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Slideshow Transcript
- Slide 1: Library 2.0 Kim.Holmberg@abo.fi Information studies | Åbo Akademi University
- Slide 2: ”Web 1.0”
- Slide 3: Web 1.0 – ”Read-Only Web” • Static web pages • Content published by the webmaster • No user participation • Not often updated • Own servers and applications
- Slide 5: ”On the Internet…”
- Slide 6: Web 1.0 Web 2.0
- Slide 7: Web 2.0 – ”Read/Write Web” • Dynamic web pages • Opens content to be used and reused • Active user-participation • (Usually) Frequently updated • Outsourced services ”Architecture of participation”
- Slide 9: Dogbook
- Slide 10: Library 2.0
- Slide 11: Maybe after all…
- Slide 12: Library 2.0 - Definitions • Library 2.0 is the natural evolution of library services to a level where the library user is in control of how and when she gets access to the services she needs and wants. Thomas Brevik http://lib1point5.wordpress.com/
- Slide 13: • The principles of Library 2.0 seek to put users in touch with information and entertainment wherever they may be, breaking down the barriers of space, time and outdated policy. It is a user-centered paradigm focusing on knowledge, experience, collaboration, the creation of new content and encouraging the heart. Michael Stephens http://www.tametheweb.com/
- Slide 14: • It is a philosophy of rapid change, flexible organizational structures, new Web 2.0 tools and user participation that will put the library in a much stronger position, ready to efficiently and effectively meet the needs of a larger user population. Michael Casey http://www.librarycrunch.com/
- Slide 15: • Library 2.0 = (books 'n stuff + people + radical trust) x participation Darlene Fichter http://library2.usask.ca/~fichter/blog_on_the_side/200
- Slide 16: Library 2.0 Communication Communities Collaboration Outsourced tools
- Slide 17: Blogging
- Slide 18: • Harris County Public Library, eBranch blog - http://www.hcpl.net/ebranch/news/archives/20 • Eduskunnan kirjasto - http://parlamenttikirjasto.blogspot.com/ • AADL, Director’s blog - http://www.aadl.org/taxonomy/term/86
- Slide 19: Really Simple Syndication
- Slide 20: • Google Reader - http://www.google.com/reader/ • Stockholms stadsbibliotek - http://www.biblioteket.se/default.asp?id=3059 • Seattle Public Library - http://catalog.spl.org/lists/popular-teen-fiction/
- Slide 21: Wikis http://www.wikipedia.org
- Slide 22: • Case Western Reserve university - http://wiki.case.edu/Main_Page • St. Joseph County Public Library – http://www.libraryforlife.org/subjectguides/inde • Ohio University Library Biz Wiki - http://www.library.ohiou.edu/subjects/bizwiki/in
- Slide 23: Communities http://www.facebook.com
- Slide 24: • NING - http://library20.ning.com/ • Facebook - http://www.facebook.com/ - Libraries (search applications, groups, events, …) • Second Life - http://infoisland.org/ • WebJunction - http://www.webjunction.org/
- Slide 25: Instant Messaging http://www.meebo.com
- Slide 26: • IM a librarian - http://www.oberlin.edu/library/reference/im.htm • UNLV libraries - http://www.library.unlv.edu/ask/chat.html
- Slide 27: Tagging http://del.icio.us
- Slide 28: • Lamson Library - http://www.plymouth.edu/library/index.php?s=h • Queens Library - http://aqua.queenslibrary.org/?q=harry%20pot • Del.icio.us - http://del.icio.us/kholmber/library2.0
- Slide 29: Photosharing http://www.flickr.com
- Slide 30: • UBC Library Graphics - http://www.flickr.com/photos/ubclibrary/ • Suomen Kirjastot - http://www.flickr.com/groups/382591@N22/ • Library Interiors - http://www.flickr.com/groups/library_interiors/p • Photobucket – Kirjasto - http://photobucket.com/images/kirjasto/
- Slide 31: Podcasting
- Slide 32: • MIT IS&T - http://web.mit.edu/ist/podcasts/ • Kanakee Public Library - http://www.kankakee.lib.il.us/Podcasts.html • Podcasthakemisto - http://www.podcasthakemisto.net/
- Slide 33: Videosharing http://www.youtube.com
- Slide 34: • MIT course materials - http://ocw.mit.edu/OcwWeb/web/courses/av/ • MIT video index - http://mitworld.mit.edu/video_index.php • YouTube, Kirjasto - http://www.youtube.com/results?search_query
