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User Experience Design Within the Seven Phase
    Product Lifecycle




                                                               Mary Piontkowski
                                                      Director, User Experience
                                                                   Macadamian
                                               mpiontkowski@macadamian.com

                                                                 Brian Lawley
                                                               CEO & Founder
Seven Phase Product Lifecycle © 2012, AIPMM
Optimal Product Process ©2012, 280 Group LLC                   280 Group LLC
UX Experience ©Macadamian                               contact@280group.com
Introductions

              Brian Lawley                               Mary Piontkowski
              CEO & Founder                              Director, User Experience
              280 Group                                  Macadamian

 Brian Lawley is the CEO and Founder of       Mary Piontkowski, Macadamian’s
 the 280 Group and the author three           Director, User Experience is a user
 best-selling books, The Phenomenal           experience specialist who has worked
 Product Manager, Expert Product              with high-profile companies such as
 Management and 42 Rules of Product           Adaptive Path, Organic, and
 Management and is the former President       Macromedia. Through her strategic
 of the Silicon Valley Product                approach, creative expertise, and
 Management Association. Brian was            mastery of a variety methods for
 awarded the Association of International     design and innovation, Mary has
 Product Marketing Management award           helped build robust experiences for
 for Thought Leadership in Product            Fortune 100 and 500 companies such
 Management, and has been featured on         as Macy's, Levi's, PayPal, Sun
 World Business Review and the Silicon        Microsystems, Hasbro, Sprint, AT&T,
 Valley Business Report.                      Allstate, and Microsoft.


                     Confidential   4/30/12                                          2
Agenda

    Background
    Seven Phase Product LifeCycle
    Optimal Product Process
    User-Centered Design in each Phase
    Product Managers as UX Enablers
    Q&A
    Drawing




                Confidential   4/30/12    3
Seven Phase LifeCycle Book


-    Everyone gets a copy
-    www.tinyurl.com/freeoppbook
-    Please share!
Housekeeping


    Slides: URL will be emailed to everyone
    Interactive session
    Giveaways
        Product Management LifeCycle Toolkit™
        One copy of each book




                                                 5
Helping companies deliver products that delight their
           customers and produce massive profits™


Assessment – Training – Certification – Consulting – Contractors – Templates – Mentoring – Books
Seven Phase LifeCycle™


      Phase: Stage in the product lifecycle
      Gate: Critical decision point ending a phase, and starting
       the next
      Product LifeCycle: phases from conceive to retire




                          One Phase      Gate




        Conceive   Plan     Develop   Qualify   Launch   Market   Retire


Source: AIPMM
                                                                           7
Conceive Phase


       Brainstorm
       Generate ideas
       Prioritize
       Choose




                         8
Plan Phase


       Strategy
       Market Research
       Competitive Analysis
       Business Case
       Market Needs
       Product Description
       Roadmap




                               9
Develop Phase


       Engineering
       Tradeoffs
       Adjustments
           Schedule
           Feature
           Plans




                       10
Qualify Phase


       Internal
       Beta
       Early Customer
       Minor Adjustments




                            11
Launch Phase


       Announcement
       Availability
       Exposure
       Ramp Revenues




                        12
Market Phase


       Ongoing Programs
       Measure ROI
       Optimize




   * AIPMM calls this phase Deliver


                                      13
Retire Phase


       End of Life
       New Version
       Obsolescence




                       14
15
16
User-­‐Centered	
  Design	
  




                                17
User-­‐Centered	
  Design	
  in	
  the	
  Seven	
  Phases	
  	
  



  Conceive                 Plan            Develop          Qualify              Launch            Market   Retire



Audience Definition   Information Design    Visual Design                    Refine and Optimize


                      Interaction Design



  Ethnography          Concept Testing                      Usability Testing and Data Analysis




                                                                                                                     18
Conceive Phase

     Conceive       Plan      Develop       Qualify   Launch   Market   Retire

Activities
"    Ethnography, Interviews, Observation
"    Secondary Research
"    Competitive Feature Analysis


Deliverables:
"    Personas
"    Usage Scenarios
"    Experience Maps and Models




                                                                                 19
Plan Phase

     Conceive        Plan
                     Plan        Develop      Qualify   Launch   Market   Retire

