Introduction to ArtificiaI Intelligence in Higher Education
Sl languages 2012 keynote on gamesmooc
1. Dr. Cynthia Calongne - Lyr Lobo
Colorado Technical University
SL Languages Conference 2012
Avalon Learning Ning
September 28, 2012
GAMESMOOC
Explorations in
Educational Games
7. Benefits of Games
Games can stimulate
• Problem solving
• Critical thinking
• Digital literacy
• Strategy & tactics
• Motor skill development
• Collaboration
• Leadership & courage
• Socialization
Game-based learning
• Vision & creativity
• Sustainability
• Immersion
• Learning retention
• Heutagogy
• Knowledge networks
• Socio-technical skills
• Entrepreneurship
8. Process and Roles
• Pedagogy – how classes are structured and taught
• The memorization of basic facts and rules
• Determined and directed by the teacher
• Andragogy – adults learn through trial and error
• Activity-based and applied learning
• Determined by the teacher and directed by the learner
• Heutagogy – the study of self-determined learning
• Developing learning skills and knowledge creation
• Determined and directed by the learner
• http://www.learning-theories.com/vygotskys-social-learning-theory.html
• http://www.nssa.us/journals/2007-28-1/2007-28-1-04.htm
9.
10. Design Concepts
Game Elements
• Rules
• Objectives
• Environment
• Setting
• Win Conditions
• Challenges
• Treasure, Loot or Gold
• Badges
• Reputation
2D and 3D Games
• Story
• Terrain
• 2D or 3D Graphics
• Strategies
• Conflict
• Players
• Non-Player Characters (NPCs)
• Enemies or Monsters
• Competition
12. GAMESMOOC II
• Six weeks - October 8 - November 18, 2012
• Transform your class into a multiplayer class
• Flip the classroom
• Mobile games & field trips into MMORPGs
• Social network - knowledge construction and
connectivism
• Second in a series of three Games MOOCs
• Free! Lurkers welcome!
13.
14. Games and Play Styles
Types of games
• Word , trivia or puzzle
• Scavenger or Treasure Hunt
• Action or adventure
• Real Time Strategy (RTS)
• Roleplay game (RPG)
• MMORPGs
• Arcade or Video games
• First Person Shooter (FPS)
• Simulations (Sims)
• Board or card games
Play styles
• Individual or social
• Multiplayer cooperative
• Multiplayer competitive
• Everyone is a winner!
• Last man standing – PvP
• Player vs Environment
• Roleplay
• Capture the flag
• Team wins
• High score
15.
16. Gamification
• Transforming a course into a game
– Points and grades become gold and rewards
– Reputation, titles and badges
– Incentivizes learning
– Minimizes game development
– Uses a similar assessment strategy
– If competitive, requires anonymity, seeding the
population with NPCs
25. Serious Games Design Comparison
Strategy Game Design
• Treatment & Design
• Game Strategy & Engine
• Rules, Content, Behavior
• Models, Terrain, Characters
• Game Logic & Programming
• Artificial Intelligence - NPCs
• Operational Test
• Level & Strategy Test
• Usability & Play Test
• Documentation – user & design
documentation
Virtual World Simulations
• Treatment/Concept
• Game Design & Objectives
• Learning Rubrics & Behaviors
• Modeling & Prototyping
• Texturing & Scripting
• Integration – external resources
– Multimedia, Bots, Databases
• Operational Test
• Usability & Play Test
• Learning Assessment
• User Documentation - informal
26.
27. A Few Design Distinctions
Strategy Game
• Game engine
• Modeling
– 2D diagrams and 3D objects
• Character Creation
• Level & Strategy Design
• System Integration
• Game Events
• Win Strategy - Objectives
• Quality Assurance
– Unit & Integration Tests
– Play and Usability tests
Virtual World
• Virtual World Simulator
• Rapid Prototyping
– 3D Game Objects
• Bots (NPCs) and Avatars
• Linking Object Models
– Designing on the z Axis
• Multimedia & Animations
• Rubrics - Objectives & Outcomes
• QA - Change Management
– Object Behavior Tests
– Integration, Play & Usability Tests
30. Game Creation Tools
Games in Education - Game Creation Tools
http://gamesined.wikispaces.com/Game+Creation+Tools
Imagechef – Word Mosaic http://www.imagechef.com/
Hot Potatoes – Puzzle Freeware, interface in 27 languages. http://hotpot.uvic.ca/
Unity3D Game Engine – Multiplatform http://unity3d.com/
Pandorabots – A Multilingual Chatbot Hosting Service
http://www.pandorabots.com/botmaster/en/home
Class Tools.net: Create Interactive flash tools / games for education.