- Slide 35: MMORPG / MUVE http://www.secondlife.com
- Slide 36: • Second Life, InfoIsland - http://www.infoisland.org/ • Second Life, health InfoIsland - http://infoisland.org/health_info/ • Institutions and organizations in SL - http://www.simteach.com/wiki/index.php?title=
- Slide 37: Mashups http://www.earthalbum.com
- Slide 38: • WikipediaVision- http://www.lkozma.net/wpv/ • Visual Search Lab - http://labs.ideeinc.com/visual/#random=97119 ; • Google maps mashups - http://googlemapsmania.blogspot.com/
- Slide 39: Personal Libraries
- Slide 40: • LibraryThing - http://www.librarything.com/ • Lulu - http://www.lulu.com/ • Internet Archive - http://www.archive.org/index.php • Shelfari - http://www.shelfari.com/
- Slide 41: Tools
- Slide 42: • Google Docs - http://docs.google.com/?tab=wo • Cafepress - http://www.cafepress.com/ • Flock browser - http://www.flock.com/ • Wetpaint - http://www.wetpaint.com/ • Stixy - http://www.stixy.com/ • Technorati - http://technorati.com/ • Zoho - http://www.zoho.com/ • Blogger – http://www.blogger.com • Picnik - http://www.picnik.com/
- Slide 44: And about a million others…
- Slide 45: Possibilities Communicate with clients, staff and media Plan affordable marketing strategies Increase efficiency and improve project management Outsource IT-services Prepare for the future
- Slide 46: Web 1.0 Web 2.0 Web 3D ?
- Slide 47: “80% of active Internet users will have a ‘Second Life’ in the virtual world by 2011.” — Gartner Research
- Slide 48: www.secondlife.com
- Slide 49: Second Life in numbers • First opened in June 2003 • ~15000 cpu’s (~1000km2) • ~1.5 M. logged in / 60 days • ~30 000 logged in at any time of the day • 54% European (~2000 Finns) • Average age 35 • 41% women • ~1 M. US$ spent / 24 h
- Slide 51: Avatars
- Slide 53: :-) :-( :-P LOL , ROFL, LMAO
- Slide 54: :-) vs.
- Slide 56: Spaces based on reality
- Slide 57: Spaces based on reality
- Slide 58: Spaces based on reality
- Slide 59: Spaces based on fantasy
- Slide 60: Spaces based on fantasy
- Slide 61: Spaces based on fantasy
- Slide 62: ”Mixed reality”
- Slide 63: ”Mixed reality”
- Slide 64: ”Mixed reality”
- Slide 69: Building 3D objects
- Slide 70: Using scripts to give them ”life”
- Slide 71: Immaterial rights
- Slide 72: Companies already in Second Life
- Slide 73: Aachen, RWTH University, Germany Edinburgh University: Edinburgh, Scotland, UK WISE: Research platform WISe Environments Empire State College, SUNY: Many locations across NY state and beyond. Aarhus Business College: Aarhus, Denmark ENST Bretagne : Telecom Bretagne France Fontys University of Applied Sciences: Netherlands Åbo Akademi University, Turku, Finland Fullerton College: Fullerton, CA Anglia Ruskin University at Cambridge and Chelmsford, UK Gerald D. Hines College of Architecture University of Houston: Houston, TX Arcada University of Applied Sciences: Helsingfors, Finland Glendale Community College Glendale AZ The Art Institute of California-San Diego San Diego, CA Graz, Austria, Technical University, Institut für Wohnbau The Art Institute of Pittsburgh Pittsburgh, PA Great Northern Way Campus - Centre for Digital Media Vancouver, BC, Canada Audiocourses Music Production School: London, United Kingdom Harvard University: Cambridge, Mass. Australian Film TV and Radio School: Sydney, Australia Ball State University: Muncie, IN Heinrich-Heine-Universität: Düsseldorf, Germany The Bay School of San Francisco: San Francisco, CA Helicon Opleidingen \"Netherlands, land based studies at 11 colleges\" Beach College: Santa Barbara, CA Hong Kong Polytechnic University - School of Hotel & Tourism Management Bentley College - Department of Natural and Applied Sciences: Huddersfield University, West Yorkshire, UK Waltham, MA Idaho State University: Pocatello, Idaho. Boise State University, Dept. of EdTech Supporting EDTECH Island Illinois State University: Normal, IL in SL Indiana University: Bloomington, IN Bournemouth University, The School of Health & Social Care (HSC): Iowa State