Activities
"    Sketch
"    Feature Brainstorm, Inventory, Prioritization


Deliverables:
"    Flows and Storyboards
"    Site Maps
"    Wireframes
"    Functional Specifications




                                                                                   20
Develop Phase

     Conceive        Plan   Develop
                            Develop   Qualify   Launch   Market   Retire

Activities
"    Apply Look and Feel
"    Usability Testing
"    Design Adjustments


Deliverables:
"    Visual Design
"    Prototypes




                                                                           21
Qualify Phase

     Conceive       Plan          Develop   Qualify
                                            Qualify   Launch   Market   Retire

Activities
"    Usability and Beta Testing
"    Design Modifications


Deliverables:
"    Updated Specifications




                                                                                 22
Launch Phase

     Conceive        Plan     Develop   Qualify    Launch
                                                  Launch    Market   Retire

Activities
"    Usability Testing
"    Data Analysis
"    Design Modifications


Deliverables:
"    Updated Specifications




                                                                              23
Market Phase

     Conceive            Plan       Develop   Qualify   Launch   Market
                                                                 Market   Retire

Activities
"    Usability Testing
"    Data Analysis
"    Design Modifications
"    Ethnography, Interviews, Observation
"    Secondary Research
"    Competitive Feature Analysis


Deliverables:
"    Updated Specifications
"    Updated Personas
"    Updated Usage Scenarios
"    Updated or New Experience Maps and Models


                                                                                   24
Retire Phase

     Conceive        Plan       Develop      Qualify       Launch   Market   Retire
                                                                             Retire

Activities
"    Post mortem


Deliverables:
"    Post Mortem Report
      "    UX process/elements to use in future products
      "    UX process/elements to avoid for future products




                                                                                      25
Product Managers as UX Enablers




                                  26
Break Down Walls – Relationships Matter

    Don’t throw it over the wall!
    Interdisciplinary collaboration
          Collaborative project planning
          Collaborative requirements and design sessions
          Sketchboards and design thinking
    Actually talk to people
    Trust
    Emotional literacy – know who you’re talking to and appreciate the context


    It takes time to build relationships…
    But your design iteration time will be reduced!




                                                                                  27
Support the Cause; Evangelize for User Research and UX
Design
    Doesn’t matter who’s doing the UX – you win
    Repetition, data-driven points
    Invest time required for change
    Create an environment conducive to design and innovation
          Brown bags
          Conferences
          White boards
          Sharpies
          Relationships!




                                                                28
Learn, Adopt, and Encourage UX Techniques

    Design thinking approach
          Agile and iterative
          Cross-disciplinary
          User-centric
    Methods worth adopting
          Personas, mental models, design principles and other user-centric
           models
          Usage scenarios/use cases
          Sketch boards, paper prototypes, and other collaborative design
           techniques
          User research as a part of the design process
          Allow design to inform requirements
          Simplify simplify simplify where you can
          Process guidelines to help organization cooperate
                                                                               29
You’ve Got To Start Somewhere!

    Pick one thing to start with:
          Invite a designer to collaborate on requirements
          Call a cross functional brainstorm
          Print out sketch templates
          Identify one piece of user feedback that would help your product
          Identify one type of project that would benefit from formalized UX
           process
          Share this presentation with coworkers
          Reach out to a UX agency or individual for help


    You don’t need to do it all yourself, but you need to enable it!




                                                                                30
Referenced Resources

    The Designful Company: How to build a culture of nonstop innovation, Marty
     Neumeier
    Innovation Workshop, Marty Neumeier
    Switch: How to Change Things When Change is Hard, Chip Heath and Dan Heath
    Change by Design: How Design Thinking Transforms Organizations and Inspired
     Innovation, Tim Brown
    Inside Apple, Adam Lashinsky


Sketchboard Resources:
    http://www.adaptivepath.com/ideas/sketchboards-discover-better-faster-ux-solutions
    http://www.youtube.com/watch?v=iVFTBj_BYy0
    http://www.slideshare.net/ugleah/sketchboards-prototypes-presentation


