2. LEAH BULEY
• Millennials will be 75% of
the workforce in 10yrs.
They expect more, and like
writing bad reviews.
• For organisations that want
to succeed competent UX
is no longer optional. Great
UX is whats required!
@leahbuley
3. ERIN RAPACKI
• New remote working
options.
• Telepresence devices
• A robot that embodies a
person
• Embodiment is an
interaction - UncannyValley
@robotdiva
5. ILUMINATE
• Users include dancers,
technicians, programmers,
wardrobe & costume
• Everyone was so different
and so working together
they understood each
others perspectives.
6. ERIN HOFFMAN
• Game designer
• Fun theory - Koster
• Convert fear into happiness
through surprise = FUN!
• Don’t run from the pain
point. Getting out of it is
meaningful.Take the paid and
transform emotions from
confused to clear!
@gryphoness
7. ABBY COVERT
• How to make sense of any
mess.Thinking about
information as a material is
HARD!
• language matters
• there is no right way -
corporate underpants
• We need pictures - shared
visual assets to communicate
The person who
picks up the
marker owns the
project!
@Abby_the_IA
8. ABBY COVERT
• How to make sense of any
mess.Thinking about
information as a material is
HARD!
• language matters
• there is no right way -
corporate underpants
• We need pictures - shared
visual assets to communicate
The person who
picks up the
marker owns the
project!
@Abby_the_IA
14. ALASTAIR SOMERVILLE
• Designing for wearables…
not really
• Sensory design
• Play carefully within the
limits if the person
• You can enhance the
experience but you can’t
own it
@Acuity_Design
“The brilliance of
humans is we are not
restricted by reality”
15. LEAH RADER
• Participatory Design
• Trying to get people to be
their authentic selves
• Enabling exercises - noticing
things that are part of the
fabric of their lives
• Projecting exercises -
sensitive topic areas.
@springstudios
• Lists
• MadLibs
• Stories
• Tracking (e.g. diaries)
• Sort
• Make
• Diagrams
• Map & layer
• Play!!
20. KARL FAST
• Understanding embodiment
• As problems & technologies
get more complex we need
to design for the 'network'.
All the pieces working
together.
• Going from 'design for the
thing' to 'design for the user'
to 'design for the body-mind-
context network'
@karlfast“The world is
a cognitive
resource. Use
it well.”
21. ADAM SAVAGE
• Art Vs Science - “Art and science are the twin
engines that push us forward as a society“
@donttrythis
22. ADAM SAVAGE
• Art Vs Science - “Art and science are the twin
engines that push us forward as a society“
@donttrythis
23. ADAM SAVAGE
• Art Vs Science - “Art and science are the twin
engines that push us forward as a society“
@donttrythis
24. ADAM SAVAGE
• Art Vs Science - “Art and science are the twin
engines that push us forward as a society“
@donttrythis
25. ADAM SAVAGE
• Art Vs Science - “Art and science are the twin
engines that push us forward as a society“
@donttrythis