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Repurposeable Digital Games
at the J. Paul Getty Museum
Rebecca Edwards (Education Specialist)
Susan Edwards (Web Writer/Editor)
@jolifanta
Business Goals  Efficiency
Easy, Scalable + Extendable
Photo by arbyreed on Flickr
Platform game image http://www.freegameaccess.com/mechanic.htm
Stopwatch image: https://www.flickr.com/photos/purplemattfish/3020016417/
Space invaders image: http://joeadonis.deviantart.com/art/Space-Invaders-24812188
What is a game mechanic?
Candyland image: http://www.greenphoenixcoaching.com/2013/08/07/life-lessons-from-candy-land/
Tetris image: http://www.geeky-gadgets.com/tetris-curbs-addiction-23-03-2014/
Darts image : Richard Matthews https://www.flickr.com/photos/richardofengland/6788829651/
Candyland image http://www.greenphoenixcoaching.com/2013/08/07/life-lessons-from-candy-land/
Game of Life image http://rapgenius.com/Jay-rock-checkmate-lyrics#note-664745
What is a repurposeable game mechanic?
What is a repurposeable game mechanic?
Life image: http://ecx.images-amazon.com/images/I/51RnTjglA3L.jpg
What is a repurposeable game technology?
• Provides structure
• Is modular
• No coding or programming required
• Has longevity
Repurposeable games at the Getty
GettyGames: Well-known, casual game mechanic
GettyGames: Education goal = close looking
GettyGames: Swap in new images to create new games
GettyGames: Modular, extendable, scalable technology
Content = XML
User Interface = Flash
GettyGames Repurposed: Los Angeles Zoo
Cons
• Editing and creating requires some
technical skill. (There is no content
management layer.)
• Programmed using Flash—now
virtually obsolete
GettyGames: Summary
Pros
• Repurpose well-known games with
Getty-specific content.
• It’s scalable
Images: http://www.bubblews.com/news/443636-pros-and-cons-of-changing-to-a-custom-rom
Switch: Two game mechanics
Scavenger hunt + find the differences
Switch Repurpose Content: Swap in images and text
Switch Repurpose Technology: Templates with CMS
Detail Detective
Switch: Examples of future repurposed concepts
Switch
Switch: Summary
Cons
• Fixed, linear pathway through
game—not easy to allow
branching (but we found this was not
ideal anyway)
Pros
• Easy to edit game—swap in images
and text via a CMS
• Structure provides guide/model for
educators in creating new games
• Builds on prior testing/game experience
• Easy to build more games
• Easy to add new content
• Efficient use of staff time and financial
resources
Conclusions: Benefits of repurposeable digital games
• With different “skins” (e.g.
narratives), each game can feel
unique feel to the user
• Limits possible variety of game mechanics
• Subject matter needs to be addressed within
the confines of the game
Conclusions: Limitations of repurposeable digital games
Conclusions: Some things you can’t repurpose
• Narrative development
• Research/familiarity with subject
matter
• Image production
• Coordination with artwork moves
• Testing
• Possibly, design
Game development still requires:
Rebecca Edwards
redwards@getty.edu
Susan Edwards
sedwards@getty.edu
@jolifanta
Thank you.

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Repurposeable Digital Games at the J. Paul Getty Museum