http://www.classtools.net/
ProProfs Brain Games . Create Your Own Games. http://www.proprofs.com/games/create-
game/
GameMaker Studio by YoYo Games. http://www.yoyogames.com/gamemaker/studio
Create & Play PurposeGames. http://www.purposegames.com/
31. Resources: Games
GAMESMOOC signup https://bitly.com/gamesmooc
Games Based Learning MOOC – Engage! http://gamesmooc.shivtr.com/
Massively Minecraft – Jokaydia Minecraft Servers http://massivelyminecraft.org/
Quest Atlantis ARX http://www.questatlantis.org/
WoW in School http://wowinschool.pbworks.com/w/page/5268731/FrontPage
Sporcle - Mentally Stimulating Diversions http://www.sporcle.com/
Word Games http://www.wordgames.com/
Virtual Harmony – Mars Geothermal Game http://harmonyestate.dyndns-ip.com/?q=node/11
32. Games and Research
Wright, W. (2010). Games as Tools for Science and Society. GameTech.
Slides: http://www.slideshare.net/guesta79ddf9/orando2010-5
Video: http://www.youtube.com/watch?v=fulyfB0c_CQ
McGonigal (2010). Reality is Broken. http://realityisbroken.org/
McCrea, B. (2012). WoWing Language Arts. The Journal, September 2012.
http://online.qmags.com/TJL0912/default.aspx?pg=24&mode=1#pg24&mode1
Boyle, A. (2011). Gamers solve molecular puzzle that baffled scientists
http://cosmiclog.nbcnews.com/_news/2011/09/18/7802623-gamers-solve-molecular-puzzle-that-baffled-
scientists?lite
Steinkuehler, C. 2010. MMOs, Learning & The New Pop Cosmopolitan
http://web.nmc.org/files/2010-nml-symposium/constance-steinkuehler-slides.pdf
NMC Horizon Report http://www.nmc.org/horizon-project/horizon-reports
Pathways for Learning Anywhere, anytime - a Network for Educators (PLANE)
http://my.plane.edu.au/
33. Game Videos
Jane McGonigal (2010). : Gaming can make a better world. Ted Talks.
http://www.ted.com/talks/jane_mcgonigal_gaming_can_make_a_better_world.html
CNN. (2010). Gaming to save the world. Jane McGonigal on Evoke.
http://www.cnn.com/video/?/video/tech/2010/03/09/am.game.solves.problem
s.cnn#/video/tech/2010/03/09/am.game.solves.problems.cnn
Schell, J. (2010). When games invade real life.
http://www.ted.com/talks/jesse_schell_when_games_invade_real_life.html
Novak, Kae. (2012). Massively Minecraft’s Open House Tour. Abacus from
GAMESMOOC narrating. http://www.youtube.com/watch?v=aZez0EZKL6U
Five-Minute Film Festival: Game-Based Learning
http://www.edutopia.org/blog/film-festival-video-game-based-learning
34. Game-Based Learning Tips
Miller, A. (2011). Game-Based Learning Units for the Everyday Teacher
www.edutopia.org/blog/video-game-model-unit-andrw-miller
Foreman, J., Gee, J.P., Herz, J.C., Hinrichs, R., Prensky, M. and Sawyer, B.
