Slideshare.net (beta)

 
Post: 
Myspace Hi5 Friendster Xanga LiveJournal Facebook Blogger Tagged Typepad Freewebs BlackPlanet gigya icons



All comments

Add a comment on Slide 1

If you have a SlideShare account, login to comment; else you can comment as a guest


Showing 1-50 of 116 (more)

Second Life for SAE

From jokay, 1 year ago

A slideshow about Second Life for participants of the SAE Learnsco more

22173 views  |  5 comments  |  115 favorites  |  39 embeds (Stats)
Download not available ?
 

Tags

secondlife nswlearnscope06 sae second life sl second life education virtual learning

more

 
 

Groups / Events

 
Embed
options

More Info

CC Attribution-ShareAlike LicenseCC Attribution-ShareAlike License
This slideshow is Public
Total Views: 22173
on Slideshare: 21620
from embeds: 553

Slideshow transcript

Slide 2: WHAT IS SECOND LIFE? Second Life is an online 3D virtual world created by Linden Lab. Similar to massively multiplayer game Second Life s, provides an immersive environment for users to meet, play and interact in. However, Second Life goes beyond a game, allowing residents to build and create their own environments; and interact with others from around the globe. Second Life ‘residents’ are designing, conducting business, building relationships, entertaining, learning, and living their virtual lives.

Slide 3: FEATURES OF SECOND LIFE: • Owned and operated by Linden Lab • Second Life can be accessed free – users pay monthly fee to access some features. • Users or ‘residents’ take on a character or ‘avatar’ to represent themselves ‘in-world’. • In-world economy: Residents buy & sell land, clothes, furniture etc.

Slide 4: MEETING AND COMMUNICATING: • Residents from all over the world can meet and communicate with each other in the 3D space using text-based chat tools. • Gestures and animations can be used to enhance communication with others.

Slide 5: CREATING OBJECTS & ENVIRONMENTS: • Building tools which allow users to create almost anything they can imagine . • Scripting tools to create complex objects and environments • Allows for 100% user created content

Slide 6: EXPLORING IDENTITY: Customization of avatars – Second Life ‘residents’ can create highly detailed 'virtual selves'

Slide 7: REAL LIFE IN SECOND LIFE: Real Life organisations are setting up virtual spaces, promotions and events within Second Life. Reuters – a real life journalist is working to report on virtual events American Apparel – first real life store to open a virtual outlet selling virtual versions of their real life fashions. Pontiac (General Motors) are about to launch a virtual racetrack, & car dealership

Slide 8: EDUCATIONAL POSSIBILITIES IN SECOND LIFE: • Working in virtual classrooms & other amazing learning spaces • Taking part in simulations and roleplays • Building environments collaboratively • Interpreting, analyzing, discovering, evaluating, & problem solving.

Slide 9: EDUCATIONAL PLACES IN SECOND LIFE: Campus: Second Life Linden Labs supports a program focussed on the use of Second Life for educational, academic and "serious" applications. Campus: Second Life provides a hub for this community, as well as opportunities for teachers and students to trial projects in Second Life.

Slide 10: EDUCATIONAL PLACES IN SECOND LIFE: Second Life Library 2.0 Real Life Library Project developed by Alliance Library Systems and OPAL. Aimed at extending online library services currently available into virtual spaces Includes library spaces, open-air amphitheatre, reference libraries, displays and exhibits

Slide 11: EDUCATIONAL PLACES IN SECOND LIFE: International Spaceflight Museum • Museum in the virtual world • Hosts exhibits and events about real-world spacecraft, rockets, and space travel

Slide 12: EDU PROJECTS IN SECOND LIFE: GIPPSTAFE: Paluma Resort • Students and teachers creating & running a virtual resort • Engaging students in an exciting learning activity • Developing communication skills for the workplace and working effectively in teams.

Slide 13: MY CURRENT PROJECTS IN SECOND LIFE: • Researching and exploring virtual worlds and their use in educational delivery • Developing skills in building spaces and creating tools and objects in-world • Creating an educational meeting space for use with teachers and students • Providing tours of Second Life for teachers

Slide 14: GET YOUR OWN SECOND LIFE! 3. Check your computer meets the system requirements. 4. Visit the Second Life website and 5. Signup for a free basic account. 6. Download the Second Life software and install it on your computer. (Free) 7. Visit Orientation Island – setup your avatar and learn about the Second Life environment, tools and controls

Slide 15: EXPLORE SECOND LIFE WITH US: SA Learnscopers are welcome to join me for a live tour in Second Life and to discuss projects for 2007. You will need to signup for your account and contact me to arrange a time. To locate my virtual home in Second Life use the following SLurl: http://tinyurl.com/y9zrts

Slide 16: LINKS & RESOURCES: Second Life Website: http://secondlife.com SimTeach – Edu focussed Wiki: http://simteach.com/wiki Official Linden Blog: http://blog.secondlife.com/ New World Notes: http://nwn.blogs.com/nwn/ Second Life Info by Jo Kay: http://jokay.wikispaces.com/Resources Second Life Fotos by Jo Kay http://www.flickr.com/photos/jokay

Slide 17: CONTACT US Jo Kay SECOND LIFE NAME: jokay Wollongong BLOG: http://jstuffed.blogspot.com WIKI: http://jokay.wikispaces.com Sean FitzGerald SECOND LIFE NAME: Sean McDunnough WIKI: http://seanfitz.wikispaces.com