed  	to help those with learning  	disabilities or visual impairment. The user snaps a picture of text using his or her mobile phone and the phone converts the text to speech.
TIME TO ADOPTION – 1 yr or less eBooks “The most interesting aspect of electronic books is not the devices they are accessed with; it is not even the texts themselves. What makes electronic books a potentially transformative technology is the new kinds of reading experiences that they make possible.” “...reader technology has developed to the point that graphs, illustrations, videos, and interactive elements can easily be included, and many enable bookmarking, annotation, commentary, dictionary lookup, and other research activities. Publishers have begun to uncouple print and electronic sales of textbooks, making it easier to choose one or the other as desired.”
TIME TO ADOPTION – 1 yr or less eBooks Flipboard – a magazine featuring you and your  	social network
http://www.cooliris.com/ipad/discover/ WIKIPEDIA + COOLIRIS = DISCOVER
http://vimeo.com/15142335
TIME TO ADOPTION – 2 to 3 years Augmented Reality (AR) While the capability to deliver augmented reality experiences has been around for decades, it is only very recently that those experiences have become easy and portable. Advances in mobile devices as well as in the different technologies that combine the real world with virtual information have led to augmented reality applications that are as near to hand as any other application on a laptop or a smart phone.
TIME TO ADOPTION – 2 to 3 years http://www.youtube.com/watch?v=tb0pMeg1UN0
TIME TO ADOPTION – 2 to 3 years http://www.vimeo.com/2341387
TIME TO ADOPTION – 2 to 3 yearsAugmented Reality (AR)
TIME TO ADOPTION – 2 to 3 years OPEN CONTENT Open content for education includes any freely available 	course materials — everything from worksheets to lectures to  	study aids to entire courses — offered onlinefor teachers or learners  	to access, download, use, and in many cases, modify. Relevance to Teaching and Learning It involves: Making use of resources already freely available (Web) Sharing course materials as a matter of social responsibility 	Open content offers the opportunity of reaching people that are not formally enrolled in a program of study — independent, informal, just-in-time, and life-long learners. Designing learning experiences that maximise the use of the Internet as a global dissemination platform of collective knowledge.
TIME TO ADOPTION – 2 to 3 years OPEN CONTENT Flat World Knowledge - free online  textbooks that teachers can modify for  their own courses OER Commons - a clearinghouse of open educational resources. Wikieducator 	Wiki Educator aims to provide open educational 	resources for teachers around the world, covering all areas of the curriculum.
Open Content Reducing the cost of education through the development and sharing of content. Search, adapt, re-use and distribute. Using already prepared materials teachers can concentrate on pedagogy, context and teaching. Toolbox repository, LORN, OER movement, Creative Commons.
Open Content Thinkfinity – free lesson plans and resources for K-12 Openlearn - http://openlearn.open.ac.uk/; free access to course materials GILF: Government Information Licensing Framework
TIME TO ADOPTION – 4 to 5 years Gesture Based Computing Relevance for Teaching and Learning The kinaesthetic nature of gesture-based computing will very likely lead to new kinds of teaching or training simulations that look, feel, and operate almost exactly like their real-world counterparts. The ease and intuitiveness of a gestural interface makes the experience seem very natural, and even fun, making them relevant for learning at any age or level of study..
Gesture Based Computing http://www.youtube.com/user/oblongtamper
Sixth Sense Technology http://www.ted.com/talks/pranav_mistry_the_thrilling_potential_of_sixthsense_technology.html
TIME TO ADOPTION – 4 to 5 years Visual Data Analysis
TIME TO ADOPTION – 4 to 5 years Visual Data Analysis Examples: http://www.google.com/publicdata/home
TIME TO ADOPTION – 4 to 5 years Visual Data Analysis http://www.ushahidi.com/
TIME TO ADOPTION – 4 to 5 years Visual Data Analysis http://www.christchurchquakemap.co.nz/
THANK YOU Michael Coghlan michaelc@chariot.net.au Australian – New Zealand 2010 Horizon Report HERE

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What’s on the horizon 2010

  • 1. WHAT’S ON THE HORIZON? a summary of the Australia-New Zealand Horizon Report 2010 Michael Coghlan eLearning10 7/12/10
  • 2. Key Trends As the availability and use of electronic books continue to grow, the traditional publishing (and textbook) market is undergoing a profound and lasting change. Social and open forms of peer review and scholarship are gradually gaining acceptance. The availability of educational content for mobile devices is increasing as more providers develop for these platforms. Our notions of space and what constitutes learning environments continues to evolve.