(2004). Game-Based Learning: How to Delight and Instruct in the 21st
Century. Educause Review, vol. 39, no. 5, (Sept/Oct. 2004): 50-66.
http://www.educause.edu/ero/article/game-based-learning-how-delight-and-instruct-21st-century
Teaching Entry Level Geoscience (n.d.). Game-based learning.
http://serc.carleton.edu/introgeo/games/index.html
Trybus, J. (2012). Game-Based Learning: What it is, why it Works, and Where
it’s Going. http://www.newmedia.org/game-based-learning--what-it-is-why-it-works-and-where-its-
going.html
eSchool News (2012). Why ‘game-based learning’ is the future of education.
http://www.eschoolnews.com/2012/07/17/bill-gates-why-game-based-learning-is-the-future-of-education/
Upside Learning Blog (2011). What is Game Based Learning?
http://www.upsidelearning.com/blog/index.php/2011/06/20/what-is-game-based-learning/
35. Simulations and Games
Stricker, A. (2011). Sustainable 3D Worlds. Harmonious Living. Fitting together
ecology, spirituality, and community. Designs in Unity3D and OpenSim.
http://unity.em840.com/Virtual_Harmony/Welcome.html
Aldrich, C. (2009). Virtual worlds, simulations, and games for education: A
unifying view. Innovate 5 (5). http://www.clarkaldrichdesigns.com/2009/12/virtual-worlds-
simulations-and-games.html
Calongne, C. (2012). Military Open Simulator Enterprise Strategy (MOSES) .
Ephemeral: Virtual world games and simulation research.
https://107.7.21.233/redmine/projects/moses/wiki/Ephemeral
Stricker, A. and Calongne, C. (2011). Combining Model-based Reasoning with
Somatic Computing in an Immersive 3D World Simulation. Mars
Geothermal IRB Proposal for Virtual Harmony.
https://107.7.21.233/redmine/attachments/download/754/IRB_Virtual_Harmony_CALONGNE_and_STRICK
ER_15_June_2011.docx
Adobe Stock Photo on slide 2 - Global Learning Forum Event August 23, 2012
36. Journals, Blogs and Conferences
International Journal of Game-Based Learning (IJGBL)
http://www.igi-global.com/journal/international-journal-game-based-learning/41019/
Ladley, P. (2012). Games-based learning interest around the world.
http://www.games-based-learning.com/
Education Scotland (2012). Game based learning
http://www.educationscotland.gov.uk/usingglowandict/gamesbasedlearning/index.asp
Game Based Learning 2010. (2010). Video games, social media & learning.
http://www.gamebasedlearning2010.com/
‘Game-based’ learning. (2012). Check out the classroom of the future, Bill
Gates’ style. http://www.ajc.com/news/news/opinion/game-based-learning/nQXGw/
6th European Conference on Games Based Learning (2012).
http://academic-conferences.org/ecgbl/ecgbl2012/ecgbl12-home.htm
US Dept of Education (2012). Connected Educator Month: Game-Based
Learning http://www.ed.gov/blog/2012/08/connected-educator-month-game-based-learning/
37. Presentations on Designing Games
Fliesen, D. and Calongne, C. (2012). Virtual guides: a hybrid approach to
immersive learning. http://www.slideshare.net/lyrlobo/game-tech-virtual-guides-fliesen-calongne
Stricker, A. and Calongne, C. (2011). Games and simulation design: from a
hostage rescue game to geothermal energy on Mars in Virtual Harmony
http://www.slideshare.net/lyrlobo/gordon-research-conference-2011
Calongne, C. (2011). Designing simulations and games: design tips and tricks
http://www.slideshare.net/lyrlobo/designing-simulations-and-gamesdesign-tips-and-tricks
Calongne, C. (2010). Mars Expedition GameTech 2010
http://www.slideshare.net/lyrlobo/mars-expedition-game-tech-2010
Calongne C. and Stricker, A. (2009). Evaluating a Game Simulation Kit
in Second Life. http://www.slideshare.net/lyrlobo/evaluating-a-game-simulation-kit-in-
second-life
Calongne, C. (2009). Designing Games & Learning Activities in Second Life
http://www.slideshare.net/lyrlobo/designing-games-and-learning-activities-in-second-life
Calongne, C. (2012). Highlights from 33 Classes with Lyr Lobo in an Animoto
Video http://ctusoftware.blogspot.com/2012/08/highlights-from-33-classes-with-lyr.html
38. Dr. Cynthia Calongne - Lyr Lobo
Colorado Technical University
calongne@pcisys.net
Lyr Lobo in Second Life
GAMESMOOC
Explorations in
Educational Games
Questions?