Persona Resources:
    http://www.cooper.com

                                                                                          31
Product Management Resources: 280 Group Website




                                                  32
Wrap Up


    Question & Answer
    Giveaways!
       ProductManagement LifeCycle Toolkit™
       One copy of each book




                                               33
Contact Us


Mary Piontkowski
mpiontkowski@macadamian.com
Follow Macadamian on Twitter: @macadamianlabs

Brian Lawley
CEO & Founder
280 Group LLC
contact@280group.com
Follow 280 Group on Twitter: @the280Group




                                                34
35

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Macadamian/280 group ux webinar

  • 1. User Experience Design Within the Seven Phase Product Lifecycle Mary Piontkowski Director, User Experience Macadamian mpiontkowski@macadamian.com Brian Lawley CEO & Founder Seven Phase Product Lifecycle © 2012, AIPMM Optimal Product Process ©2012, 280 Group LLC 280 Group LLC UX Experience ©Macadamian contact@280group.com
  • 2. Introductions Brian Lawley Mary Piontkowski CEO & Founder Director, User Experience 280 Group Macadamian Brian Lawley is the CEO and Founder of Mary Piontkowski, Macadamian’s the 280 Group and the author three Director, User Experience is a user best-selling books, The Phenomenal experience specialist who has worked Product Manager, Expert Product with high-profile companies such as Management and 42 Rules of Product Adaptive Path, Organic, and Management and is the former President Macromedia. Through her strategic of the Silicon Valley Product approach, creative expertise, and Management Association. Brian was mastery of a variety methods for awarded the Association of International design and innovation, Mary has Product Marketing Management award helped build robust experiences for for Thought Leadership in Product Fortune 100 and 500 companies such Management, and has been featured on as Macy's, Levi's, PayPal, Sun World Business Review and the Silicon Microsystems, Hasbro, Sprint, AT&T, Valley Business Report. Allstate, and Microsoft. Confidential 4/30/12 2
  • 3. Agenda   Background   Seven Phase Product LifeCycle   Optimal Product Process   User-Centered Design in each Phase   Product Managers as UX Enablers   Q&A   Drawing Confidential 4/30/12 3
  • 4. Seven Phase LifeCycle Book -  Everyone gets a copy -  www.tinyurl.com/freeoppbook -  Please share!
  • 5. Housekeeping   Slides: URL will be emailed to everyone   Interactive session   Giveaways   Product Management LifeCycle Toolkit™   One copy of each book 5
  • 6. Helping companies deliver products that delight their customers and produce massive profits™ Assessment – Training – Certification – Consulting – Contractors – Templates – Mentoring – Books
  • 7. Seven Phase LifeCycle™   Phase: Stage in the product lifecycle   Gate: Critical decision point ending a phase, and starting the next   Product LifeCycle: phases from conceive to retire One Phase Gate Conceive Plan Develop Qualify Launch Market Retire Source: AIPMM 7
  • 8. Conceive Phase   Brainstorm   Generate ideas   Prioritize   Choose 8
  • 9. Plan Phase   Strategy   Market Research   Competitive Analysis   Business Case   Market Needs   Product Description   Roadmap 9
  • 10. Develop Phase   Engineering   Tradeoffs   Adjustments   Schedule   Feature   Plans 10
  • 11. Qualify Phase   Internal   Beta   Early Customer   Minor Adjustments 11
  • 12. Launch Phase   Announcement   Availability   Exposure   Ramp Revenues 12
  • 13. Market Phase   Ongoing Programs   Measure ROI   Optimize * AIPMM calls this phase Deliver 13
  • 14. Retire Phase   End of Life   New Version   Obsolescence 14
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  • 18. User-­‐Centered  Design  in  the  Seven  Phases     Conceive Plan Develop Qualify Launch Market Retire Audience Definition Information Design Visual Design Refine and Optimize Interaction Design Ethnography Concept Testing Usability Testing and Data Analysis 18
  • 19. Conceive Phase Conceive Plan Develop Qualify Launch Market Retire Activities "  Ethnography, Interviews, Observation "  Secondary Research "  Competitive Feature Analysis Deliverables: "  Personas "  Usage Scenarios "  Experience Maps and Models 19