  • 3. “The whole world has become curricularised.” (Pachler)
  • 4. Organisations will need to adapt to the fact that web 2.0 citizens will enter places of work and learning highly connected to a network of peers that they rely on for entertainment, mutual learning, and collaboration. They may expect to be able to make use of these personal learning and social networks, and the technologies that make these networks possible, in their places of work or study. These web 2.0 citizens operate in a world that is open and mobile, and they are unlikely to accept authority that is automatically assigned to a position. Their world is flat and devoid of hierarchy. In a world where information about their areas of interest or expertise is increasing exponentially they will place greater store on connected networks, which may extend beyond classroom or workplace boundaries, and knowing where to get the knowledge and information they need, is more important than having that knowledge and information themselves. http://flickr.com/photos/7447470@N06/1345266896/
  • 5. Technologies to Watch I Year Mobile internet devices eBooks 2-3 Years Open Content Augmented Reality 4-5 Years Gesture Based Computing Visual Data Analysis
  • 6. TIME TO ADOPTION – 1 yr or less Mobile Devices Provider served content Internet Location based applications (GPS) Communication and Connection (“You have your social network in your hand.”) Media creation
  • 7. TIME TO ADOPTION – 1 yr or less Mobile Devices Examples include: Google Sky Map for Android platforms, which serves as a mobile planetarium History: Maps of the World, containing full-colour, historical maps iSeismometer - capable of measuring vibrations and tremors Reference works such as the Australian Oxford Dictionary and the Aussie Slang Dictionary, featuring more than 700 common Australian phrases.
  • 8. TIME TO ADOPTION – 1 yr or less Mobile Internet Devices The knfbReader Mobile is designed to help those with learning disabilities or visual impairment. The user snaps a picture of text using his or her mobile phone and the phone converts the text to speech.
  • 9. TIME TO ADOPTION – 1 yr or less eBooks “The most interesting aspect of electronic books is not the devices they are accessed with; it is not even the texts themselves. What makes electronic books a potentially transformative technology is the new kinds of reading experiences that they make possible.” “...reader technology has developed to the point that graphs, illustrations, videos, and interactive elements can easily be included, and many enable bookmarking, annotation, commentary, dictionary lookup, and other research activities. Publishers have begun to uncouple print and electronic sales of textbooks, making it easier to choose one or the other as desired.”
  • 10. TIME TO ADOPTION – 1 yr or less eBooks Flipboard – a magazine featuring you and your social network
  • 13. TIME TO ADOPTION – 2 to 3 years Augmented Reality (AR) While the capability to deliver augmented reality experiences has been around for decades, it is only very recently that those experiences have become easy and portable. Advances in mobile devices as well as in the different technologies that combine the real world with virtual information have led to augmented reality applications that are as near to hand as any other application on a laptop or a smart phone.
  • 14. TIME TO ADOPTION – 2 to 3 years http://www.youtube.com/watch?v=tb0pMeg1UN0
  • 15. TIME TO ADOPTION – 2 to 3 years http://www.vimeo.com/2341387
  • 16. TIME TO ADOPTION – 2 to 3 yearsAugmented Reality (AR)
  • 17. TIME TO ADOPTION – 2 to 3 years OPEN CONTENT Open content for education includes any freely available course materials — everything from worksheets to lectures to study aids to entire courses — offered onlinefor teachers or learners to access, download, use, and in many cases, modify. Relevance to Teaching and Learning It involves: Making use of resources already freely available (Web) Sharing course materials as a matter of social responsibility Open content offers the opportunity of reaching people that are not formally enrolled in a program of study — independent, informal, just-in-time, and life-long learners. Designing learning experiences that maximise the use of the Internet as a global dissemination platform of collective knowledge.
  • 18. TIME TO ADOPTION – 2 to 3 years OPEN CONTENT Flat World Knowledge - free online textbooks that teachers can modify for their own courses OER Commons - a clearinghouse of open educational resources. Wikieducator Wiki Educator aims to provide open educational resources for teachers around the world, covering all areas of the curriculum.
  • 19. Open Content Reducing the cost of education through the development and sharing of content. Search, adapt, re-use and distribute. Using already prepared materials teachers can concentrate on pedagogy, context and teaching. Toolbox repository, LORN, OER movement, Creative Commons.
  • 20. Open Content Thinkfinity – free lesson plans and resources for K-12 Openlearn - http://openlearn.open.ac.uk/; free access to course materials GILF: Government Information Licensing Framework
  • 21. TIME TO ADOPTION – 4 to 5 years Gesture Based Computing Relevance for Teaching and Learning The kinaesthetic nature of gesture-based computing will very likely lead to new kinds of teaching or training simulations that look, feel, and operate almost exactly like their real-world counterparts. The ease and intuitiveness of a gestural interface makes the experience seem very natural, and even fun, making them relevant for learning at any age or level of study..
  • 22. Gesture Based Computing http://www.youtube.com/user/oblongtamper
  • 23. Sixth Sense Technology http://www.ted.com/talks/pranav_mistry_the_thrilling_potential_of_sixthsense_technology.html
  • 24. TIME TO ADOPTION – 4 to 5 years Visual Data Analysis
  • 25. TIME TO ADOPTION – 4 to 5 years Visual Data Analysis Examples: http://www.google.com/publicdata/home
  • 26. TIME TO ADOPTION – 4 to 5 years Visual Data Analysis http://www.ushahidi.com/
  • 27. TIME TO ADOPTION – 4 to 5 years Visual Data Analysis http://www.christchurchquakemap.co.nz/
  • 28. THANK YOU Michael Coghlan michaelc@chariot.net.au Australian – New Zealand 2010 Horizon Report HERE