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Using Innovation Games® Online to Reach Consensus in Distributed Triple Helix Teams,[object Object],Luke Hohmann,[object Object],Founder and CEO ,[object Object],The Innovation Games® Company,[object Object],Twitter: #innovgames,[object Object]
The Process: Ideation, shaping, Prioritizing, Acting ,[object Object],Innovation Requires Others,[object Object],Distributed Teams Need Tools,[object Object]
How Do I Help My City Grow?,[object Object],http://www.richardsilverstein.com/tikun_olam/wp-content/uploads/2008/11/jonah-art-model-of-small-city-700px.jpg,[object Object]
What Creates, Causes, Enables, and Promotes Innovation?,[object Object]
Remember, we’re talking innovation.  ,[object Object],Invention isthinking up cool stuff. Innovation is successfully applying the inventions in practice.,[object Object]
Collaborative Innovation Lies In Spaces,[object Object],Innovation,[object Object],Innovation,[object Object],Innovation,[object Object]
7,[object Object],Let’s Find Out Who You Talk With,[object Object],Draw a circle. Write your name in the center of the circle.,[object Object],Pick a Triple Helix project you’ve worked on or studied. ,[object Object],Write the names of people you collaborated with on this project around the circle. Draw the web of these relationships as you see it. Use different line weights and colors to represent good/bad communication.,[object Object],Spider Web,[object Object]
8,[object Object],Let’s Do It Again,[object Object],Draw a circle Write your name in the center of the circle.,[object Object],Using your first diagram as a guide, replace the names of the people with their Triple Helix roles. Use different line weights and colors to represent good/bad communication.,[object Object],Spider Web,[object Object]
Collaboration is more than talking…,[object Object]
So, what’s Collaboration?,[object Object],Collaboration is a recursive process where two or more people or organizations work together in an intersection of common goals — for example, an intellectual endeavor that is creative in nature—by sharing knowledge, learning and building consensus.,[object Object],Thanks, wikipedia!,[object Object]
It’s not the platform,[object Object],But tools and platforms are important!!!,[object Object]
Is it about me?,[object Object],https://jazz.net/downloads/pages/rational-team-concert/2.0/M3/images/apt_tempo.png,[object Object],It’s not about me… but I am important…,[object Object]
It’s not “sharing”,[object Object],But we need to share to collaborate.,[object Object],http://www.inf.unisi.ch/postdoc/lelli/imgIndexArticle/social_network.jpg,[object Object]
It’s ,[object Object],not ,[object Object],notifications,[object Object],But notifications are important.,[object Object],But we need to be notified of changes.,[object Object]
It’s not just “talking”,[object Object]
Maybe…It is the tools?,[object Object]
Collaboration DOES Need Tools,[object Object],Same,[object Object],Time,[object Object],Different ,[object Object],Time,[object Object],collocated,[object Object],distributed,[object Object]
Innovation Games® are Serious Collaboration Tools.,[object Object]
What Are Innovation Games®,[object Object],Innovation Games® are serious gamesthat solve a wide range of product strategy and management problems across the market lifecycle.,[object Object],They are played: ,[object Object],[object Object]
online or in-person
within or across organizational units
in single or multi-game formats,[object Object]
More Like,[object Object],Settlers of Catan & Euchre,[object Object],Meet Business,[object Object]
Play,[object Object],Pleasure,[object Object],Not Work,[object Object],(Leisure),[object Object],External Goals,[object Object],Internal Goals,[object Object],Work,[object Object],Not-Pleasure,[object Object],Not-Play,[object Object],Adapted from http://it.coe.uga.edu/~lrieber/resources/blanchardmodel.gif,[object Object]
And yes, it is FUN,[object Object],Chat log extracts from three games played to prioritize a product backlog.,[object Object]
Innovation and Collaboration Goals,[object Object],Improve,[object Object],Marketing ,[object Object],Messages,[object Object],Prioritize,[object Object],Project ,[object Object],Portfolio,[object Object],NPD,[object Object],Manage ,[object Object],strategic ,[object Object],roadmaps.,[object Object],Identify ,[object Object],New Products,[object Object],Identify Product,[object Object],Enhancements,[object Object],Determine Product Interactions,[object Object],Train ,[object Object],Sales Teams,[object Object],Prioritize Epics,[object Object],NPD,[object Object]
Enterprise Goals ARE Verbs,[object Object]
Verbs mean ACTION,[object Object]
To take Action we need to:,[object Object],Create goals and/or equifinal meanings,[object Object],Reduce ambiguity,[object Object],Reduce equivocality,[object Object],Identify, distribute, perform, integrate, verify…,[object Object]
Special Communication Problems in Distributed Teams,[object Object],Language,[object Object],Culture,[object Object],Cold communication,[object Object],Time shifting takes a toll,[object Object]
Innovation Games® Case Studies,[object Object]
San Jose, CA Budget Games,[object Object]
Chief Intellectual Property Officer,[object Object],Beatrix de Russé, Thomson ,[object Object],Marshall Phelps, Microsoft,[object Object],Rob Sterne, SKGF,[object Object],Anne Culotta, Halliburton,[object Object],Damon Matteo, PARC,[object Object]