  • 20. Plan Phase Conceive Plan Plan Develop Qualify Launch Market Retire Activities "  Sketch "  Feature Brainstorm, Inventory, Prioritization Deliverables: "  Flows and Storyboards "  Site Maps "  Wireframes "  Functional Specifications 20
  • 21. Develop Phase Conceive Plan Develop Develop Qualify Launch Market Retire Activities "  Apply Look and Feel "  Usability Testing "  Design Adjustments Deliverables: "  Visual Design "  Prototypes 21
  • 22. Qualify Phase Conceive Plan Develop Qualify Qualify Launch Market Retire Activities "  Usability and Beta Testing "  Design Modifications Deliverables: "  Updated Specifications 22
  • 23. Launch Phase Conceive Plan Develop Qualify Launch Launch Market Retire Activities "  Usability Testing "  Data Analysis "  Design Modifications Deliverables: "  Updated Specifications 23
  • 24. Market Phase Conceive Plan Develop Qualify Launch Market Market Retire Activities "  Usability Testing "  Data Analysis "  Design Modifications "  Ethnography, Interviews, Observation "  Secondary Research "  Competitive Feature Analysis Deliverables: "  Updated Specifications "  Updated Personas "  Updated Usage Scenarios "  Updated or New Experience Maps and Models 24
  • 25. Retire Phase Conceive Plan Develop Qualify Launch Market Retire Retire Activities "  Post mortem Deliverables: "  Post Mortem Report "  UX process/elements to use in future products "  UX process/elements to avoid for future products 25
  • 26. Product Managers as UX Enablers 26
  • 27. Break Down Walls – Relationships Matter   Don’t throw it over the wall!   Interdisciplinary collaboration   Collaborative project planning   Collaborative requirements and design sessions   Sketchboards and design thinking   Actually talk to people   Trust   Emotional literacy – know who you’re talking to and appreciate the context   It takes time to build relationships…   But your design iteration time will be reduced! 27
  • 28. Support the Cause; Evangelize for User Research and UX Design   Doesn’t matter who’s doing the UX – you win   Repetition, data-driven points   Invest time required for change   Create an environment conducive to design and innovation   Brown bags   Conferences   White boards   Sharpies   Relationships! 28
  • 29. Learn, Adopt, and Encourage UX Techniques   Design thinking approach   Agile and iterative   Cross-disciplinary   User-centric   Methods worth adopting   Personas, mental models, design principles and other user-centric models   Usage scenarios/use cases   Sketch boards, paper prototypes, and other collaborative design techniques   User research as a part of the design process   Allow design to inform requirements   Simplify simplify simplify where you can   Process guidelines to help organization cooperate 29
  • 30. You’ve Got To Start Somewhere!   Pick one thing to start with:   Invite a designer to collaborate on requirements   Call a cross functional brainstorm   Print out sketch templates   Identify one piece of user feedback that would help your product   Identify one type of project that would benefit from formalized UX process   Share this presentation with coworkers   Reach out to a UX agency or individual for help   You don’t need to do it all yourself, but you need to enable it! 30
  • 31. Referenced Resources   The Designful Company: How to build a culture of nonstop innovation, Marty Neumeier   Innovation Workshop, Marty Neumeier   Switch: How to Change Things When Change is Hard, Chip Heath and Dan Heath   Change by Design: How Design Thinking Transforms Organizations and Inspired Innovation, Tim Brown   Inside Apple, Adam Lashinsky Sketchboard Resources:   http://www.adaptivepath.com/ideas/sketchboards-discover-better-faster-ux-solutions   http://www.youtube.com/watch?v=iVFTBj_BYy0   http://www.slideshare.net/ugleah/sketchboards-prototypes-presentation Persona Resources:   http://www.cooper.com 31
  • 32. Product Management Resources: 280 Group Website 32
  • 33. Wrap Up   Question & Answer   Giveaways!   ProductManagement LifeCycle Toolkit™   One copy of each book 33
  • 34. Contact Us Mary Piontkowski mpiontkowski@macadamian.com Follow Macadamian on Twitter: @macadamianlabs Brian Lawley CEO & Founder 280 Group LLC contact@280group.com Follow 280 Group on Twitter: @the280Group 34
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