University: Ames, IA Bournemouth, United Kingdom Ithaca College - Roy H. Park School of Communication Bowling Green State University Johnson & Wales University: Providence, RI & 5 Western States Bradley University, Peoria, IL-- Multimedia Program via NMC and Kalamazoo Valley Community College: Kalamazoo, MI Library on Info Island Lancaster University: Lancaster, UK Bromley College of Further and Higher Education: Greater London, Lawrence University: Appleton, WI United Kingdom Lazarski School of Commerce and Law. Warsaw, Poland Buena Vista University Storm Lake, IA Leeds College of Art and Design: West Yorkshire, United Kingdom Buffalo State College Buffalo, NY Leeds Metropolitan University: West Yorkshire, United Kingdom California State University - Pomona: Pomona, CA Lehigh Carbon Community College: Schnecksville, PA Central Piedmont Community College - Futures Institute: Charlotte, Loyalist College: Belleville, ON, Canada North Carolina Massachusetts Institute of Technology: Cambridge, MA Chapman University: Orange, CA Mayville State University: Mayville, ND Clemson University: Clemson, South Carolina Minneapolis College of Art and Design: Minneapolis, MN Cochise College Minnesota State Colleges and Universities: College of Humanities and Social Sciences at Northern Illinois University DeKalb, IL Montclair State University: Montclair, NJ Ohio University College of Internet Distance Education of Assumption University Schools, universities and University of Derby: Derbyshire, England, UK. Bangkok, Thailand University of Plymouth: Devon, UK Columbia College Chicago: Chicago, IL University of Portsmouth: Portsmouth, UK Columbia University: New York, NY Rheinische Fachhochschule Köln libraries already in Second Life Derby University: Derbyshire, England, UK. University of Applied Sience Cologne Devry University: Oakbrook, IL Universidad Iberoamericana, Mexico Cit Duke University: Durham, NC Drexel University: Philadelphia, PA East Tennessee State University: Johnson City, TN
- Slide 82: http://onlinesocialnetworks.blogspot.com/ 2007/12/blog-post.html
- Slide 83: TEACHING
- Slide 84: Distance education, lectures
- Slide 85: Group assignments
- Slide 86: Dramatization and visualization
- Slide 87: Conferences and workshops
- Slide 88: Your World Your Imagination
- Slide 89: SOME RESULTS Kim Holmberg and Isto Huvila Information studies | Åbo Akademi University
- Slide 90: Student questionnaire • Data collection in spring 2007 • Respondents – Open University at Åbo Akademi University, Information Studies – N=30, 28 women, 2 en – 50% born before1967 (1952-1984) – Most were ”average users” of computers – Everyone had quite a lot of experience in online learning
- Slide 91: Easy or Difficult? • Moving EASY • Navigating EASY • Talking VERY EASY • Asking EASY
- Slide 92: Learning... ... compared to classroom teaching • A bit more difficult • A lot more fun • Not as good form of education • Easier to participate in discussions • Barrier to ask was lower
- Slide 93: Learning... ... compared to ”online learning environments” • No more difficult or easy • A lot more fun • As a form of education, better
- Slide 94: Interaction • Compared to classroom teaching – Improves interaction: no – Presence of the others: divided answers • Compared to online teaching – Improves interaction: yes – Presence of the others: a lot better
- Slide 95: Lower barrier to participate in Second Life
- Slide 96: Groupwork • Fun • Produced results • The feeling of belonging to the team was strong • ”The group produced more together than the participants would have done alone”
- Slide 97: ”fun” unefficient efficient ”boring”
- Slide 98: WHY SECOND LIFE?
- Slide 99: That’s why Second Life • Appealing to today’s students • Immersive • Promotes creativity • Social aspect • Building communities / Networking • New tools • A view of the future • SL is fun
- Slide 101: THANK YOU! firstname.lastname@abo.fi Skype: kim.holmberg Kim Holmberg www.webometrics.fi Information Studies | www.slideshare.net/kholmber Åbo Akademi University www.facebook.com