Scrum is an agile framework for completing complex projects. Scrum originally was formalized for software development projects, but works well for any complex, innovative scope of work. ,[object Object],The ScrumAlliance hired The Innovation Games® Company to research member needs. ,[object Object],[object Object]
  35 participants
  100 potential apples
81 unique apples
  Rich online discussions
  Each game ~1 hour,[object Object]
A GAME IN PROGRESS,[object Object],Item  Information:,[object Object],Players fill in a description of the Role & Action when the play is started or changed,[object Object],Track Team Players / Plays,[object Object],= Total minus # on the field,[object Object],Player Action Detail,[object Object],Players move in 1 +,[object Object], “Roles / Situations”,[object Object],to Aid or Counter HEALTH,[object Object],CHAT  DURING THE GAME,[object Object],All PlayerActionscaptured as the game progresses,[object Object]
How Do I Help My City Grow?,[object Object],http://www.richardsilverstein.com/tikun_olam/wp-content/uploads/2008/11/jonah-art-model-of-small-city-700px.jpg,[object Object]
Our 3-Step Process,[object Object],Ideation,[object Object],Shaping,[object Object],Prioritizing,[object Object],Open-ended, collaborative innovation. ,[object Object],E.g. Prune the Product Tree to collaboratively generate ideas.,[object Object],Collaboration ,[object Object],tools (such as wikis and forums) to shape ideas.,[object Object],E.g., Google docs,[object Object],Picking High ROI Projects / Features.,[object Object],E.g. Buy a Feature tournaments to collaboratively prioritize projects and take action. ,[object Object]
Prune the Product Tree: City Growth,[object Object],[object Object]
Add current ideas on how to grow as apples and apples.
5 to 8 stakeholders shape the “growth” of your offering.
Captures very rich information about perceptions of the future, timing of new concepts, balance, and relationships among ideas.Understand the ,[object Object],evolution of your offering.,[object Object]
Prune the Product Tree Online: Preparing,[object Object],Planners select the kind & number of items that can be placed on the image during the game. ,[object Object],Planners choose images to represent growth.,[object Object],Planners define layers and regions so that they will know where players are placing their ideas. ,[object Object]
Place Initial Items,[object Object],Any existing ideas or roadmap items are placed on the tree. ,[object Object]
Playing the Game!,[object Object],Players collaborate in real-time to place features/benefits (leaves/apples) on the tree.,[object Object],All information is recorded and available for analysis,[object Object],An integrated chat facility enables you to understand player motivations.,[object Object],Players label and describe their ideas,[object Object]
Create Interpretations from the Results of Multiple Games,[object Object],Interpretation,[object Object],Game 1 Results,[object Object],Game  results are merged into a new game – which you can edit and shape, further process, or play with additional players. ,[object Object],Game 2 Results,[object Object]
Step 2: Collaborative Shaping,[object Object],Once ideas have been identified they are shaped by the project/product teams into a backlog,[object Object],Existing tools, such as shared wikis, shared documents, emails, and chats, help teams shape concepts,[object Object],The process typically produces a candidate list of projects and/or product features that is greater than available resources,[object Object],local project,[object Object],expensive project,[object Object],big project,[object Object],other project,[object Object],another project,[object Object],the other thing,[object Object],“infinite” portfolio,[object Object]
Step 3: Collaborative Prioritization,[object Object],Goal? is to take large list and prioritize to a manageable set.,[object Object],use case,[object Object],bug fix,[object Object],arch change,[object Object],do this,[object Object],do that,[object Object],the other thing,[object Object],Where is the ,[object Object],“Voice of the Customer?,[object Object],“infinite” backlog,[object Object]

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Triple helix-ig-presentation

  • 1.
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  • 9.
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  • 21. within or across organizational units
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  • 27.
  • 28.
  • 29.
  • 30.
  • 31.
  • 32.
  • 33.
  • 34.
  • 35. 35 participants
  • 36. 100 potential apples
  • 38. Rich online discussions
  • 39.
  • 40.
  • 41.
  • 42.
  • 43.
  • 44. Add current ideas on how to grow as apples and apples.
  • 45. 5 to 8 stakeholders shape the “growth” of your offering.
  • 46.
  • 47.
  • 48.
  • 49.
  • 50.
  • 51.
  • 52.
  • 53.
  • 54.
  • 55.
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  • 60.
  • 61.

Editor's Notes

  1. Image URLS:Triple Helix Picture: http://www.triplehelixconference.org/wp-content/uploads/2011/05/th9poster1-232x300.jpg
  2. This is a sample of the chat logs from a set of games we played for VersionOne to prioritize their strategic backlog.
  3. Tobias, we’ll show these one at a time.