An introduction to 3D Training Simulations and Serious Games. Innovative approaches to learning and training. Case studies and examples of best practices in virtual reality environments.
2. PASSION IS WHAT MAKES THE DIFFERENCE.
This presentation is dedicated to a very special Man.
In memory of Col. Giovanni Cantice
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3. Who we are
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Qbit is an Innovation Lab focusing in creating links between research and
businesses. We participate in technology, simulation and defense research groups to
bring cutting edge innovation to companies.
We operate mainly in the fields of:
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Internet Innovation and Web Presence
3D Simulations
3D Training Simulations
Serious Games
Immersive Online Experiences
Social 3D Simulations
Virtual Reality
Augmented Reality
Interface Design
Qbit’s human resources participate in the following Research Groups and
Organizations.
Institute For The Future
Technology Horizons Program
IEEE
Technology Standards Association
NATO
M&S Group
Simulation Team
Movimento Italiano
Modellazione e Simulazione
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8. Don’t fall in love!
• Don’t stick to 1 technology, keep exploring!
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9. Careful, mindsets!
• Mindsets are your worst enemy.
• Implementing Change is one of the hardest things to do!
Because you have to change the way people work and
think about their work.
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11. A Little History
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1962 Sensorama
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1968 Ivan Sutherland
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Text based precursor of MMORPGS
1985 Compuserve’s Worlds Away
Dreamscape
1987 Habitat by Lucas Film – First
considered Virtual World
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First 3D multiuser shooter game
1978 MUD1
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Virtual Reality Head display (Harward U.)
1974 Maze Wars on Arpanet
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Mechanical machine used the senses of
vision, sound, balance, smells and touch
(via wind) to simulate its world.
For Commodore 64, running on Quantun
Link (AOL precursor)
1996 Virtual Helsinky, Finland
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3D virtual city model online.
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20. User Experience Design
• Design around the user
– Model environments on the users.
– Learn from communities.
• Make it an experience
– Make it appealing for users.
• Remember emotional values
– 3D immersion allows to trigger more emotions than broadcasting.
• Feel good tasks
– Make people do things that are not too easy, but not frustating.
– Tasks should engage and motivate.
• Use leveling - Be Dynamic
– Build a simulation with levels of progress and rewards.
• Adopt a participation pyramid
– When building collaboration envrironments.
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21. Interaction Design
• Plan and design how users will interact with:
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Other users
Objects
Learning Objects
Services
Forms
• Draw a full interaction map
– List every interaction and process.
• Draw an animation map
– List animations and their relation to interactions.
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22. Interface Design
• Look good feel good
– A good looking and efficient environment will make people happy to
work with it.
– A feel good/look good application adds value to the image of the
company and brand perception is better.
• Idiot-proof
– Make it easy to use.
• Fast
– Lightweight is good-weight!
– Model the environment with a clean approach.
• Integration Design
– Design how to integrate a 3D interface with other existing ones.
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23. Plan Integration
• ICT infrastructure
– Analyze how the 3D application will integrate in the company ICT
infrastructure and how it will exchange data with other
applications.
• Security
– Evaluate the level of security needed.
– Establish multiple access levels.
– Plan monitoring systems.
• Web Services
– Plan and map core and complementary web services to
integrate web 3D spaces.
• Accessibility & Mobility
– Level depth of immersion and adapt.
– Divide Core Functions from Accessories.
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29. An innovative approach to training
• With 3D training simulations, we experiment and
develop new learning methodologies and
produce the tools to implement them.
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30. Learning is changing!
• New learning paradigms.
• Get used to a generation that has grown up with
videogames and computers.
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32. Why are 3D simulations ideal for Risk Training?
• They are safe!
• Create unlimited hazards.
• Synchronous & Collaborative
Training.
• Cheaper than real life.
• They can run on web.
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33. What are common macro issues?
( usually …)
Issue
Research
Defense
Businesses
Technology Constraints
Yes
Yes
Yes
Mentality
No
Yes
Yes
Financial Resources
Yes
No
Yes
Commitment
No
No
Yes
Knowledge
No
No
Yes
Management Capability
No
Yes
Yes
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